GuruGuru Posted December 18, 2017 Author Share Posted December 18, 2017 After saving game with this mod then remove this mod and load the save game, the game did crash and I realized this mod actually didn't delete sky objects properly. I didn't realized loading invalid models from save games crashes the game until then, though. So I uploaded a fixed version. http://www.mediafire.com/file/bsoe322aezh4b5b/Fixed_BetterSkybox_2.0.2.zip All I had to do to resolve this problem, was add this trick function makeObjectUnsaveable(obj) local objPtr = getObjectPointer(obj) objPtr += 0x13C memory.write(objPtr, 6, 1)endThis makes objects persistent but unsaveable. Cool, I'll check it out when I get back home. Thanks! Link to comment Share on other sites More sharing options...
VIOLATOR23 Posted December 19, 2017 Share Posted December 19, 2017 I'm getting this bug with Better Skybox: Stars are showing in daylight. Link to comment Share on other sites More sharing options...
WeedSR Posted December 20, 2017 Share Posted December 20, 2017 As reported in comments, the object collision was not disabled... A guy said there is an "invisible wall" bellow the plane. (on SAMP, at least) I recommend to disable the collision to each frame to force it. that's weird. but i don't feel like doing that just for this one dude. I can confirm this bug too. Only in SA-MP or also SP? Only in SA-MP Link to comment Share on other sites More sharing options...
EmperorTigris Posted December 20, 2017 Share Posted December 20, 2017 The clouds are not appearing for some reason. What could it be? Link to comment Share on other sites More sharing options...
GuruGuru Posted December 22, 2017 Author Share Posted December 22, 2017 I'm getting this bug with Better Skybox: Stars are showing in daylight. I'm almost sure that is not caused by BS. The clouds are not appearing for some reason. What could it be? Wrong installation of required mods most likely. Link to comment Share on other sites More sharing options...
RifleExpert Posted January 6, 2018 Share Posted January 6, 2018 (edited) nevermind issue still present https://i.imgur.com/sZUn1Qm.png This happen in the single play and SAMP, it come and go, and then stays longer then goes. I tried SilentPatch and Skygfx pass rendering still bug appears. Edited January 6, 2018 by RifleExpert Link to comment Share on other sites More sharing options...
LaDiDa Posted January 28, 2018 Share Posted January 28, 2018 New skybox textures, also included source images. Download: http://www.mediafire.com/file/2vl7tfcwvi9ewuj/new%20BetterSkybox%20textures.7z Zeneric, Jinx., GuruGuru and 1 other 4 Link to comment Share on other sites More sharing options...
EmperorTigris Posted February 3, 2018 Share Posted February 3, 2018 (edited) I installed all of them except OpenLimitAdjuster and SkyGFX(I use Silent's Patch instead) in ModLoader but there was no effect. Perhaps it's incompatible with custom timecyc and cloud particle. BTW I have also installed SRt3 Mipmap 2014 previously. Anyway I will test this plugin on a clean copy of GTASA later. Edit: Succeeded on clean GTASA. Now trying to make it works with modified version. Edit2: Succeeded on modified GTASA. For now the only problem is that I can't find the moon at night. Better Skybox® by default tries to load customs IDs on SinglePlayer, that's why it doesn't work if Open Limit Adjuster isn't installed.You can change these IDs by editing the settings on the script itself (betterskybox.lua) with notepad. Can you make it compatible to a version without "Open Limit Adjuster"? I am using the Silent Patch only (and I miss the clouds). Edited February 3, 2018 by EmperorTigris Link to comment Share on other sites More sharing options...
EmperorTigris Posted February 3, 2018 Share Posted February 3, 2018 (edited) Nevermind, I fixed it. But another problem: When I delete "Better SkyBox" out of my mods, my savegame won't load anymore. Why is that? Edited February 3, 2018 by EmperorTigris Link to comment Share on other sites More sharing options...
