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Classic Axis: Visual Camera Improvements


_𝓐𝓖

Recommended Posts

_𝓐𝓖

Update v1.4 - 21.10.2017

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Feedback always welcomed.

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change.log:

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On Foot Improvements:

Fixed walking directions while aiming.

Fixed crash after fading.

Camera will now move to the side while aiming LCS/SA style.

Added IV Camera offset.

Fixed camera can't be moved while fading.

Fixed Cycle camera mode with GInput.

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In Vehicle Improvements:

Y axis will now be restore when not moving the camera.

Restore default camera while using RCs or rhino.

Fixed Helicopters and Planes camera.

Y Axis will now stuck on vehicles that can lean.

Performing drive by will now no more change camera direction.

Added IV Camera offset.

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  • Like 14
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This mod is amazing, one thing I have to say is that the camera seems to ignore the mouse sensitivity and aiming down or up isnt correct, but this is a very good mod.

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GroveStGTAV

Finally you fixed all bugs. This mod is awesome. There is one more think left to do

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We must play GTA III with this mod

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I was testing the latest version in clean Vice City installation, and now is just perfect. Please port this to GTA3.

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_𝓐𝓖

Update v1.5 - 26.10.2017

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Special thanks to ThirteenAG.

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change.log:

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Β 

Improvements and fixes for better game experience.
Added possibility to walk by pressing LALT on keyboard.
Y Axis restoration now based on player speed.
Fixed aiming position.
Removed Standard/Classic mode options from menu. (See settings file for aiming options).
Added setting option to force movements even with two handed weapons.
Fixed feet sounds while aiming.
Restored vehicle camera movements for Bikes and Helicopters and fixed num keys.
Fixed crashes.

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Edited by _AG
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EternalFlakko

Player camera now no longer rotates unless you move the mouse.

Oh that thing, yea it was annoying as hell besides it's like that in GTA SA.

Edited by SolidFrost
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Amazing! We waited a long for this.. It would be even more amazing if you're going to release a version for GTA III. I don't think that you need to rewrite the whole script since VC's RW engine is similar to III. (i guess.. aap or silent can certainly prove me wrong :D )

Edited by Gravarty
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CriminaL277

Hey this is a great mod. I really like it, my only complaint is that when you press Q and E simultaneously you can't look behind. Other than that I have no problem.

Edited by CriminaL277
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GroveStGTAV

Thats awesome. How do i install the new version? where should i put classic axis folder?

I put classic axis folder to game's main directory

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There is one more bug left to fix

When i press c "crouch button" and shooting, its automaticly stands up and crouching again while im crouching and shooting

Edited by GroveStGTAV
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darkdraggy

Getting better and better, noticed that if you are aiming a one handed weapon and stand right in front of a ped, Tommy would get stuck trying to punch the ped, even if you don't push the fire button.

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Thats awesome. How do i install the new version? where should i put classic axis folder?

I put classic axis folder to game's main directory

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There is one more bug left to fix

When i press c "crouch button" and shooting, its automaticly stands up and crouching again while im crouching and shooting

put the asi plugin and the ClassicAxis fodler in the scripts folder

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TCO1Iexl.jpg

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sh*t, i would like your post a million times if i could.

Edited by Gravarty
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Sweet! Getting closer to SA with every update.

But no love for looking rear/sideways in vehicles?

(Maybe as an .ini option in case someone wants to keep drive-bys without looking sideways.)

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Lurk Morrison

Sweet! Getting closer to SA with every update.

But no love for looking rear/sideways in vehicles?

(Maybe as an .ini option in case someone wants to keep drive-bys without looking sideways.)

I would also like to request this option.
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Good, now you should port it to GTA 2, as well.

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Don't forget to mention GTA: Advance!

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GTA 3 combined with the full XBOX experience and C AXIS.. sh*t, this will be definitive remastered version.

Edited by Gravarty
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