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_𝓐𝓖

Classic Axis: Visual Camera Improvements

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Striker02

It makes the game similar to a low pc version of Vice City Rage.

PS: it's a joke!

 

But how is the status of this mod?

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_𝓐𝓖

Hey there. 

The VC version has been ported correctly from previous III build, and seems to work pretty well.

After improving some more stuff and keeping both builds up to date, I think it's time to release it to public, you guys may find new bugs in a faster way than I'll ever be able to do.

 

Classic Axis 2.1 for GTA: III and VC.

Out now. Link in OP.

 

change.log:

Spoiler

Improved code, stability and crash fixes.
Smooth vertical transitions.
Possibility to switch to fps weapon view while keeping current position.
Adjusted camera positions.
Horizontal transition will now be based on player rotation when entering/exiting a vehicle.
Possibility to switch from manual aim to auto aim with gamepad by pressing default targets cycle buttons.
Possibility to switch from manual aim to auto aim by pressing "L2" slightly differently on gamepad with IV control modes.
VC: Fixed legs twitching while aiming with two handed weapons.
Possible workaround for broken animations while aiming.
Added ability to walk by pressing a key, possibility to change it from the setting file.
Added option to exclude camera movements for gamepad in certain vehicles using model ids from "default.ide".
Minor improvements...

 

  • Like 19

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Dominik_

Nicely done keep up the great work! I like it. 

  • Like 1

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GnarlyX

When i change sensitivity vertical axis it's still the same. how can i fix/change it? (i have silentpatch)

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iAbokai

This is...

Spoiler


thanks Spy. :p

I've been expecting the VC Release since the last update for III and oh man, this mod didn't disappoint! it went beyond my expectations and it is amazing, even better then what Rockstar did with San Andreas, great job.

 

The only (annoying) problem i found is the vertical sensitivity, i'm that kind of people that play games with a low sensitivity using the mouse, and with this mod the camera goes nuts everytime i try to look up or down and i can't find an option to change that.

 

Is there a way to fix that?

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Pirushu

Now the game has different controls, the character moves with the D-pad

 

Ok, I solved it, but now I found another bug, the same with the auto-aim, when this way it leaves the manual mode, I can not shoot, not even returning to the auto-aim mode

Edited by Pirushu

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Striker02
12 hours ago, _𝓐𝓖 said:

Hey there. 

The VC version has been ported correctly from previous III build, and seems to work pretty well.

After improving some more stuff and keeping both builds up to date, I think it's time to release it to public, you guys may find new bugs in a faster way than I'll ever be able to do.

 

Classic Axis 2.1 for GTA: III and VC.

Out now. Link in OP.

 

change.log:

  Hide contents

Improved code, stability and crash fixes.
Smooth vertical transitions.
Possibility to switch to fps weapon view while keeping current position.
Adjusted camera positions.
Horizontal transition will now be based on player rotation when entering/exiting a vehicle.
Possibility to switch from manual aim to auto aim with gamepad by pressing default targets cycle buttons.
Possibility to switch from manual aim to auto aim by pressing "L2" slightly differently on gamepad with IV control modes.
VC: Fixed legs twitching while aiming with two handed weapons.
Possible workaround for broken animations while aiming.
Added ability to walk by pressing a key, possibility to change it from the setting file.
Added option to exclude camera movements for gamepad in certain vehicles using model ids from "default.ide".
Minor improvements...

 

But can it run on 1.1 exes?

 

As far i know, i tried the 1.6 version (VC) on a 1.1 gta-vc.exe, a long time ago, and it runs without problems. Does this new version is still compatible?

Edited by adrien48cb

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_𝓐𝓖

The vertical sensitivity issue shouldn't be present as the modification checks for both vertical and horizontal sensitivity, i'll see what's wrong with it on next revision.

 

6 hours ago, Pirushu said:

Now the game has different controls, the character moves with the D-pad

 

Ok, I solved it, but now I found another bug, the same with the auto-aim, when this way it leaves the manual mode, I can not shoot, not even returning to the auto-aim mode

Can't replicate this bug, seems to work correctly for me, maybe related to IV control mode?

