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_𝓐𝓖

Classic Axis: Visual Camera Improvements

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Ethmods
5 hours ago, adrien48cb said:

It's a standard 1.0 exe

It works. Thank you for your help

  • Like 1

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pawel86ck

I have tried playing VC a little with this mod and thumbsticks deadzone is set way to high (I'm using xbox one controller). It's extremely hard to aim at anything because if you move thumbstick just a little then nothing happens. Default "ginput" thumbsticks settings are much better, but even better is this mod below

https://drive.google.com/file/d/0B1sAJQAUfOOYUlU4Y2F1YnMtcEE/view

Not only thumbstick sensitivity and deadzone is set correctly, but also during manual aim (left trigger on my xbox one gamepad) thumbstick sensitivity is lowered, and that way you have even better precision.

 

It would be great if classic axis mod would use similar feature along with fixed thumbstick deadzone. But I like how classic axis mod enable to switch between auto aim and manual aim by pressing left trigger just slightly :) 

 

Edited by pawel86ck

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Striker02
5 hours ago, pawel86ck said:

I have tried playing VC a little with this mod and thumbsticks deadzone is set way to high (I'm using xbox one controller). It's extremely hard to aim at anything because if you move thumbstick just a little then nothing happens. Default "ginput" thumbsticks settings are much better, but even better is this mod below

https://drive.google.com/file/d/0B1sAJQAUfOOYUlU4Y2F1YnMtcEE/view

Not only thumbstick sensitivity and deadzone is set correctly, but also during manual aim (left trigger on my xbox one gamepad) thumbstick sensitivity is lowered, and that way you have even better precision.

 

It would be great if classic axis mod would use similar feature along with fixed thumbstick deadzone. But I like how classic axis mod enable to switch between auto aim and manual aim by pressing left trigger just slightly :) 

 

Nice idea

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spartaque12

why it happens when i enter a car? GTAVC

Spoiler

Game version: GTA VC 1.0 UNK_REGION
Unhandled exception at 0x6DE6D6D8 in vc_classic_axis.asi (+0xd6d8): 0xC0000005: Access violation reading location 0x0000001C.
    Register dump:
        EAX: 0x00000000  EBX: 0x007E4688  ECX: 0x004BC1E0  EDX: 0x0AA578E0  
        EDI: 0x1A3567C4  ESI: 0x007E4810  EBP: 0x0019F3F0  EIP: 0x6DE6D6D8  
        ESP: 0x0019F328  EFL: 0x00010246  CS: 0x00000023   SS: 0x0000002B   
        GS: 0x0000002B   FS: 0x00000053   ES: 0x0000002B   DS: 0x0000002B   
        
    Stack dump:
        0x0019F328:  2726D39D 1A3567C4 1A356758 00000000 411E1A88 43EB673A
        0x0019F340:  3FAC28B5 43ECBBDA 4368E27A 412AF2B0 1A356758 0019F380
        0x0019F358:  004304E1 0019F380 1A356758 46BB86B0 004DF968 00000154
        0x0019F370:  00000011 43ECBBDA 4368E27A 412AF2B0 43ECBBDA 4368E27A
        0x0019F388:  412AF2B0 43ECBBDA 4368E27A 412AF2B0 00812C50 00C1F728
        0x0019F3A0:  00812C50 1A356754 004308FC 1A356754 004320A7 412EBE5F
        0x0019F3B8:  43E1913A 3C376F92 3CD674A4 3F7FD6E0 43EB5A6D 43EB9CEE
        0x0019F3D0:  43691148 412DBFD3 BF7FDBE2 BCA9F27A 00000000 0019F6E8
        0x0019F3E8:  6DE9089B FFFFFFFF 007E4810 6DE6BD5B 0019F450 00483B7E
        0x0019F400:  0019F450 3CD674A4 00000000 80000000 0019F424 00000040
        base: 0x000A0000   top: 0x0019F328   bottom: 0x001A0000
        
    Backtrace (may be wrong):
        =>0x6DE6D6D8 in vc_classic_axis.asi (+0xd6d8) (0x0019F3F0) 
          0x6DE6BD5B in vc_classic_axis.asi (+0xbd5b) (0x0019F3F8) 
          0x00483B7E in gta-vc.exe (+0x83b7e) (0x0019F46C) 
          0x0064A8A1 in gta-vc.exe (+0x24a8a1) (0x0019F478) 
          0x0064A885 in gta-vc.exe (+0x24a885) (0x0019F48C) 
          0x0046C7A8 in gta-vc.exe (+0x6c7a8) (0x0019F4E0) 
          0x004DF8D0 in gta-vc.exe (+0xdf8d0) (0x0019F4F4) 
          0x004F44A2 in gta-vc.exe (+0xf44a2) (0x0019F5BC) 
          0x004BD740 in gta-vc.exe (+0xbd740) 

Also why vertical sens is higher than horizontal?