GuruGuru Posted February 8, 2018 Author Share Posted February 8, 2018 Here is a small updaet I should have done weeks agoNow the objects shouldn't get stuck on your savegame anymore.Still I would recommend you to test this before using your main save.Also I added bForceDisColl due to this: As reported in comments, the object collision was not disabled... A guy said there is an "invisible wall" bellow the plane. (on SAMP, at least)I recommend to disable the collision to each frame to force it. that's weird.but i don't feel like doing that just for this one dude. I can confirm this bug too. Only in SA-MP or also SP? Only in SA-MP Link to comment Share on other sites More sharing options...
RifleExpert Posted February 23, 2018 Share Posted February 23, 2018 (edited) Here is a small updaet I should have done weeks ago Now the objects shouldn't get stuck on your savegame anymore.Still I would recommend you to test this before using your main save. Also I added bForceDisColl due to this: As reported in comments, the object collision was not disabled... A guy said there is an "invisible wall" bellow the plane. (on SAMP, at least) I recommend to disable the collision to each frame to force it. that's weird. but i don't feel like doing that just for this one dude. I can confirm this bug too. Only in SA-MP or also SP? Only in SA-MP Check again I still recieve isue with this mode when I go intoo boat my boat end up very high in the sky/ wehn I remove the mode I dont get the issue anymor Edited February 23, 2018 by RifleExpert Link to comment Share on other sites More sharing options...
Junior_Djjr Posted February 23, 2018 Share Posted February 23, 2018 (edited) Would it be better to try to use SAMP compatible IDs? So add the objects without replacing in SAMP? I don't like this because SAMP may end up replacing those IDs in the future and you will be forced to adapt the Better Skybox, since the inverse will not happen. But it seems to be the best solution. Or replace only objects with no collision. Edited February 23, 2018 by Junior_Djjr powerofpencil 1 Link to comment Share on other sites More sharing options...
Kage1742 Posted March 2, 2018 Share Posted March 2, 2018 I have the latest version of the BS. There are two versions in the modloader: "BetterSkybox" and "BetterSkybox - SAMP". I can play in singleplayer if I delete/disable "BetterSkybox - SAMP". I can play in multiplayer(samp) if I delete/disable "BetterSkybox". The game begins to crash, if: In the modloader at once two versions; There is no version in the modloader; There is an inappropriate version in the modloader. I tested the game without other mods, but this crash still remained. Can you help me? Or have I done something wrong? Link to comment Share on other sites More sharing options...
GuruGuru Posted March 5, 2018 Author Share Posted March 5, 2018 I have the latest version of the BS. There are two versions in the modloader: "BetterSkybox" and "BetterSkybox - SAMP". I can play in singleplayer if I delete/disable "BetterSkybox - SAMP". I can play in multiplayer(samp) if I delete/disable "BetterSkybox". The game begins to crash, if: In the modloader at once two versions; There is no version in the modloader; There is an inappropriate version in the modloader. I tested the game without other mods, but this crash still remained. Can you help me? Or have I done something wrong? yeah,send me your moonloader.log file Link to comment Share on other sites More sharing options...
Kage1742 Posted March 5, 2018 Share Posted March 5, 2018 (edited) I have the latest version of the BS. There are two versions in the modloader: "BetterSkybox" and "BetterSkybox - SAMP". I can play in singleplayer if I delete/disable "BetterSkybox - SAMP". I can play in multiplayer(samp) if I delete/disable "BetterSkybox". The game begins to crash, if: In the modloader at once two versions; There is no version in the modloader; There is an inappropriate version in the modloader. I tested the game without other mods, but this crash still remained. Can you help me? Or have I done something wrong? yeah,send me your moonloader.log file After crashing in singleplayer: LINK WAS HERE After crashing in samp: LINK WAS HERE (Find in the text "betterskybox" by pressing СTRL + F) Thanks. Edited March 6, 2018 by Kage1742 Link to comment Share on other sites More sharing options...
GuruGuru Posted March 5, 2018 Author Share Posted March 5, 2018 I'm pretty sure I asked for MOONloader's log file,not MODloader's. Link to comment Share on other sites More sharing options...
narcoticbaho Posted March 5, 2018 Share Posted March 5, 2018 Can you actually please write a proper installation guide? It's not working for me at all even though I've downloaded everything needed. Link to comment Share on other sites More sharing options...