 

27 minutes ago, adrien48cb said:

But can it run on 1.1 exes?

 

As far i know, i tried the 1.6 version (VC) on a 1.1 gta-vc.exe, a long time ago, and it runs without problems. Does this new version is still compatible?

The modification is only compatible with 1.0 exe of the game.

  • Like 4

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Striker02

Please, bring back the manual aiming option for gamepad. If we have the choice for Keyboard and Mouse, why not with gamepad? Weird.

Edited by adrien48cb

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Striker02

Bugs Detected: when playing with GInput (IV's Controls), the controls are conpletely broken.

 

Note 1: Movements controls are set to D-Pad (it makes the left stick useless).

Note 2: it's not possible to move the camera, while using GInput (both on foot and in vehicle, but keep in mind this bug doesn't occurs while using the mouse)

Note 3: it's from GTA 3's ClassicAXIS.

Edited by adrien48cb

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Pirushu
7 hours ago, _𝓐𝓖 said:

Can't replicate this bug, seems to work correctly for me, maybe related to IV control mode?

I installed the mod as it is, without modifying it

 

Edit: Ok, I reinstalled the game again, and now it seems to work fine, maybe it was an incompatibility with another mod

Edited by Pirushu

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Dominik_

Stop multi posting for f*ck sake adrien

Edited by Noskillx
  • Like 1

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Striker02
18 hours ago, Noskillx said:

Stop multi posting for f*ck sake adrien

Oh, i forgot to say this weird bug doesn't occurs on the previous version.

Edited by adrien48cb

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Analogue
23 hours ago, _𝓐𝓖 said:

Hey there. 

The VC version has been ported correctly from previous III build, and seems to work pretty well.

After improving some more stuff and keeping both builds up to date, I think it's time to release it to public, you guys may find new bugs in a faster way than I'll ever be able to do.

 

Classic Axis 2.1 for GTA: III and VC.

Out now. Link in OP.

 

change.log:

  Reveal hidden contents

Improved code, stability and crash fixes.
Smooth vertical transitions.
Possibility to switch to fps weapon view while keeping current position.
Adjusted camera positions.
Horizontal transition will now be based on player rotation when entering/exiting a vehicle.
Possibility to switch from manual aim to auto aim with gamepad by pressing default targets cycle buttons.
Possibility to switch from manual aim to auto aim by pressing "L2" slightly differently on gamepad with IV control modes.
VC: Fixed legs twitching while aiming with two handed weapons.
Possible workaround for broken animations while aiming.
Added ability to walk by pressing a key, possibility to change it from the setting file.
Added option to exclude camera movements for gamepad in certain vehicles using model ids from "default.ide".
Minor improvements...

 

 

Thank you for releasing the mod for VC. Great improvement over the previous one. I had the same issue with the vertical mouse sensitivity. I had to drop my DPI for my mouse down to 250 for it to become playable for me. I also cant figure out how to aim with it. I right click and nothing happens. I have all settings in the ini on default. I prefer it to control like San Andreas so I don't enable that IV style stuff.

  • Like 1

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CanerKaraca

You should add First Person View and First Person View on cars.

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gts.

How people is having a lot of issues with this mod seriously? Everything seems to be working fine here.

  • Like 2

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Striker02
26 minutes ago, gts. said:

How people is having a lot of issues with this mod seriously? Everything seems to be working fine here.

These issues happens while playing with a Gamepad, via GInput. It occurs only on gta3's version.

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CanerKaraca
23 minutes ago, gts. said:

How people is having a lot of issues with this mod seriously? Everything seems to be working fine here.

Some mods may be having issues working together.

 

I found 2 bugs in mod.

 

-Tommy is getting into the ground when he shoots with bazooka.

-Guns sometimes have problem after taking aim.

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Striker02
31 minutes ago, CanerKaraca said:

Some mods may be having issues working together.

 

I found 2 bugs in mod.

 

-Tommy is getting into the ground when he shoots with bazooka.

-Guns sometimes have problem after taking aim.

