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R* currently working on making Solo Public Sales not possible.


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Here is the reality of the situation, Take Two and Rockstar are trying to make you pay to skip everything, they inherently try to make it more valuable not playing the game than actually playing it. Making it to where not playing the game you spent full retail price on being more preferable than actually playing it. All the way to the point the gameplay is so damn grindy, monotonous, repetitive, boring, and atrocious that you would rather pay than actually playing. This is what people such as myself mean when we say that micro-transactions always hurts the gameplay cause they try to make the gameplay not worth playing. Which defeats the whole purpose of buying and playing the game to begin with.

 

Its like buying a coloring book and then paying someone to color it in for you.

Edited by Ghoffman9
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Here is the reality of the situation, if Take Two and Rockstar are trying to make you pay to skip everything, they inherently try to make it more valuable not playing the game than actually playing it. Making it to where not playing the game you spent full retail price on being more preferable than actually playing it. All the way to the point the gameplay is so damn grindy, monotonous, repetitive, boring, and atrocious that you would rather pay than actually playing. This is why people such as myself mean when we say that micro-transactions always hurts the gameplay cause they try to make the gameplay not worth playing. Which defeats the whole purpose of buying and playing the game to begin with.

 

Its like buying a coloring book and then paying someone to color it in for you.

Yeah, this a great way of looking at it IMO.

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Say what you want about what I'm gonna say, but if Rockstar indeeds proceeds to execute such a scheme, they are doing business and financial suicide.

I don't give a damn how many copies of GTA V they sold, or how much money they have made from Shark cards. If they keep the attitude they've had ever since they ''discovered'' micro-transactions, I give them 15-20 years until they're out of business. You can't treat your fans, your source of income, like this. Lots of developers do this bullsh*t *cough* EA, but they have the benefit of releasing multiple titles every year, whereas Rockstar only releases a game every few YEARS now.

 

If they go further down that path, I'm convinced someone else will come along and bring a new, fresh take on the 'open world crime' genre and put Rockstar 6 feet under.

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Say what you want about what I'm gonna say, but if Rockstar indeeds proceeds to execute such a scheme, they are doing business and financial suicide.

 

I don't give a damn how many copies of GTA V they sold, or how much money they have made from Shark cards. If they keep the attitude they've had ever since they ''discovered'' micro-transactions, I give them 15-20 years until they're out of business. You can't treat your fans, your source of income, like this. Lots of developers do this bullsh*t *cough* EA, but they have the benefit of releasing multiple titles every year, whereas Rockstar only releases a game every few YEARS now.

 

If they go further down that path, I'm convinced someone else will come along and bring a new, fresh take on the 'open world crime' genre and put Rockstar 6 feet under.

When The Benz left Rockstar he stated he planned to make such a game he plans to surpass Grand Theft Auto. Keep an eye on him for that one. Btw I noticed on this site that when you type his name it replaces it with "The Benz".

Edited by Ghoffman9
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^ Ghoffman. Every time post I see your avatar I think Howard Stern. LOL

 

Bravo Throatslasher2! I've been thinking this for awhile too. You can't become THAT bloated, THAT arrogant, THAT detached from what brought you to the dance (PVE and quality content) and survive. If you reduce it all down to pick pocketing people with no regard for a quality gaming experience, you are, forgive the connection - slashing your throat.

 

It's like a Greek tragedy in the stasima phase. We all know where it's going well, most people paying attention do. The sheep will continue baying and the fanbois will accept anything R* pushes as the best.

 

Someone will step up and pick up the baton in the vision of GTA. We've watched the game devolve from immersive and deep, down PVP kiddos and PEWPEWPEW types, now it's just there to pick your pocket.

 

I'm with Shaundi, what The Benz is doing is really interesting. I'd be more interested in his stuff now over anything that R* is doing. R* just wants your money and repeated.

 

 

Say what you want about what I'm gonna say, but if Rockstar indeeds proceeds to execute such a scheme, they are doing business and financial suicide.

