NoNameSet Posted August 22, 2017 Share Posted August 22, 2017 I want to know how to load a interior...yes I know about: INTERIOR::_LOAD_INTERIORHashes: 0x2CA429C029CCF247 0x3ADA414Evoid _LOAD_INTERIOR(int interiorID) // 0x2CA429C029CCF247 0x3ADA414E Load interior /////////////////// but how to I find out about interiorID's? is it like back in gta san andrea & others where interior id's were listed with numbers? Regs. Link to comment Share on other sites More sharing options...
uNiverselEgacy Posted August 24, 2017 Share Posted August 24, 2017 INTERIOR::GET_INTERIOR_AT_COORDS Link to comment Share on other sites More sharing options...
NoNameSet Posted August 26, 2017 Author Share Posted August 26, 2017 INTERIOR::GET_INTERIOR_AT_COORDS I finally tried this today, got the coords of tequilala, used the Native... = I get spawned on the roof? Link to comment Share on other sites More sharing options...
NoNameSet Posted August 26, 2017 Author Share Posted August 26, 2017 ...found out about REQUEST_IPL & REMOVE_IPL now I only have one question, does anyone know the ipls for tequilala? Link to comment Share on other sites More sharing options...
NoNameSet Posted August 27, 2017 Author Share Posted August 27, 2017 Could it be : hei_ss1_11_interior_v_rockclub_milo_ NativeFunction.CallByName<uint>("REQUEST_IPL", "hei_ss1_11_interior_v_rockclub_milo_"); Link to comment Share on other sites More sharing options...
aimless Posted August 27, 2017 Share Posted August 27, 2017 Sometimes you have to enable it first. Also enable DLC MAPS sometimes. To load tequilala. Some more here. https://pastebin.com/bmirNn39 And here. http://gtaforums.com/topic/793840-ipls-and-coordinates/?hl=interior&do=findComment&comment=1067566592 Load TEQUL-LA_LA: Function.Call(Hash.DISABLE_INTERIOR, Function.Call<int>(Hash.GET_INTERIOR_AT_COORDS, -556.5089111328125, 286.318115234375, 81.1763), false); Function.Call(Hash.CAP_INTERIOR, Function.Call<int>(Hash.GET_INTERIOR_AT_COORDS, -556.5089111328125, 286.318115234375, 81.1763), false); Function.Call(Hash.REQUEST_IPL, "v_rockclub"); Function.Call(Hash._DOOR_CONTROL, 993120320, -565.1712f, 276.6259f, 83.28626f, false, 0.0f, 0.0f, 0.0f);// front door Function.Call(Hash._DOOR_CONTROL, 993120320, -561.2866f, 293.5044f, 87.77851f, false, 0.0f, 0.0f, 0.0f);// back door meimeiriver and NoNameSet 2 Link to comment Share on other sites More sharing options...
NoNameSet Posted August 27, 2017 Author Share Posted August 27, 2017 Sometimes you have to enable it first. Also enable DLC MAPS sometimes. To load tequilala. Some more here. https://pastebin.com/bmirNn39 And here. http://gtaforums.com/topic/793840-ipls-and-coordinates/?hl=interior&do=findComment&comment=1067566592 Load TEQUL-LA_LA: Function.Call(Hash.DISABLE_INTERIOR, Function.Call<int>(Hash.GET_INTERIOR_AT_COORDS, -556.5089111328125, 286.318115234375, 81.1763), false); Function.Call(Hash.CAP_INTERIOR, Function.Call<int>(Hash.GET_INTERIOR_AT_COORDS, -556.5089111328125, 286.318115234375, 81.1763), false); Function.Call(Hash.REQUEST_IPL, "v_rockclub"); Function.Call(Hash._DOOR_CONTROL, 993120320, -565.1712f, 276.6259f, 83.28626f, false, 0.0f, 0.0f, 0.0f);// front door Function.Call(Hash._DOOR_CONTROL, 993120320, -561.2866f, 293.5044f, 87.77851f, false, 0.0f, 0.0f, 0.0f);// back door what a damn legend, thanks! Link to comment Share on other sites More sharing options...
SNIDER-58 Posted October 28, 2017 Share Posted October 28, 2017 (edited) I have a question because i didn't uderstand, where i can find interiors ID's (int interiorID) for DLC bikers interiors for exemple ? Edited October 28, 2017 by SNIDER-58 Link to comment Share on other sites More sharing options...
