D.Kyle Posted September 1, 2017 Share Posted September 1, 2017 hello, i have some problem about animation speed with cleo. My script // This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013{$CLEO .cs}//-------------MAIN---------------thread 'SPEED' :SPEED_11wait 0 if Player.Defined($PLAYER_CHAR)jf @SPEED_110330: set_player $PLAYER_CHAR infinite_run 1 ifactor.Animation($PLAYER_ACTOR) == "SPRINT_CIVI"jf @SPEED_110393: actor $PLAYER_ACTOR perform_animation "SPRINT_CIVI" at 20.0 times_normal_rate actor.SetImmunities($PLAYER_ACTOR,0,0,0,1,1)wait 0 jump @SPEED_11 end_thread I'm trying to make "Super speed sprint", well it success but i want more faster so i increase animation speed to 20.0 0393: actor $PLAYER_ACTOR perform_animation "SPRINT_CIVI" at 20.0 times_normal_rate and problem is when i sprint sometime it work, sometime it freeze my sprinting animation. Thanks for any help Link to comment Share on other sites More sharing options...
Guest Posted September 2, 2017 Share Posted September 2, 2017 (edited) I'd did a mistake. Thanks to Crspy to advert me of this. Do you not should use a value greater than 15.0, the maximum safe value to you use it. If you want to accelerate the animation run time, you need edit the animation in a CAD program. Edited September 2, 2017 by Guest Link to comment Share on other sites More sharing options...
D.Kyle Posted September 2, 2017 Author Share Posted September 2, 2017 thanks, but nothing can solved this problem ? Link to comment Share on other sites More sharing options...
Sanmodder Posted April 9, 2018 Share Posted April 9, 2018 {$CLEO .cs} //-------------MAIN--------------- thread 'SPEED' 0629: change_integer_stat 21 to 0 //fat to 0 Player.Build(0) 0330: set_player $PLAYER_CHAR infinite_run 1 while true repeat wait 0 until if Player.Defined(0) if 00E1: player 0 pressed_key 16 then if actor.Animation($PLAYER_ACTOR) == "SPRINT_CIVI" then //[1~14] 0393: actor $PLAYER_ACTOR perform_animation "SPRINT_CIVI" at 14.0 times_normal_rate end end end end_thread Link to comment Share on other sites More sharing options...
D.Kyle Posted April 10, 2018 Author Share Posted April 10, 2018 {$CLEO .cs}//-------------MAIN---------------thread 'SPEED' 0629: change_integer_stat 21 to 0 //fat to 0 Player.Build(0)0330: set_player $PLAYER_CHAR infinite_run 1 while true repeat wait 0 until if Player.Defined(0) if 00E1: player 0 pressed_key 16 then if actor.Animation($PLAYER_ACTOR) == "SPRINT_CIVI" then //[1~14] 0393: actor $PLAYER_ACTOR perform_animation "SPRINT_CIVI" at 14.0 times_normal_rate end end endend_thread Thanks you, i did this already ^^. Link to comment Share on other sites More sharing options...
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