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why no real car brands (poll)


jpm1

car brands  

168 members have voted

  1. 1. would you like real car brands in GTA/GTAO?

    • yes
      21
    • no
      141
    • other (explain)
      6


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Manufacturers that allow their vehicles to be in the game would be seen to be endorsing the violence and depravity depicted within.

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also, no company would want to have it product directly linked with a game like this.

Have you ever played the game 'The Getaway'? The game features a number of licensed vehicles from real automobile manufacturers that the player can control, unlike those seen in the Grand Theft Auto which are fictional. It's also a game that involved shooting, stealing, and crime.i have no idea what game you talking about, but im damn sure that game dont have the worldwide "bad reputation" gta have and also cant do 1/4 of the things one can do in gta.

 

any company that accept to put it brand on a game like gta gotta be ready for the bad press that would come from that, i can see it already, lets say Ford agree to have their line of cars/trucks appear in the game, within 24 hours you would have the press saying stupid things like "ford endorses crime" and sh*t like that.

 

 

 

 

also, no company would want to have it product directly linked with a game like this.

Have you ever played the game 'The Getaway'? The game features a number of licensed vehicles from real automobile manufacturers that the player can control, unlike those seen in the Grand Theft Auto which are fictional. It's also a game that involved shooting, stealing, and crime.

Heck, the Fast & Furious movies have largely turned into product placement for Dodge - even as far back as the fourth film, IIRC, where our protagonists are still very much criminals (Dom and co., at least - and everyone in Fast Five).

 

Same with Subaru and Baby Driver - and that film didn't even use a current model, and only used it at the beginning! And that's a film that's surprisingly violent, and features a bunch of trigger-happy unrepentant criminals. In some cases, it's clear that not all manufacturers get put off by a lot of violent crime being associated with their products.

people are more flexible when it comes to violence in movies than violence in video games.
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CosmicBuffalo

The reason is $ and creativity. R* doesnt want to pay licensing fees and be restricted on creativity. Two things that have made the games a success. GTA has never been about realism. GTA has always a been a cartoony causal game.

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I don't really mind either way, but the argument that most car manufacturers wouldn't want to associate with a crime game doesn't stand I think. There's a lot of games and movies with crime and murder that feature real cars. However, Ford stated that they don't want their cars in Burnout or GTA because of the violence. The argument about licensing costs do not hold too, because racing games like Forza or Project Cars have a lot of real cars and get less revenue in sales and microtransactions than GTA V. I know some manufacturers would demand for ridiculous requirements (like car performance) or costs, but those could be excluded from being added. I think the better reason is that licensing is too much of a hassle.

 

I think without being restricted to real life cars, R* can create combinations of great cars to make something beautiful, but sometimes I think R* should make cars that are inspired by their designer rather than looking for real examples. It would be nice to see real cars, though.

Edited by SPECTER II
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ShadowlessDevil

In order to use the brands, they'd have to pay them money in order to use them. Also, I highly doubt that the car companies would want the type of publicity that GTAO would give.

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Gnocchi Flip Flops

The reason why there are no real cars is because everything in this game is a parody. So why would there be real car brands? Think. It's not because of the automakers not liking the GTA association. That's a crock of sh*t and so is the so-called excuse of having to pay for copyrights like they can't afford that as if they aren't swimming in money. :lol:

Edited by Scaglietti
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They will have to pay a lot to recreate a real brand in game.

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Because R* doesn't want a lawsuit from Porsche and Ferrari everytime someone races one against a Koenigsegg and loses.

 

While we're at it, they better hurry the fck up and deliver a up to date Overflod such as the Regera or One:1 to shook up the super class a bit.

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I voted yes, because i would be more satisfied with the cars. These fake cars we appreciate in Online are just not enought for me.

 

But that doesnt mean GTA should have real brands.

 

The game is a parody of America (but thats kinda a lame excuse)

 

1. No need for C* to pay for licensing.

2. Licensing would be hard to get either way because car companies dont want to see their cars exploding, getting human blood on them, killing pedestrians on sidewalks like mushrooms...

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well I don´t see R* putting them in the Game , but I do prefer real car brands .... I want my Porsche collection in my Office garages ... that would be awesome TBH

Edited by nido997
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Gnocchi Flip Flops

Because R* doesn't want a lawsuit from Porsche and Ferrari everytime someone races one against a Koenigsegg and loses.

