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R* currently working on making Solo Public Sales not possible.


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GTAForumsUser1

Echo and push that narrative please, I f*cking hate how shark cards drive the game to be sh*tty

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So I'm an old GTA fan, and I've been a loyal hardcore player in GTAonline for 4 years now, but I've never bought a shark card, does that mean R* don't like my type?

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Before they do this, they have to create a working anti-cheat. Nuff said.

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So I'm an old GTA fan, and I've been a loyal hardcore player in GTAonline for 4 years now, but I've never bought a shark card, does that mean R* don't like my type?

Yes. To Strauss Zelnick you are nothing more than a freeloader who won't let him chop your wood.

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Yellow Dog with Cone

So I'm an old GTA fan, and I've been a loyal hardcore player in GTAonline for 4 years now, but I've never bought a shark card, does that mean R* don't like my type?

 

Sadly we're not their primary demographic anymore. R* only caters to griefers and whales.

 

Take Two's CEO don't see us as loyal fans, gamers or human beings, he only see us as more wood to be chopped, cause according to him, we're not monetized enough. He is either out of touch or a greedy asshole, maybe both.

 

edit: ninja'd

Edited by Voodoo-Hendrix
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Meh, it was bound to happen at some point.

 

Honestly, after Gunrunning I'm pretty much done with GTA Online. I haven't actually played it in over a month now, I just can't deal with the grind even in solo sessions.

Ditto. I moved out of my city for over a month and haven't touched the game since i have no spare PC where i reside. But since today I have come back home for the weekend I'll just login to GTAO, buy the 2-3 new cars they added and not touch this game for another couple of months.

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Lonely-Martin

 

Oh how surprising, R* doesn't want players to go lock themselves off SOLO in an ONLINE game, who would have thought.

 

They once allready explained that the whole Gunrunning, CEO, Bikers thing is DESIGNED WITH PVP IN MIND, if you do not like activities with PvP in mind, play a lot of this games PvE based content, as simple as that.

There's plenty of legitimate room for disagreement on these points:

 

1. With a few exceptions, CEO and MC work is PvE; I'm venturing a guess that at least 90% of supply or delivery missions come with NPC hostiles or police. Adding PvP to that makes these missions unnecessarily perilous, particularly when it comes to sales.

 

2. Aside from stealing vehicle cargo, the only incentive anyone has to attack a grinding player is to troll them. If that player wanted to fight, he would be fighting, not teasing other players with cargo or supply runs as ruses. Plus the GTA$ and RP incentives are marginal, so the whole "I'm trying to make money, too" excuse is BS.

 

3. The fact that Exports in solo sessions come with NPC resistance, but they don't show up if there's even a single non-Org player in your session, indicates that solo CEO/MC grinding is expected.

 

4. Also, purchasing supplies for MC businesses and gunrunning is a solo action.

 

5. Every cargo and supply run can be done alone, and about 90% of deliveries can be finished alone. The remaining 10% is made of MC or GR sales using multiple vehicles and delivering remotely; the only workaround is selling smaller quantities more often, and they can be done solo.

 

6. About half of VIP jobs can't be played without non-org. players in the session, and most of those require you to have someone in your employ. Again, that the other half CAN be done alone means that they were intended to be. They could have chosen to apply those same requirements for supply/cargo sourcing/sales, but they intentionally didn't.

 

7. The method they're going after is something that happens outside their game. People are futzing with their routers to force solo public sessions. Thing is, many players have terrible connections and equipment, living in areas with substandard ISPs. They can't connect to any players even if they want to, and set everything up to Rockstar's specifications; by patching router-level workarounds, they're locking out hundreds of players who involuntarily play alone.

 

Now, there are a few reasons why this is a really bad move on Rockstar's part:

 

1. They're attempting, yet again, to control the behavior of players in an open-world game that they designed to be played on P2P networks. This is like Spalding threatening to force recall basketballs because people are playing kickball with them. If Rockstar wants to have more control over what players can and can't do, they should create a stable infrastructure for doing so - i.e. dedicated servers - not continue to fight their player base by patching the game until nothing works, we can't do anything at all, and all the new stuff is impossibly expensive, and it really sucks.

