Elissay Posted May 28 Share Posted May 28 (edited) Is there a way to make the camera autocenter weak ?Β also when walking back the camera its a little glitchy Edited May 28 by Elissay Link to comment Share on other sites More sharing options...
Atreus De Odo Posted May 29 Share Posted May 29 (edited) I hope it's not too late, but I wanted you to add to vice city the ability to move when shooting and walk crouched these functions are included in vice extended 1.5 and it looks great would be that you use the animations of vice extended with the VC.CustomAnimsData.asi add-on to add the animations to see what would be the result. Improvements When aiming with the M16 or Kruger it would be nice to aim in first person, but using right click plus mouse wheel something like the manual aiming mod. Well there were always problems with the swimming mod for both VC and III it would be good that in the water you lock the camera as in SA an option in the ini file. Also that people don't raise their hands when you point the gun at them they usually just turn around or run away this is with the default setting of classic axis it would be nice if they raise their hands and sorry for my bad English.Β Edited May 30 by Atreus De Odo Link to comment Share on other sites More sharing options...
_ππ Posted May 31 Author Share Posted May 31 (edited) New version out now, get it here. Β Changes: -Fixed an original game bug where aiming direction is always off on widescreen. -Added support to MVL and Breakable Windshields (previous version). -Added ability to crouch (GTA 3 only). -Improved aiming camera behaviour. -Fixed camera distance while changing zoom type. -Added minigun animation while aiming (VC only). -Added Field Of View change for high range weapons (Similar to SA). -Adjusted aiming coordinates slightly. -Forced sniper rifle, rocket launcher and laser scope to use 1st Person view (Fixes weapon.dat flags changes, fixes re:LCS). -Fixed reloading animation. -Added LCS/VCS pointing arm angle (disabled by default). -Adjusted slightly vertical camera angle. -Improved gamepad right analog sensitivity, added possibility to change it in the settings file. -Adjusted gamepad trigger sensitivity when auto aiming (IV control set). -Adjusted camera acting weird when player walks towards. -Added possibility to change walk key and crouch key from the settings file. -Fixed reloading speed when the ability Fast Reload is enabled. (Ammu-Nation Shooting Range) Edited May 31 by _ππ ΙͺΚ_Duca, Afowlia, Atreus De Odo and 16 others 19 Link to comment Share on other sites More sharing options...
AVALS343 Posted May 31 Share Posted May 31 I want to replay the games again! this is a great mod Β Link to comment Share on other sites More sharing options...
Nico Posted May 31 Share Posted May 31 Reload animations don't seem to work on VC. Ellie-H 1 Did you see the frightened ones? Did you hear the falling bombs? Did you ever wonder... ...why we had to run for shelter when the promise of a brave new world unfurled beneath a clear blue sky? Link to comment Share on other sites More sharing options...
Zorga Posted May 31 Share Posted May 31 Can somebody help? When i install this GTA 3 always crashes at the loading screen. I have version 1.0 and silentpatch Link to comment Share on other sites More sharing options...
_ππ Posted May 31 Author Share Posted May 31 30 minutes ago, Zorga said: Can somebody help? When i install this GTA 3 always crashes at the loading screen. I have version 1.0 and silentpatch What does the unhandled exception says? Show some crash log, and be sure you have 1.0. Link to comment Share on other sites More sharing options...
AVALS343 Posted May 31 Share Posted May 31 14 minutes ago, _ππ said: What does the unhandled exception says? Show some crash log, and be sure you have 1.0. are your designs amazing! do you have any other plans for development? Link to comment Share on other sites More sharing options...
Zorga Posted May 31 Share Posted May 31 1 hour ago, _ππ said: What does the unhandled exception says? Show some crash log, and be sure you have 1.0. I don't have the crash log, when the game reaches 100% load it just freezes and crashes Link to comment Share on other sites More sharing options...
Michael_Pro_XXX Posted June 1 Share Posted June 1 hi guys can you make the classic axis compatible with the swimming mod some how? like be able to move to any direction whille using the classic axis and the swimming mod in the same time whille swimming Link to comment Share on other sites More sharing options...
_ππ Posted June 1 Author Share Posted June 1 7 minutes ago, Michael_Pro_XXX said: hi guys can you make the classic axis compatible with the swimming mod some how? like be able to move to any direction whille using the classic axis and the swimming mod in the same time whille swimming Ask swimming mod author to lock camera behind player when swimming script starts. Link to comment Share on other sites More sharing options...
Michael_Pro_XXX Posted June 1 Share Posted June 1 okay fair enough Link to comment Share on other sites More sharing options...
Zorga Posted June 1 Share Posted June 1 On 5/31/2022 at 2:02 PM, _ππ said: What does the unhandled exception says? Show some crash log, and be sure you have 1.0. Stupid to ask, but the installation of this just requires to move the two files into the main folder right? Link to comment Share on other sites More sharing options...
Ellie-H Posted June 2 Share Posted June 2 (edited) any chance to add an option to disable the zoom when aiming? edit : oh god, the more I play with that option the more bothersome it gets, it feels too much SA like Edited June 2 by Precursors Fun World Link to comment Share on other sites More sharing options...
Ellie-H Posted June 2 Share Posted June 2 (edited) I can now also confirm that reload animations dont work properly in VC, I think I will start using the previous versions of the mod for now Edited June 2 by Precursors Fun World Link to comment Share on other sites More sharing options...
