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dkluin

Snapshot 3 Bug Report thread

Recommended Posts

TarRebririon
1 hour ago, Male01 said:

There is a tennis court in southwest Starfish Island that has a backface culling problem.

The skin BW_S_ASIANGIRL appears to lack textures.

Is the APC supposed to have so many wheels going through each other and be extremely difficult to drive?

The parachute has a messed up texture when it's opened. Also, why don't I get any parachutes when jumping out from aircraft?

The VC Maverick has messed up textures in the form of squares when the rotors are spinning.

Is it normal for peds to get stuck on the stairs at Escobar International Airport?

Have you removed the last static Airtrain near the new Airtrain spawn points?

Will you ever fix the added Rhino-based vehicles so they do not blow each other up when they touch each other?

Do you plan to fix the weird black lines that appear in the middle of added peds?

Do you also plan to add spotlights to added Police Mavericks?

 

This one is not a glitch but why was the name Air Firetruck chosen instead of Armadillo?

You do know that GTA 3 had its own Armadillo and News Chopper in the form of static props? Will you ever make vehicles out of those? What about the LCS Police Maverick?

Is there a way to disable minidumps when the game crashes? I don't like how just exiting crashes the game but what annoys me most is the growing size of the minidumps folder.

Is there any way to raise the draw distance beyond the maximum settings in this mod?

That's a long list of question. For minidumps, can't do much as the game is WIP so cant complain. The rest, I'll leave the dev to answer.

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iGuGa

- The nightstick of the LC and VC cops are invisible;
- Baggage Handler, Tug and Forklift do not travel on the runway of the VC airport;
- The Rock City music store in VC has no glass;
- The audio of the added radios stations are stuttering after a while playing;
- Nothing happens to the NPCs when you hit them with a gun. (This problem is old, is it because of FLA?)

Edited by iGuGa

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Pieeer

3.3.8

Random game crash when I was flying a plane

MiniDump  link

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TarRebririon
3 hours ago, Pieeer said:

3.3.8

Random game crash when I was flying a plane

MiniDump  link

Any crashes please create new topic.

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Ingramsl

(1/2)

Holding LC Rocket Launcher doesn't match III.

 

GSEMDQG.png

Edited by Ingramsl19

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Ingramsl

(2/2)

Vice City Beta/VCS Silenced Ingram Doesn't have icon.

S2yhaEc.png

 

Vice City Ruger doesn't have gun flash.

oX9J1l1.png

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aezakmi1992
3 hours ago, Mememan said:

https://imgur.com/a/ClZdaKC

Something wrong with these buildings 

from  Snapshot 3.3.10

What?

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GreySiber

Сar and CJ becoming red in any of the tunning garages. If leave the tunning garages- all cars and peds becoming red. Bug is fixed only by restarting the game. If the next time visit the garage - bug is repeated.

 

Edited by GreySiber

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iGuGa

- The black tuning parts have been "fixed", now it is very bright, it gets the different color of the car;

- The game crashes when it comes in 24-7, and during the Burglar side-mission.

Edited by iGuGa

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dkluin
On 11/19/2018 at 8:50 AM, GreySiber said:

Сar and CJ becoming red in any of the tunning garages. If leave the tunning garages- all cars and peds becoming red. Bug is fixed only by restarting the game. If the next time visit the garage - bug is repeated.

 

Fixed in one of the 3.3.10 patches.

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brockthefox

I have a problem with the the melee combat in the mod when I punch or use melee weapons it always crashes the game

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artginPL

The corridor is offset from the rest of the airport's interior.

 

Spoiler

123jpg_qwxeenr.jpg

 

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dkluin
11 hours ago, artginPL said:

The corridor is offset from the rest of the airport's interior.

 

  Reveal hidden contents

123jpg_qwxeenr.jpg

 

GTA:VC bug. Will be fixed later.

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artginPL

Colorful lights 😩

 

Spoiler

1234jpg_qwxwxwh.jpg

 

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dkluin

Seems like they are the festive lights you have enabled.

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Stefanex

Hey, the burglary mission still crashes, the heck man i tought you fixed this. Please fix it

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The Transporter
On 8/29/2017 at 5:01 PM, Ternet18 said:

So this garage building is seen on many places through Saint Marks in Liberty city

 

  Reveal hidden contents

zhxhEM5.png

The game crashes during gang wars.

