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Why does the maze bank west dissapear?


Jammsbro
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Every now and then while flying up to make bank west the entire building fades in and out (similar to when you return a vehicle to storage) and then pops back into view.

 

Anyone know if this is a technical reason or what?

 

Do other CEO offices have this too?

 

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The Globalists and their ufos.

Just move to Arcadius,it is better and it is not being attacked by globalists.

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I just always assumed it was because the building needed updating to accommodate the office garages (I think I recall looking once and it being different in SP than in Online), but the game only redraws it when you get close enough.

Edited by JSwartz0181
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Nanomachines, son.

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Low paid college leavers that are strapped to their desks and told to shut up and code what they're told to code, or else.

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It never disappears for me, especially when I accidentally fly a plane into it

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XXarSFW.jpg

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Cloaking technology.

 

Command & Conquer: Los Santos :p

 

Looks like Prince Kassad bought MAze Bank West.

 

I liked Generals....

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whywontyoulisten

This is the least helpful collection of replies in the history of the board, well done guys.

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FWIW my Lombank West building hasn't done this, and I haven't noticed MBW doing it either. Were other players entering their office there when it happened?

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whywontyoulisten

I've definitely seen it happening: the building flickers as you approach, and from a distance you only see blocky basic textures compared to other structures nearby.

Edited by whywontyoulisten
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FrugalDangerMan

I just always assumed it was because the building needed updating to accommodate the office garages (I think I recall looking once and it being different in SP than in Online), but the game only redraws it when you get close enough.

Something like that accept the offices aren't actually "inside" The buildings. They're all physically under the port/shipping docks.

 

What's happening is your system is slow to catchup the change from the "distant" model and the "close up" model which is slightly more complex than the surrounding buildings due to the visible garage and lobby interiors.

 

This effect is more pronounced if you approach quickly from the air in a full session.

 

You don't see it on the ground because most buildings load their close models while behind other buildings as you approach.

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Something like that accept the offices aren't actually "inside" The buildings. They're all physically under the port/shipping docks.

 

Have you looked at MBW with a thermal scope when someone's inside? You can see the player and the assistant, one of them boinging up and down three floors 20 times a second. It's weird given the interior location, like you say.

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I guess the building was the one that got updated for the Finance and Felony Update (CEO warehouses), when you approach it, the vanilla building gets replaced with the one you get with the update.

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FrugalDangerMan

 

Something like that accept the offices aren't actually "inside" The buildings. They're all physically under the port/shipping docks.

 

Have you looked at MBW with a thermal scope when someone's inside? You can see the player and the assistant, one of them boinging up and down three floors 20 times a second. It's weird given the interior location, like you say.

 

 

You're right. The bunker, MOC and biker interiors are under the docks. The Hanger is under LSIA.

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It realized it's a crappy office location and wants to go away.

it's not a bad location, that's my ceo office location (because it's the cheapest one), plus it has a nearby gun store & 24/7 store plus apartment

and no my office hasn't dissappeared.

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Something like that accept the offices aren't actually "inside" The buildings. They're all physically under the port/shipping docks.

Have you looked at MBW with a thermal scope when someone's inside? You can see the player and the assistant, one of them boinging up and down three floors 20 times a second. It's weird given the interior location, like you say.

 

You're right. The bunker, MOC and biker interiors are under the docks. The Hanger is under LSIA.

Have they run out of space now at the docks?
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I just always assumed it was because the building needed updating to accommodate the office garages (I think I recall looking once and it being different in SP than in Online), but the game only redraws it when you get close enough.

Something like that accept the offices aren't actually "inside" The buildings. They're all physically under the port/shipping docks.

 

 

Just for the record, I meant that the exterior of the building was what needed accommodating the garage.

 

r5TzZek.png

ml2eT5Y.png

 

As you can see, in order to accommodate the garages, they changed the door from an standard, opaque one to the gate you can see in to (as well as removing the posts/adding the buzzer).

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This is the least helpful collection of replies in the history of the board, well done guys.

 

GTAForums in a nutshell

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Something like that accept the offices aren't actually "inside" The buildings. They're all physically under the port/shipping docks.

 

Have you looked at MBW with a thermal scope when someone's inside? You can see the player and the assistant, one of them boinging up and down three floors 20 times a second. It's weird given the interior location, like you say.

 

 

You're right. The bunker, MOC and biker interiors are under the docks. The Hanger is under LSIA.

 

I recently drove my MoC out of my bunker and was rewarded with a long drive back from the docks.

 

Just another long ass drive in a gmae that has slowly become all about long and slow journeys, five hundred times in a row.

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FrugalDangerMan

.

I recently drove my MoC out of my bunker and was rewarded with a long drive back from the docks.

 

Just another long ass drive in a gmae that has slowly become all about long and slow journeys, five hundred times in a row.

Gives you time to contemplate existance. Are you you? What is "you"? Is it a soul or just a collection of memories? Or are you just a thing inhabiting a meat sack?

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I have this building on one of my accounts, defo flickers as you approach it. It reminds me of the Resident Evil games where items you can pick up flicker as you approach them so it almost seems like it supposed to do it.

 

No idea why it does though :(

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Every now and then while flying up to make bank west the entire building fades in and out (similar to when you return a vehicle to storage) and then pops back into view.

 

Anyone know if this is a technical reason or what?

 

Do other CEO offices have this too?

 

 

I've never noticed that before but I'll check next time.

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On PC platform its still bugged, if you fly from Vespucci(around the cloth store) to golf club, for a few seconds Maze Bank West disappears and reappears.

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This is the least helpful collection of replies in the history of the board, well done guys.

 

GTAForums in a nutshell

 

At least noone said "Inb4 Lock"......Oh wait........OOPS.

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