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Why Is This Game Going Away From What Made It Work?


rlk232
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It's the money, obviously, but also all this PvP nonsense is both popular among gullible, usually adolescent players and relatively easy and cheap to code and then implement. When you take a look at the Heists update, you have to realize it was a pretty resource consuming project for R* - they've got to not only design new missions, but also create multiple cutscenes and hire voice actors. With Bikers, I/E, Gunrunning and now, I assume, Smuggler's Run DLCs, everything comes down to one introductory cutscene and couple of audio lines which play in randomly generated short scenarios where you obtain and sell something.

That's apparently the most ballanced thing between quality/costs and popularity/profits.

 

Benz is just a man, and I have a feeling he's greatly overestimated by the fan community, to the point he became a damn messiah or martyr of sorts. The truth is, aside from him, there always was an entire creative team developing R* games. He may have be a very influential person, and his ideas shaped GTA V and Online, but they never were dependent only on him and his creative vision.

 

Sadly, PvP and all this cookie cutter content appeals to aforementioned gullible masses of easily appleased conformist players. That's the target audience for current DLCs.

I wouldn't call that change "greed" per se - it's business, and it goes where the profit is. If there's someone, anyone to blame, that'd be players who conform to this new status quo. That's nothing new, though - after all, people weren't opposing subscriptions necessary to play online during the 7th gen days, and look what happened - Sony and Nintendo went the same way as Microsoft and now demand extra payments to play with anyone. R* fullfills wishes of those who buy Shark Cards, that's all.

Pretty much this, you red my mind but rote it with a proper grammar. ;)
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CosmicBuffalo

I think its giving players what they want..lone wolfing is pretty much dead. A good jet pilot could dominate the lobby due to knowing spawn points. Now ghost and spawn pv, everyone gets a jet. There is no basically no blocking people. Gonna see alot more passive abuse in fights now. Hard to believe you can still go passive in hydra, but i did today.

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  • 2 months later...

 

I don't know about you but this is the funnest GTAO has been for me in a while. If you don't like where GTAO is going then you should just stop playing instead of dragging yourself in.

This "suck it up or stop playing" conformist mentality is pretty bad. If we don't like certain aspects of the game, we should speak our opiniom about it, not conform to it. That's how you get creative stagnation.

 

FFS more bloody moaning.

How many b & m threads do we need?

As many as it takes until R* gets its sh*t together.

Assumptions again. I am a day one player and I am fine with the current state.

It's obvious why you're fine with the current state of the game lol

Voodoo why try though? This forum only serves as a troll firing range. You will be discouraged attempting to make a suggestion about anything on a (discussion platform), redirected to a similar thread, or told to go f*ck yourself. This is a terrible community. First they’ll say you’re bitching knowing that if your thoughts landed in R* ear, no one will complain. As a matter of fact they will overly indulge on the content. Then they’ll send you a link to a topic previously posted where your ideas will be drowned out and forgotten by ppl who’ve been posting since the release date. Finally they’ll spend more time telling you why you should not have posted instead of seeing the same topic repackaged, shaking their heads to themselves, and minding their own business. Let it go or find a different outlet. No opinions allowed under a subjective topic that you’ve created. 1400 members will follow a thread about a fictional IAA agent in game but your ideas don’t matter. Don’t even get me started on the ppl who say you have no life for thinking this far into it. As if fans never influenced a game/comic’s decision to alter a story. The uppercut is though bruh is that half of the ppl saying you shouldn’t post, have very popular topics, overly thought out for someone with a life themselves.

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Kids. It's because of kids. When your userbase is 12 year olds that use their parents as unlimited ATM machines, you're gonna wanna appeal to that userbase. I don't like 90% of these modes either, it's just kill this guy over and over and over again and that's it. That's not fun. I've played Online since day 1 too, and I've seen the prices of "special vehicles" go from "affordable if I grind Potshot 100 times a week" to "I need to pay $100 real life dollars for a shark card to afford this". There's no way to earn Rp and cash in online mode with this game the way people behave. I am a skilled helicopter racer, and I was just in a race the other day and decimated everyone in my Police Maverick Air Ambulance and when I got about a mile ahead of them within 1/4 way through the first lap, everyone either left, or committed suicide and gave up . I tried deathmatches before, and all they were is rigged to allow the host of the match to infinitely profit off the players and then I exit this unwinnable match and get a bad sport demerit on my account. It's idiotic.

Edited by SeberHusky
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GTA is now GTA: COD MUW (Modern Urban Warfare)

 

GTA is not GTA anymore. Just another Urban Military shooter with sprinkles of co-op here and there. Main focus being on PvP just like any BF or COD game.

