TiberiusMcQueen Posted August 29, 2017 Share Posted August 29, 2017 I definitely think the DoD is overall better than the Kuruma, the only real advantage of the kuruma is against gunfire, but even then the Duke still provides a decent amount of protection in that regard, in the explosion fest that is GTA:O the DoD can be a lifesaver. In a contact mission though the Kuruma has no equal, but to be honest I think the kuruma just makes contact missions boring, and so long as you're smart the Duke will keep you safe. Link to comment Share on other sites More sharing options...
Gaffa Posted August 29, 2017 Share Posted August 29, 2017 Yeah the DoD is destroyed from a minimum of 2 vehicle proximity mines. my duke o death survived 7 of them I've no doubt about that, hence why I used the word "minimum". There's several variables that come into play when looking at the explosive damage/ resistance of things. Admittedly, my test was simply driving over the mines deployed by someone else with a fresh car, ensuring that the explosion happened as close to the engine bay as possible, so driving over them at speed where the explosion may only happen at the rear-end, is likely to be doing less damage - but that's why sometimes it's 2 to destroy and other times it's 7 (etc). One thing I found interesting is it seems the armoured vehicles from the Executives & Other Criminals update (like the Baller, Schafter and Cognoscenti and then from Finance & Felony, the XLS) seem to always get destroyed after two explosives, regardless of what type of explosive weapon system is used - be it Sticky Bombs, the Homing Launcher's missiles or even the most powerful weapon in the game - the Dual 20mm Flak cannon (that's subject to change with tomorrow's update). Link to comment Share on other sites More sharing options...
Aaronturner505 Posted August 29, 2017 Author Share Posted August 29, 2017 Yeah the DoD is destroyed from a minimum of 2 vehicle proximity mines. my duke o death survived 7 of them I've no doubt about that, hence why I used the word "minimum". There's several variables that come into play when looking at the explosive damage/ resistance of things. Admittedly, my test was simply driving over the mines deployed by someone else with a fresh car, ensuring that the explosion happened as close to the engine bay as possible, so driving over them at speed where the explosion may only happen at the rear-end, is likely to be doing less damage - but that's why sometimes it's 2 to destroy and other times it's 7 (etc). One thing I found interesting is it seems the armoured vehicles from the Executives & Other Criminals update (like the Baller, Schafter and Cognoscenti and then from Finance & Felony, the XLS) seem to always get destroyed after two explosives, regardless of what type of explosive weapon system is used - be it Sticky Bombs, the Homing Launcher's missiles or even the most powerful weapon in the game - the Dual 20mm Flak cannon (that's subject to change with tomorrow's update). there's a new update coming out tomorrow? Link to comment Share on other sites More sharing options...
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