eLBoghy Posted August 16, 2017 Share Posted August 16, 2017 Hello, i'm new and french so sorry for my bad english, i donwloaded and follow all steps to install this mod and i have a crash when i try to start a new game i have a black screen, i alredy tryed to dellet default.DAT or to change GTA.DAT in default.DAT and nothing works still crash : Current process ID: 3544Current thread ID: 4016Last file to be loaded: DATA\DEFAULT.DATLast library loaded: NOT SETException address: 0xC3440000 (module not found)Exception code : 0xC0000005Exception name: EXCEPTION_ACCESS_VIOLATIONInaccessible memory address: 0x3440000General registers:EAX: 0x00000001 (1)EBX: 0x00000000 (0)ECX: 0x00000001 (1)EDX: 0x7FFDD000 (2147340288)ESI: 0x00B71848 (11999304)EDI: 0x008E2C90 (9317520)EBP: 0x06C36650 (113469008)ESP: 0x0028FD58 (2686296)EIP: 0x03440000 (54788096)EFL: 0x00010202 (66050)tarting fastman92 limit adjuster 3.45, compilation time: Jun 30 2016 23:08:19Please visit http://fastman92.mlGame detected: GTA SA 1.0 HOODLUM 14383616 bytesGlobal exception handler has been registered.---------------------------------------------IPL ID limit > 256 check disabled. Game may have some bugs if ID IPL limit is increased.At least one ID limit is changed. ModelIDlimit::PatchModelPtrsLimit will do a job.Count of file IDs is over 32767 and requires unsigned ID. Applying unsigned ID patches.Count of file IDs is over 65535 and base ID of CStreamingInfo requires __int32. Applying __int32 base ID patches.COL ID limit is over 256 and requires something more than unsigned __int8. Applying unsigned __int16 patches.New ID limits:0 - 59999 (60000) - DFF models defined within IDE files60000 - 125499 (65500) - TXD texture archives.125500 - 185499 (60000) - COL collision archives.185500 - 186523 (1024) - IPL Binary IPL files.186524 - 190619 (4096) - DAT files limited to nodes*.dat190620 - 196119 (5500) - IFP animation archives.196120 - 204242 (8123) - RRR car recordings, carrec*.rrr files204243 - 204369 (127) - SCM scripts204370 - 204371 (2) - Loaded list204372 - 204373 (2) - Requested list204374 - count of all file IDsAddresses:CStreaming::ms_modelInfoPtrs: 0x190D6A0CStreaming::ms_aInfoForModel: 0x3B2B020CAnimManager::ms_aAnimBlocks: 0x1948028CVehicleRecording::StreamingArray: 0x1972FB0CTheScripts::StreamedScripts: 0x1992B68Format of new savefiles will be different: patch for block of IPL flags is applied! Number of IPL flags will depend on current IPL ID limit.Format of new savefiles will be different: patch for enhanced format of model flags block is applied!Format of new savefiles will be different: patch for save game of variable length is applied!---------------------------------------------Modified count of killable model IDs: 42000---------------------------------------------Format of new savefiles will be different: patch for car generators with CCarGenerator_extended structure is applied!Format of new savefiles will be different: patch for save game of variable length is applied!Modified limit Car generators to: 65534 Is CCarGenerator_extended structure used: 1---------------------------------------------Modified limit of number of process counter passes for car generators to 6---------------------------------------------Applied patch to make car generator accept any vehicle ID that meets a condition (ID == -1 || ID >= 10).