buridan Posted September 4, 2017 Share Posted September 4, 2017 Did anybody find information about different addresses in game? Link to comment Share on other sites More sharing options...
CamxxCore Posted September 4, 2017 Share Posted September 4, 2017 (edited) Your request is somewhat vague. What are you wanting to accomplish? There are plenty of people doing that kind of research but a lot of information is usually kept private. Personally I wish we had a public repository of information regarding memory addresses and reverse engineering but in reality, it would likely be difficult to maintain because the game is still actively being updated. Still it would be nice to have a reference for known structures and stuff similar to codresearch Edited September 4, 2017 by CamxxCore ikt and jedijosh920 2 Link to comment Share on other sites More sharing options...
mockba.the.borg Posted September 5, 2017 Share Posted September 5, 2017 I have been thinking about creating a github or wiki with patterns, memory offsets (per version) and memory structures (ReClass XMLs). Maybe other people would contribute? I envision it as an alternative to NativesDB, just without natives. Gotta find the free time to do it. jedijosh920, flynhigh09, Ezio Baggins and 1 other 4 Link to comment Share on other sites More sharing options...
CamxxCore Posted September 5, 2017 Share Posted September 5, 2017 I have been thinking about creating a github or wiki with patterns, memory offsets (per version) and memory structures (ReClass XMLs). Maybe other people would contribute? I envision it as an alternative to NativesDB, just without natives. Gotta find the free time to do it. I think such a thing would be incredibly handy. I myself had made a page on wikia that I was going to expand into a larger database of information but it turns out that site kind of sucks (fullscreen ads was enough for me). I was thinking it would be nice to have a wiki format though.. But yeah I have enough random header files with useful information that just sits useless otherwise. Of course, the biggest concern (as came to be with NativeDB) would be keeping things clean and organized. flynhigh09 1 Link to comment Share on other sites More sharing options...
buridan Posted September 7, 2017 Author Share Posted September 7, 2017 (edited) CamxxCore, maybe you will do a public repository on the GitHub? Edited September 8, 2017 by buridan Link to comment Share on other sites More sharing options...
buridan Posted September 8, 2017 Author Share Posted September 8, 2017 I think it will be usefull for all. Link to comment Share on other sites More sharing options...
mockba.the.borg Posted September 12, 2017 Share Posted September 12, 2017 Hi all, As a Proof of Concept of having no natives, I have released on GitHub a version of my project GTALua2 called GTALuaF, F for Function Frames only.As of now it supports SC game version only, and I am keeping there a list of the offsets for b1180. Source code, patterns, offsets and (php) script to help creating offsets from (ida) patterns are all on https://github.com/MockbaTheBorg/GTALuaF Feel free to reach out to me on Discord (link on the GutHub page), for questions and suggestions. So far it seems to be working fine. If this proves useful and people start collaborating, then I may get excited enough to build the patterns/offsets database. It will only work if it is a community project. Can't do it alone. Link to comment Share on other sites More sharing options...