Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Los Santos Drug Wars
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Forum Support

    3. Suggestions

GTAForums does NOT endorse or allow any kind of GTA Online modding, mod menus, tools or account selling/hacking. Do NOT post them here or advertise them, as per the forum rules.

R* currently working on making Solo Public Sales not possible.


spincther
 Share

Recommended Posts

Has anyone received this?

 

cv7VAtQ.jpg

I got $250,000 the day after gunrunning went live, which was a nice little surprise..... congratulations :D

  • Like 1
Link to comment
Share on other sites

Has anyone received this?

 

cv7VAtQ.jpg

I grind almost 24/7 and i never get out of my house

 

I'm not worthy of that kind of reward

  • Like 2
Link to comment
Share on other sites

  • 1 month later...

IMO, closing the option to make a solo public sessions shouldnt be the focus on R*. But rather a better runned game, DLC without ridicilously high prizes and easier ways to earn some cash (not everyone have time every day to play GTA), but since they are so keen on earning money from people buying shark cards, they behave like a gaming company who just started up or struggling with having eveyrhing running properly.

But Rockstargames still, after 4 years, have their game as top 10 most puchased game, and they earn millions of dollars. So why all this focus on shark cards?

Anyway, to the topic. Solo sessions is made by people being tired of griefers who constantly go after sellers that just try to make money. And I actually understand, even I never sold any warehouses for the sake of cash. I was that one who grabbed a hydra to protect those who sold their goods but were hunted down by asshats.

So why Rockstar arent focusing on people actually playing the game and doing the missions and sales, they rather want people to blow others stuff up so they give up and buy a shark card. Stupid IMO.

 

I havent played the game in a long time, and I am not planning on coming back unless they change their style, maybe stop focusing on freeroam and launch a new heist or two. But for now, Rockstar have shown that theyre more into earning money than creating a enjoyable game for every player.

  • Like 2
Link to comment
Share on other sites

Public lobby's become sometimes empty(no lag), is that my fauld cockstar?

Link to comment
Share on other sites

SaltyGTAFMember

The more solo session the more the burden on rockstar servers.

Inb4 hurr durr it's P2P...where do you think the information of each character is being stored?on your harddrive?, that's why the "saving has failed" occurs but people have their heads so far up their cheeks it's no comin back.

Link to comment
Share on other sites

I have been lagging out of lobbies like crazy lately. I end up in my own lobby everynight. I invite all my friends and have a merry time. Its wonderful.

Edited by TankGirl
  • Like 4
Link to comment
Share on other sites

The more solo session the more the burden on rockstar servers.

Inb4 hurr durr it's P2P...where do you think the information of each character is being stored?on your harddrive?, that's why the "saving has failed" occurs but people have their heads so far up their cheeks it's no comin back.

Hey, look, here's an exercise in simple math....

p2p.jpg

Please take the time to count the data connections.

Link to comment
Share on other sites

SaltyGTAFMember

 

The more solo session the more the burden on rockstar servers.

Inb4 hurr durr it's P2P...where do you think the information of each character is being stored?on your harddrive?, that's why the "saving has failed" occurs but people have their heads so far up their cheeks it's no comin back.

Hey, look, here's an exercise in simple math....

-image-

Please take the time to count the data connections.

 

So xbox connects directly to rockstar server, point disproved and thrown out.

Make a realist diagram next time and people stop liking crap that is incorrect.

Edited by RedDagger
Link to comment
Share on other sites

SkylineGTRFreak

So xbox connects directly to rockstar server, point disproved and thrown out.

Make a realist diagram next time and people stop liking crap that is incorrect.

Then why don't you post a correct One?

Edited by RedDagger
snip
Link to comment
Share on other sites

I think Rockstar's solution to "fixing" solo lobbies is make the "new" money maker more beneficial with people in your org or mc than playing solo. If we get import/export part 2 or something similar to it, I bet only top range vehicles will only spawn with x amount of people.

Link to comment
Share on other sites

So xbox connects directly to rockstar server, point disproved and thrown out.

Make a realist diagram next time and people stop liking crap that is incorrect.

No the consoles don't connect directly to the R* server, as well you know. The diagram is labelled "Simplified" after all. The various connections through to individual users service providers and the routing of the data across the internet have been omitted for clarity because they are essentially an irrelevance here, the relevant factor being the number of data connections running through to the R* cloud servers.

I really would appreciate it if you could provide a diagram or some other data proving your assertion that "Solo Public" sessions place more loading on the R* cloud servers.

Edited by RedDagger
snip
  • Like 2
Link to comment
Share on other sites

SaltyGTAFMember

No the consoles don't connect directly to the R* server, as well you know. The diagram is labelled "Simplified" after all. The various connections through to individual users service providers and the routing of the data across the internet have been omitted for clarity because they are essentially an irrelevance here, the relevant factor being the number of data connections running through to the R* cloud servers.