---------------------------------------------Tracks*.dat coordinate limit patch enabled.Number of tracks.dat files set to 6Renderware world map size set to 48000 x 48000Radar map size set to 48000 x 48000Water map size set to 48000 x 48000World map size set to 48000 x 48000Paths limit patch enabled.Paths map size set to 48000 x 48000Radar info:Number of radar tiles per dimension: 96Total number of radar tiles: 9216Water info:Water map size: 48000 x 48000Number of water blocks per dimension: 96Total number of water blocks: 9216World map info info:World map size: 48000 x 48000World sectors:CWorld::ms_aSectorstype: buildings, dummiescount: 960 * 960 = 921600sector area: 50 x 50CWorld::ms_aLodPtrListstype: lodcount: 240 * 240 = 57600sector area: 200 x 200CWorld::ms_aRepeatSectorstype: vehicles, peds, objectcount: 16 * 16 = 256Paths info:ThePaths: 0x3A30020Number of path tiles per dimension: 64Total number of path tiles: 4096---------------------------------------------Enabling handling.cfg limit adjuster.New limits:Number of standard lines = 510Number of bike lines = 333Number of flying lines = 244Number of boat lines = 122Number of animation group lines = 30&mod_HandlingManager = 0x19FEFB8, sizeof(mod_HandlingManager) = 0x2C220sizeof_cHandlingDataMgr_header = 0x68sizeof(tHandlingData_extended) = 0x100---------------------------------------------Modified limit of DYNAMIC LIMITS: VehicleStructs to: 15050---------------------------------------------Modified limit of rwObjectInstances to: 27500---------------------------------------------Modified limit of matrices to: 55000---------------------------------------------Modified limit of DYNAMIC LIMITS: PtrNode Singles to: 1770000---------------------------------------------Modified limit of DYNAMIC LIMITS: PtrNode Doubles to: 128000---------------------------------------------Modified limit of DYNAMIC LIMITS: EntryInfoNodes to: 15000---------------------------------------------Modified limit of DYNAMIC LIMITS: Peds to: 540---------------------------------------------Modified limit of DYNAMIC LIMITS: Objects to: 22350---------------------------------------------Modified limit of DYNAMIC LIMITS: Tasks to: 7500---------------------------------------------Modified limit of DYNAMIC LIMITS: Events to: 5200---------------------------------------------Modified limit of DYNAMIC LIMITS: PointRoute to: 5532---------------------------------------------Modified limit of DYNAMIC LIMITS: PatrolRoute to: 5532---------------------------------------------Modified limit of DYNAMIC LIMITS: NodeRoute to: 4096---------------------------------------------Modified limit of DYNAMIC LIMITS: TaskAllocator to: 256---------------------------------------------Modified limit of DYNAMIC LIMITS: PedIntelligence to: 8123---------------------------------------------Modified limit of DYNAMIC LIMITS: PedAttractors to: 512---------------------------------------------Modified limit of DYNAMIC LIMITS: QuadTreeNodes to: 24400---------------------------------------------Modified limit of DYNAMIC LIMITS: Collision links to: 79550---------------------------------------------Modified limit of DYNAMIC LIMITS: ColModels to: 128000---------------------------------------------Modified limit of DYNAMIC MODELS: CustomEnvMapPipeMatDataPool to: 8123---------------------------------------------Modified limit of DYNAMIC MODELS: CustomEnvMapPipeAtmDataPool to: 4096---------------------------------------------Modified limit of DYNAMIC MODELS: CustomSpecMapPipeMaterialDataPool to: 19666---------------------------------------------Modified limit of IPL:inst, buildings to: 1250000---------------------------------------------Modified limit of IPL:inst, dummies to: 155500---------------------------------------------Modified limit of IPL: inst per file to: 24000---------------------------------------------Modified limit of IPL: entity index array to: 1240---------------------------------------------Format of new savefiles will be different: patch for save game of variable length is applied!Modified limit of IPL:map zones to: 812---------------------------------------------Format of new savefiles will be different: patch for save