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Toning down weaponry in GTA NXT


RonaldVegan
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So in GTAV we have a minigun in our back pocket, 80+ throwables, dozens of 2 handed weapons.. Am I the only one who would rather see a gta that focuses more on gritty realistic killing? I'm talking hard hitting shotguns, pistols that knock back the npc and leave them injured and gushing blood, and occasionally you get your hands on an ak47 or a rocket launcher. GTAIV did this well, sure, you could get a rocket launcher, but it wasnt a guaranteed commodity you whipped out every second that could lock on to anything. I miss the sloppy realistic weighted physics of GTA IV, and I think it would be far more satisfying to have shootouts in buildings with nothing but a pistol, a shotgun, and an ak with 50 bullets. The online component also wouldn't be a fast forward 2000x bullet spigot nightmare.

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I would just like if there would be more "street" weapons (revolvers, semiautomatic pistols, Micro Uzi, Mac 10, Tec 9, Škorpion SMG, sawed off double barrel shotgun, pump action shotgun from GTA SA, AK47 from GTA 4, compact rifle from GTA Online...),and less tacticool military grade ones,at least when it comes to weapons used by criminal NPCs.For example,an old school looking AK47 from GTA 4 looks like a weapon you could see in the hands of some gangbanger or outlaw biker,the one from GTA 5 would fit better in the hands of a modern spetsnaz soldier.

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Nah nah nah Gta 6

just dont buy all the weapons then, content shouldn't be sacrificed because "muh realism!!!".

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Queen Elizabeth II
just dont buy all the weapons then, content shouldn't be sacrificed because "muh realism!!!".

 

Sometimes it should, actually. Sadly, not in my favourite franchise - Grand Theft Auto. They tried to tone the game down with GTA IV and it got negative feedback.

 

Yes Rockstar, give them everything. From the most unrealistic weapons to the most unrealistic cars. That is Grand Theft Auto for many of you. But let's not forget that there are many GTA games which were quite realistic in terms of weapons, vehicles etc.- for example GTA 1, GTA 3, GTA LCS, GTA CTW, GTA IV.....

Realism doesn't mean only fueling and washing the car, having realistic graphics and physics.

 

The most unrealistic GTA games are loved by most players: GTA SA, GTA V (Ugh)...

 

If only GTA 2 wasn't 2D game. It would be considered the best by 80% of the players.

 

Sad truth.

Edited by Queen Elizabeth II
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universetwisters

I wish they had a weapon system like Max Payne 3. Two one-handed weapons + a two-handed rifle, shotgun, etc. you have to physically carry with you in the other hand.

As limited as that sounds I feel like it's a realistic alternative to shoving the entire department of defense in your pocket.

Edited by universetwisters
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Acetaminophen

The next GTA should just have a weapon locker to put away things you won't use. But I do miss the way the old GTA's were where you couldn't have 2 of the same type of gun.

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I have allways wanted realistic gun carrying system to gta. So you can only have as much guns as you could have in real life.

No more magic pockets where you can hide rifles and everything. If you have big gun, you have to carry it in your hand, in a carrying strap, or in some bag so cops don't see it. Maybe you could have like sawedoff shotgun under your jacket like Omar in the wire.

That one vagos guy had carrying strap in V. Pistols go in pockets/belt tho. Also they should let us leave guns in home or in car/cars trunk.

and yeah most shootings should be more of just pistols and tone down "normal criminal weapons" and not some tactical commando and military stuff like in v.

Edited by LibertyCityGraffitiKid
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people can tote realism all they like but if a 100% realistic GTA game somehow got released people would f*cking hate it.

 

run a light? POLICE CHASE

jaywalk? CITATION

hit with one bullet? BLEED OUT

xlE1kif.gif

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God no. San Andreas and Online have the best weapon selection in my opinion. A handful of assault rifles, pistols and SMGs and also the more fun (heavier) weaponry like RPGs, satchel charges and flamethrowers (shame they omitted that one from Online). GTA protagonists (and protagonists from other (Rockstar) games) often have magic pockets where they store a sh*tload of guns, because this gives the player the freedom to play the game the way they want to play.

 

Don't like it that you can carry an RPG in your pants? Don't use it and stick to your ''realistic'' weapons.

Edited by Matrelith
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people can tote realism all they like but if a 100% realistic GTA game somehow got released people would f*cking hate it.

 

More like YOU would hate it. Don't say what PEOPLES like or don't like, when you only know your own opinion.

Also no one sayd 100% realistic. Just more realistic and detailed than v.

Easy too unrealistic games are boring in my opinion so I like realistic. The more details game has the more fun.