I really would appreciate it if you could provide a diagram or some other data proving your assertion that "Solo Public" sessions place more loading on the R* cloud servers.

It's not "simplified", it's straight wrong.

Why dont you explain it instead of posting diagrams, I'm not going to lower myself to the average gtaf user.

 

I want some entertainment so I'll play along for a little while longer.

 

You know how raid0 works?

 

If you have one server copying all data all the time then you split it to 4 more or better yet sub(lagging out) does that not increase the burden on the system?

 

Do you know rockstar servers have to be on 24/7 to appease thousands of players?

Edited by RedDagger
snip
Link to comment
Share on other sites

I think Rockstar's solution to "fixing" solo lobbies is make the "new" money maker more beneficial with people in your org or mc than playing solo. If we get import/export part 2 or something similar to it, I bet only top range vehicles will only spawn with x amount of people.

Thats what they tried with SR. Too bad the payouts are the same or worse than running VIP missions with friends who are willing to give the CEO half of their profits.
Link to comment
Share on other sites

To be fair, I've done quite a few solo gun running shipments in public lobbies lately and I've only lost two shipments to other players attacking me out of maybe 20.

 

I just check the map before I start and as long as there are no OPpressors or jets roaming about, I go for it. More often than not in my experience, other players leave you alone.

  • Like 1
Link to comment
Share on other sites

It's not "simplified", it's straight wrong.

 

Why dont you explain it instead of posting diagrams, I'm not going to lower myself to the average gtaf user.

 

I want some entertainment so I'll play along for a little while longer.

 

You know how raid0 works?

 

If you have one server copying all data all the time then you split it to 4 more or better yet sub(lagging out) does that not increase the burden on the system?

 

Do you know rockstar servers have to be on 24/7 to appease thousands of players?

 

Nice straw man there. It'd be nice if you actually showed how x number of players in solo sessions used more resources than the same number of players in multi-player lobbies, though.

  • Like 2
Link to comment
Share on other sites

SaltyGTAFMember

 

It's not "simplified", it's straight wrong.

 

Why dont you explain it instead of posting diagrams, I'm not going to lower myself to the average gtaf user.

 

I want some entertainment so I'll play along for a little while longer.

 

You know how raid0 works?

 

If you have one server copying all data all the time then you split it to 4 more or better yet sub(lagging out) does that not increase the burden on the system?

 

Do you know rockstar servers have to be on 24/7 to appease thousands of players?

 

Nice straw man there. It'd be nice if you actually showed how x number of players in solo sessions used more resources than the same number of players in multi-player lobbies, though.

 

You're using a networking diagram and I'm talking about data management/database.

Must be the average console player on here.

4714400.gif

Edited by DoucheBagForum
Link to comment
Share on other sites

Prince_Polaris

I dunno man, I'm A+ certified and have some Cisco certifications, and while that diagram is simple yes, it looks good to me.

 

Your "connection" to Rockstar doesn't hold too much aside from transactions and maybe some authentication stuff, all the real sh*t is done on your own system. so yeah, to make it really simple, every single person playing GTA Online has their own connection to Rockstar, be it a solo session or a session with other players.

 

Also, the hell does RAID have to do with network connections?

 

You said: "If you have one server copying all data all the time then you split it to 4 more or better yet sub(lagging out) does that not increase the burden on the system?"

 

While that statement is true, it's... missing the point. The four players in your hypothetical session all have a connection to Rockstar, nothing about it really changes when they split up. If anything, it makes it easier on their servers lol.

 

 

>Tmw you're just trolling and I've explained all this for nothing

  • Like 2
Link to comment
Share on other sites

While that statement is true, it's... missing the point. The four players in your hypothetical session all have a connection to Rockstar, nothing about it really changes when they split up. If anything, it makes it easier on their servers lol.

If the session splits, it doesn't make any difference to the R* services, what're you on about?

Link to comment
Share on other sites

When I joined a invite only lobby in 2013 took seconds to join. When I join an invite only lobby in 2017, it takes 40+ seconds to join.

 

I moved since 2016 and have higher internet speeds than I used to. There next games better not use outdated peer to peer again.

Link to comment
Share on other sites

Prince_Polaris

 

While that statement is true, it's... missing the point. The four players in your hypothetical session all have a connection to Rockstar, nothing about it really changes when they split up. If anything, it makes it easier on their servers lol.

If the session splits, it doesn't make any difference to the R* services, what're you on about?

 

Exactly, it doesn't matter if 30 people are soloing or 30 people are in one session, it's all the same to R*.

  • Like 2
Link to comment
Share on other sites

 

 

While that statement is true, it's... missing the point. The four players in your hypothetical session all have a connection to Rockstar, nothing about it really changes when they split up. If anything, it makes it easier on their servers lol.

If the session splits, it doesn't make any difference to the R* services, what're you on about?

 

Exactly, it doesn't matter if 30 people are soloing or 30 people are in one session, it's all the same to R*.

