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R* currently working on making Solo Public Sales not possible.


spincther
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You have said in other threads on this forum that you harass people who play with their friends and mind their own business to make money with CEO/MC stuff, and for no reason other than to "make them mad". Someone who recognizes a prick and calls him out on his immature sh*t is, in-fact, not a prick, dude.

Hark at yourself. Is that a measure of a person's courage and maturity now, whether or not they kill, destroy or steal stuff in a Grand Theft Auto video game? Lol

 

f*cking hell, you people need committing.

Edited by Big Molio
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I just want to reiterate this point, once again, for those that didn't get it the first time:

 

Quit with the bickerfest or this topic is going away forever along with your solo public lobbies.

Big Molio has already been given a few days off for his posts. Anyone else who continues in the same vain will be joining him.

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Think like a greedy Dev. Then it all makes sense.

 

From a player perspective, one of the greatest appeals of GTA:O is that you can paint your own canvas. One of the dirty secrets of this game is that R* is taking away that freedom bit by bit. Sure, you can drive around the map and do what you want. However, with the game's economic system and the way it's set up - you need money. There's only certain (legit) ways to do that and it involves grinding. Players are being herded more and more.

 

Now some will say 'risk and reward.' That's not it at all. That's almost R* type spin. I contend it's difficulty and trolling to actually thwart you. It's in R*'s vested interest to ramp up the difficulty and grind while pushing macrotransactions. They want you just say "f*ck it" and buy that precious cash card. Getting other players to troll you in forced public lobbies for cargo/gunrunning/drugs is a means to end to thwart you. Letting you play privately goes against that vested interest.

 

So, you're thinking like a gamer and a gamer who wants the freedom to play in the way you want. R* is thinking like a dev that wants to limit your choices, make the grind such a pain in the arse so it'll push you to buy that great white cash card.

 

Great dev, no? What you are seeing is a franchise morphing from a game into just a means to pick your pocket with content created and designed to push you further towards buying cash cards.

 

Cheers.

I really don't get why R* simply doesn't allow sells in private sessions, this has been asked since CEO DLC came out.

Edited by zoso80
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The fact of matter still stands though.. the only youtubers so far are DatSaintsFan & MrBossFTW & their source is a post from 4chan.. So I like many would take it with pinch of salt.. but if this is true however.. maybe it would make a good case for FiveM & the like.. Is that what R* really wants? XD

The source is the dude that gave us some of the MOST reliable and accurate leak info in the past.

 

Be that as it may.. it's still on 4chan & just because he was right last time doesn't make him right a second time, it is also likley that he's using his 'credibilty' to push rumors..

 

We will have to see how it goes, I'm sure someone will have more info on it at some point, in the mean time only MrBossFTW & DatSaintsFan have mentioned it, however if it is true it is likely that R* will effectively making CEO, Supply runs ect into an objective that people will not want to do anymore due to fact that the game is biased in so much favour to griefers & trolls.... & like I said before "Rockstar working on getting that to stop.." were they talking about griefers or grinders? Hackers can also be a problem with such objectives, I was doing a vehicle source mission & kept getting teleported & blown up shortly afterwards.. But as a member of staff (mach1bud) on here stated.. there is little R* can do to fix solo public sessions which wouldn't be detrimental to people who want to play these objectives...

 

 

~John~

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HamwithCheese

 

Props aren't supposed to kill people. They are enemies meant to slow you down, damage your car, kill you and make you an easier target for others looking to score a mind blowing 0-2000 grand.

Same though with the handful of guards round the Headhunter targets, the handful of enemies that stand around the Hostile Takeover briefcases. That, presented as some sort of PVE game would get laughed out of the room for its basic, uninspired repetition. The idea is that each time you venture out to do these activities including fetching and selling CEO cars and other products, anything can, and will happen because of the other players in the session. That is where the true variation and thus game longevity is derived from.

Boy you must hate contact missions, heists and literally every game that isn't this.

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HamwithCheese

You know, if all these guys want the unknown variable that is the human element sprinkled on everything, I hear overwatch or battlefield are great PvP games. Instead of telling me to play something else, how about you guys go and play a dedicated PvP game?

 

 

But I think we all know why they don't...

Edited by HamwithCheese
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But I think we all know why they don't...

Because it's GTA?

 

Other than that, I'm stumped.. :lol:

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Dragon_Of_Tragedy

I will only believe it when if it happens.

 

Why would you even believe those YouTube clowns?? Is it because your a 11-16 yr old with serious ADHD??

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I will only believe it when if it happens.

 

Why would you even believe those YouTube clowns?? Is it because your a 11-16 yr old with serious ADHD??

People believe what they want to believe.

 

Youtube or 4chan or anywhere else.

