AztecaEh Posted February 23, 2015 Share Posted February 23, 2015 (edited) im curious how the layout will turn out . Â Wishing good luck . Eh Edited August 21, 2017 by dkluin Link to comment Share on other sites More sharing options...
dkluin Posted February 23, 2015 Share Posted February 23, 2015 (edited) im curious how the layout will turn out . Â Wishing good luck . Eh The layout will be added to the main post later. Liberty City is currently being fixed by X-Seti, once that's finished, I'll work on generic objects accross the map. After this, LODs will be re-added. Then a BETA release will be released. I will use this release as a base for the remodelling I'm planning to do. Maybe I will allow redistribution of the BETA base, not sure. Edited February 23, 2015 by dkluin Link to comment Share on other sites More sharing options...
Edgrd Posted February 23, 2015 Share Posted February 23, 2015 Looks legit. at first i though this is a mod that adds nfs underground map Link to comment Share on other sites More sharing options...
dkluin Posted February 23, 2015 Share Posted February 23, 2015 (edited) Looks legit. at first i though this is a mod that adds nfs underground map That's why I've changed the topic name. EDIT: LCS Progress so far, there are some big issues with the LCS map. The game didnt render it out, its just transparent, just collision. The map is completely LODless btw, however, no normal models seem to be loaded. Edited February 23, 2015 by dkluin Link to comment Share on other sites More sharing options...
cj2000 Posted February 23, 2015 Share Posted February 23, 2015 (edited) SA: 70% Â What does that mean? You are using SA engine, rght? However, the stuff on the pics looks not bad, even with some bugs, that also can being seen. Edited February 23, 2015 by cj2000 Link to comment Share on other sites More sharing options...
dkluin Posted February 23, 2015 Share Posted February 23, 2015 Â SA: 70% Â What does that mean? You are using SA engine, rght? However, the stuff on the pics looks not bad, even with some bugs, that also can being seen. Â It means the current progress on the maps. SA is set to 70% because there are still some things that have to be changed. Link to comment Share on other sites More sharing options...
cj2000 Posted February 23, 2015 Share Posted February 23, 2015 Â Â SA: 70% Â What does that mean? You are using SA engine, rght? However, the stuff on the pics looks not bad, even with some bugs, that also can being seen. Â It means the current progress on the maps. SA is set to 70% because there are still some things that have to be changed. Â So you are going to make some changes on original SA map, right? Link to comment Share on other sites More sharing options...
dkluin Posted February 23, 2015 Share Posted February 23, 2015 Â Â Â SA: 70% Â What does that mean? You are using SA engine, rght? However, the stuff on the pics looks not bad, even with some bugs, that also can being seen. Â It means the current progress on the maps. SA is set to 70% because there are still some things that have to be changed. Â So you are going to make some changes on original SA map, right? Â Yes. Link to comment Share on other sites More sharing options...
Neddo Posted February 23, 2015 Share Posted February 23, 2015 Besides maps what will this contain? I think that there should be a version with just bare maps just to test Link to comment Share on other sites More sharing options...
dkluin Posted February 23, 2015 Share Posted February 23, 2015 Besides maps what will this contain? I think that there should be a version with just bare maps just to test I was thinking of that accually. I need to fix the rendering issues the engine has, because the SA engine refuses to load LC. Link to comment Share on other sites More sharing options...
Neddo Posted February 23, 2015 Share Posted February 23, 2015 Why is car and CJ blacked out? I think game thinks that anything behind original map bounds is "haunted" zone where noone should be, till now Link to comment Share on other sites More sharing options...
dkluin Posted February 23, 2015 Share Posted February 23, 2015 Why is car and CJ blacked out? I think game thinks that anything behind original map bounds is "haunted" zone where noone should be, till now Nope, look closer, nothing's blacked out. Link to comment Share on other sites More sharing options...