  Reveal hidden contents

esbNWk3.png

You cant fall through it but you can see the tunel under Saint Marks

 

 

And the wooden looking garage door on it is not solid on all of those buildings

 

  Reveal hidden contents

 

0cgf5Li.png

 

 

There are 3 poles in Saint Marks that are floating in air

 

  Reveal hidden contents

 

BwxOCKl.pngcbcBNzW.pngnJbnYCC.png

 

This wall in Saint Marks is not solid

 

  Reveal hidden contents

 

io9TBS6.png

 

 

This is not about any issues but I wanted to thank the developers for their efforts so far. You guys rock like seriously fixing errors and making the game smooth y'all have my blessings!!!! :D

  Reveal hidden contents

 

q4vP5wh.png

(It might not look like but I am standing on top of one)

 

 

And the chimney on Salvatore's mansion is not solid, and if you go all the way down in it, you'll go under the map

 

  Reveal hidden contents

 

FZwwfxr.pngP33f9cw.pngFpn1kFT.png

 

The transition between Portland's beach and the seabed is a little weird

 

  Reveal hidden contents

 

3p2iFoX.png

 

 

That window texture on this Portland docks building is little too big

 

  Reveal hidden contents

 

coTMqVb.png

 

 

Is it just my game or is the Turtle head fishing co building in Atlantic Quays never loaded in?

 

  Reveal hidden contents

 

fKBPlFt.png

 

 

This corner's small rooftop in Chinatown has no texture ( the small rooftops are not solid too )

 

  Reveal hidden contents

 

xPvDzt9.png

 

 

Those market stands shouldn't have the broken model by default

 

  Reveal hidden contents

 

pjLw7CL.png

 

 

There is a black floor under these 2 telephone booths in Hepburn Heights

 

  Reveal hidden contents

 

3IFOhjo.png

 

 

I won't mention unsolid, untextured and other troubling rooftops on many buildings through Liberty city because I am sure you're aware of those, but still here are some screens of few

 

  Reveal hidden contents

 

2kFcwUO.pngRY1uLdW.pngYrcnseZ.pngGM27Wn0.pngmjNrYNz.png

 

This is everything I found this far in Portland, I hope it will help at least a little.

 

btw sry if my english is little confusing, I am not a native speaker.

 

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Male01
On 12/15/2018 at 6:31 AM, artginPL said:

Colorful lights 😩

 

  Reveal hidden contents

1234jpg_qwxwxwh.jpg

 

Could you please teach me how to enable those festive lights?

 

Anyways, the safehouse in Saint Mark's can clearly be seen in Liberty City's sky.

 

https://gtaforums.com/topic/919654-possible-theory-for-random-crash-cause/

This guy is right. I can't even finish the Freight missions in San Andreas because the game crashes once I reach the third city.

 

Escobar International Airport has some props nearby that are always broken.

 

In Vice City Beach, there are gaps between water tiles and the seafloor also has a gap with the island.

 

The VC Maverick and VCS Little Willie have weird rotor textures when they are being flown.

 

In Bedford Point, one doesn't even need to leave the ground level in order to notice the rooftops in need of fixing.

 

Why were pistol whips removed?

 

This one is more of a suggestion: A while back, you said "Fixed a crash inside the SA Desert whenever a firetruck/ambulance was attempted to spawn."  Why were custom cop bikers added for the countryside but not the ability for fire trucks to spawn? How about giving each city its own fire truck and using the original FDSA one on the countryside?

 

Another suggestion: Some people have asked to improve all the peds in this mod. At least give Vice City's emergency workers some faces. They look creepy and the paramedic doesn't even have a blurry face. In fact, I find that a better improvement than even fixing the weird black lines.

 

2plwki.jpg

 

Is it me or do trains not make any noise until they are stolen? It think it might just be me but someone should check it out.

 

There is an extremely long gap between water tiles spanning the entire map and can be found passing under Cottonmouth.

 

Is there a way to disable the underwater seaweed? My game runs at extremely low frame rates when I am in Vice City's water.

 

Will there ever be compatibility with the newest SilentPatch and Project 2dfx?

Edited by Male01

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artginPL

After using the VC's sniper rifle the fog is formed.

 

Before use:

Spoiler

123jpg_qwnrwpe.jpg

After use:

Spoiler

124jpg_qwnrwpw.jpg

 

 

Missing piece of water in VC.

Spoiler

jhgjpg_qwnrwhs.jpg

 

 

Edited by artginPL

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Male01

I edited my post above but this thread does need a bump.

 

 

There is an incorrect collision behind the Moonlite Hotel in Ocean Drive.

 

The first floor in the Ocean View Hotel is not solid.

 

The collision is somewhat off in Portland's rooftops. There is a massive gap surrounded by buildings and it is clearly visible when seen from the air.

 

Diaz's mansion has some gaps between hallways and an incomplete floor collision.

 

The safehouse with the helipad in Ocean Drive has gaps between textures.

 

The Rhino in Grove Street is sometimes mysteriously thrown into the road and is flipped upside down.

