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Why Is This Game Going Away From What Made It Work?


rlk232
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Solid Scorpion

This is one of those threads where I find myself liking opposing views.

Either because I see both sides of the argument or the witty responses are cracking me up :D

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The argument that military vehicles have "always been in gta" is cool but the games they previously appeared in were not multiplayer games...this makes a

big difference because once you got the "hunter" for example, not only was it long into the game but you were clearly the strongest thing in the game

 

you were almost invincible doing vigilante in a hunter....i did so many times in san andreas.....once you had this you were untouchable and had lots of power, some of you want this same feeling and dominance in a multiplayer environment but its not that simple...

 

The game is differs from sp to online, the npcs the police, the car spawns, health, damage, you can take way more damage in online than in sp for example....its balanced differently....

 

also you could not own these vehicles, you could only insta spawn them with cheats...most people that used these military vehicles probs used cheats to even get em

 

The last gta game with online was gta4...you couldnt own sh*t online...powerful vehicles spawned in specific parts of the map and at only certain times of the day..even then not always...this was more balanced..

 

so now we have gta v online and people are owning tanks. jets, savages and all sorts of mad artillery you would only have near the end of a typical gta story...its crazy...yes you can be mad in story mode..but I would never be doing a mission and have a random jet fly by and blow me up out of nowhere...

 

people just want to destroy when it does not benefit them in any way but disrupts the other person....Its freemode and people can do what they want but its not so black and white to say

 

"they used to be in older gtas"

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ViceOfLiberty

The argument that military vehicles have "always been in gta" is cool but the games they previously appeared in were not multiplayer games...this makes a

big difference because once you got the "hunter" for example, not only was it long into the game but you were clearly the strongest thing in the game

 

you were almost invincible doing vigilante in a hunter....i did so many times in san andreas.....once you had this you were untouchable and had lots of power, some of you want this same feeling and dominance in a multiplayer environment but its not that simple...

 

The game is differs from sp to online, the npcs the police, the car spawns, health, damage, you can take way more damage in online than in sp for example....its balanced differently....

 

also you could not own these vehicles, you could only insta spawn them with cheats...most people that used these military vehicles probs used cheats to even get em

 

The last gta game with online was gta4...you couldnt own sh*t online...powerful vehicles spawned in specific parts of the map and at only certain times of the day..even then not always...this was more balanced..

 

so now we have gta v online and people are owning tanks. jets, savages and all sorts of mad artillery you would only have near the end of a typical gta story...its crazy...yes you can be mad in story mode..but I would never be doing a mission and have a random jet fly by and blow me up out of nowhere...

 

people just want to destroy when it does not benefit them in any way but disrupts the other person....Its freemode and people can do what they want but its not so black and white to say

 

"they used to be in older gtas"

Right!

 

There was risk in obtaining them. I wouldn't mind Hydras and Tanks in GTA as long as they warranted a 5-6 star wanted level and you had to go through the trouble of getting them again every time you die.

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aaronBLUEeyes

Why do so many of you blame 'kids' for the issues with GtaOnline?

 

I don't really think kids are the majority of the player base, actually most of my friends are quite the opposite and are in their 20s-40s.

 

Yeah there are allot of kids that play but they aren't IMO to be the scapegoat for DLC content that some of you don't enjoy.

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I agree, blaming kids is a red herring.

 

The reality is the shifting audience R* has gone after. With the current business model the game requires you to burn through GTA dollars and fast. That's best achieved by high prices, regular new expensive content and consistent grinding - or - whala a shark card. The PVE single player audience is much less apt to buy a cash card. So R* has moved GTA:O to an audience that will. That's PVP coupled with the business model clamps down on "openness" of the open world game and of course forces the grinders in with the PVP players to turn the grind into a war zone so you have the potential to lose it all and - wait for it.

 

Are so frustrated you buy a cash card.

 

I fault R* for turning GTA:O into a golden goose only. I've said it other places so I'm not going to write an essay here - but the game is now creatively dead. It's on the vicious cycle more rehashed content and mechanics under super expensive shiny veneers that's ultimate agenda is to move cash cards. The content doesn't sell the game. The content sells cash cards so people can buy fake digital things with real money.

 

It isn't about gaming or advancing the franchise.

