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Memory addresses related to mission timers in Vice City?


CharlesVercetti
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CharlesVercetti

Searched theough the whole documetation topic for finding the memory addresses related to position of mission timers.Asked a GTA3/VC modding pro and he refused to answer.Kindly take notice and help asap please.

Edited by CharlesVercetti
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Oops, sorry. I answered the wrong question.

Edited by OrionSR
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CharlesVercetti

WHAT DID YOU ANSWER?ANYWAY IT'S VERY URGENT AND KINDLY HELP IF YOU KNOW IT.

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Mission timers are 'attached' to global variables, aren't them?

Edited by DK22Pac
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CharlesVercetti

Mission timers are 'attached' to global variables, aren't them?

Lets take a example in IV HUD ClEo mod for Vice City,where mission timer element is placed above money and time indicators.However in unmodified VC the mission timer stays below them.What could be the code behind this position change? Edited by CharlesVercetti
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Mission timers are 'attached' to global variables, aren't them?

Lets take a example in IV HUD ClEo mod for Vice City,where mission timer element is placed above money and time indicators.However in unmodified VC the mission timer stays below them.What could be the code behind this position change?

 

That just hooks into the rendering of the timer, not whatever the timer is currently showing.

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CharlesVercetti

It seems very unlikely now,so I would like to end this conversation.

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