Kage1742 Posted March 6, 2018 Share Posted March 6, 2018 I'm pretty sure I asked for MOONloader's log file,not MODloader's. Ops. Sorry, please. My fault. After crashing in singleplayer: [16:22:25.326400] (system) Session started.[16:22:25.342400] (debug) Module handle: 62D80000MoonLoader v.025-beta loaded.Developers: FYP, hnnssy, EvgeN 1137Copyright © 2016, BlastHack Teamhttp://blast.hk/moonloader/[16:22:25.342400] (info) Working directory: D:\Kostya\GTA San Andreas\GTA SA\moonloader[16:22:25.342400] (debug) FP Control: 0009001F[16:22:25.342400] (debug) Game: GTA SA 1.0.0.0 US[16:22:25.342400] (system) Installing pre-game hooks...[16:22:25.343400] (system) Hooks installed.[16:22:29.792400] (debug) Initializing opcode handler table[16:22:29.792400] (debug) package.path = D:\Kostya\GTA San Andreas\GTA SA\moonloader\lib\?.lua;D:\Kostya\GTA San Andreas\GTA SA\moonloader\lib\?\init.lua;D:\Kostya\GTA San Andreas\GTA SA\moonloader\?.lua;D:\Kostya\GTA San Andreas\GTA SA\moonloader\?\init.lua;.\?.lua;D:\Kostya\GTA San Andreas\GTA SA\moonloader\lib\?.luac;D:\Kostya\GTA San Andreas\GTA SA\moonloader\lib\?\init.luac;D:\Kostya\GTA San Andreas\GTA SA\moonloader\?.luac;D:\Kostya\GTA San Andreas\GTA SA\moonloader\?\init.luac;.\?.luac[16:22:29.792400] (debug) package.cpath = D:\Kostya\GTA San Andreas\GTA SA\moonloader\lib\?.dll;[16:22:29.792400] (system) Loading script 'D:\Kostya\GTA San Andreas\GTA SA\moonloader\BetterSkybox.lua'...[16:22:29.792400] (debug) New script: 05491C1C[16:22:29.802400] (system) BetterSkybox: Loaded successfully.[16:23:49.402000] (system) Installing post-load hooks...[16:23:49.402000] (system) Hooks installed.[16:23:49.492000] (script) BetterSkybox: @getIDsTable: Using SP models table... [16:23:49.651000] (script) BetterSkybox: @load_sky(): Requesting SF_Sunny w/ ID 15135[16:23:49.651000] (script) BetterSkybox: @load_sky(): Requesting DS_Night w/ ID 15148[16:23:49.651000] (script) BetterSkybox: @load_sky(): Requesting CS_Night w/ ID 15147[16:23:49.651000] (script) BetterSkybox: @load_sky(): Requesting LS_Night w/ ID 15144[16:23:49.651000] (script) BetterSkybox: @load_sky(): Requesting DS_Sunny w/ ID 15138[16:23:49.651000] (script) BetterSkybox: @load_sky(): Requesting SF_Night w/ ID 15145[16:23:49.651000] (script) BetterSkybox: @load_sky(): Requesting LV_Night w/ ID 15146[16:23:49.651000] (script) BetterSkybox: @load_sky(): Requesting SF_Cloudy w/ ID 15140[16:23:49.651000] (script) BetterSkybox: @load_sky(): Requesting DS_Cloudy w/ ID 15143[16:23:49.651000] (script) BetterSkybox: @load_sky(): Requesting CS_Cloudy w/ ID 15142[16:23:49.651000] (script) BetterSkybox: @load_sky(): Requesting LS_Cloudy w/ ID 15139[16:23:49.651000] (script) BetterSkybox: @load_sky(): Requesting CS_Sunny w/ ID 15137[16:23:49.651000] (script) BetterSkybox: @load_sky(): Requesting LS_Sunny w/ ID 15134[16:23:49.651000] (script) BetterSkybox: @load_sky(): Requesting LV_Sunny w/ ID 15136[16:23:49.651000] (script) BetterSkybox: @load_sky(): Requesting LV_Cloudy w/ ID 15141[16:23:49.896000] (script) BetterSkybox: @createSkies(): Sunny[16:23:49.906000] (script) BetterSkybox: @getIDsTable: Using SP models table... [16:23:49.906000] (script) BetterSkybox: @createSkies(): Attemping to create SF_Sunny w/ modelID 15135...