 

That's my biggest peeve and that the co-opt side of the game is now hopeless mired in PVP. I never played GTA:O for full on urban combat. Just not interested in that.

 

 

 

Why do so many of you blame 'kids' for the issues with GtaOnline?

I don't really think kids are the majority of the player base, actually most of my friends are quite the opposite and are in their 20s-40s.

Yeah there are allot of kids that play but they aren't IMO to be the scapegoat for DLC content that some of you don't enjoy.

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bkldestroya666

I think this content is good, because I mainly play GTA for the interesting vehicles they add and the mayhem (PvE) you can create. Online, of all, doesn't and shouldn't need to restrict itself to adhere to someone's arbitrary definition of what amount of military vehicles are fine and dont bother them in classic GTA games, (Like in San Andreas) and at what point it becomes "CoD ripoff". Mainly because Online never really was any different, it has always been about the balance of power that the bastards who have nothing better to do than kill players hold. I'd know that because I've played since GTA Online was first released. And if you ask me, I'll tell you that aside from the literal real-time days of fun I've had with the glitches c* has had to patch, GTA Online used to be a much blander game. Not to say that they've gotten any better at particular things, like making the economy actually viable for legit players who dont buy into microtransactions. Maybe I'm talking sh*t, and people actually prefer having to return cars to Simeon at a dismal payout while avoiding tanks and lazers. It was just as militarized, if not more. I remember many instances of a full lobby of tryhards trying to get into the Zancudo airbase and killing people trying to spawn in, and people spawning personal tanks back when that was possible. I'm one for people to voice their criticisms, but if you were expecting a proper underground crime scene game with a strict setting in GTA Online, then this never was the game you were looking for.

 

And I realize that last sentence in particular left a bitter taste in my mouth but I never took GTA that seriously, my fondest memories in GTA are of me just messing around, playing through the story was more like a prestige mode, because none of the GTA's really have that much open-endedness to their gameplay elements outside of the lovely, wonderful mayhem. If anything GTA Online could have been alot more entertaining while retaining the original idea if it never had microtransactions, they make the economy inherently grindy which forces you to replay missions and over time it just turns into monotony. What's left is a game, that has cool things in it, but at the same time discourages you from attaining them through playing the game, which it was probably always doomed to become with the microtransactions.

Edited by bkldestroya666
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aaronBLUEeyes

GtaOnline is not just PVP it's a hybrid of PVP and PVE, I don't understand why players are salty cause of PVP.

 

Again it's called GTAONLINE: not Gta Co-Op... Players are supposed to interact, that's why it's online and not SP.

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HamwithCheese

GtaOnline is not just PVP it's a hybrid of PVP and PVE, I don't understand why players are salty cause of PVP.

 

Again it's called GTAONLINE: not Gta Co-Op... Players are supposed to interact, that's why it's online and not SP.

Multiplayer doesn't mean PvP or a game focused on that. With the lack of new pve stuff (that isnt locked behind a paywalls) its easy to see why people are bothered with another adversary mode, or another business that's basically hydra food. Interacting with friends in a controlled session is as a multiplayer experience as interacting with randoms in a public session.

 

So stop with that nonsense,

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Basically, long story short; it all went tits up when the Benz got the sack.

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CrysisAverted

Game about stealing cars and being a criminal

Have to pay insurance fees and buy vehicles

 

Besides you only payed for GTAV which is still pure, GTAO is free you have no right to complain about it.

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What PvE content is locked behind a paywall?

MOC missions. Special Vehicle missions. Whatever missions will be coming tommorow, probably.

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ShadowlessDevil

No one is forcing you to play the new DLC's that come out, Those who are not happy about the direction GTAO is taking can go back to what they were doing before. Steal cars, rob stores, survivals, races, and gang attacks. If GTAO only had that to offer, I would've shelved this game a long time ago. Adding businesses, new military vehicles and weapons are a welcome change.

 

But Shadow, what about people using a bomber in freemode? That will ruin the game for me! It's called Invite only lobbies! If you can't keep up with the heat, get out of the kitchen!

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You pay for those with in game money, which you get by playing the game. That's not a paywall.

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HamwithCheese

You pay for those with in game money, which you get by playing the game. That's not a paywall.

