The Hero Posted October 29, 2017 Author Share Posted October 29, 2017 Made a new release for gtadebug, mostly changes to VC - change car colours of spawned vehicles in III and VC - fixed bike spawning in VC (thanks Crspy!) - change area in VC - change player model in VC Rachel Amber, dkluin, _𝓐𝓖 and 2 others 5 re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
B_Smiles Posted October 29, 2017 Share Posted October 29, 2017 (edited) Excellent, now I can do away with that car spawner! Thanks could I make some suggestions? - edit colour of zone names - change colour of the big mission arrow (III / VC / SA) [since this is only doable via the executable, I think] Edited October 29, 2017 by B_Smiles Link to comment Share on other sites More sharing options...
MightyMax Posted November 1, 2017 Share Posted November 1, 2017 Made a new release for gtadebug, mostly changes to VC - change car colours of spawned vehicles in III and VC - fixed bike spawning in VC (thanks Crspy!) - change area in VC - change player model in VC please add more features to debugmenu please for gta vice city,gta san andreas, gta 3 Link to comment Share on other sites More sharing options...
MrFinger Posted November 9, 2017 Share Posted November 9, 2017 I have a problem https://imgur.com/a/vfk9Z how 2 fix that??? Link to comment Share on other sites More sharing options...
The Hero Posted November 9, 2017 Author Share Posted November 9, 2017 You probably didn't install it correctly. Make sure it's named 'debugmenu.dll' and lies in your gta root directory. re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
ThirteenAG Posted November 9, 2017 Share Posted November 9, 2017 Make sure it's named 'debugmenu.dll' and lies in your gta root directory.What is this, 2005? RyanDri3957V, Junior_Djjr, Rachel Amber and 1 other 4 Widescreen Fixes Pack || Project2DFX || SaveLoader || WindowedMode || CLEO Scripts Link to comment Share on other sites More sharing options...
The Hero Posted November 9, 2017 Author Share Posted November 9, 2017 (edited) What does the filename or file location have to do with the current year? Edited November 9, 2017 by The Hero Blackbird88, dkluin and RyanDri3957V 3 re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
ThirteenAG Posted November 9, 2017 Share Posted November 9, 2017 Maybe you should acknowledge the things like modloader and the fact that it doesn't load dll? Or do a better job with your releases, so there's no way people would be able to install them "incorectly"? Prettyboy, RyanDri3957V, Himeros and 1 other 4 Widescreen Fixes Pack || Project2DFX || SaveLoader || WindowedMode || CLEO Scripts Link to comment Share on other sites More sharing options...
The Hero Posted November 9, 2017 Author Share Posted November 9, 2017 (edited) So there's *no way*? Dude, how can I do that? please enlighten me. I explained in the readme: "Put debugmenu.dll for your game into the game's root directory." If people don't follow the installation instruction (not even plural, it's a single instruction) there's nothing I can do. And why doesn't this work with modloader? Why does it prevent plugins from loading modules? That would sound more like a bug in modloader. Edited November 9, 2017 by The Hero dkluin, Blackbird88 and RyanDri3957V 3 re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
ThirteenAG Posted November 9, 2017 Share Posted November 9, 2017 It might as well be in the folder with the module(s) that utilize it. Yet you don't mention that, only root folder. And instead of instructions like "unpack content of archive to modloader directory" we have this nonsense like "put this to root, rename this to asi if this and that, simple loader, dll, etc". BS_BlackScout, Rachel Amber, Prettyboy and 3 others 6 Widescreen Fixes Pack || Project2DFX || SaveLoader || WindowedMode || CLEO Scripts Link to comment Share on other sites More sharing options...
The Hero Posted November 9, 2017 Author Share Posted November 9, 2017 Whatever, the instructions are clear. If you follow them, it works. dkluin, RyanDri3957V and Blackbird88 3 re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
The Hero Posted November 12, 2017 Author Share Posted November 12, 2017 New versions of both. - debugmenu has fixed mouse y handling (it could be inverted by the menu setting) - you can now load and save camera positions with the debug cam, oh and it also pans with the arrow keys _𝓐𝓖, _Æ_, dkluin and 3 others 6 re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
GuruGuru Posted November 12, 2017 Share Posted November 12, 2017 I would love to have configurable key combos.Most of the time I trigger by accident the debug camera Igor Bogdanoff and Rachel Amber 2 Link to comment Share on other sites More sharing options...
