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why no real car brands (poll)


jpm1

car brands  

168 members have voted

  1. 1. would you like real car brands in GTA/GTAO?

    • yes
      21
    • no
      141
    • other (explain)
      6


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during a long time i thought real car brands didn't exist in GTA bcause of brands owners that didn't want to see their cars damaged. until i bought the crew (good game btw) and i saw that the cars inside the game were subject to damage (sometimes badly). sorry if already posted

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no and it would never happen!

 

gta is a parody world, having real life brands would break that.

 

also, no company would want to have it product directly linked with a game like this.

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Aside from manufacturers perhaps not wanting the contents of GTA associated with their vehicles; the main reason (imo) is because GTA games are a parody of their real life counterparts. Parodies of cities, TV channels, soda/pop brands, beer brands, cigarettes, etc. Why should the vehicles be any different?

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Voted no. Just can't see GTA using real vehicle brands and models. GTA wouldn't be GTA without its own brands imo.

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It would cost money to license real life brands in your videogame, plus GTA has always been a parody of the real world, where for example real life car brands get changed to fit Rockstar's sense of humor, so it's not surprising there are no real brands. I like it that way.

Edited by Matrelith
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There's no reason Rockstar would shell out the money needed to license actual brands. I like the fake ones anyways.

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1) Fair Use law allows for parody (like how Nathan Fielder made 'Fake Starbucks')

2) Because of 1), they don't have to pay licensing fees.

 

R* spends less, and makes more.

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See how the opinion is pretty much no? I also voted that way.

 

It's down to the costs involved and the fact that no real company would endorse their products being used in a game about car crime

and violence in general, that's why Rockstar always have always had to change the cars and names accordingly.

 

In short although this game is making a lot of money it wouldn't have as much profit once you'd shelled out for car licence fees and that

would also add to the development time having to secure permission and fill out paperwork.

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HamwithCheese

The crew is hardly on the same level as gta. I'm very sure Audi doesn't want their R8 to be used as a drive by/drug trafficking/prostitute carrying/pedestrian mowing/cop killing machine.

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tbh.. WMotors offered Rockstar Games to use the actual Lykan in GTA, to which RG promptly ignored them.

 

But as other said..hell no.

Edited by Kushology

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your points of view are interesting, but i played a lot IV with modded cars, and not even a second i felt 'off the chart'. also why Audi wouldn't approve a heist with an Audi. i mean it can happen irl. let people think because they do it in a video game, they'll do it irl is a totally 'retarded' point of view in my opinion. and also, i don't think with the billions they made/make it's really a problem for them to acquire the rights. if Ubi could do it, there's no reason R* can't do it

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I suppose its also a bad image for the car companies seeing someone using their car running over a load of people on Vesupucci Beach.

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...also, no company would want to have it product directly linked with a game like this.

A thousand times this. No respectable Auto maker (or any other company, really) wants their product associated with even a fraction of the sh*t you can do in GTA. Ferrari does NOT want screenshots of your character banging a hooker or mowing down police officers and civiliand in their cars. Ford does not want YT videos of your character delivering meth and elephant tusks in their vehicles. Etc...

Edited by We Are Ninja
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GoodTimesAhead

Do we need a Dr Phil "common sense" answer here? Time to lock this one down boys.

Edited by GoodTimesAhead
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To be honest, like with GTA as a whole, I really wouldn't mind an alternative to GTA, where there's either proper licensed vehicles and the like (RIP your budget, plucky dev studio...), or at the very least, things aren't constrained by the need to inject an element of caricature into everything.

It always amuses me when a R* puts out a new car, and it's clear that the designers lavished a lot of care and attention on blending real-world cars together (in most cases, anyway... :p). At least some of the team are clearly car guys - for example, I don't know if David Stingl still does work for R*, but he's very much an enthusiast, and I know some of his colleagues are as well (like the one guy who drives a lovingly-maintained R32 Skyline!). And they know that players want to see recognisable imitations of popular real-world cars, too - that's the whole reason they keep on adding them.


...and then the in-game website descriptions have to stick to GTA tradition and do some cheap gag - so you wind up designers making the cars because they've a genuine passion for them, the players wanting them because they genuinely enjoy the cars, while the in-game fiction describes the car as an expensive deathtrap that's only considered desirable by materialistic schmucks with way more money than sense. :sigh:


In other words, as much as people do enjoy GTA's own 'off-brand' approach to cars, I still can't help wondering if people end up enjoying car culture in this game despite GTA's baked-in (and ever-increasing, with each subsequent game) aversion to sincerity. And so yeah, I kinda think there's room for a GTA-style game done without being a winking piss-take of everything - although that's too much of a shift for GTA to make itself, obviously.

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lll-H-I-M-lll

Manufacturers won't allow it i remember the original PS grand turismo article in games master magazine (many moons ago) explaining why you couldn't smash the cars

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HamwithCheese

Audi doesn't knowingly sell cars to criminals. They just sell cars. They won't "sell" cars to a videogame knowing how said cars will be used in the game,

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Why no real cars? easy answers

 

1. Saving money

2. Brands don't want negative reputation

 

Would i like real cars in the game? I don't care since it wouldn't change my GTA experience

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your points of view are interesting, but i played a lot IV with modded cars, and not even a second i felt 'off the chart'.

