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_𝓐𝓖

Classic Axis: Visual Camera Improvements

Recommended Posts

TwisT3R-HU

Used v1.1 crack, solved.

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Pirushu
1 hour ago, Noskillx said:

When does it occur? at least give when and what you'v been doing, did you installed the mod correctly? we need details!

Well, at the moment I only have SilentPatch and Ginput installed, and the error occurs almost at the end of the loading screen

 

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Noskillx
2 minutes ago, Pirushu said:

Well, at the moment I only have SilentPatch and Ginput installed, and the error occurs almost at the end of the loading screen

 

TIP: Readme is the king! AG clearly said only 1.0 exes supported

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Pirushu

@NoskillxThanks, I had the 1.1, that's why it did not work.

 

 

And having already tried the mod I only have one suggestion, when you enter the free-aim mode I can no longer return to auto-aim mode by pressing RT or LT as it happened in GTA San Andreas

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adrien48cb
8 hours ago, TwisT3R-HU said:

Could someone tell me what this actually is?

 

unknown.png

 

GTA3, using 2.0

Are you using a 1.0 exe, at least?

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Noskillx
On 2/28/2019 at 9:32 PM, ThirteenAG said:

 

DUDE he said its solved dont ask useless questions. 

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zerosaber75

This mod works pretty good, thanks _AG. Is it possible to implement the original viewing height for Classic Axis as an option for III/VC while driving vehicles, as well as options for axis inversions for X and Y?

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adrien48cb
Posted (edited)

Bug Detected: Tank's Fire's horizontal rotation is buggy, when that Special Vehicle Option is Enabled...

Edited by adrien48cb

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gts.

How the auto aim works with GInput? It works only when objectives are too close to the player, otherwise uses manual aim. Can you take a look into this? Or maybe do an option to force it all of the time while playing with a gamepad?

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adrien48cb
Posted (edited)
On 3/5/2019 at 8:46 PM, gts. said:

How the auto aim works with GInput? It works only when objectives are too close to the player, otherwise uses manual aim. Can you take a look into this? Or maybe do an option to force it all of the time while playing with a gamepad?

A thing i want, for sure: manual aim option with gamepad, for ClassicAXIS (3 and VC). And please, optimize this mod for the 1.1 exes.

 

Some Bugs detected: Tank Canon's rotation becames buggy, when rotating it with mouse (it looks less glitchy on gamepad). But I Don't tested the Firefighter canon. (Gta3)

Edited by adrien48cb

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Noskillx
Posted (edited)

No 1.1 will not be supported Adrien48cb stop demanding. And no cannons are not buggy

Edited by Noskillx

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FriedSpats
10 hours ago, adrien48cb said:

A thing i want, for sure: manual aim option with gamepad, for ClassicAXIS (3 and VC). And please, optimize this mod for the 1.1 exes.

Dude, just stop, you’re not doing anybody a favor here.

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adrien48cb
Posted (edited)
6 hours ago, FriedSpats said:

Dude, just stop, you’re not doing anybody a favor here.

About the Tank Canon, here's my proof.

PS: It's a bit laggy due to the recording (my pc is low). Camera sensitivity is set to default. I disabled for myself the autofoc on the ini file.

Edited by adrien48cb

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Noskillx

Its your game's fault use clean game, and stop trying to prove your sh*t.

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Silent

That actually looks like a FPS related issue.

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adrien48cb
Posted (edited)
3 hours ago, Noskillx said:

Its your game's fault use clean game, and stop trying to prove your sh*t.

Oh. I will do another test later, on a clean GTA 3. Sorry for the Inconvenience.

3 hours ago, Silent said:

That actually looks like a FPS related issue.

It's due to my recording, i recorded with Bandicam. Here's the mods i used on that vid:

 

SilentPatch

SkyGFX

Aircraft

Buy Back your Weapons

Widescreen Fix

Edited by adrien48cb

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George Costanza

>clearly uses tons of other mods or bootleg gta3 copy with preinstalled mods
try it on CLEAN GAME.

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adrien48cb
5 minutes ago, George Costanza said:

>clearly uses tons of other mods or bootleg gta3 copy with preinstalled mods
try it on CLEAN GAME.

Alright, bro.

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"Blonded"

I cun run GTA3D with classic axis 2.0 and wildscreen fix ????

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adrien48cb
13 minutes ago, "Blonded" said:

I cun run GTA3D with classic axis 2.0 and wildscreen fix ????

Yes

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"Blonded"
1 hour ago, adrien48cb said:

Yes

how? please help me 

Where do i put files (classic axis) and (widescreen fix)??

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Jinx.

You can't. The HUD is not compatible with Widescreen Fix. On the other hand, Classic Axis might work. Drop the files into plugins/gta3d, then add this line into plugins.cfg:

 

plugins\gta3d\iii_classic_axis.asi

If it doesn't work, then tough luck.

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"Blonded"
8 minutes ago, Jinx. said:

You can't. The HUD is not compatible with Widescreen Fix. On the other hand, Classic Axis might work. Drop the files into plugins/gta3d, then add this line into plugins.cfg:

 

plugins\gta3d\iii_classic_axis.asi

If it doesn't work, then tough luck.

classic axis is run Wow...
just placed files in GTA3D no Plugins

I hope to work (widescreen fix)

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adrien48cb
Posted (edited)

Hey, i guess you should release the GInput sensitivity config without needing of ClassicAXIS, AG. I tested, and it works only if FollowPed/FollowVeh is enabled.

 

My tip: just add this config to the GInput script, because it's compatible with the 1.1 exe, too (i tested).

Edited by adrien48cb

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Noskillx
Posted (edited)

No, the topic is all about classic axis, nothing will be separated and it wont support 1.1.

Please stop constant liking of my posts as well as spam.

Edited by Noskillx

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"Blonded"

is there v2.0 for VC or NO... 

PLEASE!!

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Insomnium

Nope. Read the OP next time 2.0 only for GTA III.

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adrien48cb
12 hours ago, Noskillx said:

No, the topic is all about classic axis, nothing will be separated and it wont support 1.1.

Please stop constant liking of my posts as well as spam.

That's because GInput doesn't allow to decrease the sensitivity speed, while ClassicAXIS allows. Just a basic tip to _AG. Maybe for those who wants to decrease GInput's camera sensitivity, without needing of ClassicAXIS.

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FriedSpats
11 hours ago, "Blonded" said:

is there v2.0 for VC or NO... 

PLEASE!!

Dude, it's still on the works, be patient.

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"Blonded"
2 hours ago, FriedSpats said:

Dude, it's still on the works, be patient.

just, some suspense 

SORRY

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