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StartNewScript crashes the game?


Zolika1351
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					if(DoesScriptExist("load_ig_roman"))					{						LogInfo("DoesScriptExist passed");						RequestScript("load_ig_roman");						LogInfo("RequestScript passed");						while(!HasScriptLoaded("load_ig_roman"))						{							Wait(0);							LogInfo("Waiting for load");						}						LogInfo("Loaded, starting");						StartNewScript("load_ig_roman", 1024);						LogInfo("Started script");						MarkScriptAsNoLongerNeeded("load_ig_roman");						LogInfo("Marked as no longer needed");						Wait(250);					}

Running this code crashes the game. load_ig_roman.sco exists, so I have no idea why this happens. Adding the LogInfos made me see that it crashes after "Loaded, starting" and doesn't log "Started script" so StartNewScript is the problem. Any ideas, anyone who still checks this section?

Edited by Zolika1351
undid hax
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  • 1 year later...
On 9/15/2017 at 10:15 PM, Zolika1351 said:
					if(DoesScriptExist("load_ig_roman"))					{						LogInfo("DoesScriptExist passed");						RequestScript("load_ig_roman");						LogInfo("RequestScript passed");						while(!HasScriptLoaded("load_ig_roman"))						{							Wait(0);							LogInfo("Waiting for load");						}						LogInfo("Loaded, starting");						StartNewScript("load_ig_roman", 1024);						LogInfo("Started script");						MarkScriptAsNoLongerNeeded("load_ig_roman");						LogInfo("Marked as no longer needed");						Wait(250);					}

Running this code crashes the game. load_ig_roman.sco exists, so I have no idea why this happens. Adding the LogInfos made me see that it crashes after "Loaded, starting" and doesn't log "Started script" so StartNewScript is the problem. Any ideas, anyone who still checks this section?

Load a new game and try again :)

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