Nico Posted April 23 Share Posted April 23 Why was vehicle camera removed? I'm also getting a Trojan warning from Windows Defender when I try to install it. -Anti- 1 Did you see the frightened ones? Did you hear the falling bombs? Did you ever wonder... ...why we had to run for shelter when the promise of a brave new world unfurled beneath a clear blue sky? Link to comment Share on other sites More sharing options...
_𝓐𝓖 Posted April 23 Author Share Posted April 23 1 hour ago, Nico said: Why was vehicle camera removed? I'm also getting a Trojan warning from Windows Defender when I try to install it. Because there is an alternative mod that does the job better already. It's a false positive, I'll re-upload the mod if it's the case. Nico, Afowlia, Bellik28 and 1 other 4 Link to comment Share on other sites More sharing options...
Nico Posted April 23 Share Posted April 23 1 hour ago, _𝓐𝓖 said: Because there is an alternative mod that does the job better already. It's a false positive, I'll re-upload the mod if it's the case. Thanks, I was unaware of that mod. You are right, it's better with the FOV changes at speed. I think this update to Classic Axis could enable Tommy's dialogue when he threatens people, right? Since the crosshair briefly locks onto pedestrians. Ethmods 1 Did you see the frightened ones? Did you hear the falling bombs? Did you ever wonder... ...why we had to run for shelter when the promise of a brave new world unfurled beneath a clear blue sky? Link to comment Share on other sites More sharing options...
Igor Bogdanoff Posted April 23 Share Posted April 23 (edited) Noticed bug in vice city When you start shooting someone, they hurt and you reaim, it goes to auto aim on m&k nvm, it automatically goes to autoaim whenever on m&k, not sure if design choice or bug caused by lack of ginput. i dont have ginput installed, if that could cause issue actually not sure if a bug or design choice, but auto aim is also enabled on m&k Edited April 23 by Igor Bogdanoff UnitedMel 1 Link to comment Share on other sites More sharing options...
Ethmods Posted April 24 Share Posted April 24 In this video I have compiled several bugs that I found when playing with it Link to comment Share on other sites More sharing options...
Jinx. Posted April 24 Share Posted April 24 1 hour ago, Ethmods said: In this video I have compiled several bugs that I found when playing with it First glitch seems like a 60fps issue. Keep Frame Limiter turned on if you have it disabled. Link to comment Share on other sites More sharing options...
Ethmods Posted April 24 Share Posted April 24 5 hours ago, Jinx. said: First glitch seems like a 60fps issue. Keep Frame Limiter turned on if you have it disabled. But in GTA VC it doesn't happen and being at 60 fps. In both games I use Framerate Vigilante Link to comment Share on other sites More sharing options...
Jinx. Posted April 24 Share Posted April 24 (edited) 54 minutes ago, Ethmods said: But in GTA VC it doesn't happen and being at 60 fps. In both games I use Framerate Vigilante There's your problem. Use 30fps or go ask whoever updates Framerate Vigilante to fix it. Edited April 24 by Jinx. Link to comment Share on other sites More sharing options...
gts. Posted April 24 Share Posted April 24 On 4/23/2022 at 8:32 AM, _𝓐𝓖 said: Because there is an alternative mod that does the job better already. It's a false positive, I'll re-upload the mod if it's the case. I've some kind of request, isn't better to merge that vehicle camera to classic axis? Would be better to have everything in a single mod. Link to comment Share on other sites More sharing options...
_𝓐𝓖 Posted April 24 Author Share Posted April 24 17 minutes ago, gts. said: I've some kind of request, isn't better to merge that vehicle camera to classic axis? Would be better to have everything in a single mod. Won't happen. New release out now. Here -Anti-, H-G, Hovac and 1 other 4 Link to comment Share on other sites More sharing options...
Ethmods Posted April 25 Share Posted April 25 19 hours ago, Ethmods said: In this video I have compiled several bugs that I found when playing with it Bug#2 is incompatibility with the Project2DFX mod And it would be great if you included being able to walk like in previous versions 11 hours ago, Jinx. said: There's your problem. Use 30fps or go ask whoever updates Framerate Vigilante to fix it. Sure they will update it to be compatible with Classic AXIS Link to comment Share on other sites More sharing options...
