Hackmet 12 Posted August 28, 2017 Share Posted August 28, 2017 Hey Guys, I wanted to introduce you to my current game project! As I was always a big fan of GTA2 I also really enjoyed its multiplayer.. that... well... never really worked well when we wanted it to work Sooooo... I decided to give it a try and make more or less of a remake of the GTA2 multiplayer. I do not want to have a 1:1 copy but want to move everything to a setting that I personally like much: Cuba. However, I definitely want to keep the essential feeling of GTA2 with its mechanics. So far the project is a one-man-job (myself...) and I do not have tremendously much time to spend for that project, so everything is evolving relatively slowly. However, I have to say that Iam progressing better than I expected, because I never really learned programming. But with UnrealEngine4 you need surprisingly little knowledge to make something that actually works^^ OK, enough words, here some screenshots (please consider everything you see nothing more than placeholders): --> An image of a street that I think could be a typical street of the remake. Later it shall resemble streets of Havana, for instance. --> Overview over a larger spot: Of course I have to include landmarks and recognizable buildings to allow for a better orientation. However, the level design is really still in its very infancy. Iam currently spending most time for integrating the most basic gameplay elements. Here you can see a video of an early vehicle ai test: And a more recent video showing that entering and exiting vehicles so far essentially works as well: I hope to progress nicely with it and to be able to catch the spirit of the original GTA2, but set in a fresh setting. And, thanks to a modern engine, a working multiplayer support I would like to hear what you guys think about the project. As Iam still very early in the entire progress there are still many options to adapt/change/optimize all the aspects Thanks for reading, best wishes, Hackmet 8 Link to post Share on other sites
Sektor 107 Posted August 30, 2017 Share Posted August 30, 2017 (edited) I'm interested. The rotational controls and keyboard aiming are kind of what makes GTA2 multiplayer for me, so I hope you keep that option. The other GTA2 clones all went directional and mouse aiming which sounds cool but doesn't feel as fun to me. Edited August 30, 2017 by Sektor 2 Link to post Share on other sites
Hackmet 12 Posted August 30, 2017 Author Share Posted August 30, 2017 Yeah, with that you are actually addressing a key feature that I did not fully got my final opinion about.. I definitely wanted to play around with mouse aiming but generally would like to keep it as close to the original as possible. So probably will not go for mouse support (except in menus, of course). Seen from what we are used to in modern games the old control setup seems weird and uncomfortable, indeed, but I also really liked the behavior in original GTA2. So, as said, I want to try to reproduce that general feeling. But... what exactly do you mean with "directional" vs. "rotational" ? Can you maybe point out any GTA2 clone that came with mouse aiming? I would like to have a look how it feels; that would probably spare me the effort to implement it myself for figuring out that it is not what I want to have^^ Link to post Share on other sites
Sektor 107 Posted August 30, 2017 Share Posted August 30, 2017 (edited) I actually mixed up directional and rotational in my last post but I edited it now. Rotational basically tank controls like Resident Evil/GTA2. If you push left in GTA2, the player just rotates left on the spot. In Street Arena or most other games, the player walks left if you push left. It makes for very different combat/gameplay. Retro City Rampage has the option for either control method. Both of these top down games use mouse aiming: http://store.steampowered.com/app/347820/Street_Arena/ http://store.steampowered.com/app/308600/Geneshift/ Edited August 30, 2017 by Sektor Link to post Share on other sites
Hackmet 12 Posted August 30, 2017 Author Share Posted August 30, 2017 Ah, ok, now I understand what you mean. As I will have to remake the character movement anyways (currently Iam using the TopDownShooter-Prefab that is delivered by epic) I can test a bit. But as said, I tend to keep it the original way ;-) Hooooly Sh*t, that Street Arena game hurts both my eyes and my ears^^ Link to post Share on other sites
BBBean 59 Posted September 20, 2017 Share Posted September 20, 2017 (edited) Very cool! Following. Seen from what we are used to in modern games the old control setup seems weird and uncomfortable, indeed, but I also really liked the behavior in original GTA2. So, as said, I want to try to reproduce that general feeling. Hehe, today's gamers can't comprehend keyboard only control? Edited September 20, 2017 by BBBean Link to post Share on other sites
Hackmet 12 Posted September 25, 2017 Author Share Posted September 25, 2017 They just need to get forced to comprehend it!!! Ah, currently Iam only progressing relatively slowly... Iam implementing the multiplayer functionality and have to assure that all assets and actions are replicated properly to all clients... Unfortunately it requires restructuring significant parts of the code But Iam still optimistic that I can resolve all issues. Iam steadily learning throghout this project, which of course is nice, but also ends up in fixing code that I created a few months ago.. Link to post Share on other sites
Hackmet 12 Posted October 7, 2019 Author Share Posted October 7, 2019 (edited) Hey guys, sorry for the long silence... Fortunately, the project is not dead yet. It was close to being dead, because I realized that my """coding skills""" lead to quite a mess that was difficult to build upon. But I decided to restart the project in Godot-Engine, which is a better engine for my purpose than Unreal Engine You can follow my YouTube Channel about the project to keep updated about any progress. Here the link to the most recent state: Iam doing some good progress in implementing all main features and then will be able to actually implement any actual gameplay mechanics. If you guys have anything that you always wanted to see in a GTA2 Remake, just let me know Edited October 7, 2019 by Hackmet 4 Link to post Share on other sites
JareCzech 39 Posted October 28, 2019 Share Posted October 28, 2019 On 10/7/2019 at 2:17 PM, Hackmet said: Hey guys, sorry for the long silence... Fortunately, the project is not dead yet. It was close to being dead, because I realized that my """coding skills""" lead to quite a mess that was difficult to build upon. But I decided to restart the project in Godot-Engine, which is a better engine for my purpose than Unreal Engine You can follow my YouTube Channel about the project to keep updated about any progress. Here the link to the most recent state: Still a lot of work, but I hope you can finish it someday in future! Looks good so far Link to post Share on other sites