Neddo Posted February 23, 2015 Share Posted February 23, 2015 Â Why is car and CJ blacked out? I think game thinks that anything behind original map bounds is "haunted" zone where noone should be, till now Nope, look closer, nothing's blacked out. Â Â To me it looks darker, like when you're in stealth mode. Â Link to comment Share on other sites More sharing options...
dkluin Posted February 23, 2015 Share Posted February 23, 2015 Â Â Why is car and CJ blacked out? I think game thinks that anything behind original map bounds is "haunted" zone where noone should be, till now Nope, look closer, nothing's blacked out. Â Â To me it looks darker, like when you're in stealth mode. Â Â Okay... Link to comment Share on other sites More sharing options...
Neddo Posted February 23, 2015 Share Posted February 23, 2015 But this looks amazing and I think that I've never been excited for a mod ever since when first SOL for SA was announced Sweet Bellic 1 Link to comment Share on other sites More sharing options...
dkluin Posted February 23, 2015 Share Posted February 23, 2015 But this looks amazing and I think that I've never been excited for a mod ever since when first SOL for SA was announced Thank you I will be releasing a beta version very soon. Once I fix the LCS map, you can expect the first release. Neddo and Sweet Bellic 2 Link to comment Share on other sites More sharing options...
//XP// Posted February 23, 2015 Share Posted February 23, 2015 Really nice. Btw, are you going to connect the SA cities with LC and SA? You can make some kind of a Interstate highway. Jinx. 1 Link to comment Share on other sites More sharing options...
dkluin Posted February 23, 2015 Share Posted February 23, 2015 Really nice. Btw, are you going to connect the SA cities with LC and SA? You can make some kind of a Interstate highway. I am planning of doing an interstate yes. I don't know how yet, but I will. Link to comment Share on other sites More sharing options...
//XP// Posted February 23, 2015 Share Posted February 23, 2015 (edited) You could either edit the LS-LV highway, to have a road that goes to LC and VC, or, make a new Interstate. I remember OdiePL made an interstate III mod, back in the early days of III modding. You can take inspiration from that one. (Or even probably use assets from it, while editing some stuff, to make it go to the desired area). Edited February 23, 2015 by HazzardX Link to comment Share on other sites More sharing options...
dkluin Posted February 23, 2015 Share Posted February 23, 2015 You could either edit the LS-LV highway, to have a road that goes to LC and VC, or, make a new Interstate. I remember OdiePL made an interstate III mod, back in the early days of III modding. You can take inspiration from that one. (Or even probably use assets from it, while editing some stuff, to make it go to the desired area). Using Odie's mods is considered stealing without the proper permission. Never heard of him, but I'll have to look into that. If these mods allow redistribution, please let me know. Link to comment Share on other sites More sharing options...
//XP// Posted February 23, 2015 Share Posted February 23, 2015 (edited) Odie cannot give you permission anymore.. He is not around anymore...for...around 10 years..I have heard that he passed away.. Edited February 23, 2015 by HazzardX notabuster 1 Link to comment Share on other sites More sharing options...
dkluin Posted February 23, 2015 Share Posted February 23, 2015 Odie cannot give you permission anymore.. He is not around anymore...for...around 10 years..I have heard that he passed away.. Really? That's sad. According to X-Seti he allowed redistribution as long as you give him credit. Link to comment Share on other sites More sharing options...
//XP// Posted February 23, 2015 Share Posted February 23, 2015 Another tip, why don't you use Manhunt levels too? There are level converters out there. Jinx. 1 Link to comment Share on other sites More sharing options...
nkjellman Posted February 23, 2015 Share Posted February 23, 2015 (edited) This sounds interesting. I wonder what changes you will make to SA to make it like it may of looked like if there was a San Andreas Stories. Is there any chance that there could be a version which is an add on for the original SA, and has these following characteristics? -Original SA map. -LCS map. -Original VC map with Xbox Textures. -Cities are far enough apart where you can't see them from each other. -Original SA saves work. -Possibly have the LCS map modified to have snow textures and snow drifts from the GTA III Snow City mod  The reason why I'd want something like this is that each map would be closer to what they might of looked like in 1992, during SA's story. Edited February 23, 2015 by nkjellman Link to comment Share on other sites More sharing options...