 

2. Sure, they want to make (real) money. Maybe they should have thought about that before making the game ALL ABOUT money, then responding to modding, duping, and other money exploits through inflation. They raise prices, people cheat more, so they raise prices, and people cheat even more. What's that armchair definition of "insane", again?

 

3. I'm familiar with the "GTA isn't what it was intended to be." Fair enough, to a point. Beyond that, why should we suffer for their lack of foresight when open-world online gaming and game economies are nothing new? They couldn't have studied or brought in some experts to help them craft a better way to move forward?

 

4. For 2.5 years now, every major update has been about giving us means of making money - heists, VIP mode, CEO mode, MC businesses, Import/Export, gunrunning, etc. If they expect that it's going to be "fun" for us to grind crates for hours on end, or wait several hours for a full shipment of contraband, but we really just want to instigate a fight that would have happened anyway by merely standing still for ten seconds, they really need to unplug from whatever fantasy world they're living in and listen to their players.

 

5. This is going to piss a lot of people off, but I don't really care: Rockstar's biggest mistake in all this was creating a version for PC. Console glitches and mods could have been handled, and would have been virtually unnecessary on current gen. By making this game for PC, they opened themselves up to every code monkey on the planet who lives to deconstruct games and make new things from them. They don't care about things like EULAs or new restrictions; those are just new challenges to overcome, which they do over and over again. So they get hackers and modders and money drops and dupe glitches and the kinds of things that they incorrectly respond to by inflating the economy.

 

So they design and market a game where you run illicit businesses, encourage other players to troll those who do, give the ultimate firepower to always win using one OP vehicle, provide virtually no balance against it, then get upset with a small minority of regular players who go it alone to play the game they designed?

 

Honestly, it makes perfect sense given Rockstar's completely counterintuitive approach to everything.

 

"Here, play our awesome game! Haha, you can't go ten seconds without getting hassled! How about making some real money with this fun business! Haha, all your work is for naught because we fed the trolls. LOL, f--- you, dude!"

This is an absolutely awesome response... (Amazingly, some will look to dispute the blue Sultan's that spawn in lone sessions only too, laughable, bless 'em).

 

I do hope that this news, true or not, does bring more towards the petition to stop all this forcing of playstyles... We'll see.

 

Seems much worse with more and more complaints since after Gunrunning more-so that this will now get more attention...

 

Good. Players should be free to choose, especially in this game, It's been the GTA way for as long as...

 

@ All those fools saying 'online = multiplayer... Get educated!... Solo/invite lobbies have existed legitimately since day one, with many games also including online solo play, you simply look like a naive basement dweller, one that is stuck on only this one game too, with that nonsense... Lol...

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I was in a full session with 2 other friends yesterday, then all of a sudden the session lagged out for one of us where we all apparently left. So i'm striaght in there sayng invite us back....... i got a full bunker of sh*t to sell.

 

Bunker now empty....... successful sale

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I really don't get why R* simply doesn't allow sells in private sessions, this has been asked since CEO DLC came out.

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I really don't get why R* simply doesn't allow sells in private sessions, this has been asked since CEO DLC came out.

 

 

Yer........All they have to do is increase the amount of NPC enemys

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Hazzardtohimself

Yer........All they have to do is increase the amount of NPC enemys

I'd agree with that. As long as the amount of NPCs is increased, and their blind-firing-full-auto-sniping is nerfed. More enemies + less accurate = better.

I would expect to get my ass handed to me if I (as a single player) waltzed into the middle of gang area and rustled their jimmies, as the whole neighbourhood would open fire from every alleyway and window.

I would not expect to be killed by two enemies guarding a car in the middle of the desert - just because they've found a way to attach endless magazines and a rapid fire mechanism to their heavy revolvers.

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1. With a few exceptions, CEO and MC work is PvE; I'm venturing a guess that at least 90% of supply or delivery missions come with NPC hostiles or police. Adding PvP to that makes these missions unnecessarily perilous, particularly when it comes to sales.