I don't give a damn how many copies of GTA V they sold, or how much money they have made from Shark cards. If they keep the attitude they've had ever since they ''discovered'' micro-transactions, I give them 15-20 years until they're out of business. You can't treat your fans, your source of income, like this. Lots of developers do this bullsh*t *cough* EA, but they have the benefit of releasing multiple titles every year, whereas Rockstar only releases a game every few YEARS now.

 

If they go further down that path, I'm convinced someone else will come along and bring a new, fresh take on the 'open world crime' genre and put Rockstar 6 feet under.

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If they are actually able to make this happen, I will be done with this game for sure.

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Even back when I was praising Rockstar for being, imo, one of the last good gaming developers out there, I still hated the lack of communication they had with their fanbase and how disconnected they were from the rest of the industry. They would practically never show up to any conventions or gaming reunions to announce or promote an upcoming title and it really pissed me off how they kept us in the dark for so long with GTA V.

 

They always appeared to me as being too arrogant and confident in their own product and that's never a good attitude to have, especially in an industry as ever-changing as this one. The key to sustainable success is to motivate yourself to be better, to push the boundaries, to push yourself to further levels, as to not become lazy and complacent. That's exactly what's happened with Rockstar. They have now realized how much money they can make by putting as little effort as possible in their work. Why spend 5 years building a game from the ground up, when you can milk one for YEARS by releasing subpar content every now and then? What's the point? People will spend regardless...

 

And that's where they're wrong. They might think they're untouchable, that no one is going to make a better open world game, or hell, even just a better open world. If that's the case, their arrogance will be their downfall. Their unwillingness to change and adapt to a morphing industry will be the death of them. You can't f*ck people over and not expect someone else to come along and say : ''Hey ! You know all these things you asked for, well we got em! Buy our game instead!''

 

It's what happened to Simcity. Remember when it was a housesold name? When it was the only city building simulator that was relevant? Remember what happened? Developer got stubborn and arrogant, forced dumb rules on its player base (like online only) and expected their fans to buy their bullsh*t because, hey! nobody else makes this sh*t. The whole thing collapsed. 13 months later, the game was abandoned and left to rot. Another studio came around and released a much better rival, Cities Skylines, that understood what the fans wanted and delivered on it.

 

Something tells me Rockstar better learn from that, because from my point of view, they have lost so much respect from gamers across the community over the last few years, and it's only going to get worse if they further butcher GTA Online or entirely f*ck up Red Dead Redemption 2.

 

/rant

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Do this and you will guarantee that a life long gta player and game buyer, who has in total bought 11 of your games since gta 3, and like $25 in shark cards when I first played this. Smart business. They'll go bust within 3-5 years, max.

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I've just decided that if and when My Xb1 goes "Lights Out" on me, That It. No More Games for me. I Hate this Paid DLC/Cat Packs, etc. Bull****, Microsoft so F'in Loves. This Stupid S*** Has killed the Gaming Experience for me anymore. I want the Old Days of Being able to Play a Full Game Back.

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Interesting fact about my current time with GTA:

 

Nearly all of my logged hours since Gunrunning dropped are from my character watching security cameras while I do other things. That is the current state of GTA.

 

Im tired of fighting with Rockstar. I'm tired of changing my MTU settings. I'm tired of grinding for small amounts of cash. I'm tired of feeling like war has been waged against me because I'd rather play WITH people not against them.

 

At this stage in the game Rockstar should be lifting the public lobby restriction, not trying to prevent empty lobby sales. Give me more ways to play and stop forcing my hand.

 

This game is dangerously close to flat lining for me in its current state...eliminating solo lobby sales will be the end for me. I'm not dealing with that sh*t.

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Even back when I was praising Rockstar for being, imo, one of the last good gaming developers out there, I still hated the lack of communication they had with their fanbase and how disconnected they were from the rest of the industry. They would practically never show up to any conventions or gaming reunions to announce or promote an upcoming title and it really pissed me off how they kept us in the dark for so long with GTA V.

 

They always appeared to me as being too arrogant and confident in their own product and that's never a good attitude to have, especially in an industry as ever-changing as this one. The key to sustainable success is to motivate yourself to be better, to push the boundaries, to push yourself to further levels, as to not become lazy and complacent. That's exactly what's happened with Rockstar. They have now realized how much money they can make by putting as little effort as possible in their work. Why spend 5 years building a game from the ground up, when you can milk one for YEARS by releasing subpar content every now and then? What's the point? People will spend regardless...

