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R* currently working on making Solo Public Sales not possible.


spincther
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Prince_Polaris

 

I dunno though, maybe they'll finally get some f*cking anticheat and at least we'll be safe from modders while we get oppressors shoved up our asses as we drive slow vehicles across the map to supply whatever new rehashed business they add next.

 

Ooooh boy...

You do realize what company we are talking about here? We are talking about a company that patches any and all bugs or glitches that players can utilize to their benefit but leaves the ones that negatively hurt the player and gameplay perfectly intact. There is several bugs and glitches in this game thats been around since launch and never touched. Like some enemies spawning instantly when they die and just a few feet away on some contact missions like Base Invaders as well as Stocks and Scares.

We are talking about a company that does not spend a penny to improve the game's servers despite the money they love bragging about they're pulling in. They don't spend a penny on it, just a tiny bit of it goes back into making more content to nickel and dime you with and most of that money goes straight off to the shareholders.

We are talking about a company that takes every shortcut possible, like just spawning enemies a few yards up the road from you. Does not even try to hide it, you can see them magically manifest in front of you. Instead of doing it the right way they just do it the lazy way by plopping them down next to you and calling it a day.

 

I guess I'm just being hopeful... do you really think we'll be forced into populated public lobbies even though they know they're not safe?

Edited by Prince_Polaris
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FrugalDangerMan

So, basically they would make CEO and Gunrunning delivery missions like certain VIP jobs where another player has to be in the same session in order to begin the mission? I don't know why they didn't implement this from the beginning of CEO crate missions. I mean, it's a no brainer.

 

If they were smart, they'd implement it like Piracy Prevention (where the mission can finish without issue even if all the other players leave the session) instead of Executive Search (where the mission ends in failure when everyone else leaves).

 

Ha. But we all know that level of logic would never factor into their decision.

Edited by PNutterSammich
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The fact of matter still stands though.. the only youtubers so far are DatSaintsFan & MrBossFTW & their source is a post from 4chan.. So I like many would take it with pinch of salt.. but if this is true however.. maybe it would make a good case for FiveM & the like.. Is that what R* really wants? XD

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I been calling out Rockstar on this hypocritical bullsh*t over the past few months. You cannot go making your own private sessions and then have the audacity to chastise me for doing the same. The fact that even they feel the need to do this stuff in a private session perfectly illustrates exactly what myself and many others have been trying to get across to the willfully ignorant amongst us on this site. They know its a rigged game on a mode thats completely broken, just like the rest of us know it, so they bail to their own sessions to do it in peace.

They can do what they want, it's their baby. For the purposes of marketing their product, they are going to give themselves favourable conditions. It's a bit like that Big Mac you see on TV compared to the reality of one, or when an advert for an iPhone or something says "Some sequences shortened"

 

Businesses do what they can to paint their product in the best possible light. Consumers usually get something else entirely.

I love how you'll white knight for tryhard freemode PVP clowns with sh*t like "they're just playing the game the way they want" but you're all for C* trying to stop another group of people from playing the way they want.

 

You really are a hypocrite and you need to f*ck off.

Edited by Picklez
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Geisterfaust

^ stop quoting this KB warrior, he ruined enough of another relevant thread.

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^ stop quoting this KB warrior, he ruined enough of another relevant thread.

Fair enough.

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Arrows to Athens

And still no new contact missions. Rockstar, you're boring me.

 

And people wonder why people complain about shark cards being harmful to the progress of GTA Online and the franchise itself. This is pretty much why. They start prioritising small stuff like this rather than adding new things to the game and fixing bugs.

Edited by Arrows to Athens
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ChrisGamer1996

Does anyone know if this is going to effect doing the buy missions for the CEO warehouses in a solo session? Or does this just effect when you go for sell your CEO warehouses the special cargo ones, will this also include the bunker? And what about buy the supplies for it?

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It kinda sucks, but kinda doesn't it's called GtaOnline not GtaSolo.

 

For players that want all PVE that's what SP is for.