 

5. This is going to piss a lot of people off, but I don't really care: Rockstar's biggest mistake in all this was creating a version for PC. Console glitches and mods could have been handled, and would have been virtually unnecessary on current gen. By making this game for PC, they opened themselves up to every code monkey on the planet who lives to deconstruct games and make new things from them. They don't care about things like EULAs or new restrictions; those are just new challenges to overcome, which they do over and over again. So they get hackers and modders and money drops and dupe glitches and the kinds of things that they incorrectly respond to by inflating the economy.

 

1. I don't agree. As I have said numerous times, the NPCs that they add to those play modes are just token characters at each location to give a tiny bit of variation to each fetch and carry job. They are simply props. Backdrop characters against which the main intent of the game is played, that being multiplayer PvP. That is apparent in the fact that every sale or collection is immediately alerted to the entire lobby, and highlighted on the radar. R* haven't tacked it on, and they haven't made the game "unnecessarily perilous" That IS your game right there. A multiplayer focused game that pits player against player, crew against crew.

 

5. Agreed. The majority of the whining seems to emanate from the PC players. This apparent level of harassment that they all purport to suffer isn't my experience on console. I can be in full sessions for a while and will rarely see the "#### has destroyed a gunrunning shipment" message for example pop up.

 

R* focus should be on how the public session stuff can be made better and more balanced for everybody in the mix together.

Edited by Big Molio
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True or not, Rockstar is likely going to keep doing things that will make it more difficult to make money.

If you're not buying shark cards, if you're not using glitches or mods and you want to make a good amount of money, you should probably consider joining a crew just for that.

 

Set yourself a financial goal, however much money you want to make to "future proof" your character/account and grind away in relatively safe sessions with a bunch of crew members. Just for safety. It doesn't really matter what the community thinks or how it will eventually impact Rockstar financially. If you want your money, you gotta go after it now. So again, I recommend using dedicated crews for it. Join up, help others, get them to help you (you'll still save time that way in sales) and make good use of bonus events where you can buy at a discount or sell with a higher value.

 

Selling arms from a full bunker in a (nearly) full crew session with little to no risk of losing your stock right now is fairly lucrative.

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HamwithCheese

Props aren't supposed to kill people. They are enemies meant to slow you down, damage your car, kill you and make you an easier target for others looking to score a mind blowing 0-2000 grand.

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Props aren't supposed to kill people. They are enemies meant to slow you down, damage your car, kill you and make you an easier target for others looking to score a mind blowing 0-2000 grand.

 

Same though with the handful of guards round the Headhunter targets, the handful of enemies that stand around the Hostile Takeover briefcases. That, presented as some sort of PVE game would get laughed out of the room for its basic, uninspired repetition. The idea is that each time you venture out to do these activities including fetching and selling CEO cars and other products, anything can, and will happen because of the other players in the session. That is where the true variation and thus game longevity is derived from.

Edited by Big Molio
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Sussus Amongus

 

yee28.gif

Edited by Pastry
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However "Dat Saintsfan" recently put up a video

 

 

stops reading post...

 

 

jesus christ , im not subscribed to the guy. Its just where I first heard about the 4chan post by the insider or leaker "R F*gg*t"

 

It was just a reference to the subject.

 

 

The guy makes three sh*t videos lying every single day.

 

Let me guess, his video was laced with "now I don't know if this is true guys", "This is just what I heard", "I'm only saying what I read", This might not be accurate.

 

And things of that nature.

 

Get a grip kid, these clowns have no content, so they make up clickbait so that dummies will earn them ad money. Don't ever, EVER click on or visit one of their channels. They are scum.

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That, presented as some sort of PVE game would get laughed out of the room for its basic, uninspired repetition.

 

 

 

Contact missions are the same, out a few ones with multiple objectives.

 

Go to point A, collect thing, bring it to point B.

 

Go to point A, destroy/kill thing, escape cops, go to point B.

 

Thats the essence of GTA.

 

Heists are the same...point A, point B...do stuff in between.

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Good

It's only good to you because you admitted to griefing players for no reason, you bloody coward.