Edited by spartaque12
  • Like 1

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Striker02

1: Vertical Axis is so higher, but Horizontal is normal (GTA VC 2.1, not sure for GTA3)

2: weapons have problem sometime after aiming (both GTA 3 and VC, CAxis 2.1)

3: diagonal walking is faster than walking is a direction (both GTA3 and VC, CAxis 2.1)

4: GInput sensitivity option doesn't affect sniper and rpg aiming (both GTA3 and VC)

5: broken GInput incompatibility: Claude moves with D-Pad, Right Stick isn't detected by this mod (GTA 3)

 

Seriously, from ClassicAXIS 2.0 to 2.1, bugged! (gta3)

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Dominik_

No, and can you finally shut the f*ck up? Its getting annoying you spam my notifications from this great mod with your useless complains just because you have broken game, works perfectly for me and stop complaining, seriously how long will you do that stop acting like a child. 

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Jinx.

Except it doesn't work perfectly at all. It's really good but still not bug free, just saying. I don't know about the other bugs, but I myself encountered and reported the 2 and 3 bugs a while ago. But yeah I agree with the 1.1 compatibility, it's pretty useless.

Edited by Jinx.
  • Like 7

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Davve95

I don't know if it have been answared already. But have the camera been fixed so it dosen't move when you already placed it in angle? Or will it be added? 

 

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Vindsole
4 hours ago, Davve95 said:

I don't know if it have been answared already. But have the camera been fixed so it dosen't move when you already placed it in angle? Or will it be added? 

 

Yes find bNoAutoFoc = and put 1 after in the ini file.

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Davve95
4 hours ago, Vindsole said:

Yes find bNoAutoFoc = and put 1 after in the ini file.

Thank you! That's awesome 

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JUMBO95

Y-Axis is much more sensitive to movement on v2,1

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Vindsole

Yeah this mod ignores SilentPatch's Y-Axis fix.

Edited by Vindsole
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_𝓐𝓖

The mod doesn't ignore SP fix.

If you get vertical sensitivity be higher than horizontal after changing the value from the menu settings, just restart the game.

If that's not the case, than I don't know, I can't replicate this bug.

  • Like 7

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Ethmods

If you can make a version compatible with .exe v1.0 and v1.1 and Crack. Previous versions if they supported

For me it's the only bug they could remove. It would be an almost perfect mod. Or if they want a 

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Ethmods

And one compatible with the Mod and exe of Vice Cry

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Kelli King

But ClassicAxis is already 1.0 compatible from the start, what are you even talking about?

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spartaque12
10 hours ago, FriedSpats said:

But ClassicAxis is already 1.0 compatible from the start, what are you even talking about?

It doesnt work on vice cry exe sadly

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Ethmods

That's what I say. Make a version compatible with the Vice Cry and 1.1 exe

That and already for me the mod does not need so many changes. Do Fix or something for that

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Catosa

When i pase the fiels in the game folder and try to run it 

it always crash, what should i do? pls help

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Ethmods
11 hours ago, Catosa said:

When i pase the fiels in the game folder and try to run it 

it always crash, what should i do? pls help

How is it blocked in the game or entering the game?

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Striker02
On 5/26/2019 at 9:31 PM, Ethmods said:

That's what I say. Make a version compatible with the Vice Cry and 1.1 exe

That and already for me the mod does not need so many changes. Do Fix or something for that

With which version of Vice Cry you want to use this mod?

  • Like 1

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Ethmods
4 hours ago, adrien48cb said:

With which version of Vice Cry you want to use this mod?

Vice Cry 1.6 .Ultimate

  • Like 1

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MrPavino

Is there a way a disable the inverted camera movement for foot?

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Vindsole

I noticed my Y-axis bug only happens in v2.1 , works fine in v1.6. but it's buggy on missions compared to 2.1.

Edited by Vindsole
  • Like 4

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StreamWhenGuy

I have an issue with Y-axis sensitivity as well. I've tried version 1.6 and the sensitivity is fine there, but I don't like camera behavior while in transport, very uncomfortable.

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Vindsole

It works, thanks a lot, but I play in very low sens so when I aim it's very very slow.

  • Like 2

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Vindsole

Now it's perfect, thanks :)

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