Time is often more valuable than money bro.

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You pay for those with in game money, which you get by playing the game. That's not a paywall.

Still think the fast tracking was the worst paywall (although I smashed through that with just over 20mil between two characters :p). What made it even worse was that is was completely random.

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Cheesy_wotsit

 

I agree, blaming kids is a red herring.

 

The reality is the shifting audience R* has gone after. With the current business model the game requires you to burn through GTA dollars and fast. That's best achieved by high prices, regular new expensive content and consistent grinding - or - whala a shark card. The PVE single player audience is much less apt to buy a cash card. So R* has moved GTA:O to an audience that will. That's PVP coupled with the business model clamps down on "openness" of the open world game and of course forces the grinders in with the PVP players to turn the grind into a war zone so you have the potential to lose it all and - wait for it.

 

Are so frustrated you buy a cash card.

 

I fault R* for turning GTA:O into a golden goose only. I've said it other places so I'm not going to write an essay here - but the game is now creatively dead. It's on the vicious cycle more rehashed content and mechanics under super expensive shiny veneers that's ultimate agenda is to move cash cards. The content doesn't sell the game. The content sells cash cards so people can buy fake digital things with real money.

 

It isn't about gaming or advancing the franchise.

 

That's my biggest peeve and that the co-opt side of the game is now hopeless mired in PVP. I never played GTA:O for full on urban combat. Just not interested in that.

 

 

 

Why do so many of you blame 'kids' for the issues with GtaOnline?

 

I don't really think kids are the majority of the player base, actually most of my friends are quite the opposite and are in their 20s-40s.

 

Yeah there are allot of kids that play but they aren't IMO to be the scapegoat for DLC content that some of you don't enjoy.

 

Yup one hundred percent agree, I've mentioned this before but the opportunity with the original game modes existed for Rockstar to create some really amazing, detailed and complex structured modes, e.g Death Match, Street racing in which the best and top players could actually EARN their positions and money by being good at the game, but everything in this game can now be earned by buying it with real money, f*ck they have even removed the level cap on a huge amount of the content.

 

Their is literally no achievement in the content that Rockstar release now and the potential to have had an amazing game was there, I will continue to use this example but imagine an in depth and structured street racing system, where players were ranked on actual talent, were you could show and demonstrate in freeroam the victories you earned in racing were other players could see the results you had via the vehicles you had won, some sort of in depth kudos system generated by how well you race, how many races you won, your racing style and technique and the ratings of other players..... or you could have system based on stunt races, were you get a win / lose ratio that means jack sh*t and a betting system that has been cut to the bone because players abused it and Rcokstar (hmm missed Rockstar but I am gonna use that in future) couldn't be arsed fixing it, a broken serious of game mechanics such as catch up and a physics model that is nothing short of f*cking weak.

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I think this content is good, because I mainly play GTA for the interesting vehicles they add and the mayhem (PvE) you can create. Online, of all, doesn't and shouldn't need to restrict itself to adhere to someone's arbitrary definition of what amount of military vehicles are fine and dont bother them in classic GTA games, (Like in San Andreas) and at what point it becomes "CoD ripoff". Mainly because Online never really was any different, it has always been about the balance of power that the bastards who have nothing better to do than kill players hold. I'd know that because I've played since GTA Online was first released. And if you ask me, I'll tell you that aside from the literal real-time days of fun I've had with the glitches c* has had to patch, GTA Online used to be a much blander game. Not to say that they've gotten any better at particular things, like making the economy actually viable for legit players who dont buy into microtransactions. Maybe I'm talking sh*t, and people actually prefer having to return cars to Simeon at a dismal payout while avoiding tanks and lazers. It was just as militarized, if not more. I remember many instances of a full lobby of tryhards trying to get into the Zancudo airbase and killing people trying to spawn in, and people spawning personal tanks back when that was possible. I'm one for people to voice their criticisms, but if you were expecting a proper underground crime scene game with a strict setting in GTA Online, then this never was the game you were looking for.