 

And that's where they're wrong. They might think they're untouchable, that no one is going to make a better open world game, or hell, even just a better open world. If that's the case, their arrogance will be their downfall. Their unwillingness to change and adapt to a morphing industry will be the death of them. You can't f*ck people over and not expect someone else to come along and say : ''Hey ! You know all these things you asked for, well we got em! Buy our game instead!''

 

It's what happened to Simcity. Remember when it was a housesold name? When it was the only city building simulator that was relevant? Remember what happened? Developer got stubborn and arrogant, forced dumb rules on its player base (like online only) and expected their fans to buy their bullsh*t because, hey! nobody else makes this sh*t. The whole thing collapsed. 13 months later, the game was abandoned and left to rot. Another studio came around and released a much better rival, Cities Skylines, that understood what the fans wanted and delivered on it.

 

Something tells me Rockstar better learn from that, because from my point of view, they have lost so much respect from gamers across the community over the last few years, and it's only going to get worse if they further butcher GTA Online or entirely f*ck up Red Dead Redemption 2.

 

/rant

that wasn't a /rant

 

that was a motherf*cking /thread

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Giantsgiants

Even back when I was praising Rockstar for being, imo, one of the last good gaming developers out there, I still hated the lack of communication they had with their fanbase and how disconnected they were from the rest of the industry. They would practically never show up to any conventions or gaming reunions to announce or promote an upcoming title and it really pissed me off how they kept us in the dark for so long with GTA V.

 

They always appeared to me as being too arrogant and confident in their own product and that's never a good attitude to have, especially in an industry as ever-changing as this one. The key to sustainable success is to motivate yourself to be better, to push the boundaries, to push yourself to further levels, as to not become lazy and complacent. That's exactly what's happened with Rockstar. They have now realized how much money they can make by putting as little effort as possible in their work. Why spend 5 years building a game from the ground up, when you can milk one for YEARS by releasing subpar content every now and then? What's the point? People will spend regardless...

 

And that's where they're wrong. They might think they're untouchable, that no one is going to make a better open world game, or hell, even just a better open world. If that's the case, their arrogance will be their downfall. Their unwillingness to change and adapt to a morphing industry will be the death of them. You can't f*ck people over and not expect someone else to come along and say : ''Hey ! You know all these things you asked for, well we got em! Buy our game instead!''

 

It's what happened to Simcity. Remember when it was a housesold name? When it was the only city building simulator that was relevant? Remember what happened? Developer got stubborn and arrogant, forced dumb rules on its player base (like online only) and expected their fans to buy their bullsh*t because, hey! nobody else makes this sh*t. The whole thing collapsed. 13 months later, the game was abandoned and left to rot. Another studio came around and released a much better rival, Cities Skylines, that understood what the fans wanted and delivered on it.

 

Something tells me Rockstar better learn from that, because from my point of view, they have lost so much respect from gamers across the community over the last few years, and it's only going to get worse if they further butcher GTA Online or entirely f*ck up Red Dead Redemption 2.

 

/rant

You win the thread.

 

For me, GTA Online has gone downhill ever since Finance and Felony thanks to the public lobby requirement. I don't think Rockstar understands just how hard it is to make deliveries in public lobbies. Sure you may get some done here and there, but if you're doing any sort of major big money delivery, or if there's no way to get around that PVP warzone, it's nigh-impossible. Now this speculated "patch" will make things even worse. It would be the one of the most bullsh*t, if not, the most bullsh*t, rule imposed.

 

Rockstar is treating anyone trying to live a clean asshole-free life like cattle. They are trying to force innocent players into lobbies infested with trolls and griefers. Rockstar says that the jobs are supposed to be a challenge by navigating the free market, but there is a difference between challenging and impossible, and to be honest, I call bullsh*t. It's really just a lousy excuse to cover up their arrogance, that they can get away with whatever they want just because GTA is the only relevant wide open sandbox.

 

And you're right. These dumb attempts at forcing people to play a certain way, these dumb impositions, they will come back to bite Rockstar in the ass. It might not happen this year. It might not happen this decade. But it will eventually happen. GTA Online could very well suffer the same fate as SimCity.

