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_𝓐𝓖

Classic Axis: Visual Camera Improvements

Recommended Posts

Thugsworth

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TCO1Iexl.jpg

Good, now you should port it to GTA 2, as well. *Porting it to the first GTA is more worth it* Edited by Thugsworth

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_𝓐𝓖

Would you like to see it in the next release? :)

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B Dawg

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-image-

Good, now you should port it to GTA 2, as well.
*Porting it to the first GTA is more worth it*

It would be best to port it to GTA Advance!

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Braindawg

Forgive me for the ignorance, but how do I install this? Just dump it into the main dir?

EDIT: NVM, I guess so. Might be worth mentioning somewhere.

Edited by Braindawg

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gts.

Would you like to see it in the next release? :)

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No please, it's totally out of place for this mod. Leave it for this mod or something else.

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Forgive me for the ignorance, but how do I install this? Just dump it into the main dir?

Yes, but first use an ASI Loader. And drop the files to the "scripts" folder.

Edited by gts.

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MrFinger

Can you fix the aiming please?

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_𝓐𝓖

Can you fix the aiming please?

What's wrong?

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MrFinger

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Can you fix the aiming please?

What's wrong?

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Some weapons don't shoot at centre of crosshair

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Lurk Morrison

Would you like to see it in the next release? :)

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Awesome, especially if it's GInput compatible. Edited by Kurropt Antagonist

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zmudziak32

_AG is this support autoaim for Assault rifles and Heavy Weapons(minigun/m60/flamethrower)?

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Niles Crane

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Can you fix the aiming please?

What's wrong?

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Some weapons don't shoot at centre of crosshair

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i don't have such issue

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Does it happen always or only in the interiours?

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Does it happen without custom animations?

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Jinx.

I personally love the FPS mode!

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@gts: That mod isn't compatible with the current version. I asked about it last page and someone told me the movement was messed up. Just in case, here is the quote.

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Gave it a try and it's pretty cool! I'd make the camera move when entering or exiting a vehicle, much like GTA 3 does.

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Also is this FPS mod compatible with the mod? If not, is it possible to make them compatible?

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http://gtaforums.com/topic/882217-the-first-person-view-for-vc/

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Good luck with the mod! :)

movment is broken

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Edited by Jinx.

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MrFinger

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Can you fix the aiming please?

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What's wrong?

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Some weapons don't shoot at centre of crosshair

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i don't have such issue

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Does it happen always or only in the interiours?

Does it happen without custom animations?

It always happens

Yes

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Niles Crane

What other modifications do you have? There must be some collision.

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GroveStGTAV

You added walking feature, now you adding first person feature from gta v

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There is one more think left to do

You should add swimming feature without changing walking and running animation of Tommy.

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Also, did you finished III Version?

Edited by GroveStGTAV

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GroveStGTAV

Would you like to see it in the next release? :)

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Can you upload model of this tommy? (with all outfits if you have)

I saw you using cutscene head of tommy. I have cutscene tommy mod but arm animations doesnt fit for weapons.

Edited by GroveStGTAV

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Braindawg

Something really weird happened yesterday: I wish I recorded it.

I was aiming weapons around and walking, shooting... etc... Then I pressed F1 to view the REPLAY to get a better angle of the player aiming.

Once the replay ended there was a palm tree object stuck to the playermodel.

haha never seen this before!

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I pressed F1 again to review the replay and hopefully make it dissapear, but my game crashed.

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Other than that the mod works flawlessly! Had a couple of crashes but my VC is heavily modified.

Edited by Braindawg

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MrFinger

What other modifications do you have? There must be some collision.

Silent Patch

PedSpeech.asi

CLEO

Open limit adjuster

Widescreen fix

Modloader

MVL

sharptrails

skygfx

Vice City Leftovers FIx

Vice beta collections vehicles

CS character rigged to game

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_𝓐𝓖

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What other modifications do you have? There must be some collision.

Silent Patch

PedSpeech.asi

CLEO

Open limit adjuster

Widescreen fix

Modloader

MVL

sharptrails

skygfx

Vice City Leftovers FIx

Vice beta collections vehicles

CS character rigged to game

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If you still having trouble, i suggest to remove all the mods you're using, and try this mod on a clean game.

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Only plugins you need is:

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- GInput.

- Ultimate ASI Loader.

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Niles Crane

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What other modifications do you have? There must be some collision.

Silent Patch

PedSpeech.asi

CLEO

Open limit adjuster

Widescreen fix

Modloader

MVL

sharptrails

skygfx

Vice City Leftovers FIx

Vice beta collections vehicles

CS character rigged to game

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either it's missing ginput or it's collision with mvl

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MrFinger

I removed mvl and now aiming works but I prefers more mvl than classic axis

Edited by MrFinger

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Thugsworth

I always had a bad experience with MVL

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GroveStGTAV

I always had a bad experience with MVL

What is mvl?

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MrFinger

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I always had a bad experience with MVL

What is mvl?

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Maxo's Vehicle Loader

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darkdraggy

The Ruger's bullets don't match up with the white dot in the crosshair, they go a bit too far to the left.

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GroveStGTAV

I think III version is more important than other things

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_𝓐𝓖

Update v1.6 - 03.11.2017

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change.log:

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III:
First release.

VC:
Added FPS view.
Fixed camera view for RC helicopters.
Fixed some aiming issue.

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Edited by _AG

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Jinx.

Bugs in GTA 3:

-M16 aiming is still FPS
-You can spam the shotgun shots
-Flamethrower doesn't play the animations correctly when shooting while aiming
-Flamethrower's flame follows the camera when not aiming
-The car camera transition is missing

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darkdraggy

Can you please lower the speed of the camera rotation when using the right analog stick, it seems way too fast I don't ever remember it being that quick it seemed like it was fighting to keep the camera centered instead, can you also please add the ability to enable the use of the normal drive-by camera when doing a drive-by?

Edited by darkdraggy

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