AkramlaeR Posted August 19, 2017 Share Posted August 19, 2017 Hi everyone. This is my first post, now I'm going to explain it. I'm trying to make my own map to GTA: San Andreas. I have some photos of it. The map is a city, but for now I'm just making downtown. There are some pictures: http://imgur.com/a/SQgZZ I used Google SketchUp 2017 in order to make the models. Then I converted them to .3ds to open them in 3ds Max, and there I converted them to DFF and COL files. I take the textures from another GTA games and I made a TXD file using TXD Workshop 5.0. Finally, I used the Map Editor to put them into the game. Images of process here: http://imgur.com/a/iIjRP Now the problems begin: In first place, with a naked eye, we can see that CJ looks darker than in the San Andreas original map, no matter if its day or night. I think the model its the guilty, because if I spawn CJ in the middle of the sea, or if I spawn him into a vehicle with a mod, even if I put him over an original San Andreas model, like a bench or a tree, CJ recovers its original "clarity". And this problem doesn't only affects CJ, it also affects to every vehicle and ped spawned over my models. Pictures here: http://imgur.com/a/k9kZM The second problem its in the COL files. With a naked eye, in the COL Editor, the model looks well done, but when I open the game, just to prove that the model don't have mistakes, I take the surprise that, for example, I can't get into an interior, because there's a type of "invisible wall" in the entrance. I did all I could but I couldn't fix both problems. Any kind of help is grateful. Thanks for read. Link to comment Share on other sites More sharing options...
LaDiDa Posted August 19, 2017 Share Posted August 19, 2017 1st problem is the brightness defined in the .col file, so in total your .col's are the only problem here. Mysterdogg 1 Link to comment Share on other sites More sharing options...
AkramlaeR Posted August 19, 2017 Author Share Posted August 19, 2017 (edited) That's about the illumination, and now I'm going to adjust the illumination. And do you know the fix to the "invisible walls"? Edited August 19, 2017 by RenDDC Link to comment Share on other sites More sharing options...
LaDiDa Posted August 19, 2017 Share Posted August 19, 2017 Not sure why the collision deforms, maybe try another way to edit them and see if that works? Link to comment Share on other sites More sharing options...
AkramlaeR Posted August 20, 2017 Author Share Posted August 20, 2017 Lets put, for example, the orange plaza. It has "invisible walls" until the top of its column. In the COL Editor, in the menu of "Collision Mesh", I selected an option called "Delete Isolated Vertices", but it only delete the invisible walls partially. From five invisible walls, the DIV option just delete three, and leaves the another two. I select again that option, but this time it don't delete the remainig walls. Link to comment Share on other sites More sharing options...
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