[16:23:49.926000] (error) opcode '029B' call caused an unhandled exception[16:24:32.900000] (system) Unloading...[16:24:32.900000] (system) BetterSkybox: Script terminated. (05491C1C)[16:24:33.070000] (system) Session terminated. After crashing in samp: [16:19:57.490000] (system) Session started.[16:19:57.521200] (debug) Module handle: 62D80000MoonLoader v.025-beta loaded.Developers: FYP, hnnssy, EvgeN 1137Copyright © 2016, BlastHack Teamhttp://blast.hk/moonloader/[16:19:57.521200] (info) Working directory: D:\Kostya\GTA San Andreas\GTA SA\moonloader[16:19:57.521200] (debug) FP Control: 0009001F[16:19:57.521200] (debug) Game: GTA SA 1.0.0.0 US[16:19:57.521200] (system) Installing pre-game hooks...[16:19:57.521200] (system) Hooks installed.[16:20:10.288400] (warn) Memory test at address 761F3A72 has failed. Value is 'E9 D9 B3 5C 8E', expected 'E9 49 4F BA EC'.[16:20:15.873600] (debug) Initializing opcode handler table[16:20:15.873600] (debug) package.path = D:\Kostya\GTA San Andreas\GTA SA\moonloader\lib\?.lua;D:\Kostya\GTA San Andreas\GTA SA\moonloader\lib\?\init.lua;D:\Kostya\GTA San Andreas\GTA SA\moonloader\?.lua;D:\Kostya\GTA San Andreas\GTA SA\moonloader\?\init.lua;.\?.lua;D:\Kostya\GTA San Andreas\GTA SA\moonloader\lib\?.luac;D:\Kostya\GTA San Andreas\GTA SA\moonloader\lib\?\init.luac;D:\Kostya\GTA San Andreas\GTA SA\moonloader\?.luac;D:\Kostya\GTA San Andreas\GTA SA\moonloader\?\init.luac;.\?.luac[16:20:15.873600] (debug) package.cpath = D:\Kostya\GTA San Andreas\GTA SA\moonloader\lib\?.dll;[16:20:15.873600] (system) Loading script 'D:\Kostya\GTA San Andreas\GTA SA\moonloader\BetterSkybox.lua'...[16:20:15.873600] (debug) New script: 05DDF734[16:20:16.154400] (system) BetterSkybox: Loaded successfully. Link to comment Share on other sites More sharing options...
GuruGuru Posted March 6, 2018 Author Share Posted March 6, 2018 Can you actually please write a proper installation guide? It's not working for me at all even though I've downloaded everything needed. If you installed everything correctly,there should be a log file inside Moonloader folder.Send it. -snip- Did you install Open Limit Adjuster right? Link to comment Share on other sites More sharing options...
Kage1742 Posted March 6, 2018 Share Posted March 6, 2018 Can you actually please write a proper installation guide? It's not working for me at all even though I've downloaded everything needed. If you installed everything correctly,there should be a log file inside Moonloader folder.Send it. -snip- Did you install Open Limit Adjuster right? I think yes. It should just be moved to a folder with GTA? I'm sure it works. Link to comment Share on other sites More sharing options...
