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Ruiner 2000 weapons in test&race


SaveTheZombies
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SaveTheZombies

I'm working on a GTA race for Ruiner 2000. Curious as to how they work with the R2k, I set up boosts and rockets like I usually do. Then when I Test the race, my R2k has a weapons system like a Buzzard: can switch between missiles and front mounted guns. But after publishing the R2k no longer has the Buzzard weapons. Is it because I still have superfluous boosts and rockets on the track? I kind of wanted to leave them in but I would take them out if that was causing the problem.

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Its because we currently aren't allowed to use the Ruiner 2000's weapons in custom races except for its jump and parachute capabilities.

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SaveTheZombies

Thanks for confirming that. I wonder why they have it active in the test.

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