Old Man With No Name Posted April 25 Share Posted April 25 (edited) Tested it both VC and III. Works perfect. you fixed III's AK and m16 animations so animation doesn't repeats itself while shooting like in vanilla. Thats great. Also i noticed, while claude is manual aiming, his head is facing to right, not to his front. I guess it was a design choice Edited April 25 by GroveStGTAV Link to comment Share on other sites More sharing options...
_𝓐𝓖 Posted April 25 Author Share Posted April 25 2 hours ago, GroveStGTAV said: Also i noticed, while claude is manual aiming, his head is facing to right, not to his front. I guess it was a design choice This would be removed in the next release, seems not a lot of people is actually liking this behaviour. Old Man With No Name 1 Link to comment Share on other sites More sharing options...
gts. Posted April 25 Share Posted April 25 10 hours ago, _𝓐𝓖 said: Won't happen. No problem, it was just a suggestion. Still, such a great plugin. I hope someday is going to match SA/LCS ped camera completely with all the fixing you are releasing lately. Since erorcun never achieved the ped camera but just vehicle camera. Link to comment Share on other sites More sharing options...
Mister A Posted April 25 Share Posted April 25 4 hours ago, _𝓐𝓖 said: This would be removed in the next release, seems not a lot of people is actually liking this behaviour. It's nice you added auto aiming too, but it's kinda weird that auto aiming with mouse control makes the aiming crosshair dissappear.. Can u fix that? Link to comment Share on other sites More sharing options...
Old Man With No Name Posted April 26 Share Posted April 26 13 hours ago, Mister A said: It's nice you added auto aiming too, but it's kinda weird that auto aiming with mouse control makes the aiming crosshair dissappear.. Can u fix that? I think it brings real feeling of the ps2 gameplay. It was same in the ps2(in san andreas too). So i think current version is better. Link to comment Share on other sites More sharing options...
Mister A Posted April 26 Share Posted April 26 7 hours ago, GroveStGTAV said: I think it brings real feeling of the ps2 gameplay. It was same in the ps2(in san andreas too). So i think current version is better. Yeah you're right actually, it works fine but sometimes the aiming crosshair doesn't appear when I aim so hopefully AG could fix that.. Sometimes it appears sometimes it doesn't Link to comment Share on other sites More sharing options...
_𝓐𝓖 Posted April 26 Author Share Posted April 26 (edited) New release out now. Get it here. Changes: -Adjusted head offset while aiming. -Fixed an issue with rendering target -Improve collision detection, makes pedestrian invisible if near the camera. -Fix legs twitching while aiming with two handed weapons. -Added settings file. -Disabled auto aiming with keyboard and mouse (can be forced in the settings file). -Added walk key button (can be disabled in the settings file). -Fixed pointing gun transition between auto and manual aim. Many updates have been made recently, and this I think could be the last one. Of course if no other issues pop out. Edited April 26 by _𝓐𝓖 Jinx., Ethmods, Afowlia and 10 others 13 Link to comment Share on other sites More sharing options...
Ethmods Posted April 26 Share Posted April 26 (edited) 3 hours ago, _𝓐𝓖 said: New release out now. Get it here. Changes: -Adjusted head offset while aiming. -Fixed an issue with rendering target -Improve collision detection, makes pedestrian invisible if near the camera. -Fix legs twitching while aiming with two handed weapons. -Added settings file. -Disabled auto aiming with keyboard and mouse (can be forced in the settings file). -Added walk key button (can be disabled in the settings file). -Fixed pointing gun transition between auto and manual aim. Many updates have been made recently, and this I think could be the last one. Of course if no other issues pop out. I think two things are missing GTA3 -Fix the camera entering cinematics or when they are respawn in hospital for first GTAVC -Fix shooting or animation bugs that make weapons like python and buddyshot etc shoot very fast and reload instantly without animation Edited April 26 by Ethmods Link to comment Share on other sites More sharing options...
_𝓐𝓖 Posted April 26 Author Share Posted April 26 1 hour ago, Ethmods said: GTAVC -Fix shooting or animation bugs that make weapons like python and buddyshot etc shoot very fast and reload instantly without animation I don't think I'll be able to do something about this. Both share same code, and this issue isn't present in GTA3. 4 hours ago, _𝓐𝓖 said: Many updates have been made recently, and this I think could be the last one. I was really hoping for this, but I found out few other stuff to implement. -Anti- and Ethmods 2 Link to comment Share on other sites More sharing options...