_ππ Posted June 2 Author Share Posted June 2 (edited) 11 minutes ago, Precursors Fun World said: I can now also confirm that reload animations dont work properly in VC, I think I will start using the previous versions of the mod for now Reload animation works just fine, Iβm pretty sure you have a save file with fast reload enabled, which reloads the weapon without playing an animation. Edited June 2 by _ππ Azure Blue and Nico 2 Link to comment Share on other sites More sharing options...
Ellie-H Posted June 2 Share Posted June 2 2 minutes ago, _ππ said: Reload animation works just fine, Iβm pretty sure you have a save file with fast reload enabled, which reloads the weapon without playing an animation. I see, any way to disable this function at command? Link to comment Share on other sites More sharing options...
_ππ Posted June 2 Author Share Posted June 2 Just now, Precursors Fun World said: I see, any way to disable this function at command? Thatβs default game behaviour. So canβt be disabled from this plugin no. Link to comment Share on other sites More sharing options...
Ellie-H Posted June 2 Share Posted June 2 Just now, _ππ said: Thatβs default game behaviour. So canβt be disabled from this plugin no. Understood. also, would you consider to add a variable in the .ini file to disable the fov gradual change (SA Style)? I liked it more when it changed the fov seamless when aiming (as in the previous version V.0224) Link to comment Share on other sites More sharing options...
_ππ Posted June 2 Author Share Posted June 2 1 minute ago, Precursors Fun World said: Understood. also, would you consider to add a variable in the .ini file to disable the fov gradual change (SA Style)? I liked it more when it changed the fov seamless when aiming (as in the previous version V.0224) Previous version had no fov changes, fov interpolation has been introduced with the latest update. In the future might be selectable. Ellie-H 1 Link to comment Share on other sites More sharing options...
Elissay Posted June 7 Share Posted June 7 (edited) When walking and press the button to look back claudeβs head keep moving back and front. Could you fix it ?Β Update: after more tests i found out the issue is not from classic axis Edited June 10 by Elissay Link to comment Share on other sites More sharing options...
GregInternational Posted June 20 Share Posted June 20 Is it possible to adjust the joystick deadzone? I'm pretty sure it was in older versions of this mod, aiming in manual is a bit messy and not as smooth when compared with San Andreas' manual aiming. Azure Blue 1 Link to comment Share on other sites More sharing options...
-Anti- Posted June 26 Share Posted June 26 (edited) On 5/31/2022 at 7:18 PM, _ππ said: New version out now, get it here. Β Β So I just tested this with GInput and noticed that the right analogue stick Y-axis is inverted. The previous version I used was the last one where the Car Camera was still included and there everything was still fine. Could you please fix this or create in ini option? Thanks Β Just inverting the right analogue stick in the GIput.ini is not an option unfortunately because that would invert theΒ "SA & LCS Vehicle Camera". Β //I just played around with the settings a bit more and noticed that the problem occurs only when playing with inverted controls. With non inverted Y-axis everything works fine. Edited June 28 by -Anti- Link to comment Share on other sites More sharing options...
R0BAN Posted June 28 Share Posted June 28 can anyone help me whenever i move or turn sometimes while aiming with the ak or m16 the game freezes and saysΒ unhandled expectation c0000005 at address 0052079dΒ Link to comment Share on other sites More sharing options...
SrBuX3 Posted July 10 Share Posted July 10 Hi! If I'm using ginput to play with controller, how I do for change between auto aim and manual aim? Link to comment Share on other sites More sharing options...
_ππ Posted July 10 Author Share Posted July 10 1 hour ago, SrBuX3 said: Hi! If I'm using ginput to play with controller, how I do for change between auto aim and manual aim? Move the right analog stick, or press gently the shoulder key if using IV controls set. Link to comment Share on other sites More sharing options...
SrBuX3 Posted July 11 Share Posted July 11 18 hours ago, _ππ said: Move the right analog stick, or press gently the shoulder key if using IV controls set. I'm using the IV controls but I don't get the free aim mode pressing any button or moving the camera, I need it for mission where I need to destroy vehicles but if some npc is near the camera lock the target on him and I cant free aim... Β You told me to press the shoulder key but idk what key it's that (I'm using a ps4 controller) but at the end I don't know how to swap between lock aim and free aim Β Link to comment Share on other sites More sharing options...
_ππ Posted July 11 Author Share Posted July 11 2 hours ago, SrBuX3 said: I'm using the IV controls but I don't get the free aim mode pressing any button or moving the camera, I need it for mission where I need to destroy vehicles but if some npc is near the camera lock the target on him and I cant free aim... Β You told me to press the shoulder key but idk what key it's that (I'm using a ps4 controller) but at the end I don't know how to swap between lock aim and free aim Β Bruh, gently press the aiming button as you would in GTA IV. Link to comment Share on other sites More sharing options...
SrBuX3 Posted July 11 Share Posted July 11 5 hours ago, _ππ said: Bruh, gently press the aiming button as you would in GTA IV. when I aim its on target mode not in free aim and I can't swap between the two modes, idk why only do target aim, that's the thing Link to comment Share on other sites More sharing options...
ΙͺΚ_Duca Posted July 14 Share Posted July 14 Howdy, it may sound nonsensical to make Classic Axis compatible with "The First Person View for VC" mod by GeniusZ (?) I was trying them together, when clicking RMB briefly go to do the aim animation but it's immediately turned off and just remain Β with the untargeted firearm (idle animation) so you can't shoot while aiming (in 3rd person view). I mean is nice that Classic Axis dropped the 1st person view in favour of the 3rd person view, but what about have both of them?Β Link to comment Share on other sites More sharing options...
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