game of variable length is applied!Modified limit of IPL:navigation zones to: 1888---------------------------------------------Modified limit of IPL:interior occluders to: 2940---------------------------------------------Modified limit of IPL:occluders to: 15000---------------------------------------------Modified limit of IPL:Timecycle modifiers to: 15000---------------------------------------------Modified limit of 'IPL:CULL mirror attribute zones' to: 9072---------------------------------------------Modified limit of 'IPL:CULL tunnel attribute zones' to: 8400---------------------------------------------Modified limit of 'IPL:CULL attribute zones' to: 65000---------------------------------------------Modified limit of IPL:Stunt jumps to: 9000---------------------------------------------Modified limit of IPL:Entry exits to: 1500---------------------------------------------Modified limit of IPL:AUZO boxes to: 512 Is extended structure used: 1---------------------------------------------Format of new savefiles will be different: patch for save game of variable length is applied!Format of new savefiles will be different: patch for pickups is applied.Modified limit of 'IPL:PICK' to: 16000, pickups collected: 40---------------------------------------------Modified limit of IDE:objs:type1 section to 28000---------------------------------------------Modified limit of IDE:objs:type2 section to 2070---------------------------------------------Modified limit of IDE:hier section to 992---------------------------------------------Modified limit of IDE:tobj section to 9999---------------------------------------------Modified limit of IDE:cars section to 7000---------------------------------------------Modified limit of IDE:peds section to 1800---------------------------------------------Modified limit of IDE:weap section to 251---------------------------------------------Modified limit of IDE:2DFX section to 2500---------------------------------------------Enabled handling of new enhanced IMG archives.---------------------------------------------Modified limit of DIRECTORY LIMITS: Extra to: 28750---------------------------------------------Modified limit of DIRECTORY LIMITS: Clothes directory to: 2950---------------------------------------------Modified limit of WATER LIMITS -> Water triangles to: 999---------------------------------------------Modified limit of WATER LIMITS -> Water quads to: 8888---------------------------------------------Modified limit of WATER LIMITS -> Water quads and triangles list triangles to: 9999---------------------------------------------Modified limit of WATER LIMITS -> Water vertices to: 9999---------------------------------------------Streaming memory available limit set to 2147483648 bytes (2048 MB)---------------------------------------------Modified limit of 'Number of requested models above which the game considers loading very busy' to: 20---------------------------------------------Modified script space limits:- max size of MAIN segment from main.scm: 2000000 bytes- max size of mission from main.scm: 256000 bytesTotal size of CTheScripts::ScriptSpace: 2256000 bytes---------------------------------------------Modified limit of SCM LIMITS: Running scripts to: 127---------------------------------------------Modified limit of SCM LIMITS: Mission cleanup to: 512---------------------------------------------Modified limit of SCM LIMITS: Max number of used objects to: 12048---------------------------------------------Modified limit of SCM LIMITS: Switch jump table cases to: 12048---------------------------------------------Modified limit of RENDERER: Invisible entity pointers to: 7500---------------------------------------------Modified limit of RENDERER: Visible LOD pointers