 

While we're at it, they better hurry the fck up and deliver a up to date Overflod such as the Regera or One:1 to shook up the super class a bit.

How does that even? You don't see them doing anything with Forza do you? There are no Forza lawsuits.

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It's not about the cost of licensing, its about the stupid amount of hassle required once you involve real brands.

 

They don't do want to have to meet the demands of manufacturers, they are very precious about their brands.

 

It would be constant barrage of phone calls and emails to Rockstar with brands representatives saying 'why isn't our Porsche faster than the Nissan in game like in real life'... that's just until them next time the result changes at the GreenHhell and they have to flip the results again.

 

This is a thing when real car beads are used, they would constantly be putting demands on how their vehicles perform in game, especially compared to other manufacturers.

 

Far easier to just make cars up that look kinda similar, they don't have to answer to anyone.

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If you knew the amount of bullsh*t Ferrari asks to game devs who to have their cars on games...You would think twice about it.

 

I'll stick to Grotti, while its not the real deal at least it allows them to create cars however they want.

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TiberiusMcQueen

I prefer the fictional brands, GTA is a parody version of the world, where everything is familiar yet different, and that's reflected exceptionally well in the vehicles, by not 100% replicating real life cars they save money, don't have to deal with the BS that supercar manufacturers put game devs through, and have much more creative freedom, I've really liked some of the cars they've created by mixing together design elements from various vehicles. I think at this point real life car brands and exact replicas of vehicles would just be jarring. The fictional brands are part of what makes GTA what it is.

Edited by TiberiusMcQueen
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Run a pedestrian down with a Gauntlet, don't think twice. Run a ped down with a Dodge Charger? Well, yah...

Edited by AUScowboy
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Solid Scorpion

Other.

It would be cool to GTA in irl cars but some of the frankencars R* have come up with are simply beautiful.

 

And I couldn't imagine Honda for example being happy with people using their new line of electric cars to cause carnage or just blowing them up because their electric and they keep straying from the sports and high performance market and keep targeting the OAP demographic with an endless line of ugly hatchbacks.

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1) Fair Use law allows for parody (like how Nathan Fielder made 'Fake Starbucks')

2) Because of 1), they don't have to pay licensing fees.

 

R* spends less, and makes more.

You contradict yourself there. If the objective is "to make more" then it doesnt fall under fair use.

 

Also if they were going to use other company brand/ work then why shouldnt they pay for it?

Edited by HaRdSTyLe_83
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also, no company would want to have it product directly linked with a game like this.

Have you ever played the game 'The Getaway'? The game features a number of licensed vehicles from real automobile manufacturers that the player can control, unlike those seen in the Grand Theft Auto which are fictional. It's also a game that involved shooting, stealing, and crime.

 

I just watched Failrace play that game... We need a game remaster of it or something, or at least a GTA set in London so we can drive the almighty Rover 216 or something like the Jaguar XJ220 :lol:

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Going back to Mafia II, I'd at the very least like R* to move closer to that game when it comes to replicating real cars - as in, instead of mashing up 2-3 different cars into a new thing (which works when the cars are similar-looking, similar-era, same/close manufacturer, etc. - not so much when they're totally different cars by totally different companies... :turn:), just take one real-life car, and shuffle the odd cosmetic detail around to get around likeness hurdles.

For example, Mafia II's 'Smith Thunderbolt' (which reappears in Mafia III as the 'Smith Moray') is pure 1st-gen Ford Thunderbird, just with minor things like vent changes and bumper details tweaked to blur the resemblance a little. Meanwhile, the Vapid Peyote in GTA IV/V is a weird, elongated mashup of Thunderbird and ...very different-looking '60s Cadillacs. :dontgetit: Yeah, R* doesn't have to make it look like a proper Thunderbird if they don't want, but considering why people get hyped for cars getting added (and that R* clearly knows this), I don't see why they'd want to just keep putting out genericised hodgepodges instead.

To be fair, the Peyote is a GTA IV car, back when GTA vehicle design was arguably at rock-bottom, and things have mostly gotten better with each GTAO update (one of the few things that has, IMO... :sigh:) - quite probably because R*'s not just 'filling a game full of different cars', and instead is trying to make new stuff appealing. But we're still not quite back to the level of things like Mafia II, Midnight Club II, or GTA San Andreas, which IMO, did a much better job.

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I don't think it's more of the issue of damage, but more of the issue of crime.

 

GTA V is much more of a crime game than The Crew or Need For Speed.

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