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Classic Axis for GTA: III and GTA: VC


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TheCrazyMercenary

Bug with the sniper rifle? I tried aiming it, it gave me the m16 pose, no scope, can you please fix this bug? thank you!

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Old Man With No Name

Test version 1.6.1 and 1.6

 

[CAMERA]
; Set this option to enable/disable the camera movements for vehicles.
bMoveCameraOnVehicle = 1

 

When i set this option to 0 camera freezes.

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Old Man With No Name
2 hours ago, Vannimon said:

Late af here but yes, that is the point of that setting

 

that option was turning vehicle camera to vanilla vc vehicle camera in older releases

Its broken in newest release

 

 

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Is there a way to disable the camera movement via the keys used for leaning on bikes and moving the fire truck/rhino turret? I haven't tested it with helicopters but I'm sure this happens too.

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  • 4 weeks later...

The aiming compatibility issue with MVL has been resolved in MVL 0.99d.

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On 4/8/2018 at 8:44 AM, felipemiki said:

This bug is happening to you cause you are pressing keys during cutscenes, don't press any key that the camera will not mess up I wrote about it on Read Me file. The same bug will happen for many other missions if you move during cutscenes cause you move out from the coordinate location where the mission script is programmed to run. There are two kind of cutscenes in GTA the "Movie Cutscenes" like and the "In-Game Cutscenes". As this mod allows you to move during this "In-Game Cutscenes" if you press any key (manly the movement keys like "W" "A" "D" "S") it will mess up the cameras.

 

(I just didn't understand if you wrotte this message using the Fix above or not, if you are not using the Fix of course it will mess out but if you are using check if you replaced your "main.scm" file inside "data" folder of your GTA VC) :)

Thanks for helping me get through the error I've experienced. Great mod, the error didn't occur again. (I was lazy reading the "ReadMe" file)

Edited by That Guy You Found
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hello my friend

I have problem in Classic AXIS 1.6 (final)
camera movement in "fire truck" not run
camera movement in "rhino" not run

PLEASE HELP 

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I have uninstalled this mod because I don't like it.

But now, on both GTA III and VC, the crosshairs have disappeared. So whatever the mod did, it made some permanent changes to the games.


How can I fix that? Thanks.

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3 hours ago, frankling said:

I have uninstalled this mod because I don't like it.

But now, on both GTA III and VC, the crosshairs have disappeared. So whatever the mod did, it made some permanent changes to the games.


How can I fix that? Thanks.

Press the "Target" button (by default RMB) to aim and the crosshair will appear.

If you enter the auto-aiming mode (in which, the nearest target is locked onto) after doing so, you can press NUM4 to "snap" to manual aiming.

Edited by The Eddo
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  • 2 weeks later...
Lock n' Stock

It works great in Vice City, but obviously needs some work in GTA III (camera not centering, unable to shoot with M16 e.g). Otherwise, a very good mod.

 

I do have a question however, is there a way to switch between auto and manual aiming like in San Andreas and onward? I'm using GInput as well by the way.

Edited by Lock n' Stock
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Old Man With No Name
On 8/11/2018 at 8:02 AM, PiashGamer007 said:

Can You Make This Mod Compatible With [VC]First Person Mod and [VC]Photocamera Mod

VC Version is already have a fps camera

 

3 hours ago, spartaque12 said:

would be nice if m16 will be fixed , cuz m16 cleo fix doesnt work 4 me 

i agree

just a few fixes cant be hard

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  • 2 weeks later...
On 8/21/2018 at 5:02 AM, Lock n' Stock said:

It works great in Vice City, but obviously needs some work in GTA III (camera not centering, unable to shoot with M16 e.g). Otherwise, a very good mod.

 

On 8/21/2018 at 9:31 PM, GroveStGTAV said:

i agree

just a few fixes cant be hard

okay guys , finally i got fix for this
here is the link
http://www.mediafire.com/file/mc217uu2sy1vqkd/no_M16FPV.cs

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  • 3 weeks later...
  • 4 weeks later...

GTA 3 issue

 

1.) So when that mod is activated i actually can't left any car in garage because when i try to go back after parking car, Claud just go forward instead backward. And when i try to immediately drive with reverse gear, Claud get out from the car.

2.) Transition between foot and driving is also very raw even if i turn off free camera while driving.

3) Tere is no option to shoot on the side of the car just by moving camera on that side like in ThirteenAG Cleo script. Still have to push LB/RB even if camera is  already is in side position.

4).I dont see any auto aim while playing with gamepad, it weird because in basic mode direction of shoot determinate right moving stick instead camera stick like in zooming mode when for aiming responsibility is right stick.

5.)While driving after not touching at all right stick, camera not follow the car itself. It necessary to all the time operate it not only when it needed.It should be by default automatic and when i start use right stick, released. And after a while automatically smoothly go back to default position. Just like in SA. 

VIDEO https://www.youtube.com/watch?v=XfmE8Zrtw4I&feature=youtu.be

Actually ThirteenAG create Cleo script which do that, but transition to default camera and getting in and out is very raw without that smoothing default transition.

https://github.com/ThirteenAG/III.VC.SA.CLEOScripts/releases/tag/VehCameraMovement

I try combinate your mod with ThirteenAG "Vehicle Camera Movement" resolve some problems but gives even more raw camera transition when getting into the car.

https://www.youtube.com/watch?v=1p_-COnpY2o&feature=youtu.be

That aiming scheme is great and if auto aim would work it would be great for gameplay players since gta 3 PC have bad shooting mechanics for gamepad users. I wondering if is possible to fixing the issue.

Edited by Qamok
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