to: 15000---------------------------------------------Modified limit of RENDERER: Visible entity pointers to: 7500---------------------------------------------Modified limit of VISIBILITY: Alpha list limit to: 1750---------------------------------------------Modified limit of VISIBILITY: Alpha boat atomic list to: 1750---------------------------------------------Modified limit of VISIBILITY: Alpha entity list limit to: 5575---------------------------------------------Modified limit of VISIBILITY: Alpha really draw last list limit to: 250---------------------------------------------Modified limit of VISIBILITY: Alpha really draw last list limit to: 2500---------------------------------------------Modified limit of VISIBILITY: Weapon peds for PC limit to: 250---------------------------------------------Modified limit of OTHER LIMITS: References to: 17000---------------------------------------------Modified limit of OTHER LIMITS: Coronas to: 4096---------------------------------------------Modified limit of OTHER LIMITS: Object info entries to: 512---------------------------------------------Modified limit of OTHER LIMITS: Vehicle colors to: 2048---------------------------------------------Format of new savefiles will be different: patch for save game of variable length is applied!Format of new savefiles will be different: patch for radar traces is applied.Modified limit of OTHER LIMITS: Radar traces to: 4096---------------------------------------------Modified limit of OTHER LIMITS: Number of plate textures: 8---------------------------------------------Vehicle special features are enabledNumber of hydra vehicles = 5Hydra 0 = 520Hydra 1 = 6537Hydra 2 = 6538Hydra 3 = 6679Hydra 4 = 6720Number of ZR350 vehicles = 5ZR350 0 = 477---------------------------------------------Level limit is enabledNumber of levels = 9Cop car level 0 = 599Cop car level 1 = 596Cop car level 2 = 597Cop car level 3 = 598Cop car level 4 = 1326Cop car level 5 = 1573Cop car level 6 = 6703Cop car level 7 = 6754Cop car level 8 = 6685Cop bike = 523Cop ped level 0 = 283Cop ped level 1 = 280Cop ped level 2 = 281Cop ped level 3 = 282Cop ped level 4 = 6755Cop ped level 5 = 6015Cop ped level 6 = 6721Cop ped level 7 = 6775Cop ped level 8 = 283Cop ped bike = 284Ambulance level 0 = -1Ambulance level 1 = 416Ambulance level 2 = 416Ambulance level 3 = 416Ambulance level 4 = 6553Ambulance level 5 = 5690Ambulance level 6 = 6684Ambulance level 7 = 6757Ambulance level 8 = 6688Medic level 0 = -1Medic level 1 = 274Medic level 2 = 275Medic level 3 = 276Medic level 4 = 6701Medic level 5 = 18723Medic level 6 = 6722Medic level 7 = 274Medic level 8 = 274Fire engine level 0 = -1Fire engine level 1 = 407Fire engine level 2 = 407Fire engine level 3 = 407Fire engine level 4 = 6662Fire engine level 5 = 6603Fire engine level 6 = 6689Fire engine level 7 = 6758Fire engine level 8 = 6690Fireman level 0 = -1Fireman level 1 = 277Fireman level 2 = 279Fireman level 3 = 278Fireman level 4 = 278Fireman level 5 = 18668Fireman level 6 = 6723Fireman level 7 = 6777Fireman level 8 = 277Number of cab drivers for level 0 = 0Number of cab drivers for level 1 = 2Cab driver level 1 place 0 = 262Cab driver level 1 place 1 = 261Number of cab drivers for level 2 = 2Cab driver level 2 place 0 = 220Cab driver level 2 place 1 = 234Number of cab drivers for level 3 = 2Cab driver level 3 place 0 = 182Cab driver level 3 place 1 = 206Number of cab drivers for level 4 = 2Cab driver level 4 place 0 = 18833Cab driver level 4 place 1 = 18833Number of cab drivers for level 5 = 2Cab driver level 5 place 0 = 18684Cab driver level 5 place 1 = 18750Number of cab drivers for level 6 = 2Cab driver level 6 place 0 = 234Cab driver level 6 place 1 = 234Number of cab drivers for level 7 = 2Cab driver level 7 place 0 = 262Cab driver level 7 place 1 = 261Number of cab drivers for level 8 = 2Cab driver level 8 place 0 = 262Cab driver level 8 place 1 = 261---------------------------------------------Modified limit of hospital restarts to: 256---------------------------------------------Modified limit of police restarts to: 256---------------------------------------------SPECIAL: Plane speed limit disabled.