 

It has lost it's identity for sure imo.

Edited by -RP-
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Arrows to Athens

GTA is now GTA: COD MUW (Modern Urban Warfare)

 

GTA is not GTA anymore. Just another Urban Military shooter with sprinkles of co-op here and there. Main focus being on PvP just like any BF or COD game.

 

It has lost it's identity for sure imo.

Not only have they copied COD, Battlefield, and Saints Rows, they've also copied the upcoming Crew 2 with the transform races. They're running out of ideas, and as a result, they're copying trends from other games to compete and maintain interest.

Edited by Arrows to Athens
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Anything-goes Free Mode is what makes GTAO work for me ¯\_(ツ)_/¯

Edited by IamCourtney
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TheDoombringer

As someone who's been playing video games for almost my whole life, I do hate the direction gaming is going, particularly the downfall of single player and rise of douchebag EA, which for all the things rockstar has it still pails in comparison in evil corporations, but that's off-topic lol

 

On topic:(all My Opinion)

All of these complaints both Good And bad Have Merits Because There's Things That Have pissed Me Off From Day One Like Not Having That Awesome Vest Merryweather Has On, Or The Fact That Playing With randoms Is A Exercise In Failure.it's the very variety of things that gtao online has that keeps me coming back. And some of those facemasks and helmets from gunnrunning and smugglers run are awesome, and I'm not a griefer or kid And i Love the weaponized STuff Hell I Spend my Time In Solo Lobbies And Doing Contact Missions Alone because I Suck at Pvp And LOve Money Lol Which never ruins my Gta Experince.

 

If you really want to see a mishandled game look at mass effect andromeda now that was a sh*t show

Edited by TheDoombringer
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somebody's said this before here i'm sure, but I always thought of GTA:O as it's own beast. It'd be the one full of the borderline Saints Row wacky stuff while the single player stuff would be kept somewhat realistic/serious (I bet Red Dead 2 will do the same) and that's why most people are thinking they're straying from their roots. I think they know exactly what they're doing, but nobody understands that Online is catered to a drastically different audience. (but of course, i'm just a single guy who's still very possibly wrong, just my two cents)

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Anything-goes Free Mode is what makes GTAO work for me ¯\_(ツ)_/¯

Agreed. Especially now that we have reliable jet counters.

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Excellent point and I completely agree. Before, GTA as a series lead with its own creative content. Now, it's being fashionable and pandering bowing to gaming trends. I'd say they ran out of original ideas with Heists. That was the last DLC that really gave us something 100% in the GTA world. The Lamar missions were the last reasonable attempt.

 

That's the sad reality of the Macrotransaction business model. They don't have to lead with creative content. Offer pandering content like a rocket bike, tron bike, batmobile with high prices to modify and people will in line up. That's why Hollywood keeps making cheesy superhero movies. Kids and manchildren line up for it. I digress though, never mind a week later the new novelty toy wears off. You see the difference between this and Heists. Heists lasted and people kept playing them for months, the cheap pandering content, after a week it's back to normal and those expensive digital pixels are collecting dust again and you are 5 million dollars lighter for something you don't use much. It's the 'gotta have it' mentality.

 

Bottom line GTA:O works for profits. I stopped expecting R* to behave as a gaming Dev. They aren't hocking a game anymore. They are relying on players who don't want to grind, PVP people who just want to blow things up and are happy to spend $20 a week to do so and the 'gotta have it' mentality.

 

GTA:O doesn't work for me anymore because it's a trashy materalistic pandering game that offers no depth. They count on you staying on the hamster wheel and not thinking for yourself. Just log in, as some PVP types have noted - then stroke your throbbing genitals - when the game has that affect on players something is really wrong with the series outside of pandering and macrotransaction designed content.

 

Just yuck and yuck.

 

 

 

 

 

 

 

GTA is now GTA: COD MUW (Modern Urban Warfare)

 

GTA is not GTA anymore. Just another Urban Military shooter with sprinkles of co-op here and there. Main focus being on PvP just like any BF or COD game.

 

It has lost it's identity for sure imo.

Not only have they copied COD, Battlefield, and Saints Rows, they've also copied the upcoming Crew 2 with the transform races. They're running out of ideas, and as a result, they're copying trends from other games to compete and maintain interest.

 

 

 

 

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Yellow Dog with Cone

 

GTA is now GTA: COD MUW (Modern Urban Warfare)

 

GTA is not GTA anymore. Just another Urban Military shooter with sprinkles of co-op here and there. Main focus being on PvP just like any BF or COD game.