 

Suddenly, the thought of a "GTA killer" is not as far-fetched as one thinks.

Edited by Giantsgiants
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HeistsActivist

 

Even back when I was praising Rockstar for being, imo, one of the last good gaming developers out there, I still hated the lack of communication they had with their fanbase and how disconnected they were from the rest of the industry. They would practically never show up to any conventions or gaming reunions to announce or promote an upcoming title and it really pissed me off how they kept us in the dark for so long with GTA V.

 

They always appeared to me as being too arrogant and confident in their own product and that's never a good attitude to have, especially in an industry as ever-changing as this one. The key to sustainable success is to motivate yourself to be better, to push the boundaries, to push yourself to further levels, as to not become lazy and complacent. That's exactly what's happened with Rockstar. They have now realized how much money they can make by putting as little effort as possible in their work. Why spend 5 years building a game from the ground up, when you can milk one for YEARS by releasing subpar content every now and then? What's the point? People will spend regardless...

 

And that's where they're wrong. They might think they're untouchable, that no one is going to make a better open world game, or hell, even just a better open world. If that's the case, their arrogance will be their downfall. Their unwillingness to change and adapt to a morphing industry will be the death of them. You can't f*ck people over and not expect someone else to come along and say : ''Hey ! You know all these things you asked for, well we got em! Buy our game instead!''

 

It's what happened to Simcity. Remember when it was a housesold name? When it was the only city building simulator that was relevant? Remember what happened? Developer got stubborn and arrogant, forced dumb rules on its player base (like online only) and expected their fans to buy their bullsh*t because, hey! nobody else makes this sh*t. The whole thing collapsed. 13 months later, the game was abandoned and left to rot. Another studio came around and released a much better rival, Cities Skylines, that understood what the fans wanted and delivered on it.

 

Something tells me Rockstar better learn from that, because from my point of view, they have lost so much respect from gamers across the community over the last few years, and it's only going to get worse if they further butcher GTA Online or entirely f*ck up Red Dead Redemption 2.

 

/rant

You win the thread.

 

For me, GTA Online has gone downhill ever since Finance and Felony thanks to the public lobby requirement. I don't think Rockstar understands just how hard it is to make deliveries in public lobbies. Sure you may get some done here and there, but if you're doing any sort of major big money delivery, or if there's no way to get around that PVP warzone, it's nigh-impossible. Now this speculated "patch" will make things even worse. It would be the one of the most bullsh*t, if not, the most bullsh*t, rule imposed.

 

Rockstar is treating anyone trying to live a clean asshole-free life like cattle. They are trying to force innocent players into lobbies infested with trolls and griefers. Rockstar says that the jobs are supposed to be a challenge by navigating the free market, but there is a difference between challenging and impossible, and to be honest, I call bullsh*t. It's really just a lousy excuse to cover up their arrogance, that they can get away with whatever they want just because GTA is the only relevant wide open sandbox.

 

And you're right. These dumb attempts at forcing people to play a certain way, these dumb impositions, they will come back to bite Rockstar in the ass. It might not happen this year. It might not happen this decade. But it will eventually happen. GTA Online could very well suffer the same fate as SimCity.

 

Suddenly, the thought of a "GTA killer" is not as far-fetched as one thinks.

Magicly spoken both of you, obviously EVERYWHERE will be amazing but what are the chances of Watch Dogs 3 overcoming GTA in its current state? Edited by HeistsActivist
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I don't think Rockstar understands just how hard it is to make deliveries in public lobbies.

I sadly think they do. They absolutely know what the f*ck they're doing. That's why this rumor is not far-fetched at all in my opinion. The whole game is designed to be as excruciating as possible to entice the customer to buy shark cards. Which is why I don't understand why they're not letting us play these in solo sessions anyway. It's not like filling 5 warehouses lonewolf style is a piece of cake/fun to play/able to be done in a short amount of time. It still requires HOURS upon HOURS of dreadful grinding.

 

JUST LET US PLAY THE GAME.