---------------------------------------------SPECIAL -> Make save of variable size is active.Format of new savefiles will be different: patch for save game of variable length is applied!---------------------------------------------SPECIAL: Make paintjobs work for any ID applied.---------------------------------------------SPECIAL: Fix streaming memory bug applied.---------------------------------------------Error reporting going to be applied.GTA_ERROR_ATTEMPT_TO_LOAD_OBJET_INSTANCE_WITH_UNDEFINED_ID enabled.GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.GTA_ERROR_CAR_GENERATOR_LIMIT_EXCEEDED enabled.GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.GTA_ERROR_REQUESTED_FILE_DOES_NOT_EXIST enabled.Error reporting is applied now.---------------------------------------------Debugging output is enabled now. Use debugger to catch messages.---------------------------------------------"Enable logging of files loaded" is enabled now.---------------------------------------------Weapon type loader is enabled. NumberOfWeaponTypes = 512.Melee combo type loader is enabled. Max number of melee combos = 512.---------------------------------------------Roadblox.dat better loader is enabled.---------------------------------------------Train type carriages loader is enabled. ms_numberOfTypeIDs = 19, ms_maxNumberOfVehiclesForType = 18.---------------------------------------------Radar blip sprite filename loader: config was loaded. ms_numberOfTypeIDs = 106---------------------------------------------CThePluginPatches::RegisterPatcher executed.---------------------------------------------Number of memory changes made: 9318---------------------------------------------CThePatches: CLEO library 4.3.16 has been detected and patched!Game crashed unfortunately, here's a crash log:Current process ID: 3544Current thread ID: 4016Last file to be loaded: DATA\DEFAULT.DATLast library loaded: NOT SETException address: 0x03440000 (module not found)Exception code: 0xC0000005Exception name: EXCEPTION_ACCESS_VIOLATIONInaccessible memory address: 0x3440000General registers:EAX: 0x00000001 (1)EBX: 0x00000000 (0)ECX: 0x00000001 (1)EDX: 0x7FFDD000 (2147340288)ESI: 0x00B71848 (11999304)EDI: 0x008E2C90 (9317520)EBP: 0x06C36650 (113469008)ESP: 0x0028FD58 (2686296)EIP: 0x03440000 (54788096)EFL: 0x00010202 (66050)Segment registers:CS: 0023DS: 002BES: 002BFS: 0053GS: 002BSS: 002BFPU registers:ST0: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00ST1: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3FST2: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00ST3: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00ST4: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00ST5: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00ST6: 1000.000000 bytes: 00 00 00 00 00 00 00 FA 08 40ST7: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00CTRL: 007FSTAT: 0030TAGS: FFFFMMX registers, 8 bytes:MM0: 00 00 00 00 00 00 00 00MM1: 00 00 00 00 00 00 00 80MM2: 00 00 00 00 00 00 00 00MM3: 00 00 00 00 00 00 00 00MM4: 00 00 00 00 00 00 00 00MM5: 00 00 00 00 00 00 00 00MM6: 00 00 00 00 00 00 00 FAMM7: 00 00 00 00 00 00 00 00XMM registers, 16 