 

It has lost it's identity for sure imo.

Not only have they copied COD, Battlefield, and Saints Rows, they've also copied the upcoming Crew 2 with the transform races. They're running out of ideas, and as a result, they're copying trends from other games to compete and maintain interest.

Remember when every game tried to copy GTA? Funny how the roles have reversed.

 

The times, they are a-changin'.

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To call GTA O, a GTA game is an insult to the series.

 

Once upon a time, this was very much a GTA game. Now it is GTA in name only. More like Battlefield meets Saints Row.

 

We can all blame cash cards for this. The more expensive weaponised stuff, the more money being spent - most either buy the new stuff to grief other players or the buy it to keep up with the griefers for self defence. By recycling content and labelling it as "new" (how many updates have there been based on buy a property, collect things and sell things?) I would imagine dev' costs are pretty low thus maximising how much they still make from GTA O. Well played Rockstar(!)

 

However, there is an easy solution - don't play it. There are plenty other games out that are far superior than GTA O.

Edited by am30
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Pressure Drop

To call GTA O, a GTA game is an insult to the series.

 

Once upon a time, this was very much a GTA game. Now it is GTA in name only. More like Battlefield meets Saints Row.

 

We can all blame cash cards for this. The more expensive weaponised stuff, the more money being spent - most either buy the new stuff to grief other players or the buy it to keep up with the griefers for self defence. By recycling content and labelling it as "new" (how many updates have there been based on buy a property, collect things and sell things?) I would imagine dev' costs are pretty low thus maximising how much they still make from GTA O. Well played Rockstar(!)

 

However, there is an easy solution - don't play it. There are plenty other games out that are far superior than GTA O.

 

Except that's not a solution is it ? And there is no other open world type game out there that is superior to GTA. You can race, shoot, create, edit, or a million other things in this game. No other game offers that, so I'm curious as to what you may consider "superior" that is the same type of game as this? There is no such game...

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To call GTA O, a GTA game is an insult to the series.

 

Once upon a time, this was very much a GTA game. Now it is GTA in name only. More like Battlefield meets Saints Row.

 

We can all blame cash cards for this. The more expensive weaponised stuff, the more money being spent - most either buy the new stuff to grief other players or the buy it to keep up with the griefers for self defence. By recycling content and labelling it as "new" (how many updates have there been based on buy a property, collect things and sell things?) I would imagine dev' costs are pretty low thus maximising how much they still make from GTA O. Well played Rockstar(!)

 

However, there is an easy solution - don't play it. There are plenty other games out that are far superior than GTA O.

I haven't played Saints row or have any clue what it is (seen it mentioned here a lot though), but I've played battlefield and you can't put GTA in the same class as that, Battlefield is a proper online game, everything works like a online game, it's smooth, you can join into a lobby in like no seconds.. it's just how online games are. GTA however isn't like that, it's more like a semi online game.. yeah you can play it online.. sort of.. but it never works properly, there's too much lag etc. Mostly you play solo but you can find a friend or two if you need them :0 but it's not REALLY an online game. Not a proper one.

Edited by elfoam
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GTAO is what you make it. If you hate pvp you won't be talked into loving it.

 

Ifyou love pvp you won't be talked into hating it.

 

I enjoy the random chaos. Always have from back to the IV days.

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I don't think it's just because of money. They are doing what's easy. The basic game and how it works is pretty much how it's going to be from now on. All they can do is add more stuff to the basic game. That just means brining out more powerful weapons and guns to make the next update more interesting than the last. So I think it's just that they are out of ideas and not spending much time trying to think of new ideas while they are working on their next totally new game.

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To call GTA O, a GTA game is an insult to the series.

 

Once upon a time, this was very much a GTA game. Now it is GTA in name only. More like Battlefield meets Saints Row.

 

We can all blame cash cards for this. The more expensive weaponised stuff, the more money being spent - most either buy the new stuff to grief other players or the buy it to keep up with the griefers for self defence. By recycling content and labelling it as "new" (how many updates have there been based on buy a property, collect things and sell things?) I would imagine dev' costs are pretty low thus maximising how much they still make from GTA O. Well played Rockstar(!)

 

However, there is an easy solution - don't play it. There are plenty other games out that are far superior than GTA O.

 

Except that's not a solution is it ? And there is no other open world type game out there that is superior to GTA. You can race, shoot, create, edit, or a million other things in this game. No other game offers that, so I'm curious as to what you may consider "superior" that is the same type of game as this? There is no such game...

 

 

Well it is. I barely play it and have a lot more fun in other games.

