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Classic Axis for GTA: III and GTA: VC


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Lurk Morrison

In Vice City,

 

if

bMoveCameraOnVehicle = 0

and

bEnableFirstPersonMode = 1

then the camera becomes stuck in place when entering a vehicle. Performing a drive-by gives a 90 degree view out of the vehicle towards where the camera is stuck with the camera returning to that position after releasing the buttons. Only the off-the-hood and cinematic views work properly.

 

This doesn't matter whether you're using FPV on foot or not.

 

Okay, disregard that. Having

bMoveCameraOnVehicle = 0

breaks the vanilla vehice camera, regardless of other settings (hood and cinematic views still work fine). Edited by Kurropt Antagonist
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The aiming issue with MVL still exists. Weapons shoot forward to the left, instead of where the crosshair is. Can't shoot at the ground, either.

 

EDIT: The swimming mod also doesn't allow me to turn while in the water with this mod.

Edited by Mr. Boredom 1603
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by this mod I finally caught some nice angles

 

Nice cut. :)

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Vehicle camera in GTA 3 feels weirder than trying out the first version of this mod in VC.

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Lurk Morrison

Okay I found that

 

 

bMoveCameraOnVehicle = 0

breaks the vanilla vehicle camera in Vice City.

Edited by Kurropt Antagonist
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Old Man With No Name

III version is not works for me

 

When i put the mod into games directory, game doesnt open

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III version is not works for me

 

When i put the mod into games directory, game doesnt open

Be sure you are using a 1.0 exe version.

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Old Man With No Name

 

III version is not works for me

 

When i put the mod into games directory, game doesnt open

Be sure you are using a 1.0 exe version.

 

Thank you it works now.

 

I noticed these bugs in III version:

-We cant exit from garage because claude only moves forward in there

-Running and shooting with pistol has some animation bugs

-We cant shoot with m4 while aiming

Edited by GroveStGTAV
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In GTA 3, driving fast while the camera is at certain positions would cause pop-ins to happen.

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In GTA 3, driving fast while the camera is at certain positions would cause pop-ins to happen.

What you mean with pop-in and which positions?

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In GTA 3, driving fast while the camera is at certain positions would cause pop-ins to happen.

What you mean with pop-in and which positions?

 

https://i.imgur.com/gVb4MBw.png

https://i.imgur.com/d4tFPaO.png

https://i.imgur.com/jG1KFon.png

https://i.imgur.com/Yx7SPkW.png

https://i.imgur.com/4g9A7zz.png

https://i.imgur.com/n9aIrFp.png

https://i.imgur.com/8Kj2SoC.png

I have my draw distance set to the highest.

Edited by Thugsworth
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AG , can u adapt ur mod with first person mod , cuz if im usin first person mod , the fov of third person camera is too close

and also i cant run backward in first person mod ( exactly mod) not fp from this mod

mn146Yb.jpg

Edited by spartaque12
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AG , can u adapt ur mod with first person mod , cuz if im usin first person mod , the fov of third person camera is too close

 

Using both plugins at the same time is wrong, remove classic axis while playing with First Person Mod and vice versa.

Also latest VC release has the first person view built-in.

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wtf? :D , im usin widescreen remake btw and manual aim script
Tk4TdQs.gif

 

so its happenin even w/o manual aim mod , even if im usin bForceManualAim = 1 :/

Edited by spartaque12
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I'm using the latest version, but I can't seem to move the camera up and down when I'm in a car; I can only move it from side to side. I don't run into this problem when I'm on foot. Is this normal? I didn't have this issue with v 1.4.

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wtf? :D , im usin widescreen remake btw and manual aim script

Tk4TdQs.gif

 

so its happenin even w/o manual aim mod , even if im usin bForceManualAim = 1 :/

Do you have maxo's vehicle loader installed? If yes remove it

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The camera doesnt follow the player when driving the rhino in VC, havent tested it in GTA 3.

Edit: RC vehicles in GTA VC also dont follow the player.

Edit 2: Firetruck is also affected by this. I can confirm that the GTA 3 Rhino works the way its supposed to.

Edited by Thugsworth
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also i cant run backward in garage on second mission

its can be done only on classic controls setup

bC0xjRz.jpg

Edited by spartaque12
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Compatibility with MVL is still broken, and I noticed that using NUM9 or NUM6 on a bike will shift your weight, but also move the camera up\down.

  • Like 2
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Car camera is completely broken when bMoveCameraOnVehicle is disabled. bEnableFirstPersonMode is also disabled. I just want the SA styled on foot camera.

 

 

 

6gYr6v8.png

 

 

Edited by Gravarty
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Can confirm the pop-in and M16 aiming issues on the III version, as well as only being able to move forward during fixed camera.

 

EDIT: The radar also seems messed up in the III version, not sure how to describe it. Claude's indicator blip rotates, while the rest of the radar stays still. Very disorienting.

Edited by Mr. Boredom 1603
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I used ThirteenAG's CLEO Vehicle Camera Movement before, but it didn't work really well with my Steam Controller, this does.

A great addition to other fixes and modernization mods, thank you!

Edited by halfer
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so why i cant move in garages/ammunations?

also i cant shoot with m4 :( in gta3

do i use some incompatible scripts/cleo ?

 

V8kcHan.png

l9SVU0c.png

 

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Known bugs, not incompatibilities. Just gotta wait till he fixes it.

 

To get around only being able to move forward during fixed camera, set the control style to classic.

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