 

And I realize that last sentence in particular left a bitter taste in my mouth but I never took GTA that seriously, my fondest memories in GTA are of me just messing around, playing through the story was more like a prestige mode, because none of the GTA's really have that much open-endedness to their gameplay elements outside of the lovely, wonderful mayhem. If anything GTA Online could have been alot more entertaining while retaining the original idea if it never had microtransactions, they make the economy inherently grindy which forces you to replay missions and over time it just turns into monotony. What's left is a game, that has cool things in it, but at the same time discourages you from attaining them through playing the game, which it was probably always doomed to become with the microtransactions.

Probably one of the most honest posts on this forum. Hear hear.

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ViceOfLiberty

I think it's ridiculous fallacy that people think anyone who is against military vehicles and the way R* went with things is also against gameplay additions and content updates in general.

 

GTA:O was released as a poorly structured, unfinished game with no kind of plan for the future whatsoever. Take 2 took the opportunity to hijack it and sh*t on the title of GTA and people are defending it as if it is the best possible way GTA:O could exist. It's a decent generic combat game, but it's a terrible GTA game.

 

We should have been able to align with gangs and go to war, do contact missions in freeroam, steal from ATM's, Rob the local fleeca branches that all have locked doors and full interiors...Rob armored cars, steal and deliver drugs like tbogt/little Jacob, host lobbies with different rules and restrictions to offer a variety of experiences for everyone to choose from, with job payouts dependent on your game preferences...

 

These are all very simple basic things that should have been Staples. There's no reason why they couldn't coexist with all the stupid sh*t.

 

GTA:O was poorly developed and turned into a microtransaction whore because it wasn't structured well enough from the buildup to even be anything else.

 

R* took the beat bitch and put her on the street corner. Straight up. But hey, I'm glad that some of you are f*cking her with a smile on your face. I'm only touching it because I used to love her (GTA). That and there aren't really any other Online crime games.

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I would have to say that gtao isn't something that "doesn't work" in regards to what it is. As an online, mmo-esque gta it set out to be day one, it functions well for what it's trying to be, and mostly suffers from balancing issues within combat and payouts. As for online working well as a traditional gta, THAT is where it fails in many areas, mostly because of the simple fact it isn't single player.

 

Gta as a franchise overall is going in a different direction based only on the fact that online is the only most recent depiction of gta content. But gtao itself as it is, compared to its own launch, is certainly better and expanded very well. It may be more of a war zone than it was before, but it isn't so much more different that the style has moved in to that jurassic of a direction. It's more expanded on what it was before than anything, even if too much for its own good. I believe that the real case to be made in regard to gta going away from made it work would be how it currently doesn't strive to primarily be a single player gta, as online and even sp was already off from the beginning.

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Why do so many of you blame 'kids' for the issues with GtaOnline?

 

I don't really think kids are the majority of the player base, actually most of my friends are quite the opposite and are in their 20s-40s.

 

Yeah there are allot of kids that play but they aren't IMO to be the scapegoat for DLC content that some of you don't enjoy.

Kids are a non issue in GTAonline.

They don't play enough to acquire either the in game money or skills to be a threat and they don't have the real life money to be able to afford shark cards. The idea that their parents would drop hundreds of dollars for shark cards seems very far fetched. I have never been griefed or even seen anyone else be griefed by a kid.

 

The people who can afford everything are guys in their late teens or twenties who haven't got careers or families that limit their playing time. They also have enough disposable income to allow them to buy the occasional shark card when necessary. That is the broadest segment and main target market for GTAonline.

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A pc parts signature? what is this a tech forum? lol. Show gta stats man.

Sorry didn't realize that was a strict rule for signatures.

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Rockstar has become the very thing they themselves both made fun of and opposed on in-game radios in past games.

 

Thanks to this game and microtransactions in a Triple A game.

Edited by Shaundi.
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I'm back addicted to it and loving the grind for $$$. Clearly they aren't going back, bitch.

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Im glad to see im not the only one who is clearly not satisfied with the current state of the game. Im not gonna repeat everything i said in the Smuggler run DLC thread so... Yeah just keep voicing your opinion if you're not happy regardless of what "fanboys" (i hate that term but for a lack a better word ill use it) trying to shut everyone down will say, simply because they disagree.

 

 

I saw people blaming kids, i do partially agree but not entirely. I unfortunately was friend with couple people who turned into complete douchebags even to their former friends in game once the fetch dlcs started to be the trend and still love how the ridiculous sh*ts have become since, and they are well over 30 and 40. But still, im really interested to know, in this thread alone, the average age of people who are fine with how the game has become.