 

If the Airtrain was finally added to this mod, why is there still a glitched AT-400 trapped in a hangar in Francis International?

 

Check the spawn points for the added AT-400 planes in Escobar International. The blue pane has the most noticeable incorrect coordinates as one of its wings is on top of the inaccessible gates, keeping the plane parked diagonally. Also, could you please make these airport gates accessible and align big planes so we could board them?

 

Why were weapon spawn points in San Andreas altered? I am speaking about things like a baseball bat replacing the M4 in Los Santos International.

 

Could you please check if fire trucks and ambulances spawn? I have a problem but it might just be me. It would also be great if these were more common.

 

Why was the Police Maverick behavior completely replaced? The pilots and passengers for both police and news helicopters keep on jumping to their deaths. Roads are also blocked by helicopters that land there and do nothing else. Sometimes, a Police Maverick will commit suicide by simply landing on the water. It's also weird to see people and cars panic like if they were being chased (the original behavior of a Police Maverick) when the Police Maverick only flies in a straight path (the new behavior where it eventually lands somewhere and stays there).

 

Any type of violence between anyone will cause my game to crash. This is just another thing I want checked.

Edited by Male01

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artginPL
On 12/15/2018 at 3:51 PM, dkluin said:

Seems like they are the festive lights you have enabled.

Could you tell me how to disable it?

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dkluin
42 minutes ago, artginPL said:

Could you tell me how to disable it?

Project 2dfx config.

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artginPL
12 minutes ago, dkluin said:

Project 2dfx config.

 

Ok. In the end, I managed to disable it. 😀

But this option has been removed from Project 2dfx config in SNAPSHOT3.3 :) Probably by accident :) 

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Male01

This thread was used enough times for me to need to make another post.

 

 

The skin named SA_BETTINA has messed up arms.

 

The peds named SA_HO and SA_PRO1 lack their respective behaviors. They are hookers but they have male voices and behave like normal peds.

 

Traffic in the Callahan Bridge is too fast. There is always a glitch where cars get stuck inside of each other. Not even mods that fix the highways of San Andreas can do much to prevent these glitches in this specific place (and that one downhill road near Zombotech).

 

Pistol whips don't work but it seems that you were informed about it but did not do anything because you didn't know what pistol whips were. In the game, if someone with a gun is close enough to their target, instead of shooting, they perform a pistol whip, in which they use their gun to punch their target. In this mod, the animation is still used but the victims never receive damage or even perform the animation for being hit. They may be related to the fixed bugs involving weapons not hitting their targets. Skatelifter reported the pistol whips just two days (March 5, 2018) after you fixed that weapon problem.

 

This is not a problem but rather a suggestion to prevent problems: How about making all the poles in the airports (especially those in Escobar International) be destructible or even have the option to disable them? These things are the main reason why large aircraft would be unable to land.

Edited by Male01

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dkluin
12 hours ago, Male01 said:

This thread was used enough times for me to need to make another post.

 

 

The skin named SA_BETTINA has messed up arms.

 

The peds named SA_HO and SA_PRO1 lack their respective behaviors. They are hookers but they have male voices and behave like normal peds.

 

Traffic in the Callahan Bridge is too fast. There is always a glitch where cars get stuck inside of each other. Not even mods that fix the highways of San Andreas can do much to prevent these glitches in this specific place (and that one downhill road near Zombotech).

 

Pistol whips don't work but it seems that you were informed about it but did not do anything because you didn't know what pistol whips were. In the game, if someone with a gun is close enough to their target, instead of shooting, they perform a pistol whip, in which they use their gun to punch their target. In this mod, the animation is still used but the victims never receive damage or even perform the animation for being hit. They may be related to the fixed bugs involving weapons not hitting their targets. Skatelifter reported the pistol whips just two days (March 5, 2018) after you fixed that weapon problem.

 

This is not a problem but rather a suggestion to prevent problems: How about making all the poles in the airports (especially those in Escobar International) be destructible or even have the option to disable them? These things are the main reason why large aircraft would be unable to land.

 

 

This post will be updated until someone else makes a new post.

Pistol whips are fixed in Snapshot 3.4. Chainsaws are also fixed.

 

As for the peds, they mostly use dummy data at the moment. As for the poles, I might remove them entirely.

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artginPL

I would also like the poles from the airports to be removed. Especially the two near the longest runway in VC. They make it impossible for the AT400 to land there.

Edited by artginPL

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DMThePro123
Posted (edited)

My screen is green with the GTA 3 Weather. When it happened it got stick even if I start a new game or delete and reinstall the mod.

EDIT: Greenish is from the GTA VC sniper rifle.

Edited by DMThePro123
EDITING

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Hardunkenchud

 

(Redacted)

Edited by NyzRangers
Reposted elswere

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