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elsewhat

Trigger a ped to sneak

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elsewhat

Hi, I need to trigger a ped to sneak to a location.

 

Have tried

PED::SET_PED_STEALTH_MOVEMENT(getPed(), 1, 0);

And

PED::FORCE_PED_MOTION_STATE(getPed(), 1110276645, false, 0, 0);PED::_0x2208438012482A1A(getPed(), 0, 0);UNK1::_0x81CBAE94390F9F89();

This kind of works, but doesn't give the effect I want

PED::SET_PED_MOVEMENT_CLIPSET(getPed(), "move_ped_crouched", 1.0);

Currently using AI::TASK_GO_STRAIGHT_TO_COORD for the actual movement, but might need to switch to AI::TASK_GO_TO_COORD_ANY_MEANS.
AI::TASK_GO_TO_COORD_ANY_MEANS has a walking style parameter but not sure what are the valid values

 

 

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sollaholla
PED::SET_PED_STEALTH_MOVEMENT(getPed(), 1, 0);

Make sure you specify the action mode. "DEFAULT_ACTION" is usually what's found in most scripts.

 

Example C#:

Function.Call(Hash.SET_PED_STEALTH_MOVEMENT, Game.Player.Character, true, "DEFAULT_ACTION"); // Tested, 100% working.

Note that few peds have the ability to use stealth movement. Mainly MP Characters, Story Characters, and (some?) Police Officers.

Other action modes:

DEFAULT_ACTIONMP_FEMALE_ACTIONMICHAEL_ACTIONFRANKLIN_ACTIONTREVOR_ACTION

Setting action to "0" actually clears the stealth movement, afaik. Here's my evidence:

From ob_franklin_tv:

if (PED::GET_PED_STEALTH_MOVEMENT(PLAYER::PLAYER_PED_ID())) {    PED::SET_PED_STEALTH_MOVEMENT(PLAYER::PLAYER_PED_ID(), 0, 0);}

and anytime an p1 is true, the action is always specified.

 

My source code:

using GTA;using GTA.Native;namespace StealthMovementTest{    public class Core : Script    {        public Core()        {            KeyUp += OnKeyUp;        }        private void OnKeyUp(object sender, System.Windows.Forms.KeyEventArgs e)        {            switch(e.KeyCode)            {                case System.Windows.Forms.Keys.K:                    if (Function.Call<bool>(Hash.GET_PED_STEALTH_MOVEMENT, Game.Player.Character))                    {                        Function.Call(Hash.SET_PED_STEALTH_MOVEMENT, Game.Player.Character, false, string.Empty);                        break;                    }                    Function.Call(Hash.SET_PED_STEALTH_MOVEMENT, Game.Player.Character, true, "DEFAULT_ACTION");                    break;            }        }    }}
Edited by sollaholla

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elsewhat

Thanks!

 

Had tried the "DEFAULT_ACTION" param, but with a ped which didn't support stealth

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