 

GtaOnline is meant to be played, ahem call me crazy.... But online with other players.

If that were the case, then the game would have no options to play by yourself at all. Online doesn't automatically mean playing with others.

 

Getting pretty sick of these low effort posts trying to defend anything and everything C* has done or just might do.

Edited by Picklez
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UncleScrooge

...Executive Search (where the mission ends in failure when everyone else leaves)

I've never failed Executive Search because everyone in the lobby left. Are you sure that's the right VIP work?

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Does anyone know if this is going to effect doing the buy missions for the CEO warehouses in a solo session? Or does this just effect when you go for sell your CEO warehouses the special cargo ones, will this also include the bunker? And what about buy the supplies for it?

More than likely, EVERYTHING.

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ChrisGamer1996

 

Does anyone know if this is going to effect doing the buy missions for the CEO warehouses in a solo session? Or does this just effect when you go for sell your CEO warehouses the special cargo ones, will this also include the bunker? And what about buy the supplies for it?

 

More than likely, EVERYTHING.

 

So there basically going make it like VIP work where there needs to be someone outside of your organisation for it to work? And if everyone left would instantly fail

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This is R* we're talking about I highly doubt there will be any safe guards against disconnects and lag outs when it comes to money and product. My bet is they want it to happen so you do lose your money and or sh*t.

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...Executive Search (where the mission ends in failure when everyone else leaves)

I've never failed Executive Search because everyone in the lobby left. Are you sure that's the right VIP work?

Same here...happened for PP, ES, Airfreight, session split occuring and the three contracts still run.

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The only reason I play online is because there are vehicles that are not available in Single Player.

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Most GTA youtubers these days are complete scumbags. You can't believe a lot of the garbage that comes out of their mouths in their stretched out +20 minute videos desperately trying to graft our time to rake in more money, especially the likes of the two aforementioned in this thread. They are the absolute worst of the worst when it comes to GTA clickbait. I added both of their channels to my YouTube blacklist a long time ago so their trash will never grace my screen again. Given the source of OP's post, I am giving this notion zero chance of happening for now.

 

If you want a good GTA:O youtuber, look no further than CentralGamingHub. Almost all videos are <10 minutes long, informative and straight to the point without that intentional dragging out of the video length for more $$$ with incessant rambling about nothing or promotional nonsense regarding their channel that comes with almost all other GTA youtubers.

 

I second what people have been saying regarding no new PvE content for the game. It's been very disappointing. No SP dlc at all still shocks me after how successful and enjoyable IV's ones were. I know myself that I would have paid for a dlc containing new heists and I'm fairly confident most others would have too. Considering we had to wait two years after release for them, five was simply not enough and they're easily the most fun online activity to do with friends in my experience. These Bikers, CEO, Gunrunning dlcs don't even come close.

Edited by Kevert
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Quit with the bickerfest or this topic is going away forever along with your solo public lobbies.

 

 

Despite what R* FGT says I doubt they will ever be able to "fix" this.

 

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FrugalDangerMan

 

 

...Executive Search (where the mission ends in failure when everyone else leaves)

I've never failed Executive Search because everyone in the lobby left. Are you sure that's the right VIP work?

Same here...happened for PP, ES, Airfreight, session split occuring and the three contracts still run.

 

 

Yep, it happens to me. Though "failed" is probably not the correct word. More like ends early due to "not enough players in session" and typically a small pay out of $2000 or something like that.

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However "Dat Saintsfan" recently put up a video

 

 

stops reading post...

Edited by Jammsbro
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It kinda sucks, but kinda doesn't it's called GtaOnline not GtaSolo.

 

For players that want all PVE that's what SP is for.

 

GtaOnline is meant to be played, ahem call me crazy.... But online with other players.