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When it comes to R*, their past behavior is in line with something like this.

 

Car catches fire if you split from a full lobby unintentionally while doing I/E - check

Date method to empty a lobby patched on PS4 - check

 

I'm the farthest thing from a 11-16 year old with ADHD. I do see this as inline with how R* conducts itself and their utter determination to close all the 'loopholes' lag or dupe that damage their in-game economic system.

 

Cheers.

 

 

 

I will only believe it when if it happens.

Why would you even believe those YouTube clowns?? Is it because your a 11-16 yr old with serious ADHD??

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Rockstar_Employee

.

Edited by Rockstar_Employee
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I will only believe it when if it happens.

 

Why would you even believe those YouTube clowns?? Is it because your a 11-16 yr old with serious ADHD??

 

I don't believe those clowns. I do believe in the post on 4chan by the person who has a reputation of being right. I just happened to hear about the 4chan post because of a youtuber. Thanks for reading the thread.

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There's always a chance you can end up in a small, peaceful lobby. Usually if I get in a lobby with 1 MC Group, or a couple CEO's, they're all doing their own thing. They'll even message me saying this lobby is cool. Of course, that involves multiple Find New Session hits.

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I will only believe it when if it happens.

 

Why would you even believe those YouTube clowns?? Is it because your a 11-16 yr old with serious ADHD??

 

I don't believe those clowns. I do believe in the post on 4chan by the person who has a reputation of being right. I just happened to hear about the 4chan post because of a youtuber. Thanks for reading the thread.

 

 

But are we 100% sure it is the same R*Fa**ot? There have been plenty imposters of the guy/gal since the day he/she quit leaking.

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Giantsgiants

Also, I'd like to add that Rockstar should realize that there are players whose connections or networks split lobbies naturally. But I bet they are going to just say "tough tits" to those players.

 

"If you can afford our game and our shark cards, you can afford a decent internet connection."

 

"If you play our game a lot, you should know how to configure your stuff."

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I will only believe it when if it happens.

 

Why would you even believe those YouTube clowns?? Is it because your a 11-16 yr old with serious ADHD??

 

I don't believe those clowns. I do believe in the post on 4chan by the person who has a reputation of being right. I just happened to hear about the 4chan post because of a youtuber. Thanks for reading the thread.

 

 

But are we 100% sure it is the same R*Fa**ot? There have been plenty imposters of the guy/gal since the day he/she quit leaking.

 

 

Can't argue this one man. You're totally right, he/she could be someone else.

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Big Molio has already been given a few days off for his posts. Anyone else who continues in the same vain will be joining him.

Not every hero wears a cape. *hats off*

Now the world forum is a better place.

 

 

But honestly, though. There are may ways that can influence a "session split". Like from bad system performance, stutter, lag to bad Wifi connection to torrenting something in the background *cough* What!? - Nothing.

They're all unavoidable and it is something Rockstar has no control over. Unless they dump you in singleplayer with every connection split.

As long as there are things like "High Demand" bonus and NPCs enemies when exporting vehicle cargo the "solo" sessions will always be taken into consideration.

Playing in a populated sessions is something that is encouraged but not forced.

 

Hence:

36elx1U.png

 

 

The least they can do is change the selling message from

"A sale like this might need multiple delivery vehicles. Make sure you have associates in your organization"

to

"A sale like this will need multiple delivery vehicles. You can't start it unless you have another associate with you."

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I will only believe it when if it happens.

 

Why would you even believe those YouTube clowns?? Is it because your a 11-16 yr old with serious ADHD??

I don't believe those clowns. I do believe in the post on 4chan by the person who has a reputation of being right. I just happened to hear about the 4chan post because of a youtuber. Thanks for reading the thread.

 

But are we 100% sure it is the same R*Fa**ot? There have been plenty imposters of the guy/gal since the day he/she quit leaking.

I think so, there's been several with that name but only one with the trip code or whatever it's called. Only one person can have one specific trip code the way I've understood it, but I'm sure someone else can explain this a little better than me
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Oh how surprising, R* doesn't want players to go lock themselves off SOLO in an ONLINE game, who would have thought.

 

They once allready explained that the whole Gunrunning, CEO, Bikers thing is DESIGNED WITH PVP IN MIND, if you do not like activities with PvP in mind, play a lot of this games PvE based content, as simple as that.

 

If the game was properly balanced and f*cking with eachother was not incentivized or left completely unpunished, Solo public sessions wouldn't even need to be a thing. This is a issue coming from both ends, the players and R*.

 

As i said:

-If the game was properly balanced (i.e. no stupidly overpowered things available at any time like the Oppressor, jets, R2K explosive sniper and the like...)

-If people doing the sales actually had reliable ways to defend themselves while doing them solo.