 

 

 

To call GTA O, a GTA game is an insult to the series.

 

Once upon a time, this was very much a GTA game. Now it is GTA in name only. More like Battlefield meets Saints Row.

 

We can all blame cash cards for this. The more expensive weaponised stuff, the more money being spent - most either buy the new stuff to grief other players or the buy it to keep up with the griefers for self defence. By recycling content and labelling it as "new" (how many updates have there been based on buy a property, collect things and sell things?) I would imagine dev' costs are pretty low thus maximising how much they still make from GTA O. Well played Rockstar(!)

 

However, there is an easy solution - don't play it. There are plenty other games out that are far superior than GTA O.

I haven't played Saints row or have any clue what it is (seen it mentioned here a lot though), but I've played battlefield and you can't put GTA in the same class as that, Battlefield is a proper online game, everything works like a online game, it's smooth, you can join into a lobby in like no seconds.. it's just how online games are. GTA however isn't like that, it's more like a semi online game.. yeah you can play it online.. sort of.. but it never works properly, there's too much lag etc. Mostly you play solo but you can find a friend or two if you need them :0 but it's not REALLY an online game. Not a proper one.

 

 

I wasn't commenting on how well the game works. Was talking about all the over the top militarised content.

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  • 2 weeks later...

Sometimes I wonder where's the actual "Grand Theft" in this game. The answer is quite obvious, but let's look at how you must buy everything, and nothing worth stealing actual spawns in a session so you can "steal" it. I know this isn't the only thing the game is about, but I won't deny it, this has turned from GTA Online to Pay to play.

 

It seems with the new updates they're trying to get new players in rather than satisfy the older, lone wolf, types and mash them together, and collect money from the misery. I guess that's what comes with the digital age huh? Micro transactions and corporate dickheads more concerned about lining their pockets than pleasing *all* of their fans.

 

The only thing grand theft left about this

game, is your credit card.

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Yep if GTA 6 comes out and online doesn't have the option to go into friendly online lobbies where you can steal any car and be able to story ANY car or at least have option to go into gta 4 style online lobbies and if it doesnt have story mode dlc... im officially done with this game.. it's been losing its appeal that it always had with me from day one no matter how much the games were similar in style and sh*tty graphics.. it was a lot more appealing than totally saying f*ck you to the story mode characters when there was so much potential with back stories on all 3.. and lack of use of interiors when they even said they were do more with that.. hell san andreas you could enter more buildings you could even enter a sh*t ton of random houses to rob them.. its not that f*cking hard to at least recopy interiors to at least make them accessible! No casino, pool tables, bowling, being able to pick up a cup that was dropped and throw it back and someone, no cop database to look for most wanted or random crimes, sh*t use of the ocean, cops all became the dude from Wanted and can bend bullets and have super aim compared to the liberty city poor aim, slow 180 spins, and fat slow cops that made it possible to dodge bullets zig-zagging.. now you get shot in the head going 140 on the highway from a passenger cop with a pistol while they are flipping in the air upside down. Plus dont get me started on the NPC drivers that purposely get in your way.. all to make not crashing impossible when you HAVE to get away or trying not to scratch your i/e car... UGHHHHH f*ck ME!! lmao it's so sad i was just talking to my buddy about going all out and selling all my supers, and trading my apts for cheap garages, steal cars from the street and use only those like old school ways, spend all my money on something worthless and expensive that i've never bought yet like the yacht since i've always bought things like the oppressor etc over the yacht lol and just say f*ck this game only to enjoy cruising in the snow around christmas, and stick to gta 5 mods and gta san andreas for my san andreas fills.. maybe bogt... but if it dont change.. red dead will be only title rockstar gets any money from... from me anyways

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The Wandering Hunter

it would be nice if gta6 had no buyable cars, and only required property purchases and modding of cars.

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I played on LG for a really long time so to me its kinda obvious that Freemode Jobs were the original plan. I mean freemode didnt have much to do after a while besides ffa battles. It was harder to make money, specially for lonewolves like me, as it was pretty much impossible to complete heists with randoms. I went to the point of buying a shark card back then, even if there wasnt many things to spend money on. I just liked the idea of having my own character with his own progression and proprieties and cars so much... But it was really shallow on last gen. I really think that all the freemode work gave life to freeroam. It is so enjoyable just to drive around and see what the other dudes are up to. The griefing was already part of the game in LG so Im obviously ommiting that. But all is not perfect of course. Probably the plan for GTAO when R* released GTA5 didnt account for all the changes we had up to this point, for various reasons, including shark card sales, and I see the generation change as one of the main reasons of so much unbalance, as they constantly pushed the concept further with each update. I guess if they had planned for NG from the beggining maybe things would be kinda different?

