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GTA 3 - Adding new taxi destinations

Evil empire

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Hello everybody!


I made a search and didn't find anything.


I love playing the taxi job in GTA 3 but I'm getting bored so I would like to add new destinations in all the sections of Liberty City.


I never created any script in the GTA's but did it on Morrowind and Oblivion.


Is my idea feasible?

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it seems well I would like you to do missions of mr whoppe for gta 3 with script remember the cordenadas are inserted being in the position of the player with the active game also you underline if there is also 0.0 0.0 0.0 and you manage to manage the player's lations as well there are normal numbers also the cordenadas are called XYZ but they may not be seen when you insert them to be the same but well I recommend that you edit it with cleo is easier or with main.scm in gta sa do not need to do script missions since dyom v8.1 exists final version updated you passed the link of my translation if you live in argentina link http://www.gtagarage.com/mods/show.php?id=28910

Edited by darthblack66
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you would have to look through the main scm and change coordancnces though not sure which parts of the scm contain the taxi missions code I think there kinda done at random from a preset list

Edited by crashoverride93
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Looking over the code, I don't see a reason why it shouldn't be possible. The game basically creates a random integer, checks if you're not actively in the zone that taxi target is (among other things) and then creates a checkpoint at those coordinates. All you'd have to do is change the range of the integer that can be created, find out the coordinates of the goal you wish to deliver at, and basically add that as another possibility of that random integer.

Have a look through the various tutorials about mission scripting, and, most importantly, download Sanny Builder, decompile your main.scm and look for the Taxi mission. Then just start playing around with changing single lines of code. I'm unsure about GTA3, but Sanny Builder might make your saves incompatible (sometimes it does when it shouldn't, although when you add new variables, saves will become incompatbile), so watch out for that.

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