Igor Bogdanoff Posted April 26 Share Posted April 26 I noticed that auto aim crosshair appears for second even with auto aim disabled on m&k Is that on that list too? Speaking of vc with lcs autoaim crosshair disabled Link to comment Share on other sites More sharing options...
_𝓐𝓖 Posted April 26 Author Share Posted April 26 6 minutes ago, Igor Bogdanoff said: I noticed that auto aim crosshair appears for second even with auto aim disabled on m&k Is that on that list too? Speaking of vc with lcs autoaim crosshair disabled Why would you disable LCS targetting? Yeah didn't noticed this before, I'll fix it soon. Link to comment Share on other sites More sharing options...
Flentric Posted April 26 Share Posted April 26 nice work on making the fixes. Link to comment Share on other sites More sharing options...
Igor Bogdanoff Posted April 26 Share Posted April 26 15 minutes ago, _𝓐𝓖 said: Why would you disable LCS targetting? im purist H-G, Dominik_ and Afowlia 3 Link to comment Share on other sites More sharing options...
Mister A Posted April 28 Share Posted April 28 On 4/27/2022 at 12:28 AM, _𝓐𝓖 said: Why would you disable LCS targetting? Yeah didn't noticed this before, I'll fix it soon. When using LCS targetting, the bullets are a lil bit offset from the middle of the crosshair.. Idk if it only happens for me but could you check it out? Link to comment Share on other sites More sharing options...
_𝓐𝓖 Posted April 29 Author Share Posted April 29 New release out now. Get it here. Changes: -Implemented SA like target system (both auto and manual). -Implemented smooth transitions. -Added ability to aim directly where camera was pointing before going in first person mode. -Added more settings. -Fix auto aim displaying for one frame using keyboard and mouse. -Fixed death animations while ducking (VC only). -Fixed rotation with flamethrower. -Adjusted crosshair size. -Fixed animation loop while aiming and shooting (VC only). -Fixed player rotation with fixed camera modes. -Fixed a bug where auto aiming an object could make game crash. Old Man With No Name, H-G, NightmanCometh96 and 10 others 13 Link to comment Share on other sites More sharing options...
Bellik28 Posted April 29 Share Posted April 29 (edited) The speed at which the crosshair appears and transition should be slightly faster, to speed up combat and keep firefights snappy. In my opinion. Edited April 29 by Bellik28 Link to comment Share on other sites More sharing options...
_𝓐𝓖 Posted April 29 Author Share Posted April 29 16 minutes ago, Bellik28 said: The speed at which the crosshair appears and transition should be slightly faster, to speed up combat and keep firefights snappy. In my opinion. It's actually already faster than SA. Link to comment Share on other sites More sharing options...
Nico Posted April 30 Share Posted April 30 I'm loving this more and more with each update! Truly making the work that was actually needed to make the games "definitive editions" instead of some garbage UE4 graphics. Thanks! The only thing I wish you could improve for Vice City specifically is that when you aim the minigun, the cannons don't rotate (and there's no idle sound either). It's a nitpicky thing but perhaps you could be able to add it. Did you see the frightened ones? Did you hear the falling bombs? Did you ever wonder... ...why we had to run for shelter when the promise of a brave new world unfurled beneath a clear blue sky? Link to comment Share on other sites More sharing options...
_𝓐𝓖 Posted April 30 Author Share Posted April 30 (edited) 2 hours ago, Nico said: I'm loving this more and more with each update! Truly making the work that was actually needed to make the games "definitive editions" instead of some garbage UE4 graphics. Thanks! The only thing I wish you could improve for Vice City specifically is that when you aim the minigun, the cannons don't rotate (and there's no idle sound either). It's a nitpicky thing but perhaps you could be able to add it. But the cannon does rotate in VC. Edit: Oh got it, you mean when actually aiming. My bad. Edit2: Done, this was a quick fix. https://streamable.com/m42ys2 Edited April 30 by _𝓐𝓖 -Anti-, Ethmods, AshGamer007 and 1 other 4 Link to comment Share on other sites More sharing options...
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