NightShark Posted October 28, 2017 Share Posted October 28, 2017 If you already know the co-ordinates of the interior, the you can use GET_INTERIOR_AT_COORDS Link to comment Share on other sites More sharing options...
NoNameSet Posted October 29, 2017 Author Share Posted October 29, 2017 (edited) I have a question because i didn't uderstand, where i can find interiors ID's (int interiorID) for DLC bikers interiors for exemple ? that's actually not the way to do it, you need to use the native REQUEST_IPL and then enter the ipl like in the example from aimless above. list of ipl's I use: (should include all)...the dlc biker houses are listed in the 2nd pastebin https://pastebin.com/RqHxxqXY https://pastebin.com/Q1Up5xHE https://pastebin.com/zr2vnDb4 Edited October 29, 2017 by NoNameSet Link to comment Share on other sites More sharing options...
meimeiriver Posted May 9, 2018 Share Posted May 9, 2018 (edited) I still don't get it, guys. I looked at at his: Function.Call(Hash.REMOVE_IPL, "TrevorsTrailerTrash"); Function.Call(Hash.REMOVE_IPL, "TrevorsTrailerTidy"); Function.Call(Hash.REMOVE_IPL, "TrevorsTrailer"); Function.Call(Hash.DISABLE_INTERIOR, Function.Call<int>(Hash.GET_INTERIOR_AT_COORDS, 1973.0, 3815.0, 34.0), false); Function.Call(Hash.REQUEST_IPL, "TrevorsTrailerTidy" And it's already not making much sense to me. First y'all removing all TrevorsTrailers IPLs, and then your asking for its coordinates?! How could that possible work?! Also, tried to load my own MILO (at a location where the interior in question doesn't already exist), did the REMOVE_IPL/REQUEST_IPL, then the call to GET_INTERIOR_AT_COORDS, but still not getting an ID for it. I tried to enable it inbetween too, but that makes no difference. Edited May 9, 2018 by meimeiriver Link to comment Share on other sites More sharing options...
aimless Posted May 9, 2018 Share Posted May 9, 2018 Laziness on my part. Those are three different interiors. For the same coords. Normal , clean and after it got trashed. That removes all if any are loaded. Then loads the clean one. You can change it to whatever one you want. DISABLE_INTERIOR I dont know. Maybe i thought you had to enable it for some reason. Like if your a different character. Never tried my own. Cant remember ever seeing that done. It would be nice to load and unload your own. meimeiriver 1 Link to comment Share on other sites More sharing options...
meimeiriver Posted May 10, 2018 Share Posted May 10, 2018 (edited) Laziness on my part. Those are three different interiors. For the same coords. Normal , clean and after it got trashed. That removes all if any are loaded. Then loads the clean one. You can change it to whatever one you want. DISABLE_INTERIOR I dont know. Maybe i thought you had to enable it for some reason. Like if your a different character. Never tried my own. Cant remember ever seeing that done. It would be nice to load and unload your own. Thanks for your reply! I get that you were cleaning up all 3 interior variations first, and then loaded "TrevorsTrailerTidy". What I don't understand, though, is that you're enabling "TrevorsTrailerTidy", right after you removed all 3 IPL's! I mean, wasn't the purpose of REMOVE_IPL to actually remove the IPL from its location? (In such a manner that GET_INTERIOR_AT_COORDS would return 0) It would appear then, that the game simply knows where the MILO coordinates are, even when they're not loaded yet (or unloaded even). But it's all good now. I couldn't find the interior coordinates, because I had 2 overlapping interiors there! Doh! Needed to remove the old one first. It's all working flawlessly now. As for my 'own', it's not technically my own, but that of the game, but I used the MILO techniques to relocate a fancy interior. Even made a small https://forums.gta5-mods.com/topic/19039/milo-starter-guide for it. Probably all well-known material to you, but I figured, if I had trouble with it, others might have too. Had a small issue with the old interior's physics still persisting, but Alex was kind enough to tell me how to remove those too. Edited May 10, 2018 by meimeiriver aimless 1 Link to comment Share on other sites More sharing options...
aimless Posted May 10, 2018 Share Posted May 10, 2018 Yea your right it returns 0. If it is ever needed it would go after REQUEST_IPL. Anyway glad you got it working. meimeiriver 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now