I am guessing you do not play too many online games outside of CoD. There is a plethora of online games out there that focus on PvE content or both PvP and PvE equally. Take the Division, and Ghost Recon Wildlands for example. Its just that this free roam PVP crap is just extremely easy to make. Most of the missions are just generic fetch quests that completely hinge on players coming to piss in your cereal and nothing else. They barely have to do anything and spend little. Not only that they designed it to help their bottom line by having you potentially lose hours worth of grinding to accumulate that cargo you wanted to sell. Instead of them putting the screws to you, they just whisper sweet nothings into the ears of the players themselves to go do it for them.

 

In essence they are not interested in adding any new content for PvE because a player cannot come along to completely wreck your progress with an off the radar sneak attack on an oppressor.

 

Players hate doing it in public sessions cause the balance is completely broken. For example try doing a sale in a Titan when the second you pop up on the radar, all the douchebags whip out their explosive sniper rifles and start taking pot shots at your Titan, see how long you last. If the gameplay was balanced you would not see players go to great lengths to make solo sessions, they just don't want to spend several hours accumulating cargo only to lose it from a douchebag using an overpowered weapon or vehicle in a completely broken mode.

Edited by Ghoffman9
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Arrows to Athens

 

It kinda sucks, but kinda doesn't it's called GtaOnline not GtaSolo.

 

For players that want all PVE that's what SP is for.

 

GtaOnline is meant to be played, ahem call me crazy.... But online with other players.

I am guessing you do not play too many online games outside of CoD. There is a plethora of online games out there that focus on PvE content or both PvP and PvE equally. Take the Division, and Ghost Recon Wildlands for example. Its just that this free roam PVP crap is just extremely easy to make. Most of the missions are just generic fetch quests that completely hinge on players coming to piss in your cereal and nothing else. They barely have to do anything and spend little. Not only that they designed it to help their bottom line by having you potentially lose hours worth of grinding to accumulate that cargo you wanted to sell. Instead of them putting the screws to you, they just whisper sweet nothings into the ears of the players themselves to go do it for them.

 

In essence they are not interested in adding any new content for PvE because a player cannot come along to completely wreck your progress with an off the radar sneak attack on an oppressor.

 

Players hate doing it in public sessions cause the balance is completely broken. For example try doing a sale in a Titan when the second you pop up on the radar, all the douchebags whip out their explosive snipers rifles and start taking pot shots at your Titan, see how long you last. If the gameplay was balanced you would not see players go to great lengths to make solo sessions, they just don't want to spend several hours accumulating cargo only to lose it from a douchebag using an overpowered weapon or vehicle in a completely broken mode.

 

In Rockstar's eyes, the whole point of GTA Online is to struggle to make money, and that's when you give in to Rockstar's scheme: Shark cards.

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Oh how surprising, R* doesn't want players to go lock themselves off SOLO in an ONLINE game, who would have thought.

 

They once allready explained that the whole Gunrunning, CEO, Bikers thing is DESIGNED WITH PVP IN MIND, if you do not like activities with PvP in mind, play a lot of this games PvE based content, as simple as that.

WHAT PvE content? Most of the PvE content does not pay as much. the best one (most money per minute and least risk in invite only) is the VIP/ CEO mission Sightseer, and that only pays out $20K+.

 

That is a fallacy, PvE content only does not pay as much as PvP content, for obvious reasons, because PvP is a lot more "troubling" or "difficult" than PvE is.

The mixture of PvE/PvP content only pays as much because it includes the whole RISK / REWARD thing.

It is quite obvious that Rockstar wants to prevent players to cut the "RISK" part out of "RISK / REWARD", to maintain the games balance.

 

Now I am not going to pretend the games balance works by any means, it most certainly does not, prices should be a lot lower and payouts at least doubled to have a fair playing field, but that is another issue, my point remains that there is nothing wrong with prohibiting forced Solo lobbies for a risk reward game, on R*s part, while there is something wrong with the games economy at hand.

 

Whether R* "designed" free mode work to be PvP or not is effectively irrelevant because they clearly doesn't know what game balance is at this point, something confirmed based on how Gunrunning managed to unbalance the game even more than it already was.

