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dkluin

Snapshot 3 Bug Report thread

Recommended Posts

TheEazyG

There are 3 safe points missing throughout san andreas.

 

1. Madd dog crip

2. Triads casino

3. Torenos ranch

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MauroInPlay

Player freezing after choosing a skin in skinselector. To get out you have to do the carspawner command and spawn a car.

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Hardunkenchud

Issue on my end (Clean Install Fixed)

Edited by Hardunkenchud
Update

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TheEazyG
On 2/7/2019 at 11:31 AM, Hardunkenchud said:

Constant Crashing when Flying passed Liberty City to Bullworth from San Andreas In any Air vehicle...

Nope, fine for me

On 2/6/2019 at 6:23 AM, MauroInPlay said:

Player freezing after choosing a skin in skinselector. To get out you have to do the carspawner command and spawn a car.

When you're using character switch mod, the character that you switch can't be edited. Because it would mes up  the script makes the player freeze (can't walk).

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Male01

I have mentioned a few of these bugs a while ago but I have screenshots this time.



2tj79o.jpg

Even the Real Traffic Fix couldn't prevent this. Do you still want to make Vice City's bridge traffic be too fast? The chain of explosions was caused by countless cars getting stuck inside of each other. If you look to the bottom left of this picture, you will see the things on Vice City's water that seem to cause heavy lag.



2tj7gv.jpg

There is an issue involving backface culling on the tennis court on the southwest corner of Starfish Island.



2tj7kw.jpg

This plane is improperly placed. Also, pay close attention to the weird lines coming from the plane near the top of the image. This is an example of the airplane liveries that are slightly off. Why do we still not have Plummet Airlines or any liveries for the Airtrain?



2tj7zb.jpg

This is one of the water tile gaps that run across the entire map. I think there is one on the other side of Vice City past the beach but I get too much lag to even look again. If it isn't the water, it's a gap between the seafloor and the sand on Vice City's beach.



2tj88w.jpg

How did you forget to remove this last prop when adding the Airtrain? Anyways, take close not of how the vehicle is very different from the prop. The differences also include the height of the vehicle being higher than the height prop.



2tj8f4.jpg

About the previously height difference, the Airtrain scraped the roof with its tail and it also scraped the containers with its wings. This picture shows your improperly parked AT-400 glitched inside of a hangar that is too small.



2tj8na.jpg

We should really remove the props from Escobar International. One set of stairs blocks one Airtrain, this pole blocks this airtrain, and all the poles in the runways block large aircraft. Just a moment ago, I also showed the prop Airtrain blocking the runway bridge.



2tj8vw.jpg

These props in Escobar International (and the APC's wheels) have always been messed up at all times.



2tj919.jpg

When was the last time that somebody was fixing Liberty City's rooftops? This was found on top of the Ammu-Nation in Saint Mark's. In a somewhat unrelated case, the safehouse in Saint Mark's has an interior that is clearly visible in Liberty City's sky.



 2tj995.jpg

This is not a bug but rather a suggestion: How about adding things like what you see on this screenshot (but obviously done better than I made it). If some functionality is to be added for police uniforms, you should add a VCPD uniform for CJ. The LSPD Premier is okay for an LCPD cruiser and the LVPD Premier would be a really great VCPD cruiser. If new SWAT Tanks are ever added to this mod, you should add an FHP SWAT Tank for Vice City, along with the other things I mentioned on my post from the suggestions thread.

 

The SWAT Tank and the VCPD uniform seen there are both made by me (and the VCPD Premier is a police car by Krystofer that I retextured).

 

Could you also please add a way of accessing the roof of the hospital in Vice City to reach the Air Ambulance?

 

Edited by Male01

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dkluin
Spoiler

2tj8vw.jpg

Where did you find this?

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m0nku
1 hour ago, dkluin said:
  Reveal hidden contents

2tj8vw.jpg

Where did you find this?

that is at escobar international

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dkluin
1 hour ago, m0nku said:

that is at escobar international

I know. I need a more accurate in-game location of this issue so I can fix it. 

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Male01
22 minutes ago, dkluin said:

I know. I need a more accurate in-game location of this issue so I can fix it. 

The broken props are in front of the airport's building to the left on the road near the building's entrance. It's not too far away from the Vice Surf billboard.

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dkluin
4 minutes ago, Male01 said:

The broken props are in front of the airport's building to the left on the road near the building's entrance. It's not too far away from the Vice Surf billboard.

Can you send a screenshot on the in-game map? 

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Male01
10 hours ago, dkluin said:

Can you send a screenshot on the in-game map? 