Stopped reading right here.

 

Also I'm happy that most of the people here prefer the game to be GTA, and not another open world arcade racer, that we have a sh*t ton now days.

To be honest, like with GTA as a whole, I really wouldn't mind an alternative to GTA, where there's either proper licensed vehicles and the like (RIP your budget, plucky dev studio...), or at the very least, things aren't constrained by the need to inject an element of caricature into everything.

There is something like that, it's called PC mods.

 

Would i like real cars in the game? I don't care since it wouldn't change my GTA experience

But it would for most of the people here and not only here. I just love when they mix up the different parts from different cars and it just works (most of the times), and you can recognize it almost immediately (most of the time) Edited by MGgames100
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Anyone else actually like the look of some the GTA-ified vehicles than the real ones or is that just me?

Edited by Kushology
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Anyone else actually like the look of some the GTA-ified vehicles than the real ones or is that just me?

Yup.

Oracle (both versions tbh), Jester, Nero, XA-21, Carbonizzare, Spectre, BuffaloS, Ruiner, Windsor, XLS and (I know that I'm alone on this one) Torero.

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Arrows to Athens

I would like real car brands, but it won't happen. Also, many people here seem to be interpreting the POLL as ''Will GTA ever have real life car brands?''

 

The answer is most likely no, but that's not what the POLL is asking. What the POLL is really asking is ''Would you like GTA to have real life car brands?''

 

If the possibility and opportunity were there, then yes, I would love it, but it just won't happen.

Edited by Arrows to Athens
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There is something like that, it's called PC mods.

 

Aside from PC mods obviously not existing on console (by definition!), that puts real-world vehicles and even things like signs, adverts, etc. in if people want - but that doesn't change the more fundamental disconnect between the genuine sentiment of both the hands-on devs and the players, and GTA's pathological aversion to sincerity.

 

Nearest thing I can think of is actually Mafia - particularly II and III. Mafia II's cars are remarkably close to the real deal, and the presentation is less tongue-in-cheek, more just 'own-brand knock-off' (see things like the 'Smith Thunderbolt', 'Shubert Frigate' and 'Shubert Beverly'). Meanwhile, Mafia III might be set in 'New Bordeaux', with car brands like 'Potomac' instead of Pontiac - but you still get NPCs discussing ...Star Trek, or the deaths of MLK and JFK (which is a little jarring, having a mix of real and knock-off in the same setting).

 

But at the very least, the whole thing's presented largely with a straight face - meanwhile, GTA still has things like Ron being a surface-level caricature of every tinfoil-hat-wearing weirdo (you could play 'conspiracy loon bingo' with the stuff he rattles off about 'the Deep State', 'globalists', etc. - just needs a 'chemtrails' reference, and you're golden... :p).

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Arrows to Athens

also, no company would want to have it product directly linked with a game like this.

Have you ever played the game 'The Getaway'? The game features a number of licensed vehicles from real automobile manufacturers that the player can control, unlike those seen in the Grand Theft Auto which are fictional. It's also a game that involved shooting, stealing, and crime.

Edited by Arrows to Athens
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also, no company would want to have it product directly linked with a game like this.

Have you ever played the game 'The Getaway'? The game features a number of licensed vehicles from real automobile manufacturers that the player can control, unlike those seen in the Grand Theft Auto which are fictional. It's also a game that involved shooting, stealing, and crime.

 

Heck, the Fast & Furious movies have largely turned into product placement for Dodge - even as far back as the fourth film, IIRC, where our protagonists are still very much criminals (Dom and co., at least - and everyone in Fast Five).

 

Same with Subaru and Baby Driver - and that film didn't even use a current model, and only used it at the beginning! And that's a film that's surprisingly violent, and features a bunch of trigger-happy unrepentant criminals. In some cases, it's clear that not all manufacturers get put off by a lot of violent crime being associated with their products.

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Arrows to Athens

 

 

also, no company would want to have it product directly linked with a game like this.

Have you ever played the game 'The Getaway'? The game features a number of licensed vehicles from real automobile manufacturers that the player can control, unlike those seen in the Grand Theft Auto which are fictional. It's also a game that involved shooting, stealing, and crime.

Heck, the Fast & Furious movies have largely turned into product placement for Dodge - even as far back as the fourth film, IIRC, where our protagonists are still very much criminals (Dom and co., at least - and everyone in Fast Five).

 

Same with Subaru and Baby Driver - and that film didn't even use a current model, and only used it at the beginning! And that's a film that's surprisingly violent, and features a bunch of trigger-happy unrepentant criminals. In some cases, it's clear that not all manufacturers get put off by a lot of violent crime being associated with their products.

 

True. If manufacturers are fine with their vehicles being battered in movies, which is real life, then why aren't they fine with pixelated ones being battered in video games?

Edited by Arrows to Athens
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I'm surprised no ones said this yet but driver San Francisco on PS3 was an open world violent game with real car brands. I suppose GTA takes violence to a whole new level. Between that and money is why they don't use them. Also their own brands fit in their fictional world. But to answer the question I like the way GTA does it.

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