BS_BlackScout Posted November 17, 2017 Share Posted November 17, 2017 I would love to have configurable key combos.Most of the time I trigger by accident the debug cameraSuch as when riding a BMX and jumping at the same time. Ctrl + D =p Rachel Amber 1 Link to comment Share on other sites More sharing options...
emrc01 Posted January 1, 2018 Share Posted January 1, 2018 does not work press ctrl+m and nothing shows Himeros and GTAVlookscool 2 Link to comment Share on other sites More sharing options...
Claude_Lib Posted January 2, 2018 Share Posted January 2, 2018 Make sure that you have both debugmenu.dll and iii/vc/sa_debug.dll/asi where the game can find them. Use DLL/ASI Loader for SA, it doesn't have one inbuilt. Use the right Ctrl, not left one. Rachel Amber and Himeros 2 Link to comment Share on other sites More sharing options...
Gu1k Posted January 16, 2018 Share Posted January 16, 2018 (edited) cant access degub camera?, damn was excited to explore the cutscenes. i press ctrl+ D and nothing happens Edited January 16, 2018 by Gu1k Himeros 1 Link to comment Share on other sites More sharing options...
RegistaG Posted February 2, 2018 Share Posted February 2, 2018 Had to reinstall VC again and now I only have these options dkluin 1 Link to comment Share on other sites More sharing options...
The Hero Posted February 2, 2018 Author Share Posted February 2, 2018 And I assume you want the vc_debug entries too? Looks like you didn't install vc_debug properly. re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
RegistaG Posted February 2, 2018 Share Posted February 2, 2018 does it have to be a dll or can it be an asi, because in my installation it's an asi Link to comment Share on other sites More sharing options...
B_Smiles Posted February 2, 2018 Share Posted February 2, 2018 When will we be able to use the special characters in gta3 / vc? Link to comment Share on other sites More sharing options...
The Hero Posted February 2, 2018 Author Share Posted February 2, 2018 Both asi and dll should work. B_Smiles: hm? re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
B_Smiles Posted February 2, 2018 Share Posted February 2, 2018 hm? There's options on III & vc to change player models (including pedestrians) thing is, it also lists special01 to special 09? And when you click them, nothing happens. Will this be implemented? Would be cool to go around as curtly or catalina Link to comment Share on other sites More sharing options...
The Hero Posted February 2, 2018 Author Share Posted February 2, 2018 No, I just put the whole ped ID range in there. I haven't thought about implementing CS actors in III yet, perhaps later. re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
Igor Bogdanoff Posted February 2, 2018 Share Posted February 2, 2018 arent "CS actors" in III technically just heads? Link to comment Share on other sites More sharing options...
_RJSingh_ Posted April 24, 2018 Share Posted April 24, 2018 hi,i have some problem with debugcam "-Dragging the mouse or moving the left stick rotates the camera" It isn't working,Can you check? Link to comment Share on other sites More sharing options...
The Hero Posted April 24, 2018 Author Share Posted April 24, 2018 Have you clicked the left mouse button? Could be I worded that badly.... re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
_RJSingh_ Posted April 25, 2018 Share Posted April 25, 2018 So..Holding the left mouse button and moving around mouse works ,I think you should update instructions asap. Link to comment Share on other sites More sharing options...
ChengizVlad09 Posted June 13, 2018 Share Posted June 13, 2018 (edited) So, how do I save configuration inside debug/debug menu? I've changed radiosity filter passes and color multiplier parameters, but upon starting a new game (starting sa.exe) they revert themselves back to default values. For example, I've changed radiosity filter passes to 2 - even inside the skygfx ini - but debugmenu is always showing value 1. Edited June 13, 2018 by ChengizVlad09 Link to comment Share on other sites More sharing options...
The Hero Posted June 13, 2018 Author Share Posted June 13, 2018 That's not possible, sorry And skygfx also resets some values under some circumstances...the multiple ini architecture didn't work too well with the debug menu. re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
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