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spincther

R* currently working on making Solo Public Sales not possible.

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spincther

I hope this is deserving of a thread, if not, please move to appropriate section or lock w/e.

 

I'm not much on GTA youtubers or their clickbait content. However a "youtuber" recently put up a video with some rather concerning news for solo public lobby players.

 

In the video he explains that a 4chan user (R F*gg*t) who is a proven reputable leaker and probably insider at R* has said that "R* is actively trying to make solo public lobby sales not possible within the next DLC update" in not so obvious words.

 

da fuq...What a bunch of asshole greedy bastards. To think they are so concerned about us solo players making money, not getting bothered by average fr tryhard c*nts and not needing sharkcards, that they are going to force it on people who dont want or feel like going into a public lobby in the first place. IDK what to say.....speechless but not surprised sadly.

 

I think R* is headed in a dangerous direction that is going to backfire big time on the amount of people who play their game if they do manage to pull this off.

Edited by -RP-

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REXX

Good thing I have friends :lol: This would be a real pain in the ass.

 

And knowing them, they'll probably set the minimum player per session to something silly like 20.

 

I ocassionally MTU myself out, but this is beyond stupid. They even tailored I/E for when solo by adding NPC's.

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Alec Skorpio

Meh, it was bound to happen at some point.

Honestly, after Gunrunning I'm pretty much done with GTA Online. I haven't actually played it in over a month now, I just can't deal with the grind even in solo sessions.

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spincther

Good thing I have friends :lol: This would be a real pain in the ass.

 

And knowing them, they'll probably set the minimum player per session to something silly like 20.

 

I ocassionally MTU myself out, but this is beyond stupid. They even tailored I/E for when solo by adding NPC's.

 

Yeah we all have friends and we all have times when we want to be alone while still getting work done. I like to FR every now and then. But to force it on people to be the only way to make money with new dlc stuff, sh*t...im out then.

 

I'm a SP at heart, and that's how I like to play. Remove the freedom of how I want to play...wtf should I play your game?

Edited by -RP-

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D T

A greedy company known for being greedy is being greedy? I don't believe it.

Edited by D T

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TheLordMarvel

Honestly, I think it should be taken with a pinch of salt. Whether you're reputable or not, we'll never know for sure until we do. It would be a huge bummer if it's true however.

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Mas u Sees

Oh how surprising, R* doesn't want players to go lock themselves off SOLO in an ONLINE game, who would have thought.

 

They once allready explained that the whole Gunrunning, CEO, Bikers thing is DESIGNED WITH PVP IN MIND, if you do not like activities with PvP in mind, play a lot of this games PvE based content, as simple as that.

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spincther

Honestly, I think it should be taken with a pinch of salt. Whether you're reputable or not, we'll never know for sure until we do. It would be a huge bummer if it's true however.

I'm with ya, I think the 4chan comment maybe in reference to R* trying to stop PC users ability to lag out of public sessions tbh. I dont know how or what they are cooking up for the console MTU user.

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HamwithCheese

Oh how surprising, R* doesn't want players to go lock themselves off SOLO in an ONLINE game, who would have thought.

 

They once allready explained that the whole Gunrunning, CEO, Bikers thing is DESIGNED WITH PVP IN MIND, if you do not like activities with PvP in mind, play a lot of this games PvE based content, as simple as that.

That's fine, but locking away things like guns and vehicles behind that PvP wall is shameful. What's next, clothes?

(Oh wait they do that already with those sale shirts)

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Black-Dragon96

Oh how surprising, R* doesn't want players to go lock themselves off SOLO in an ONLINE game, who would have thought.

It being an online game only means that you need to be connected to the internet to be able to play and save your progress. Online games can also be played solo. A prime example is The Crew made by Ubisoft. You need to be always online and you can meet other players while driving through the world, but you can play every single misson alone if you wish (in fact some even require you to play alone).

 

 

They once allready explained that the whole Gunrunning, CEO, Bikers thing is DESIGNED WITH PVP IN MIND, if you do not like activities with PvP in mind, play a lot of this games PvE based content, as simple as that.

How much PvE content has been added in the last year?

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Re-Dragon-Cro

 

Oh how surprising, R* doesn't want players to go lock themselves off SOLO in an ONLINE game, who would have thought.

 

They once allready explained that the whole Gunrunning, CEO, Bikers thing is DESIGNED WITH PVP IN MIND, if you do not like activities with PvP in mind, play a lot of this games PvE based content, as simple as that.

That's fine, but locking away things like guns and vehicles behind that PvP wall is shameful. What's next, clothes?

(Oh wait they do that already with those sale shirts)

 

 

 

if you do not like activities with PvP in mind, play a lot of this games PvE based content, as simple as that.

We would... if they actually brought new PvE stuff out.

 

Or if the PvE stuff wasn't locked behind a PvP lobby restriction.

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HamwithCheese

 

Oh how surprising, R* doesn't want players to go lock themselves off SOLO in an ONLINE game, who would have thought.