-If the community wasnt so prone to f*ck with each and every player they encounter, and there was some sort of deterrence, like only destroy cargos if you're really able to afford to do so ( some sort of system that would prevent most people from doing it more often than not )

 

 

Then yeah that would at least be a good start for having people do the sales in actual public sessions.

 

 

With the game being as it is though, its everyone for himself and everyone within sniper range is an enemy. So i fully support stuff like solo public sessions.

For the sake of the game i hope people will find another way. Cause them patching it wont make people like me turn towards cash cards instead, they will simply quit. The grind and risk taken are simply not worth the effort.

Edited by CUTS3R
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Killer Whale

They should consider the unstable P2P connections if they're considering doing this. What happens if people leaves and the lobby lacks the minimum of players while the stock is out of the bunker, being distributed to the drop points?

 

If they do something as stupid as this, the only logical approach to it is to allow people to sell stuff on friends/crew only sessions as long as there's enough friends to allow selling.

 

After this, they better have good content to release if they want people to buy their Shark Cards. It would be a shame if people went out in droves.

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Yellow Dog with Cone

-If the community wasnt so prone to f*ck with each and every player they encounter, and there was some sort of deterrence, like only destroy cargos if you're really able to afford to do so ( some sort of system that would prevent most people from doing it more often than not )

Actually, the playerbase's toxicity is a product of how awful R* has managed the game. Think about it. People not only go unpunished for destroying up to hundreds of ingame money and hours of effort, the game even promotes it and rewards them a paltry sum just to be able to justify griefing as "PvP", "risk vs reward", "challenge" and other bullsh*t excuses.

 

Hell, you can steal vehicle cargo and people keep blowing them up even when you don't get anything in return just to be dicks, because the game doesn't even try to discourage it.

 

I suggested some time ago that all kinds of cargo, supplies and sale vehicles (with some obvious exceptions like planes already in the air) stealable and giving Bad Sport points for its deliverate destruction. That way you promote PvP and discourage pointless griefing.

 

Funnily enough, a certain member of this forum who gloats about his griefing ways said that he will steal cargl and drop it into the sea. Maybe some people want to be dicks no matter what.

 

Sadly, that's not gonna happen because R* wants everyone to be poor, even griefers, their Shark Card salesmen.

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Only actual problem in public session and whole gta online is easy access to explosives, in any form. Thats all.

If explosives in any form were HIGHLY LIMITED (example ONLY 1 bomb/grenade/throwable OR 1 rpg shot, no way to buy in ammonation, have to steal them from military base) and limited for vehicles (see Ruiner 2000) gameplay would be really fine.

 

Right now, any turd can request a RPG shot anytime, as much as they need. So every sale/export end up with blowing stuff up, becouse if they miss or so, they can instantly get next, and these vehicles are extremally fragile to explosions.

Hydra, with it's explosive canon gun and unlimited rockets (same as Buzzard and so on) only adds to this hell.

On top of that, there is heatseeker laucher, available for anyone, with it's automatic aim, so no really skill needed. Aim, wait for ticking sound to lock on, fire. Done.

RPG actually was balanced towards helicopters, as could be avoided, heatseeker is basically dead end.

 

People dont bother to actually shot, coz R* made explosives available just at any moment.

 

 

Only way to fix/rebalance/repair GTA Online is just get rid of heatseeker, limit explosives and make them earnable, not available at will. Nothing much needed. Could as well make impossible to move while sniping (for example when scoping, character must lay down, like real snipers do!) so sniper fights don't end up with retarded dance from left to right, that we got now. This is pretty much all we would need to get nice balance.

Limit Hydra cannon to 1000 rounds and rockets to 6, as thats amount You actually see on it. Ruiner got 8, You see them, On Hydra You see 6, yet they never end. Buzzard got 16 rockets (2x 8) and Savage 56 (4x 14) Why Oppressor got 20, while see actually 4 (if i remember right) is beyond logic. Seeing what they done with Ruiner 2000, it can be done too.

Edited by Darekl92
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Good thing I made a ton via those MOC duping/money glitches.

 

I think the proportion of of $ from Car Sales / $ from Jobs has jumped dramatically for a lot of players since Gunrunning

 

 

Only actual problem in public session and whole gta online is easy access to explosives, in any form. Thats all.

If explosives in any form were HIGHLY LIMITED (example ONLY 1 bomb/grenade/throwable OR 1 rpg shot, no way to buy in ammonation, have to steal them from military base) and limited for vehicles (see Ruiner 2000) gameplay would be really fine.

 

People don't bother to actually shot, coz R* made explosives available just at any moment.