Edited by LibertyCityGraffitiKid
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yes naturally i am the only one single person in the entire world who would dislike a realistic based gta game.

xlE1kif.gif

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yes naturally i am the only one single person in the entire world who would dislike a realistic based gta game.

Of course not, but don't talk for everyone.

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Enough of the bickering now please. Discuss the subject calmly without the angry/sarcastic rhetoric.

 

Thanks.

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VictorVance1239

I welcome realism into the series but some things should definitely be left alone. The series should alway shave some silliness like spawning your friend from the country side over into your warehouse with a invite or teleporting your vehicle straight to you rather than having to go all the way to it like in real life.

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Homemade Dynamite

I wish R* didn't cater to 12-year-olds with sh*tty writing and juvenile humor, and making the game feel like Saints Row. A good creator pays those people no mind and does what they actually want to do.

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Banshee_Droptop

Personally I'd prefer a setup like the 3D Era games with one slot for each type of weapon, make the player strategize before heading into a fight: you think you're going into a real sh*tstorm of a finale? Fine, grab your LMG to spray and pray but you're gonna be down your M4 for accurate long-range fire. Think you're gonna be fighting a helicopter? Well you can grab your Stinger, but you won't have your minigun for the cop onslaught afterwards. And reintroduce losing your guns after a hospital visit (with a buyback option), it was rather lame that I lost my body armor but not my hardware.

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  • 2 weeks later...
xXxKAMIKAZExXx

As much as I like having every weapon on me like in Red Dead Redemption, I'd much rather have 1 weapon from each category like in the older games - at least in online anyway. For starters, this would add balance and variety. For example, in GTA IV you had two assault rifles: the M4 was accurate whereas the AK was powerful. The rifles in GTA V all feel the same yet one is better in all stats than the other. You really had to think about the situation you would be in before choosing your load out.

 

Additionally, on the subject of weaponry, I think aircraft need to be reworked desperately. Fighter jets should only be good at taking down other aircraft, not pedestrians. Attack choppers on the other hand should be deadly to ground targets. This is something Battlefield 4 did perfectly. The aircraft weren't over powered, but they were also really effective depending on their role.

Edited by xXxKAMIKAZExXx
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Yeah during the IV days I would have probably argued for more weapons but in V it's a little bit cumbersome. There's so many weapons to go through. I'm not complaining about the choice or the variety of weapons, I just think they're a little bit too common. Too easy to get. I usually just stick to a few favourites anyway.

 

I hope GTA Next will allow us to select a load-out. A shotgun, an automatic riffle and a handgun and a few melee weapons. That way to don't need go go cycling through a bunch of weapons. Actually, it's not even that cycling through weapons is bad, it also just seems super-unrealistic that you carry an arsenal of weapons that could take down a small country.

 

I mentioned it before but I think Ammunation should be more strict in what it sells. There should be a limit to over-the-counter weapons. Nothing too crazy. Eventually much later on in the story when you're deeper in the criminal underworld should you be able to acquire RPG's etc. It could be a great unlock-able: Steal and collect rare gun parts and deliver them to 'X.' After every 10 parts found, 'X' will sell you a more underground weapon. Delivered to you in a van like Jacob or the guy in Mafia III

 

I also didn't mind weapon sets of Vice City and San Andreas but I think the modern version would be a custom load-out. Some times less is more. When you have such a huge selection, at any time you want, the power, the feeling, the illegality of the situation just disappears. If you're always on the top with all the weapons, there's nowhere to go from there.

 

Sleeping Dogs was a great example. That game focuses on fighting. Anyone can fight so in that respect it's realistic. Guns rarely came in to play and when they did it was like "wow" I got a gun. And the gun was only good as long as you had ammo, then he would f*ck it away. Most people don't have such easy access to guns so I think they handled it well, it was way more realistic in that respect.

 

I liked starting off in Vice City or San Andreas and you haven't a penny to your name. I was mugging people for cash for bullets. Every gun counted at the start. Using an old handgun with crappy shooting stats at the start to later having access to more weapons was a nice long process. In V it seems pretty easy to have everything, dare I say; too much.

Edited by Mister Pink
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xXxKAMIKAZExXx

I think it would be cool if there were different stores for different weapons. Ammunition could sell the traditional firearms like pistols and shotguns; then there could be an illegal gun shop that sells molotovs, pipe bombs, sawn-off shotguns, modified machine pistols, car bombs and so on. Then you could have a store for all the melee weapons like you did in Vice City. There could even be an antique store for vintage weapons. Then a black market for the assault rifles, launchers and military arms for a very high price. Okay, maybe that's too much, but it would add some variety and order.