narcoticbaho Posted March 6, 2018 Share Posted March 6, 2018 Can you actually please write a proper installation guide? It's not working for me at all even though I've downloaded everything needed. If you installed everything correctly,there should be a log file inside Moonloader folder.Send it. Everything in the log file below. [20:42:40.944841] (system) Session started.[20:42:40.948842] (debug) Module handle: 72350000MoonLoader v.025-beta loaded.Developers: FYP, hnnssy, EvgeN 1137Copyright © 2016, BlastHack Teamhttp://blast.hk/moonloader/[20:42:40.948842] (info) Working directory: C:\Program Files (x86)\Rockstar Games\San Andreas\scripts\moonloader[20:42:40.948842] (debug) FP Control: 0009001F[20:42:40.948842] (debug) Game: GTA SA 1.0.0.0 US[20:42:40.948842] (system) Installing pre-game hooks...[20:42:40.948842] (system) Hooks installed.[20:42:42.426224] (debug) Initializing opcode handler table[20:42:42.426224] (debug) package.path = C:\Program Files (x86)\Rockstar Games\San Andreas\scripts\moonloader\lib\?.lua;C:\Program Files (x86)\Rockstar Games\San Andreas\scripts\moonloader\lib\?\init.lua;C:\Program Files (x86)\Rockstar Games\San Andreas\scripts\moonloader\?.lua;C:\Program Files (x86)\Rockstar Games\San Andreas\scripts\moonloader\?\init.lua;.\?.lua;C:\Program Files (x86)\Rockstar Games\San Andreas\scripts\moonloader\lib\?.luac;C:\Program Files (x86)\Rockstar Games\San Andreas\scripts\moonloader\lib\?\init.luac;C:\Program Files (x86)\Rockstar Games\San Andreas\scripts\moonloader\?.luac;C:\Program Files (x86)\Rockstar Games\San Andreas\scripts\moonloader\?\init.luac;.\?.luac[20:42:42.426224] (debug) package.cpath = C:\Program Files (x86)\Rockstar Games\San Andreas\scripts\moonloader\lib\?.dll;[20:42:53.706044] (system) Installing post-load hooks...[20:42:53.706044] (system) Hooks installed.[21:00:34.827571] (system) Unloading...[21:00:35.041167] (system) Session terminated. Link to comment Share on other sites More sharing options...
FreddyKrueger Posted March 6, 2018 Share Posted March 6, 2018 (edited) Im going to get alot of hate out of this but what is "better" about this skybox mod. It's actually worst than others, from what I've experienced. The cloud textures more than often look like they were made of crayons, clouds often flicker, cloud transition turns into "crayon" like texture and then turns into the new cloud texture, random squares in the sky. I looked at the requirements and have them all and still these bugs happen. I know some people will just say it's a old game what am I suppose to expect, but based on the mod page "These skyboxes changes their textures smoothly accordingly to current time,weather and/or location." This isn't true for me. And when I see the screenshots my game barely looks like that, it will often just have crayon looking clouds. I mean sure it uses moonloader I guess that makes it better, more advanced than Cleo but at what cost? Buggy clouds that cannot even display the textures properly. Anyways hopefully someone will find a fix for this as of right not I cannot see what makes this better especially when I've been using this mod since it came out with same results and have constantly been removing and putting it back in. Edited March 6, 2018 by FreddyKrueger Link to comment Share on other sites More sharing options...
LaDiDa Posted March 7, 2018 Share Posted March 7, 2018 It doesn't put random stuff in your save file, so that's a +... Link to comment Share on other sites More sharing options...
FreddyKrueger Posted March 7, 2018 Share Posted March 7, 2018 I've never had an issues with other sky box mod putting stuff into my save file. Link to comment Share on other sites More sharing options...
lostmeogaccnt04 Posted March 16, 2018 Share Posted March 16, 2018 Did you try on a clean install? Sure you got no conflicts? For me, this is the only skybox i am willing to use, other ones failed me. Link to comment Share on other sites More sharing options...
MysticBlast3r26 Posted March 19, 2018 Share Posted March 19, 2018 just wanna know how to install this mod...looks awesome Link to comment Share on other sites More sharing options...
LaDiDa Posted March 19, 2018 Share Posted March 19, 2018 Install prerequisites, then drag and drop in main directory where the .exe is located. You might want to remove the SAMP folder when playing SP and vice versa. Link to comment Share on other sites More sharing options...
NoobDude- Posted March 23, 2018 Share Posted March 23, 2018 @guru_guru The moon keeps glitching/flickering in SA-MP. Any solutions? Link to comment Share on other sites More sharing options...