 

I agree. I wouldn't mind people trying to steal and attack others in free mode, but that doesn't happen when it's far easier for people to just make the other player explode

 

As much as I like explosives for PvE applications, the availability and ease of use has kept me from PvP seriously almost from the game's start (or, at least from when most people started carrying grenade launchers and homing launchers)

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Only actual problem in public session and whole gta online is easy access to explosives, in any form. Thats all.

If explosives in any form were HIGHLY LIMITED (example ONLY 1 bomb/grenade/throwable OR 1 rpg shot, no way to buy in ammonation, have to steal them from military base) and limited for vehicles (see Ruiner 2000) gameplay would be really fine.

 

Right now, any turd can request a RPG shot anytime, as much as they need. So every sale/export end up with blowing stuff up, becouse if they miss or so, they can instantly get next, and these vehicles are extremally fragile to explosions.

Hydra, with it's explosive canon gun and unlimited rockets (same as Buzzard and so on) only adds to this hell.

On top of that, there is heatseeker laucher, available for anyone, with it's automatic aim, so no really skill needed. Aim, wait for ticking sound to lock on, fire. Done.

RPG actually was balanced towards helicopters, as could be avoided, heatseeker is basically dead end.

 

People dont bother to actually shot, coz R* made explosives available just at any moment.

 

 

Only way to fix/rebalance/repair GTA Online is just get rid of heatseeker, limit explosives and make them earnable, not available at will. Nothing much needed. Could as well make impossible to move while sniping (for example when scoping, character must lay down, like real snipers do!) so sniper fights don't end up with retarded dance from left to right, that we got now. This is pretty much all we would need to get nice balance.

Limit Hydra cannon to 1000 rounds and rockets to 6, as thats amount You actually see on it. Ruiner got 8, You see them, On Hydra You see 6, yet they never end. Buzzard got 16 rockets (2x 8) and Savage 56 (4x 14) Why Oppressor got 20, while see actually 4 (if i remember right) is beyond logic. Seeing what they done with Ruiner 2000, it can be done too.

 

Can you imagine the backlash though if they actually did remove content though? Unfortunately it is a large section of the community who will take time out of making money for themselves to ruin someone else's day.

 

R* will keep adding the crap that they think is wanted by the players.

 

"We want something that can beat a hydra" "Oh... Ummm, here, have a Ruiner 2000" (side note: It's been so long since I've seen a Ruiner 2000)

"We want something that can beat a Ruiner 2000" "Oh... Here, have an insanely OP Oppressor"

"We want something that can beat an Oppressor" "Oh, here, have this Oppressor seeking helicopter"

 

What they need to add is missile decoy flares at a minimum. Idk, maybe even a goddamn forcefield considering how ridiculous they've got with the Oppressor.

The point is, they shouldn't be focusing on attack, they should be focusing on DEFENCE. You know what I think would be optimal? If you could put a decoy tracker on the screen, or to be able to hunt people selling stock you have to use Trackify. Anything really to give people a reason to want to sell in public sessions.

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You know, if all these guys want the unknown variable that is the human element sprinkled on everything, I hear overwatch or battlefield are great PvP games. Instead of telling me to play something else, how about you guys go and play a dedicated PvP game?

But I think we all know why they don't...

Yep, because while they talk about challenge a lot, we all know there isn't any challenge in taking out product sales. The odds are stacked so heavily in favor of the attacker, its almost like shooting fish in a barrel. They don't like solo public and friendly crews because they deprive them of more easy targets to boost that ever so precious KD

 

If a player who was into PvP & they truly wanted a challenge in free mode, they would be off meeting other like minded players and battling it out somewhere.

 

But you see, those players are focussed on killing them, rather than making a sale, against the clock, and in most cases, doing so in a vulnerable vehicle. For all the talk about the challenge of taking out supplies or product, its really about getting kills with the odds stacked in their favor.

 

When I'm in the mood for PvP, I don't go looking for people trying to make a sale. Beyond that, I've got no intention of acting like an unpaid lackey, limiting other players making money so Strauss and his greedy buddies can herd more people towards buying shark cards

Edited by tommyguns
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HamwithCheese

Bingo bango bongo. Lots of the people end up saying "don't take my easy kills away" "it ain't broke for me, don't fix it." whilst hiding behind million of gta bucks they got duping and glitching.

 

But I'm just over generalizing, I shouldnt say anything. I'm just a cry baby bitch that wants everything for free on a silver platter and doesn't want to "earn it".

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Yeah, a Hydra vs a Dodo (just an example), clearly a fair match /s.

Something i suggest is making it so, at least for MC Businesses, ONLY other MCs can interfere. If you are not in an MC, the product won't appear on the map. That way VIPs/ CEOs can't insta-spawn Buzzards to hunt you down.

Edited by WFD1992
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