It being an online game only means that you need to be connected to the internet to be able to play and save your progress. Online games can also be played solo. A prime example is The Crew made by Ubisoft. You need to be always online and you can meet other players while driving through the world, but you can play every single misson alone if you wish (in fact some even require you to play alone).

 

 

They once allready explained that the whole Gunrunning, CEO, Bikers thing is DESIGNED WITH PVP IN MIND, if you do not like activities with PvP in mind, play a lot of this games PvE based content, as simple as that.

How much PvE content has been added in the last year?

Those moc missions and sv missions are technically Pve...thats locked behind pvp missions.

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Mas u Sees

 

if you do not like activities with PvP in mind, play a lot of this games PvE based content, as simple as that.

We would... if they actually brought new PvE stuff out.

 

The last Update did add new PvE Missions, which were btw. put double cash and RP on.

 

So did the Import Export Update, and almost every big Update for that matter.

 

 

 

Oh how surprising, R* doesn't want players to go lock themselves off SOLO in an ONLINE game, who would have thought.

 

They once allready explained that the whole Gunrunning, CEO, Bikers thing is DESIGNED WITH PVP IN MIND, if you do not like activities with PvP in mind, play a lot of this games PvE based content, as simple as that.

That's fine, but locking away things like guns and vehicles behind that PvP wall is shameful. What's next, clothes?

(Oh wait they do that already with those sale shirts)

 

 

 

if you do not like activities with PvP in mind, play a lot of this games PvE based content, as simple as that.

We would... if they actually brought new PvE stuff out.

 

Or if the PvE stuff wasn't locked behind a PvP lobby restriction.

 

 

 

Oh how surprising, R* doesn't want players to go lock themselves off SOLO in an ONLINE game, who would have thought.

 

They once allready explained that the whole Gunrunning, CEO, Bikers thing is DESIGNED WITH PVP IN MIND, if you do not like activities with PvP in mind, play a lot of this games PvE based content, as simple as that.

That's fine, but locking away things like guns and vehicles behind that PvP wall is shameful. What's next, clothes?

(Oh wait they do that already with those sale shirts)

 

Yea I agree with that, this whole "lock things behind grind walls" concept that was introduced with Gunrunning is more than exorbitantly stupid...

Gotta thank the newly hired "monetization managers" for that one...

 

Happens when R* hires their staff directly from Banks and Business, hope things get a lot more back on track once Sam and Dan focus on things, I am really hoping for RDR2/Red Dead Online at the moment.

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No Use For A Name

Oh man, trying to sell stolen aircraft is gonna be a bitch in public sessions.

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Happy Hunter

It could just be wishful thinking, but I thought to myself that Rockstar *un-PC word* could've been referring to something else.

 

The guy he was replying to said that people didn't have to buy cash cards. My thinking was that he was jokingly saying they were working on stopping that.

 

I could be wrong though. I am merely a helicopter.

Edited by Happy Hunter

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REXX

 

 

if you do not like activities with PvP in mind, play a lot of this games PvE based content, as simple as that.

We would... if they actually brought new PvE stuff out.

 

The last Update did add new PvE Missions, which were btw. put double cash and RP on.

 

The problem still remains... they're locked to public sessions. VIP work and MC Contracts are probably the only decent PvE work we got that arent limited to public sessions since the new contact missions we got about 400 years ago :p

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spincther

It could just be wishful thinking, but I thought to myself that Rockstar *un-PC word* could've been referring to something else.

 

The guy he was replying to said that people didn't have to buy cash cards. My thinking was that he was jokingly saying they were working on stopping that.

 

I could be wrong though. I am merely a helicopter.

 

Makes sense. Like I said idk htf they are gonna stop MTU users from getting public solo sessions.

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AUScowboy

You would think they would just let it go, they make more and more money as time goes on and solo public lobbies don't seem to be impacting it... blocking them certainly won't encourage those using the method to go out and buy shark cards, quite the opposite really. There will be a massive flood of new dupers and modders...

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Mas u Sees

 

 

 

if you do not like activities with PvP in mind, play a lot of this games PvE based content, as simple as that.

We would... if they actually brought new PvE stuff out.

 

The last Update did add new PvE Missions, which were btw. put double cash and RP on.

The problem still remains... they're locked to public sessions. VIP work and MC Contracts are probably the only decent PvE work we got that arent limited to public sessions since the new contact missions we got about 400 years ago :p

 

Eh,

Import Export Missions and "Special Operations" aren't locked to public sessions, only the access to them is, which is admitedly a problem.

 

Also, VIP Contracts and MC Missions are no PvE Missions/activities.

These missions are specificly designed with PvP in mind as well,

notice how the Guards have a hugely increased amount of Health during the "Headhunter" mission? That is to give other players additional time to intervene and start PvP fights.(If you compare to contact missions, or special operations or special vehicle missions, there the AI has significantly lower Health).

 

But anyway, I get your point and fully agree that there should be more PvE Based activities added, I for one am still hoping for some types of Cooperative Modes instead of Adversary Modes.