 

I also think it's unlikely that any of the 'big' open world games like Just Cause, Watch Dogs, the Mafia franchise, Saints Row (are they back from the dead yet?) surpass GTA. I think it's more probable that we'll witness a new, fresh, and most importantly, hungry developer ready to observe from an outsider's perspective, everything that Rockstar is doing wrong, and try to counter them. A bit like SR2's answer to GTA IV's very serious approach was its focus on good ol' crazy wild goofy fun, which was a good marketing tactic and is also probably the reason as to why its regarded as the best of the series.

Edited by ThroatSlasher2
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HamwithCheese

Well mafia and saints row are under the t2 umbrella right? Can't have internal competition.

 

I know I sound I'm putting this person on a pedestal, but if there's one person that can show up r*, its The Benz. Especially getting let go the way he did.

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Is the Rockstar Fag confirmed to be real? If so, keep in mind the account is run by the R* PR team. Nobody else would blatantly lie about the R2K and advertise it as "jet killer". R* however, when they communicate, it's either with lies or for promotion. Most of the times both.

There are multiple ways to prevent solo sales.
1. Not being able to start in solo session
2. Destroying the cargo when player count drops to 1. They did it with I/E source missions. It makes no sense, it's completely f*cked up and I guess R* really likes that.
3. Force kick players out of solo sessions.

I just don't see how that backfires. Players swallow more than certain actresses on certain websites and they seem to enjoy it. The entire Open IV situation is already forgotten (perfect example for their lies btw), all other recent f*ckups forgiven. Not to mention that people can't wait for RDR2, although there is absolutely no reason to believe that it's not going to be a giant rip-off. R* can be as customer-unfriendly as they want to be, people still suck up their ass.
The community needs to treat them like EA and Ubisoft already. Never seen so many submissive suckers than in the GTA circlejerk community.
They are not your friends, they hate you. People need to realize that, it's so obvious.

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Rockstar says that the jobs are supposed to be a challenge by navigating the free market, but there is a difference between challenging and impossible

 

And this is such a wilfully obstinate and arrogant stance to take.

When I'm driving an IE vehicle to its destination how in the hell am I supposed to compete with an Oppressor. Or an armoured APC. Hell, how can I go up against someone with a Sanchez and an SMG??!!

 

 

 

 

The community needs to treat them like EA and Ubisoft already. Never seen so many submissive suckers than in the GTA circlejerk community.

They are not your friends, they hate you. People need to realize that, it's so obvious.

 

One of the problems is that there isn't really anything quite like GTA at the minute. R* kinda have people over a barrel.

Hence why people are sticking around. Not to mention the fact that shark card buying, Oppressor-kids make up a HUGE proportion of their playerbase. They don't care about the subtle nuances of balanced gameplay in an openworld. They just wanna blow sh*t up and grief people. R* will just cater to that market until the cows come home.

Edited by sleepwalk1980
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VBouDsm.jpg

A lot of times I am the guy in the brown suite since I got a very reliable trick to get solo sessions on Xbox One, so trusted friends come to me and I provide. When the screeching starts I just tell Take Two and Rockstar that I would stop giving people solo sessions the second they fix the game balance, otherwise STFU and leave me alone.

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At the end of the day, they're only gonna f*ck up their game even more in my opinion, as well as piss a lot more people off.

 

People who don't have good connections to sustain players in a public session but enough to load a public session will definately be the ones affected most if this does happen.

 

What makes me laugh is that its a very unrealiable P2P connection. Heck, even Rockstars' public session lagged out during a livestream.

 

Anyway, nothing has happened yet but I'd definately make the most of it just in case :p

Edited by REXX
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Regular Business Model: Identify a need/demand and make a product/service to cater for it. Empower the customer. 'If you want something and will pay for it, we will deliver it'

R*/T2I Business Model: Demand customers use a service explicitly per the business' idea of what the customer wants. Ignore customer wants/need/requests for said product/service. Does not empower the customer. 'We've made something you will take it as is, we are not listening to your requests.'

 

 

Oh R*, how about another Twitch stream where you show us your wonderful new DLC content but after 5 minutes of intensive griefing you are forced to jump into a solo session.

 

Yet they fully expect us to enjoy that experience.