bytes:XMM0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00XMM1: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00XMM2: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00XMM3: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00XMM4: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00XMM5: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00XMM6: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00XMM7: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00Module list; Path Module file size Base Size of image Entry pointD:\Gta San Andreas\GTA San Andreas\gta_sa.exe 14383616 0x00400000 0x01177000 0x00824570C:\WINDOWS\SYSTEM32\ntdll.dll 1502000 0x77250000 0x0016F000 0x00000000C:\WINDOWS\SYSTEM32\KERNEL32.DLL 1040384 0x77040000 0x00140000 0x77057C90C:\WINDOWS\SYSTEM32\KERNELBASE.dll 862720 0x751B0000 0x000D7000 0x751BF6A0C:\Program Files\AVAST Software\Avast\aswhookx.dll 198400 0x6C480000 0x0002F000 0x6C489DD0C:\WINDOWS\system32\apphelp.dll 642560 0x6C330000 0x000A0000 0x6C333570C:\WINDOWS\AppPatch\AcLayers.DLL 332800 0x6A0C0000 0x00277000 0x6A0C1E70C:\WINDOWS\SYSTEM32\msvcrt.dll 800008 0x75290000 0x000C3000 0x7529E140C:\WINDOWS\SYSTEM32\USER32.dll 1376768 0x75360000 0x00153000 0x753758A0C:\WINDOWS\SYSTEM32\GDI32.dll 1084928 0x758E0000 0x0010C000 0x758E90A0C:\WINDOWS\SYSTEM32\SHELL32.dll 19788672 0x75AE0000 0x012BA000 0x75AFAAE0C:\WINDOWS\SYSTEM32\SHLWAPI.dll 278352 0x75160000 0x00045000 0x75166E80C:\WINDOWS\SYSTEM32\OLEAUT32.dll 612096 0x759F0000 0x00097000 0x759F4F60C:\WINDOWS\SYSTEM32\MPR.dll 87224 0x70FB0000 0x00016000 0x70FB1270C:\WINDOWS\SYSTEM32\SETUPAPI.dll 1782912 0x74EC0000 0x001B1000 0x74EC1F20C:\WINDOWS\SYSTEM32\sfc.dll 3072 0x749C0000 0x00003000 0x00000000C:\WINDOWS\SYSTEM32\WINSPOOL.DRV 397824 0x6C670000 0x00065000 0x6C671CB0C:\WINDOWS\SYSTEM32\RPCRT4.dll 747520 0x74E00000 0x000BA000 0x74E2B240C:\WINDOWS\SYSTEM32\combase.dll 1566032 0x754F0000 0x0017D000 0x754FAD20C:\WINDOWS\SYSTEM32\CFGMGR32.dll 241168 0x74DC0000 0x0003C000 0x74DC19E0C:\WINDOWS\SYSTEM32\SspiCli.dll 104960 0x74BB0000 0x0001E000 0x74BBB290C:\WINDOWS\SYSTEM32\sfc_os.DLL 42496 0x6BFF0000 0x0000F000 0x6BFF1160C:\WINDOWS\SYSTEM32\CRYPTBASE.dll 30984 0x74A30000 0x0000A000 0x74A310D0C:\WINDOWS\SYSTEM32\sechost.dll 257216 0x75110000 0x00041000 0x751113E0C:\WINDOWS\SYSTEM32\bcryptPrimitives.dll 340880 0x749D0000 0x00054000 0x749D24F0C:\WINDOWS\system32\IMM32.DLL 141312 0x754C0000 0x00027000 0x754C13A0C:\WINDOWS\SYSTEM32\MSCTF.dll 1124376 0x75740000 0x00112000 0x757430C0C:\WINDOWS\SYSTEM32\WINMM.dll 136840 0x721C0000 0x00023000 0x721C3B10D:\Gta San Andreas\GTA San Andreas\vorbisfile.dll 53760 0x6BD00000 0x00011000 0x6BD0197BC:\WINDOWS\SYSTEM32\WS2_32.dll 320720 0x76E30000 0x0004F000 0x76E315D0D:\Gta San Andreas\GTA San Andreas\EAX.DLL 188416 0x10000000 0x00030000 0x1001A472C:\WINDOWS\SYSTEM32\ADVAPI32.dll 507176 0x75860000 0x0007C000 0x75861F10C:\WINDOWS\SYSTEM32\ole32.dll 1213792 0x74BD0000 0x00129000 0x74BD45F0C:\WINDOWS\SYSTEM32\WINMMBASE.dll 134280 0x72190000 0x00023000 0x72191570C:\WINDOWS\SYSTEM32\NSI.dll 20120 0x77030000 0x00007000 0x77031660C:\WINDOWS\SYSTEM32\DEVOBJ.dll 127552 0x74900000 0x00021000 0x74901370D:\Gta San Andreas\GTA San Andreas\vorbishooked.DLL 65536 0x01610000 0x00011000 0x01614C98D:\Gta San Andreas\GTA San Andreas\ogg.dll 36864 0x01630000 0x00009000 0x0163302ED:\Gta San Andreas\GTA San Andreas\vorbis.dll 1060864 0x03500000 0x00108000 0x03513F7CD:\Gta San Andreas\GTA San Andreas\$fastman92limitAdjuster.asi 5510656 0x672D0000 0x00550000 0x67347463C:\WINDOWS\SYSTEM32\PSAPI.DLL 16504 0x75AD0000 0x00006000 0x75AD10E0D:\Gta San Andreas\GTA San Andreas\DllTricks.dll 7680 0x6DA20000 0x00006000 0x6DA21593D:\Gta San Andreas\GTA San Andreas\MinHook.x86.dll 14848 0x6D830000 0x00007000 0x00000000D:\Gta San Andreas\GTA San Andreas\zlib1.dll 107520 0x62E80000 0x00022000 0x62E81440C:\WINDOWS\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.9600.17810_none_7c5b6194aa0716f1\COMCTL32.dll 