2tkd23.jpg

 

Besides the glitched blades on the VC Maverick and VCS Little Willie, driving animations may possibly be imperfect on added vehicles. Instead of holding the handlebars when doing a drive-by like on the HPV 1000, added biker cops stand up and fire their guns with both hands. The same thing happens when I use mods to do a manual drive-by on added police bikes. It makes it seem like police bikes are driving themselves and the groins of the biker cops stick on the seats while they spread their legs downward. Just check it out and make sure it wasn't from my side.

 

New suggestion: Could you add spotlights on all police helicopters and make traffic make way for absolutely all police bikes?

Edited by Male01

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Frank Tennpenny
13 hours ago, Male01 said:

 

13 hours ago, Male01 said:

I don't think that's seaweed, I think that's wrongfully placed grass patches

 

 

 

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dkluin
7 hours ago, Frank Tennpenny said:

 

The game will only add procedural vegetation to a collision surface with the appropriate collision material. The seabed in Vice City is not solid (you can fly through the seabed with surfly). 

 

This means that the seabed not only is solid in your game, it has a collision material which makes the game add dry grass. Why is it solid in your game? Because you installed a map modification.

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Male01
 

 


Can somebody please identify this thing?

2tq9jj.jpg

 

This is awkward: I installed Snapshot 3.3.10.4 on a freshly installed copy of GTA San Andreas and I couldn't find the stuff on the sea. I found many bugs including actual procedural vegetation on the shores. Here is the fresh copy:
2tq9pv.jpg
 

Here is my own copy:
2tq9rn.jpg
Please note that the triangular object sticking out into the shore seems to have only one color instead of a texture. It's non-solid, which meant that I had to do too much swimming just to get back on the land.
 


2tq9yh.jpg
 Here is my game with heavy lag. I used the teleportation mod glitch in order to walk under the map and the water.

 
Fresh copy:
 2tqadd.jpg

This is a hole in the sea and procedural grass spawning under northwest Prawn Island.


 2tqajq.jpg

This is another gap on the water south from Vice City and may possibly span the entire map.

 2tqanm.jpg
 This is the southernmost bridge in Vice City with backface culling issues. It's also the same location where I took the second and third screenshots.


2tqats.jpg

Here is how it looks from the other side.
 
 2tqay0.jpg

Is this how it's supposed to look south of Ocean Drive?


2tqb0k.jpg

This is the gap near the beach that I previously mentioned.


 2tqb2z.jpg

This is a gap between the seafloor and itself. Although not seen in the previous image, the beach has a gap between its sand and the seafloor.

 

2tqbc6.jpgvia Imgflip Meme Generator
This is some procedural grass spawning in northwest Prawn Island.
 

2tqbh3.jpg

What is the name of this glitch? As seen on the previous images, this building does not look like that. It's covered in those weird red line things. They move and change in size when I move my view.

 

There is a massive collision issue behind Ocean Drive spanning between the Ocean View Hotel to the Laurence Hotel nearby to the north. Also, the ramp looks weird when a light is on it. There are light texture transparency issues around and on the Moonlite Hotel.

2tqcz9.jpg

2tqczt.jpg

2tqd0m.jpg

 

 

The VC Skimmer, VCS Little Willie, and the VC Maverick all have glitched rotor textures when being flown.

Edited by Male01

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Hardunkenchud

Some Tearing in the Distant LOD of the Red Light District going on into Chinatown in LC between Fort Staunton and the Red Light District (My view was across the water directly From the Red Light District on the Highway near Fort Staunton and Rockford. (very was to spot the tear but one of the more beautiful places in LC Despite this small issue)

Edited by Hardunkenchud

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Gamer9868

I found a bug in snapshot 3.3.10 most of street lamps are bright (white colored)and some of trees all this is in liberty city I don't if this bug is in vice city. 

Plz help it make the game look uglier plz fix :( 

Sorry for my bad english

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VENDETTAS

You can turn "buildingPipe=PS2"  to "buildingPipe=PC" in skygfx1.ini file

or wait for next mod update.

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Gamer9868

Many thanks

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dkluin
On 3/2/2019 at 8:59 AM, Gamer9868 said:

I found a bug in snapshot 3.3.10 most of street lamps are bright (white colored)and some of trees all this is in liberty city I don't if this bug is in vice city. 

Plz help it make the game look uglier plz fix :(

Sorry for my bad english

Fixed in 3.4.

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Gamer9868

Thx

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Gamer9868

I don't know if this is a bug

When I use the lc or vc sniper the screen become green and never returne back except when I load a new game or a save game 

Is their any away to fix this sorry for my bad English

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VENDETTAS
5 hours ago, Gamer9868 said:

I don't know if this is a bug

When I use the lc or vc sniper the screen become green and never returne back except when I load a new game or a save game 

Is their any away to fix this sorry for my bad English

Fixed in 3.4.

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Gamer9868

Thx

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