You would think they would just let it go, they make more and more money as time goes on and solo public lobbies don't seem to be impacting it... blocking them certainly won't encourage those using the method to go out and buy shark cards, quite the opposite really. There will be a massive flood of new dupers and modders...

That is if you are boiling everything down to Shark Cards, but pah, I know it sounds almost comical, but Rockstar really just want the players to play the game the way they designed it to be played.

 

And if what OP says is true, and "half of the GTA Online population" is using this method, then it is most certainly something that R* would want to prevent.

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LL Cool L

I think this may not be true because you get a bonus for selling when the lobby is more populated...

 

as this game gets older, R* will try new a different ways to keep players playing different and new modes etc

 

 

 

 

they are experimental for the most part and will not please everyone...but this game old as hell

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REXX

 

 

 

 

if you do not like activities with PvP in mind, play a lot of this games PvE based content, as simple as that.

We would... if they actually brought new PvE stuff out.

 

The last Update did add new PvE Missions, which were btw. put double cash and RP on.
The problem still remains... they're locked to public sessions. VIP work and MC Contracts are probably the only decent PvE work we got that arent limited to public sessions since the new contact missions we got about 400 years ago :p

 

Eh,

Import Export Missions and "Special Operations" aren't locked to public sessions, only the access to them is, which is admitedly a problem.

 

Also, VIP Contracts and MC Missions are no PvE Missions/activities.

These missions are specificly designed with PvP in mind as well,

notice how the Guards have a hugely increased amount of Health during the "Headhunter" mission? That is to give other players additional time to intervene and start PvP fights.(If you compare to contact missions, or special operations or special vehicle missions, there the AI has significantly lower Health).

 

But anyway, I get your point and fully agree that there should be more PvE Based activities added, I for one am still hoping for some types of Cooperative Modes instead of Adversary Modes.

Co-op! Thats something I can definately agree on!

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Big Molio

Good

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tommyguns

If it happens....I wonder what their plan for stopping CEO/MC friendly crews is?

 

Because if C* implement this, those crews will grow, rapidly, in size and number. If they want to go this way, I dare say more people will turn to duping and the likes too.

 

Fingers crossed for the Benz blowing Turd2 & C* out the water with Everywhere.

Edited by tommyguns

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Ruslan Mashinov

Assuming that they do go through with this, they're most likely gonna allow situations where all the players just drop from the session mid job, which means that you could still use a session sweeper to just wipe the session while selling.

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Opzeker

Oh how surprising, R* doesn't want players to go lock themselves off SOLO in an ONLINE game, who would have thought.

 

They once allready explained that the whole Gunrunning, CEO, Bikers thing is DESIGNED WITH PVP IN MIND, if you do not like activities with PvP in mind, play a lot of this games PvE based content, as simple as that.

As long as PvP is as unbalanced as it is at the state of this game right now, there's no reason to question why players choose to avoid public lobbies in any way possible.

Game design choices from R*'s end has caused this to happen at some point, whether it's a multiplayer game or not.

And "Datsaintsfan"?" Who's that?

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Shadowfennekin

I have the feeling they'd lose a lot of players if they did this.

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septimoose

Okay, I just watched the video, and some things strike me as odd... This "former Rockstar employee" leaks this information... How exactly would a FORMER Rockstar employee have the information?

 

Secondly, the YouTuber quoted the original post by a player saying how to get a public solo lobby and screenshotted the post into the video, but didn't screenshot the response from the "former Rockstar employee".

 

So I had a look for the original thread on Reddit and found it, and found what the apparent "employee" said.

 

He said "This is being worked on to get it stopped.". Yep, that's EXACTLY what he said. How non-specific.

 

Dat Clickbaitfan made an 8:49 video to say all that...

 

Please. Please. Please do not take your GTA advice from YouTube.

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Overlord Jr.

Either way you earn way below minimum wage shark card conversion rate so its not a viable money making method unless you use teleport hacks for crates, even more so when you have to wait for some arbitrary timer to get product or sell.

 

Not something to be upset about, everything after heist and in public sessions are designed to drain money and waste time so take it or leave it.

 

Id even contemplate rejoining 3 man pacific standard finales on loop or money glitches when the yield is lower than 2mil/hour, when I get bored I stop doing them.

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Ghoffman9

I prefer avoiding the PvP in free roam because its a completely broken mess. When something is overpowered the smart thing to do would be to nerf it to some extent, with Rockstar however their "genius" idea is to introduce another overpowered item to counter the other overpowered item. The latest being the Explosive Sniper being added to counter Hydras. It counters Hydras yes, but by fixing that one problem the weapon introduced ten more problems.

 

Opressors became the new go to vehicles for trolls who can just go off radar and blow up your cargo with missiles that never miss.

 

The day Rockstar fixes the completely broken free roam is the day I would start doing that in public lobbies again, which is to say I never will. Rockstar prefers to actually make it even more broken with every new update these days.

 

Lastly as others pointed out, those among us who prefer to do PvE has not received any new content in years. Our only options is to replay content that is several years old that we had already done hundreds, if not thousands of times before. That or play the new stuff in solo sessions.

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