Sertorius222 Posted March 26, 2018 Share Posted March 26, 2018 (edited) Hey there, this mod or any other skybox which doesn't touch timecyc.dat won't work on my heavily modded game. I have everything i need according to the top post. No game error or anything, they just won't change the sky. I am using None ENB 0.248 if that is of any help. Here is my moonloader log: [14:25:26.385179] (info) Working directory: E:\Games\GTA SAN ANDREAS\moonloader[14:25:26.385179] (debug) FP Control: 0009001F[14:25:26.385179] (debug) Game: GTA SA 1.0.0.0 US[14:25:26.385179] (system) Installing pre-game hooks...[14:25:26.385179] (system) Hooks installed.[14:25:31.063512] (debug) Initializing opcode handler table[14:25:31.063512] (debug) package.path = E:\Games\GTA SAN ANDREAS\moonloader\lib\?.lua;E:\Games\GTA SAN ANDREAS\moonloader\lib\?\init.lua;E:\Games\GTA SAN ANDREAS\moonloader\?.lua;E:\Games\GTA SAN ANDREAS\moonloader\?\init.lua;.\?.lua;E:\Games\GTA SAN ANDREAS\moonloader\lib\?.luac;E:\Games\GTA SAN ANDREAS\moonloader\lib\?\init.luac;E:\Games\GTA SAN ANDREAS\moonloader\?.luac;E:\Games\GTA SAN ANDREAS\moonloader\?\init.luac;.\?.luac[14:25:31.063512] (debug) package.cpath = E:\Games\GTA SAN ANDREAS\moonloader\lib\?.dll;[14:25:31.066012] (system) Loading script 'E:\Games\GTA SAN ANDREAS\moonloader\BetterSkybox.lua'...[14:25:31.066012] (debug) New script: 0D219CD4[14:25:31.067514] (error) BetterSkybox: E:\Games\GTA SAN ANDREAS\moonloader\BetterSkybox.lua:70: module 'MoonAdditions' not found: no field package.preload['MoonAdditions'] no file 'E:\Games\GTA SAN ANDREAS\moonloader\lib\MoonAdditions.lua' no file 'E:\Games\GTA SAN ANDREAS\moonloader\lib\MoonAdditions\init.lua' no file 'E:\Games\GTA SAN ANDREAS\moonloader\MoonAdditions.lua' no file 'E:\Games\GTA SAN ANDREAS\moonloader\MoonAdditions\init.lua' no file '.\MoonAdditions.lua' no file 'E:\Games\GTA SAN ANDREAS\moonloader\lib\MoonAdditions.luac' no file 'E:\Games\GTA SAN ANDREAS\moonloader\lib\MoonAdditions\init.luac' no file 'E:\Games\GTA SAN ANDREAS\moonloader\MoonAdditions.luac' no file 'E:\Games\GTA SAN ANDREAS\moonloader\MoonAdditions\init.luac' no file '.\MoonAdditions.luac' no file 'E:\Games\GTA SAN ANDREAS\moonloader\lib\MoonAdditions.dll'stack traceback: [C]: in function 'require' E:\Games\GTA SAN ANDREAS\moonloader\BetterSkybox.lua:70: in main chunk[14:25:31.067514] (error) BetterSkybox: Script died due to an error. (0D219CD4)[14:26:06.633966] (system) Installing post-load hooks...[14:26:06.634967] (system) Hooks installed.[14:26:54.202837] (system) Unloading...[14:26:56.308865] (system) Session terminated. Edited March 26, 2018 by Sertorius222 Link to comment Share on other sites More sharing options...
JSBOfficial Posted March 26, 2018 Share Posted March 26, 2018 (edited) Hey there, this mod or any other skybox which doesn't touch timecyc.dat won't work on my heavily modded game. I have everything i need according to the top post. No game error or anything, they just won't change the sky. I am using None ENB 0.248 if that is of any help. Here is my moonloader log: You need moonaddition module to make it work as stated in your log. This is just my guess. Edited March 26, 2018 by JBriones2016 LaDiDa 1 Link to comment Share on other sites More sharing options...
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