549888 0x6B210000 0x00089000 0x6B212D20C:\WINDOWS\SYSTEM32\MSVCR100.dll 773968 0x65A80000 0x000BF000 0x65A91DFCD:\Gta San Andreas\GTA San Andreas\CLEO.asi 264704 0x67F60000 0x0006B000 0x67F6E3D4D:\Gta San Andreas\GTA San Andreas\BASS.dll 110207 0x67A90000 0x00050000 0x67ADF004C:\WINDOWS\SYSTEM32\MSACM32.dll 89816 0x6AA30000 0x00017000 0x6AA31350D:\Gta San Andreas\GTA San Andreas\cleo\FileSystemOperations.cleo 65024 0x6A830000 0x00014000 0x6A831203D:\Gta San Andreas\GTA San Andreas\cleo\IniFiles.cleo 81920 0x6A000000 0x00018000 0x6A0013ACD:\Gta San Andreas\GTA San Andreas\cleo\IntOperations.cleo 58368 0x67F40000 0x00013000 0x67F41181D:\Gta San Andreas\GTA San Andreas\ExGangWars.asi 70656 0x67A70000 0x00016000 0x67A7322CD:\Gta San Andreas\GTA San Andreas\ImgLimitAdjuster.asi 97280 0x016D0000 0x00023000 0x016E39B8D:\Gta San Andreas\GTA San Andreas\SilentPatchSA.asi 253952 0x67A20000 0x00042000 0x67A40171D:\Gta San Andreas\GTA San Andreas\Underground_Core.asi 162304 0x679F0000 0x0002D000 0x679FCE18C:\WINDOWS\system32\uxtheme.dll 949760 0x720A0000 0x000ED000 0x720A9FD0C:\WINDOWS\system32\dwmapi.dll 102728 0x72080000 0x0001A000 0x72081EE0D:\Gta San Andreas\GTA San Andreas\VehicleAudioLoader.asi 10240 0x67210000 0x000B5000 0x6721178DC:\WINDOWS\SYSTEM32\kernel.appcore.dll 29920 0x73840000 0x00009000 0x738415A0C:\WINDOWS\SYSTEM32\SHCORE.dll 560392 0x72A30000 0x0008B000 0x72A334D0C:\WINDOWS\SYSTEM32\DDRAW.dll 544256 0x66B70000 0x000EC000 0x66B71B70C:\WINDOWS\SYSTEM32\DCIMAN32.dll 11776 0x6C4B0000 0x00007000 0x6C4B1180C:\WINDOWS\SYSTEM32\igdail32.dll 142848 0x66710000 0x00028000 0x66716D86C:\WINDOWS\SYSTEM32\DSOUND.dll 517120 0x66AE0000 0x00081000 0x66AE23C0C:\WINDOWS\SYSTEM32\POWRPROF.dll 255136 0x71F90000 0x00040000 0x71F92430C:\WINDOWS\SYSTEM32\clbcatq.dll 569128 0x76DA0000 0x0008D000 0x76DA28D0C:\WINDOWS\System32\MMDevApi.dll 331048 0x72020000 0x00053000 0x72022BD0C:\WINDOWS\SYSTEM32\AUDIOSES.DLL 370424 0x71370000 0x00060000 0x7137F640C:\WINDOWS\SYSTEM32\DINPUT8.dll 171520 0x66AA0000 0x00036000 0x66AAD940C:\WINDOWS\SYSTEM32\HID.DLL 26624 0x6C3F0000 0x0000A000 0x6C3F1200C:\WINDOWS\SYSTEM32\WINTRUST.dll 245320 0x75A90000 0x0003D000 0x75A92DB0C:\WINDOWS\SYSTEM32\CRYPT32.dll 1612504 0x76E90000 0x00188000 0x76E92720C:\WINDOWS\SYSTEM32\MSASN1.dll 51608 0x75730000 0x0000E000 0x75731280C:\WINDOWS\SYSTEM32\d3d9.dll 1907384 0x6AB80000 0x001D3000 0x6AB83D50C:\WINDOWS\SYSTEM32\VERSION.dll 26304 0x74160000 0x00008000 0x74161180C:\WINDOWS\system32\nvspcap.dll 1489344 0x688E0000 0x0016D000 0x6898CE41C:\WINDOWS\SYSTEM32\WINHTTP.dll 626176 0x73D20000 0x0009E000 0x73D21BD0C:\WINDOWS\SYSTEM32\WTSAPI32.dll 52664 0x74990000 0x0000F000 0x74991340C:\WINDOWS\SYSTEM32\profapi.dll 52152 0x74980000 0x0000F000 0x749811D0C:\WINDOWS\system32\nvapi.dll 3691704 0x68190000 0x003B0000 0x684060FBC:\WINDOWS\SYSTEM32\nvd3dum.dll 14689632 0x5F2D0000 0x00DFB000 0x5FA14320C:\Windows\SYSTEM32\quartz.dll 1501184 0x66900000 0x0019F000 0x66907210C:\Windows\SYSTEM32\devenum.dll 81032 0x671F0000 0x00014000 0x671FE420C:\WINDOWS\SYSTEM32\D3DIM700.DLL 887808 0x66820000 0x000DF000 0x668C3EA0C:\WINDOWS\SYSTEM32\wdmaud.drv 197120 0x66360000 0x00036000 0x6636D2A0C:\WINDOWS\SYSTEM32\ksuser.dll 19096 0x6C000000 0x00007000 0x6C0010C0C:\WINDOWS\SYSTEM32\AVRT.dll 31496 0x6BCC0000 0x0000A000 0x6BCC12A0C:\WINDOWS\SYSTEM32\msacm32.drv 23040 0x6B1A0000 0x00009000 0x6B1A4050C:\WINDOWS\SYSTEM32\midimap.dll 18944 0x6A820000 0x00008000 0x6A8210D0C:\WINDOWS\SYSTEM32\wmvcore.dll 2689392 0x66470000 0x00291000 0x664B2CD0C:\WINDOWS\SYSTEM32\WMASF.DLL 243032 0x66430000 0x0003D000 0x66431140C:\WINDOWS\system32\mlang.dll 192512 0x663F0000 0x00033000 0x663F18B0 Link to comment Share on other sites More sharing options...
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