That said, its obvious that shark card sales also played a large part in this, as it pushed the meme vehicles, the prices inflation and the "paywall" (i mean the very steep price to unlock features like the bunker and the hangar workshop, despite its usefulness) these things speak for themselves, specially to new players I guess. But IMO this inflation and the unbalance of the newer vehicles wouldnt be this bad if the game were planned from the beginning with NG in mind. I could be wrong simply because of the games age.

 

Im not saying there are no problems, not at all. But I guess I have a slighly different point of view for having been restricted to LG for so much time even after R* stopped updating LG.

 

And I guess all the dudes that critized the idea of human traffiking havent played SP with Trevor. Maybe they havent played with Trevor at all?

Who remembers GOURANGA?

Also one of the first missions in the first GTA involved blowing up a hospital (or a police station) with a bomb truck.

 

GTA was always like that.

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Dang. Majority of this thread is just people whining about PvP. Honestly, if you can't handle the heat, stay out of the kitchen.

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Good to hear at least some people don't support the bullsh*t. GTAO became a waste of time and money.

I stopped buying SharkCards and started excepting modded cash when dropped. At the end of the day, when R* devalue the game with flying motorcycle firing rockets, it devalues its worth to me investing in it.

 

R* are talking to the media about wanting players to have an online world that they want to continue to invest real money in............ My advice is don't destroy the very world as players know it.

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PvP is not what ppl hate about this game. You have options (go passive, solo lobby, etc.) But the issue transpired with the new content. There is no way to do business missions in a solo lobby (PATCHED). No one can do crates in online without player randomly attacking you. The issue there is you paid to start the resupply, grinded out the 111 missions, only to be told hey my little sharkcard buyer, life isnt fair. Who wants to be lectured by a console game that encourages f*ckery. Its the way players exploit the game that keeps everyone on edge. I loved militarized content but PvP belongs solely to death matches if were honest. The same ppl who love the chaos are complaining about fighter jets 🤔? Choose a side even when its not convenient to just you. Every bit of criticism anyone has for this game is consider whining. You content players bitched for years about something useful to take a jet down and got it. Wtf is the point of the forum if you cant air it out without someone calling you a bitch? Yes, GTA is revolutionary but all of you who give GTA a permanent god complex also hinder its growth in the eyes of what keeps it alive. Its fan base. These Bitchers and Moaners only post because they love the game too possibly more than you. They offer up ideas, you just come here to dick ride the game. Why even post? PVP didnt bring you to online, team based missions, innovation, a reputation, and camaraderie did. You dont get a team to the championship and tell them to stop training. You keep pushing the bounds and please the ppl who got you there. For all of you who are somehow grateful for R* marketing of SharkCards, youre hustled. $600 for the console if you bought it new, $80 for internet service, $60 to even become a PS Plus member annually, and $60 for the game. Bitch you paid for that DLC.

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Arrows to Athens

it would be nice if gta6 had no buyable cars, and only required property purchases and modding of cars.

It would be cool if you could only steal cars (hence the name Grand Theft Auto), then supe them up with various modifications and performance upgrades. Certain cars will be more difficult to find and much more rarer, thus increasing the novelty factor. If you can buy the car, it's not a rarity, but if you can only steal it, then it is a rarity, since some cars will be more secretive to find. That would be nice. This is how GTA IV worked anyway, but in that game, you couldn't mod cars. I wouldn't mind if that's how it would work in VI, but since this is Rockstar we're talking about here, that's most likely never going to happen.

Edited by Arrows to Athens
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The Wandering Hunter

 

it would be nice if gta6 had no buyable cars, and only required property purchases and modding of cars.

It would be cool if you could only steal cars (hence the name Grand Theft Auto), then supe them up with various modifications and performance upgrades. Certain cars will be more difficult to find and much more rarer, thus increasing the novelty factor. If you can buy the car, it's not a rarity, but if you can only steal it, then it is a rarity, since some cars will be more secretive to find. That would be nice. This is how GTA IV worked anyway, but in that game, you couldn't mod cars. I wouldn't mind if that's how it would work in VI, but since this is Rockstar we're talking about here, that's most likely never going to happen. gta iv was boring imo. there was no lasting progression other than a meaningless level out of 10. at launch i thought v was much better but i agree it's pretty stupid at this point.

 

in gta6 stealing cars would be nice but only if you can actually obtain every car without hoping for rng to be nice to you.

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