 

As such, it's perfectly fair to argue that the people actually playing the game have a better idea of what is and isn't working, and are in a far better position to know how the game should be changed than it's developers do.

 

Risk/Reward is irrelevant when gameplay balance isn't present, because the risk is so heavily skewed towards one side.

 

If R* DID care about preserving balance and making players happy, they'd have added PvE as well as PvE options to satisfy the playerbase. Rather than abolish ways of getting single public sessions, they could have come up with modified options for playing this content without random players... but that would have required competent NPC AI programming, which would require actual effort on the programmers' part compared with the incredibly dumb yet super-powered NPCs we currently get.

 

 

And... there is no "economy"in GTA Online... unless you count the financial black hole R* has been doing their best to turn the game into. Any game with microtransactions is always designed to waste time and money, and this one is no exception.

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jason_stanfield

Oh how surprising, R* doesn't want players to go lock themselves off SOLO in an ONLINE game, who would have thought.

 

They once allready explained that the whole Gunrunning, CEO, Bikers thing is DESIGNED WITH PVP IN MIND, if you do not like activities with PvP in mind, play a lot of this games PvE based content, as simple as that.

 

There's plenty of legitimate room for disagreement on these points:

 

1. With a few exceptions, CEO and MC work is PvE; I'm venturing a guess that at least 90% of supply or delivery missions come with NPC hostiles or police. Adding PvP to that makes these missions unnecessarily perilous, particularly when it comes to sales.

 

2. Aside from stealing vehicle cargo, the only incentive anyone has to attack a grinding player is to troll them. If that player wanted to fight, he would be fighting, not teasing other players with cargo or supply runs as ruses. Plus the GTA$ and RP incentives are marginal, so the whole "I'm trying to make money, too" excuse is BS.

 

3. The fact that Exports in solo sessions come with NPC resistance, but they don't show up if there's even a single non-Org player in your session, indicates that solo CEO/MC grinding is expected.

 

4. Also, purchasing supplies for MC businesses and gunrunning is a solo action.

 

5. Every cargo and supply run can be done alone, and about 90% of deliveries can be finished alone. The remaining 10% is made of MC or GR sales using multiple vehicles and delivering remotely; the only workaround is selling smaller quantities more often, and they can be done solo.

 

6. About half of VIP jobs can't be played without non-org. players in the session, and most of those require you to have someone in your employ. Again, that the other half CAN be done alone means that they were intended to be. They could have chosen to apply those same requirements for supply/cargo sourcing/sales, but they intentionally didn't.

 

7. The method they're going after is something that happens outside their game. People are futzing with their routers to force solo public sessions. Thing is, many players have terrible connections and equipment, living in areas with substandard ISPs. They can't connect to any players even if they want to, and set everything up to Rockstar's specifications; by patching router-level workarounds, they're locking out hundreds of players who involuntarily play alone.

 

Now, there are a few reasons why this is a really bad move on Rockstar's part:

 

1. They're attempting, yet again, to control the behavior of players in an open-world game that they designed to be played on P2P networks. This is like Spalding threatening to force recall basketballs because people are playing kickball with them. If Rockstar wants to have more control over what players can and can't do, they should create a stable infrastructure for doing so - i.e. dedicated servers - not continue to fight their player base by patching the game until nothing works, we can't do anything at all, and all the new stuff is impossibly expensive, and it really sucks.

 

2. Sure, they want to make (real) money. Maybe they should have thought about that before making the game ALL ABOUT money, then responding to modding, duping, and other money exploits through inflation. They raise prices, people cheat more, so they raise prices, and people cheat even more. What's that armchair definition of "insane", again?

 

3. I'm familiar with the "GTA isn't what it was intended to be." Fair enough, to a point. Beyond that, why should we suffer for their lack of foresight when open-world online gaming and game economies are nothing new? They couldn't have studied or brought in some experts to help them craft a better way to move forward?

