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Interior question


Veigar2
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Hello, I have a simple question: Whenever I try moving any interior into the real world, (heaven K) they end up never having collision.

 

So for example, we'll take the first unused brothel. It was successfully moved to Ganton, but it had no collision. I tested this with a random Burglary House and the same issue cropped up, so I'm convinced it's not an interior specific issue - just a default game thing. Anyone have any clues on how to make interiors have collision if I move them into the real world?

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What do you mean "real world"? You mean put beta house to in-game world? And collision... You thing things like sofa, table or walls or both? Try put it in some editor and make these objects solid (don't know how editors works, so use google to find some)

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Real world as in the normal over world with Los Santos and such. You know, out of the interior world... Nothing is solid, no props or anything, if they're moved from the interior world.

 

I'll take that editor thing into consideration, though.

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Alot of beta interiors have missing collision because they gave up on it early you can try to Google the interior name , I had to download a fix for sweet and Ryder's house

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Richie Makyura

Alot of beta interiors have missing collision because they gave up on it early you can try to Google the interior name , I had to download a fix for sweet and Ryder's house

 

This Mod is for you: http://www.gtagarage.com/mods/show.php?id=25056

 

Add collision to the places and you can enter, but be careful with the steps installing the mod

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