 

I'm pretty sure a tonne of players will do an Erica Cartman 'screw you guys, I'm going home' they'll take their money and go elsewhere. They have a desire for a product they are willing to pay for. Someone else will make money on that.

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I really hope this never ends up being true, I rarely touch the game anymore as is. I don't play anything PvP related at all in this game. Every update it just becomes more & more of an unbalanced mess, a complete joke at this point. Seems they're doing anything but listen to the community at this point.

 

In such a huge games like Grand Theft Auto, where the sheer amount of things to do is endless, things like the combat system shouldn't matter as much. But considering the combat makes up 70% of GTAO, it really is getting unbearable. They can't keep ignoring glaring issues like this (*cough* Helicopters *cough*). Practically every adversary mode just turns into your typical "Roley-poley-shooty-bang-bang" crap, which is one reason they only get played once when double cash is on (other than being uninspired garbage).

 

I still see new level >10's in every lobby (which is shocking that this game is STILL selling so well after all this time). I just have to wonder how long it takes new people to realize what a mess this game really is these days.

 

Sorry for going on a sort of off topic tangent but I thought it was somewhat relevant.

Well mafia and saints row are under the t2 umbrella right?

No.

 

I really hope this never ends up being true, I rarely touch the game anymore as is. I don't play anything PvP related at all

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Oh R*, how about another Twitch stream where you show us your wonderful new DLC content but after 5 minutes of intensive griefing you are forced to jump into a solo session.

 

 

 

Hello Pocket Fox, thanks you for contacting us.

 

The Official Live Stream's actors who showcased FFAF contents in june 2016 are actually suffering of depression after they've been griefed by the entire session. Sorry for the inconvenience, we do not plan to send another Live Stream team in suicide-operation.

 

Mika J. Rockstar Support Tiers 1

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I think we're being a bit paranoid here. It was a vague comment that, as far as I can tell, isn't necessarily saying they're going to stop MTU/port tricks. I doubt they're going to f*ck with the network code just to keep people from playing in public solo lobbies.

 

That being said, they're going to lose a LOT of their players if they do it. There's no point in playing in a war-zone unless you're in the mood for PvP. It's hard enough to make money without someone's DeathMachine9000 rolling up on your sh*tty Boxville. GTA is about criminality and freedom. It's NOT necessarily about blowing everything up "because I'm such a crazy bad-ass." I would only do work in a public lobby if I had hundreds of millions of dollars in the GTA bank and wanted a challenge (and a test of patience for racism, sexism, homophobia, nationalism, idiocy, etc).

 

The idea of a chaotic, dangerous, public lobby sounds amazing in theory.

In reality, it's a bunch of kids with their parent's credit card blowing you up, texting, "REKT. XD"

Wow, what an exciting experience.

 

PS: ignore the contrarians who just post, "good", when they hear about something like this. They're just going to argue for the sake of it. They're the same people who were applauding the PacStandard/Kuruma patch: "Hooray! More restrictions on how people play the game that don't affect me in any way!" GTAForums has an ignore feature and you should use it.

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Every single time I get lazy and forget to lag out my PC so I can do my sales missions in peace and quiet, sure enough.... some douchbag makes me pay for it.

...

Who the F needs this sh*t?

 

I do.

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Am I missing something, or there's no proof that this was even said? Granted I didn't watch the youtube video that the OP mentioned, but I haven't seen any screenshots of our boy R* fa**ot claiming this either.

 

Besides, even if does happen this will have a backlash on the same level of the OpenIV/modding one, and likely will make R* go back with this silly decision.

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Regular Business Model: Identify a need/demand and make a product/service to cater for it. Empower the customer. 'If you want something and will pay for it, we will deliver it'

 

It's a dangerous road though. A game is not just a product, it's a media, same as music or movies. It needs to have some sort of vision.

 

Didn't you lose some respect to Bioware after they released "improved" endings to the Mass Effect trilogy? Because some customers cry too much?

Edited by flexcreator
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Doesn´t affect me anyways. I do GR-sales and I/E-vehicles in public lobbys anyways. I don´t understand the whining and bitching, you can counter anything.

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btw, new update today...anything has changed? I mean about solo lobby.

Edited by Hécate-II
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