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I think it would be cool if there were different stores for different weapons. Ammunition could sell the traditional firearms like pistols and shotguns; then there could be an illegal gun shop that sells molotovs, pipe bombs, sawn-off shotguns, modified machine pistols, car bombs and so on. Then you could have a store for all the melee weapons like you did in Vice City. There could even be an antique store for vintage weapons. Then a black market for the assault rifles, launchers and military arms for a very high price. Okay, maybe that's too much, but it would add some variety and order.

 

I agree. But I would like the option for the illegal gun shop something that you can't find or access straight away. It's a option that can be unlocked, maybe by a chance encounter, one of those friends you meet in unusual circumstances. Maybe you'll do a series of jobs for them to gain their trust.

 

Here's a song about an illegal gun shop that could fit in with that narrative :p

 

 

 

Edited by Mister Pink
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"Quality over quantity" comes to mind... having a great variety of weapons is great, IF those weapons differ from each other.

I personally don't feel like GTA V's vast arsenal of toys offers a lot of opportunities for different play styles (the heavily scripted missions don't help either).

As mentioned by other people, most of the guns in V differ, from their subclass- counterparts, in damage only. A rather stark contrast to IV's approach.

 

I also agree with those who wish for less military grade weaponry.

"Three leaf clover" in GTA IV has a great build up (in terms of preceding, slower paced, missions... the actual intro cutscene is pretty weird.), which gives it a kind of weight, makes it stand out.

This point translates directly into the weapons (M4s in this case), you have to deal with a lot of glock/shotgun/smg-based missions before you get your hands on those sweet rifles.

 

There is a steady incline of new weapons being introduced to the player until (and here, it gets different from V) he is familiar with the games arsenal and, to my liking, starts to strategize, based on his experience/taste.

Edited by AmigaMix
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Excalibur Voltaire

No no no, if GTA VI want to be a masterpiece, it should retain GTA V weaponry, we should be able to wield tons of amazing weapon, just like GTA V. I don't want the weapon system get dumbed down, Please no

Edited by CGFforLife
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universetwisters

No no no, if GTA VI want to be a masterpiece, it should retain GTA V weaponry, we should be able to wield tons of amazibg weapon, just like GTA V, I don't want the weapon system get dumbed down. Please no

Dude what? GTA VI doesn't need any more amazibg weapon.

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Excalibur Voltaire

 

No no no, if GTA VI want to be a masterpiece, it should retain GTA V weaponry, we should be able to wield tons of amazibg weapon, just like GTA V, I don't want the weapon system get dumbed down. Please no

Dude what? GTA VI doesn't need any more amazibg weapon.

*amazing I mean lol
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Algonquin Assassin

I don't care if we can carry an army's arsenal down our pants, but I do want GTA IV's beefy sense of weight and recoil to come back instead of feeling like I'm shooting a cap gun.

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Excalibur Voltaire

 

I miss the sloppy realistic weighted physics of GTA IV, and I think it would be far more satisfying to have shootouts in buildings with nothing but a pistol, a shotgun, and an ak with 50 bullets.

Then don't wield weapons other than what you want. Play the character the way you desire to play, why associate it with the realism nonsense every time?

Those who keep mentioning about GTA IV either don't seem to not understand what "roleplaying" is, or just don't apply logic and simply follow what they were doing in GTA IV.

There was no variety in the weapons or even the missions from GTA IV.

GTA V brought back the variety which was missing in GTA IV. The only problem is the game forcing you to keep ALL weapons. If you don't like it, you can't drop it, or find any alternative method to get rid of the weapons. This issue needs to be taken into consideration in the next GTA.

I'm totally agree with you, I'm tired when someone begging realism nonsense for GTA VI (that would restrict the game even more like IV was)

 

However I didn't agree about can't drop weapon, because you can just ignore weapon you didn't like and beside, you don't have to waste your precious money buying the same weapon if you dropped it

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Algonquin Assassin

I don't get the "If you don't like it don't use it" advice seeing as sometimes we're FORCED to use specific weapons. Some of which we may not necessarily like or want.

 

Having an option to discard weapons is really a no brainer and should've been a standard feature in GTA III.

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I don't care if we can carry an army's arsenal down our pants, but I do want GTA IV's beefy sense of weight and recoil to come back instead of feeling like I'm shooting a cap gun.

Exactly. GTA V and Online felt way too easy at times so long as you had the best gun in the game.

 

I want Miniguns and heavy machine guns to have a f*ckload of recoil, actually affecting gameplay in some way. It would make the guns powerful, but at the same time making it harder to shoot accurately, thus making it less overpowered and more balanced I guess.

 

Sounds dumb, but it would be a neat feature to add. I say that because a lot of people would rather keep combat the way it is.

 

Edit: People are gonna scream at me for this, but Mafia III did this well. I can't be the only one here who loves the combat system in that game.

Edited by LincolnClay
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