What's the problem, with the guns?

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zanesix

So it says in the new version that you can switch to the FPS weapon view, but how can you actually do that? I swear I've tried every button combination and still cant get it to switch to that view.

 

Also, the GTA 3 M60 has a random animation bug that sometimes happens after pressing fire, causing a massive delay in shooting. Works perfectly other than that, though, nice work!

  • Like 2

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gts.
1 hour ago, CanerKaraca said:

Some mods may be having issues working together.

 

I found 2 bugs in mod.

 

-Tommy is getting into the ground when he shoots with bazooka.

-Guns sometimes have problem after taking aim.

Then, instead of "some mods may be having issues working together" people should do more specific bug reports. Bug reports as which mod is classicaxis conflicting with, what does happen exactly, and what if you do some kind of workaround as load classicaxis first instead of all other mods, etc.

Edited by gts.
  • Like 1

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Inadequate
On 3/29/2019 at 12:37 PM, _𝓐𝓖 said:

...

Works really good here in both games. Also with fRightStickVerticalSensitivity and fRightStickHorizontalSensitivity settings set to 1.0 feels like San Andreas, doesn't matter if using a gamepad or with the mouse, transitions feels really smooth.

Spoiler

gBYW5pQ.png

 

Also, you forgot to blacklist the Yardie Lobo in the ini file for GTA3.

  • Like 4

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Jinx.

The issues that I mentioned in my post two pages ago are gone now, nice! But there are new issues:

 

-when spamming the shooting button, the flamethrower does the shotgun reloading animation at times

-when spamming the shooting button, both the AK47 and M16 won't shoot at times

-diagonal walking is faster than walking in a normal direction

-sometimes after aiming and shooting, the player will be stuck in the aiming animation; you can still move if you're stuck in the pistol or uzi anim

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gts.

Just to add another issue, when you aim with the sniper rifle, rocket launcher, camera or any weapon that uses the first person view normally in both games, the aim camera it appears according to camera position. What do I mean? If player is facing the camera, doesn't matter the player position for those weapons it will appear at the camera position instead of player position as it happens in SA. Nonethless, the modification can't be perfect I know and the majority of the bugs already reported ain't a breaking game thing, and it works great anyway.

Edited by gts.
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Striker02

Ok, i guess i wasn't the onliest to have these bugs, damn. Hope this will be fixed in the future. Such a good mod, through.

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(Japan) GTA Love

GTA Re LCS Work?

  • Like 1

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Striker02
10 minutes ago, (Japan) GTA Love said:

GTA Re LCS Work?

Yes, just use VC's ClassicAXIS

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Striker02

Bugs on VC's version

 

1: Tommy automatically go to the ground when Aiming with Snipers/Rocket Launcher.

2: the guns (sometimes) have some problem after aiming. While aiming, the arm animations seems to be a bit glitchy.

 

This mod is very near to Perfection. It's actually playable.

 

Here's some of my mini requests for upcoming versions, if possible

 

1: please, bring back the manual aim option for gamepad. If we have autoaim option for Keyboard and mouse, why not the reversed option?

 

2: it would be nice to see a IV styled drive-by aiming. For GInput (set to IV Controls), the shooting button should be L1/LB.

 

3: add a 3rd person mode for the Rocket launcher, like on GTA 4 and GTA 5.

 

4: a FPS mode. You said FPS mode is available on this new version, but nope, it isn't.

Edited by adrien48cb

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Inadequate
On 3/30/2019 at 2:48 PM, zanesix said:

So it says in the new version that you can switch to the FPS weapon view, but how can you actually do that? I swear I've tried every button combination and still cant get it to switch to that view.

Same here lol.

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_𝓐𝓖

Let's clear a thing up, I never said that a playable FPS mode is available.

 

I think you mean this, extract from change.log:

-Possibility to switch to fps weapon view while keeping current position.

 

This simply means that with latest version you can use the Rocket Launcher (let's take this as example) which has a FPS view and keeping current camera position same as in SA, as by default it uses player rotation.

Edited by _𝓐𝓖
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