Surely people coming up with one liners, calling others out or replying in a non constructive manner to try to end the discussion cant be that old, or at least mentally which is the same thing as being a kid in my book.

 

Simply because you like the game with all its flaws, doesnt mean nobody else has no right to complain. On the contrary we do because we see the bigger picture from a critic eye. And regardless of what the argument is. Opinion differs, no matter what you're gonna say.

 

The game is flawed in many many ways, weither its in term of content itself or the way the game is handled, let alone i'ts playerbase.

As someone said before in the earlier pages, the game should cater to both of the sides of it's playerbase, PVE and PVP. There should be an equal amount of both and neither side should be enforced to participate in more than the other. But as it is PVP in a disruptive manner is encouraged and pretty much mandatory in the money making process with everything the latest updates have added. And this needs to change. Restore the "balance" by adding more PVE ONLY stuff for those who've been let down all this time. And then you can go on by alternating new releases with PVP and PVE.

 

Just remember this. We are complaining because we love the franchise and we don't want it to lose it's essence simply because a company would rather cater to the biggest spender needs. We may not like what GTAO has become but if we dont let them know now that they're going the wrong way, the whole franchise is at risk and will only get worse with the future games.

And thats how a franchise die, maybe not financially but rather its "spirit". Some franchises have gone that way in the past and ended up in the wall or with some abominations that only retained the name as a selling point. (Metal Gear Survive anyone?)

 

If we didnt like GTA (as a whole) we would just quit. But we're not, because we do like it. So we stay and point out what is wrong and we do it from a consumer standpoint rather than a player standpoint unlike most people trying to shut us down are.

 

GTAO is a decent game but its an awful GTA.

Edited by CUTS3R
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Nobody is stopping you doing Contact Missions, making low levels of earnings, pimping out streetcars, delivering cars to Simeon, Survivals (I am partial to a good Survival tbh). Nobody is forcing you to do anything other than what you enjoy about GTA. You don't have to get a CEO Office. You don't have to get into the MC or Bunker Stock game.

 

I personally love that GTA is so versatile you can literally do anything you want in it.

That's not entirely true. Sure I can still do the stuff that's been here since day one with no players preventing me, but for reasons other than nostalgia or enjoyment there's no point in it.

In order to stay afloat in this game and be able to stand your ground against the arseholes you're going to meet; you have to get a CEO office, you have to get an MC business, you have to get a Bunker and now by the looks of it you're going to have to get a hangar. With every new update R* further inflate the prices of everything the player is going to want (and need) in order to stay competitive with the rest of the playerbase. Right now most players are equipped with explosive sniper rounds, MOCs, flying bikes and jets. You're not getting any of that stuff at an acceptable rate by doing it the way you would've back at launch. Due to the massive price inflation (thanks R* :facedesk:) the old way of playing this game is long gone and anyone who tries to continue as such is just going to be disappointed (and worn out) when they open up their phone, check their bank balance and see that they're still barely able to afford one of the new cars never mind those shiny military toys that everyone's griefing you with, and that's not all. Rockstars new paywall approach just makes it even worse for the traditional players by making it so that they have to grind twice as much.

 

Sorry if it seems like I'm singling you out and trying to be a know-it-all/dick, I'm not. People are stopping players from playing the game like they used to, and those people are R*.

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Stealthflight

The most fun I had was when bounties were a big thing. They could recreate that feeling again if they made a bounty worth say 70k or more

 

And then the old feelings come back when everyone wants to fight over the briefcase just for the heck of it

 

Place something on the map that everyone wants

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SmokesWithCigs

i like every thing we've gotten and yes it is gta. finance and felony is inspired by empire building gta games like vice city, vice city stories and san andreas. bikers is inspired by lost and the damned. lowrider was also inspired by gta san andreas.

gunrunning is the only update that strikes me as extremely paramilitary but i still enjoy it. and yes weve been getting paramilitary vehicles like tank etc since the beginning also look at the heist update and all the weaponized vehicles we've gotten. lastly i'm not borrowed by smugllers run it fits in with the gta v world. its an extension of trevors plane smuggling runs in storymode.

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