 

4. For 2.5 years now, every major update has been about giving us means of making money - heists, VIP mode, CEO mode, MC businesses, Import/Export, gunrunning, etc. If they expect that it's going to be "fun" for us to grind crates for hours on end, or wait several hours for a full shipment of contraband, but we really just want to instigate a fight that would have happened anyway by merely standing still for ten seconds, they really need to unplug from whatever fantasy world they're living in and listen to their players.

 

5. This is going to piss a lot of people off, but I don't really care: Rockstar's biggest mistake in all this was creating a version for PC. Console glitches and mods could have been handled, and would have been virtually unnecessary on current gen. By making this game for PC, they opened themselves up to every code monkey on the planet who lives to deconstruct games and make new things from them. They don't care about things like EULAs or new restrictions; those are just new challenges to overcome, which they do over and over again. So they get hackers and modders and money drops and dupe glitches and the kinds of things that they incorrectly respond to by inflating the economy.

 

So they design and market a game where you run illicit businesses, encourage other players to troll those who do, give the ultimate firepower to always win using one OP vehicle, provide virtually no balance against it, then get upset with a small minority of regular players who go it alone to play the game they designed?

 

Honestly, it makes perfect sense given Rockstar's completely counterintuitive approach to everything.

 

"Here, play our awesome game! Haha, you can't go ten seconds without getting hassled! How about making some real money with this fun business! Haha, all your work is for naught because we fed the trolls. LOL, f--- you, dude!"

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Question: Do you need to be in a public lobby to do supply missions for gun running, which are NEEDED to even do research to even have the option to buy the upgrades for the new vehicles? If so, thats really dumb, as it means that if you have poor luck, you might not EVER get access to those new upgrades.

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However "Dat Saintsfan" recently put up a video

 

 

stops reading post...

 

 

jesus christ , im not subscribed to the guy. Its just where I first heard about the 4chan post by the insider or leaker "R F*gg*t"

 

It was just a reference to the subject.

Edited by -RP-
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Semaj 2JZ♢

The funny thing is, if you look back through YT vids about "glitching" solo public lobbies, it's been going on for quite awhile and you will see how a lot of the methods have been patched. However, it's been a few good major updates even since then and solo public lobbies are still happening in plenty of other ways.

 

Just because some anonymous middle man claims R* is "working on stopping it" is laughable in the loudest fashion. 😅

 

Until R* has their own dedicated servers, there is only so much they can do in this situation. 🤗 Crappy internet and lag are things they CANNOT stop. No matter what anyone says.

 

*edit: @ jason_stanfield, wish I could like your post 100 times. 👍

Edited by Semaj 2JZ♢
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R* can f*ck us over real easily: just require a minimum number of players in a session before you can start a sell mission. No need to detect lag or check your firewall ports.

 

Of course, if they do that, I'll probably stop playing. I play GTAO so I can collect vehicles, organise them in my properties, and then use them to dick around with NPCs and do PVE stuff. I don't play it so I can get constantly buttf*cked by the modders R* has never effectively dealt with or harassed by the trolls and K/D ratio fetishists. If they take away my ability to make decent money in free roam, I'm not going to buy a Shark Card, I'm just gonna wash my hands of this mess. Public free roam is a nightmare because R* doesn't understand how to properly balance things or squash the rampant modders. f*ck that.

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GTAForumsUser1

So is R* trying to prevent people from being alone in public sessions, or are they trying to make it so you need more than 1 person to sell?

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So is R* trying to prevent people from being alone in public sessions, or are they trying to make it so you need more than 1 person to sell?

Both.

 

Though the biggest issue with this is that the game still runs on P2P architecture, which means that connections still aren't reliable at all times(hell, just see how long a lobby can maintain 30 players before "splitting" up).

 

Also, they just can't avoid players blocking ports and messing with MTUs, as that is out of their control.

 

So the easiest way for them to "fix" this in their eyes is adding a limit of "X" amount of players in a session so you can start any supply run/car source/resupply mission and sales.

 

And in the end, this will just make more players consider cheating, and in the end hurting shark cards sales even more for those legit players.

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