Neddo Posted February 23, 2015 Share Posted February 23, 2015 I think that this will look even better with PS2 reflections and processing. It would really look like San Andreas Stories exclusive for PS2 and PSP, as if it was released someday dkluin 1 Link to comment Share on other sites More sharing options...
dkluin Posted February 24, 2015 Share Posted February 24, 2015 (edited) This sounds interesting. I wonder what changes you will make to SA to make it like it may of looked like if there was a San Andreas Stories. Is there any chance that there could be a version which is an add on for the original SA, and has these following characteristics? -Original SA map. -LCS map. -Original VC map with Xbox Textures. -Cities are far enough apart where you can't see them from each other. -Original SA saves work. -Possibly have the LCS map modified to have snow textures and snow drifts from the GTA III Snow City mod  The reason why I'd want something like this is that each map would be closer to what they might of looked like in 1992, during SA's story. There will be a version with Origional maps Cities are far enough apart Origional SA saves MIGHT work I will release a first update that allows modders to use it, as long as they give me credit and notify me. LC is at 8000 8000, SA border being at 3000 3000. Ive checked it, you cannot see LCS from SA. @Neddo, I was thinking of some ENBseries. I just need permission to include it first. EDIT: LCS maps Edited February 24, 2015 by dkluin Neddo 1 Link to comment Share on other sites More sharing options...
Gramps Posted February 24, 2015 Share Posted February 24, 2015 I would forget about ENBSeries tbh. Use the PS2 Reflections and use something like ReShade, with MasterEffects. Much more friendly environment. Â What would be good, would be a custom timecyc for each city Dunno how one would implement that .. CityX using timecycX.dat and CityY using timecycY.dat maybe. Great progress so far, keep it up Sweet Bellic, Sergiu, Neddo and 2 others 5 Link to comment Share on other sites More sharing options...
dkluin Posted February 24, 2015 Share Posted February 24, 2015 (edited) I would forget about ENBSeries tbh. Use the PS2 Reflections and use something like ReShade, with MasterEffects. Much more friendly environment. Â What would be good, would be a custom timecyc for each city Dunno how one would implement that .. CityX using timecycX.dat and CityY using timecycY.dat maybe. Great progress so far, keep it up Custom timecyc for each city huh, would sound pretty interesting. Will be looking it up after I'm done with organizing the mod files (IMG files like game_vc, game_lc, game_sa, game_lv, game_ls, game_sf and so on) and sorting the IMG against IDE files. Another tip, why don't you use Manhunt levels too? There are level converters out there. Manhunt levels? Could you send me some tools? Edited February 24, 2015 by dkluin Link to comment Share on other sites More sharing options...
Ss4gogeta0 Posted February 24, 2015 Share Posted February 24, 2015 I have some "Meat & Potato" Ideas... like for deeper into development... mainly business/location Ideas and general ideas associated to that kind of thing...  but as for the three cities... I would just keep them as fly to locations for now... instead of doing a landmass between them... would keep things simple until everything else gets done... also, I will be pming you "something" you might enjoy  keep up the good work Neddo 1 Link to comment Share on other sites More sharing options...
dkluin Posted February 24, 2015 Share Posted February 24, 2015 I have some "Meat & Potato" Ideas... like for deeper into development... mainly business/location Ideas and general ideas associated to that kind of thing...  but as for the three cities... I would just keep them as fly to locations for now... instead of doing a landmass between them... would keep things simple until everything else gets done... also, I will be pming you "something" you might enjoy  keep up the good work Okay waiting. Flying locations does save me alot of work. Neddo and Ss4gogeta0 2 Link to comment Share on other sites More sharing options...
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