 

 

I played in large crew sessions(+25 players consistently+10 trying to join and getting kicked back to GTA Single Player), and its super laggy and buggy. Namely there is something we call "The Black Screen of the Death", it occurs when too much peoples are around, concretly, you get stuck in a black screen when entering bunkers, hangars, offices, MC lockups, Special Cargo Warehouses...etc

 

The black screen may last 2 min, 5min, 15min, or forever :bored:, at this point you have to close GTA application, no other solution.

 

I'm wondering if such sessions are better for the global warming in comparison to solo lobbies. Humm..

Link to comment
Share on other sites

 

 

While that statement is true, it's... missing the point. The four players in your hypothetical session all have a connection to Rockstar, nothing about it really changes when they split up. If anything, it makes it easier on their servers lol.

If the session splits, it doesn't make any difference to the R* services, what're you on about?

Exactly, it doesn't matter if 30 people are soloing or 30 people are in one session, it's all the same to R*.

You said the exact opposite in the quote.
Link to comment
Share on other sites

Prince_Polaris

 

 

 

While that statement is true, it's... missing the point. The four players in your hypothetical session all have a connection to Rockstar, nothing about it really changes when they split up. If anything, it makes it easier on their servers lol.

If the session splits, it doesn't make any difference to the R* services, what're you on about?
Exactly, it doesn't matter if 30 people are soloing or 30 people are in one session, it's all the same to R*.
You said the exact opposite in the quote.

 

Wut. Well, let me say it again, I guess autism's done and glitched on me.

"While that statement is true, it's... missing the point. The four players in your hypothetical session all have a connection to Rockstar, nothing about it really changes when they split up. If anything, it makes it easier on their servers lol."

 

"While that statement is true, it's missing the point. All four people in your hypothetical session each have a connection to R*'s servers. If the session split them all into solo sessions, nothing would change- their four connections to R* would be exactly the same. All they have lost is the connection to Each other. If anything, this will make it easier on R*'s servers, because it's not possible for the P2P connection to perhaps fumble with the connection between those people and R*."

Edited by Prince_Polaris
Link to comment
Share on other sites

SaltyGTAFMember

I dunno man, I'm A+ certified and have some Cisco certifications, and while that diagram is simple yes, it looks good to me.

 

 

So consoles act as routers now and there is no middleman in between rockstar and us :breadfish: .

I've never spoken about p2p taking more resources that was that guy but the average gtaf user.

I'm talking about all that information being loaded into rockstar server and increasing the burden of instead of loading/saving 1 map of information being split into loading/saving 5-6 maps of information.

tenor.gif

Edited by DoucheBagForum
Link to comment
Share on other sites

If we could simmer down on the attitude, that'd be nice.

  • Like 1

gwZr6Zc.png

Link to comment
Share on other sites

Black-Dragon96

I'm talking about all that information being loaded into rockstar server and increasing the burden of instead of loading/saving 1 map of information being split into loading/saving 5-6 maps of information.

 

The map information is handled by your own device. The only thing thats loaded from Rockstars server is your characters data. It does not matter if you are in a session alone or with other people. Its the information of 6 people in both cases. The same amount of data is exchanged in both cases.

The picture is eased up a bit, leaving the whole router stuff out because it does not matter in the case we are discussing.

Edited by Black-Dragon96
  • Like 3
Link to comment
Share on other sites

Prince_Polaris

 

I dunno man, I'm A+ certified and have some Cisco certifications, and while that diagram is simple yes, it looks good to me.

 

 

So consoles act as routers now and there is no middleman in between rockstar and us :breadfish: .

I've never spoken about p2p taking more resources that was that guy but the average gtaf user.

I'm talking about all that information being loaded into rockstar server and increasing the burden of instead of loading/saving 1 map of information being split into loading/saving 5-6 maps of information.

 

Heh, that gif, what is this 2005?

 

Anyway, maps of information? Tf is that? If you mean the real game map, then that's stored on our computers, there's a reason the game is (if I remember right) 73 gigabytes after all.

 

To be honest, at this point, I'm kind of thinking that Money transactions and Social club matchmaking is really all that happens on R*'s part.

 

It's so simple, man.

 

7 people in solo sessions: 7 connections to Rockstar.

7 people in a session together: 7 connections to Rockstar.

 

Why else would one person be able to have transactions errors while the others are fine?

  • Like 2
Link to comment
Share on other sites

SaltyGTAFMember

If we could simmer down on the attitude, that'd be nice.

 

^^^^

DouchebagForum being ForumDouchebag.

 

Ain't symmetry grand?

 

lol the denial in this thread is gold, you guys are trying so hard to prove cheating into lobbies doesn't hurt rockstar servers.

Every time there is a new ceo type job the saving servers go crazy or when x2 events for those.

It's literally illogical if you think splitting the load doesn't take more resources.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.