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DigitalNikki

5. This is going to piss a lot of people off, but I don't really care: Rockstar's biggest mistake in all this was creating a version for PC. Console glitches and mods could have been handled, and would have been virtually unnecessary on current gen. By making this game for PC, they opened themselves up to every code monkey on the planet who lives to deconstruct games and make new things from them. They don't care about things like EULAs or new restrictions; those are just new challenges to overcome, which they do over and over again. So they get hackers and modders and money drops and dupe glitches and the kinds of things that they incorrectly respond to by inflating the economy.

True because Rockstar/TakeTwo are nothing but morons, idiots, and retards PC/XB360/PS3 has more problems. Online PC games in general DO NOT HAVE THE PROBLEMS GTAO does. All the cheating crap on PC/XB360/PS3 is only made possible by the sh*tty Person-2-Person online setup used by GTAO.

 

I have never read about any other PC Online game having problems like GTAO does, and none of the many games I have played do. PlanetSide2, Star Wars the Old Republic, Lord of the Rings Onliune, RIFT, Runescape, The Elder Scrolls Online, and more have no more cheating problems then console games do online. Now when you add in the Xbox 360, and PlayStation 3 over all the PC has less problems with online games than consoles.

 

Yes GTA Online will always have problems because of how sh*tty the game was made, and that is not exclusive to PC. I'm not going to mod my Xbox One, but I know people are working on and it will happen. When it does you should expect that to have as many problems with GTA Online as Xbox 360, PlayStation3, and PC do. Same for PlayStation 4.

Edited by aDigitalPhantom
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BigBrother67

Oh how surprising, R* doesn't want players to go lock themselves off SOLO in an ONLINE game, who would have thought.

 

They once allready explained that the whole Gunrunning, CEO, Bikers thing is DESIGNED WITH PVP IN MIND, if you do not like activities with PvP in mind, play a lot of this games PvE based content, as simple as that.

It was designed with Shark Card sales in Mind. LOL.

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So I'm an old GTA fan, and I've been a loyal hardcore player in GTAonline for 4 years now, but I've never bought a shark card, does that mean R* don't like my type?

 

Sadly we're not their primary demographic anymore. R* only caters to griefers and whales.

 

Take Two's CEO don't see us as loyal fans, gamers or human beings, he only see us as more wood to be chopped, cause according to him, we're not monetized enough. He is either out of touch or a greedy asshole, maybe both.

 

edit: ninja'd

There is a line in that speech which I've never seen anyone else mention, but which I think, really gives an insight into his view of gamers.

 

Talking about charging to the nth degree & how they need to be careful not to push it too far, because it would create resentment: "They may not know that they know, but they feel it"

 

It seems Strauss thinks most gamers are so dumb, they are incapable of seeing they are being bent over, its probably not something that we can reason. We can't understand the methods. At most, it will just be some vague nebulous feeling, like a gut animal instinct that something is not quite right.

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Black-Dragon96

R* haven't tacked it on, and they haven't made the game "unnecessarily perilous" That IS your game right there. A multiplayer focused game that pits player against player, crew against crew.

 

I have to disagree with you here. The whole bussines missions (steal and sale missions) work the same way as contactmissions work. Go there, kill npcs, pick up something, go to dropoff.

A prime example is the mission from simeon where you have to steal a orange dominator from El Burro Heights (if I remember the location name correctly, its near lesters house for easy reference and there is a house with a 6 car garage nearby) shoot some gang people and deliver it to his shop, while getting chased by npcs in cavalcades.

This is essentialy the same as the ceo car source mission where you have to go to a house near mirror park shoot up some memebers of the professionals steal the car and deliver it to your warehouse while getting chased by an armored schafter and a supervolito.

The location is obviously diffrent, its a diffrent gang you attack and the vehicles chasing you are diffrent, but both missions play the same from a gameplay perspective if you just look at the PvE.

Same with crate/bunker supply missions. They are basicly a reskin of the missions from Gerald and Trevor.

They reused the contactmission formula, put them into freemode and added a flashing red icon for the minimap and a message saying "hey go there blow that dude up amd recieve 2k for wasting his time, kthxbye".

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The more R* try to force me to play 'their way' in other words forced PVP with the deck stacked heavily against me, the more determined they make me to avoid their bs.

