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CLEO animation speed problem


D.Kyle
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hello, i have some problem about animation speed with cleo. My script

                                 // This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013{$CLEO .cs}//-------------MAIN---------------thread 'SPEED' :SPEED_11wait 0 if    Player.Defined($PLAYER_CHAR)jf @SPEED_110330: set_player $PLAYER_CHAR infinite_run 1 ifactor.Animation($PLAYER_ACTOR) == "SPRINT_CIVI"jf @SPEED_110393: actor $PLAYER_ACTOR perform_animation "SPRINT_CIVI" at 20.0 times_normal_rate actor.SetImmunities($PLAYER_ACTOR,0,0,0,1,1)wait 0 jump @SPEED_11 end_thread 

I'm trying to make "Super speed sprint", well it success but

i want more faster so i increase animation speed to 20.0

 

 

0393: actor $PLAYER_ACTOR perform_animation "SPRINT_CIVI" at 20.0 times_normal_rate

and problem is when i sprint sometime it work, sometime it freeze my sprinting animation. Thanks for any help

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I'd did a mistake. Thanks to Crspy to advert me of this.

 

Do you not should use a value greater than 15.0, the maximum safe value to you use it. If you want to accelerate the animation run time, you need edit the animation in a CAD program.

Edited by Guest
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  • 7 months later...


{$CLEO .cs}

 

//-------------MAIN---------------

thread 'SPEED'

0629: change_integer_stat 21 to 0 //fat to 0

Player.Build(0)

0330: set_player $PLAYER_CHAR infinite_run 1

 

while true

repeat

wait 0

until if Player.Defined(0)

if 00E1: player 0 pressed_key 16

then

if actor.Animation($PLAYER_ACTOR) == "SPRINT_CIVI"

then //[1~14]

0393: actor $PLAYER_ACTOR perform_animation "SPRINT_CIVI" at 14.0 times_normal_rate

end

end

end

end_thread

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{$CLEO .cs}//-------------MAIN---------------thread 'SPEED' 0629: change_integer_stat 21 to 0 //fat to 0                                                  Player.Build(0)0330: set_player $PLAYER_CHAR infinite_run 1 while true                           repeat    wait 0    until if Player.Defined(0)    if 00E1:   player 0 pressed_key 16     then        if actor.Animation($PLAYER_ACTOR) == "SPRINT_CIVI"        then                                                          //[1~14]            0393: actor $PLAYER_ACTOR perform_animation "SPRINT_CIVI" at 14.0 times_normal_rate        end    end   endend_thread

Thanks you, i did this already ^^.

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