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I need help with my map


AkramlaeR
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Hi everyone. This is my first post, now I'm going to explain it.

 

I'm trying to make my own map to GTA: San Andreas. I have some photos of it. The map is a city, but for now I'm just making downtown.
There are some pictures: http://imgur.com/a/SQgZZ
I used Google SketchUp 2017 in order to make the models. Then I converted them to .3ds to open them in 3ds Max, and there I converted them to DFF and COL files. I take the textures from another GTA games and I made a TXD file using TXD Workshop 5.0. Finally, I used the Map Editor to put them into the game.
Images of process here: http://imgur.com/a/iIjRP
Now the problems begin:
  • In first place, with a naked eye, we can see that CJ looks darker than in the San Andreas original map, no matter if its day or night. I think the model its the guilty, because if I spawn CJ in the middle of the sea, or if I spawn him into a vehicle with a mod, even if I put him over an original San Andreas model, like a bench or a tree, CJ recovers its original "clarity". And this problem doesn't only affects CJ, it also affects to every vehicle and ped spawned over my models. Pictures here: http://imgur.com/a/k9kZM
  • The second problem its in the COL files. With a naked eye, in the COL Editor, the model looks well done, but when I open the game, just to prove that the model don't have mistakes, I take the surprise that, for example, I can't get into an interior, because there's a type of "invisible wall" in the entrance.

 

 

I did all I could but I couldn't fix both problems.
Any kind of help is grateful. Thanks for read.

 

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1st problem is the brightness defined in the .col file, so in total your .col's are the only problem here.

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That's about the illumination, and now I'm going to adjust the illumination. And do you know the fix to the "invisible walls"?

Edited by RenDDC
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Not sure why the collision deforms, maybe try another way to edit them and see if that works?

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Lets put, for example, the orange plaza. It has "invisible walls" until the top of its column. In the COL Editor, in the menu of "Collision Mesh", I selected an option called "Delete Isolated Vertices", but it only delete the invisible walls partially. From five invisible walls, the DIV option just delete three, and leaves the another two. I select again that option, but this time it don't delete the remainig walls.

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