 

And regardless of what some people like to say, the deck is heavily stacked against people trying to steal supplies or sell product in populated sessions.

 

It's laughable that those who speak out in favor of R*'s forced PvP push talk about challenge all the time. There is NO challenge in destroying supplies or product. R* have made it like shooting fish in a barrel, stacking the odds in favor of the attacker & against the CEO or MC trying to resupply or make a sale.

Edited by tommyguns
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If indeed they do make it so there has to be a player minimum to do any of the supply, or sale missions, then I'll most likely be done. I'm already almost done as it is. Just waiting to unlock the last few Research Items, and Shooting Range targets. All the Updates since Executives have pretty much been the same. Just some variation to the free mode stuff, and then drip feed the new cars they have week by week. I think the biggest crime was no expansion for the Story Mode. I'd gladly pay $15 - $20 for extra story content. Hopefully Red Dead 2, and GTA 6 will improve upon this engine.

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aaronBLUEeyes

The fact of matter still stands though.. the only youtubers so far are DatSaintsFan & MrBossFTW & their source is a post from 4chan.. So I like many would take it with pinch of salt.. but if this is true however.. maybe it would make a good case for FiveM & the like.. Is that what R* really wants? XD

The source is the dude that gave us some of the MOST reliable and accurate leak info in the past.

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However "Dat Saintsfan" recently put up a video

 

 

stops reading post...

 

 

jesus christ , im not subscribed to the guy. Its just where I first heard about the 4chan post by the insider or leaker "R F*gg*t"

 

It was just a reference to the subject.

 

 

The guy makes three sh*t videos lying every single day.

 

Let me guess, his video was laced with "now I don't know if this is true guys", "This is just what I heard", "I'm only saying what I read", This might not be accurate.

 

And things of that nature.

 

Get a grip kid, these clowns have no content, so they make up clickbait so that dummies will earn them ad money. Don't ever, EVER click on or visit one of their channels. They are scum.

 

 

lol "kid", Anyway, your point while valid for probably most of his or other gta youtuber content (idk like i said i dont sub to that kind of sh*t) isn't going to apply here, because the 4chan post exists and I wouldn't have known about it otherwise. So your response....is pointless in this thread. Save the anti gtayoutuber rant for the "GTA youtuber" thread. k thanks cupcake

Edited by -RP-
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It's only good to you because you admitted to griefing players for no reason, you bloody coward.

 

I wondered when you would surface again. f*ck me, Kenny Loggins would roll his eyes if he knew he had to have his image associated with a prick like you.

 

I grief and get griefed. All part of GTAO's rich tapestry.

Edited by Big Molio
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Yesterday I was doing a sales mission and was too lazy to lag my game out so I could do it safely solo.

 

Sure enough... as you might expect... my screen did a funny thing, and then suddenly my character had the orange traffic cones on his hands, his feet and his head. A Brazilian flag covered my body, and a rope stretched from the traffic cone on my head up to God in heaven. I could walk around like that, but my weapons carousel was empty, so I couldn't use em.

 

So, after the fact, I lagged my game out and went solo... but the stuff remained. So my only option was to shut the game down and restart it.

 

Rockstar, you can GFY if you think I'm ever playing with other people in this game... I will play the game solo until I cannot play it anymore because you have prevented it... and at that point I will simply uninstall (or stick to single player story mode).

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It's only good to you because you admitted to griefing players for no reason, you bloody coward.

 

I wondered when you would surface again. f*ck me, Kenny Loggins would roll his eyes if he knew he had to have his image associated with a prick like you.

 

HAHAHAHA, you calling me the prick? If anybody ever asks me about the biggest case of hypocrisy on the worldwide web, I would be more than happy to post them your comment. You have said in other threads on this forum that you harass people who play with their friends and mind their own business to make money with CEO/MC stuff, and for no reason other than to "make them mad". Someone who recognizes a prick and calls him out on his immature sh*t is, in-fact, not a prick, dude.

 

As for K Logg, don't say his name in vain. He's a great man who spreads love and happiness because life is a wind machine, but I know for a certain fact that he would be rolling his eyes at you for being a downer.

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