GuruGuru Posted November 15, 2017 Author Share Posted November 15, 2017 Timecyc changes between weathers really often sometimes (sunny to exsunny to sunny to exsunny...). It would look really weird to change between textures every hour. Most skybox textures I found had a bit of noise,so there's nothing much to do about it ¯\_(ツ)_/¯. Link to comment Share on other sites More sharing options...
powerofpencil Posted November 25, 2017 Share Posted November 25, 2017 Can you please help me? It doesn't show any clouds. Link to comment Share on other sites More sharing options...
Xenavi Posted November 25, 2017 Share Posted November 25, 2017 (edited) why this skybox don't work for me? i have cleo, newopcodes, modloader, project (sa-mp) i get only vanila clouds Edited November 25, 2017 by Xenavi Link to comment Share on other sites More sharing options...
GuruGuru Posted November 26, 2017 Author Share Posted November 26, 2017 project (sa-mp) That's your problem. Still,check the OP and see if it works the new version.If not,well,too bad Also,new and more decent OP and a small fix to the script. Link to comment Share on other sites More sharing options...
Junior_Djjr Posted November 26, 2017 Share Posted November 26, 2017 (edited) MoonLoader doesn't have function to check if is in SA-MP?If not: Load "kernel32" library; Get "GetModuleHandleA" procedure; Call it sending "SAMP.dll"; Check the return value. So you can have both SAMP and non-SAMP versions installed at the same time, even using the same .lua file. Edited November 26, 2017 by Junior_Djjr GuruGuru 1 Link to comment Share on other sites More sharing options...
boludoz Posted November 27, 2017 Share Posted November 27, 2017 Que impresionante compa, que bien programado. GuruGuru 1 Link to comment Share on other sites More sharing options...
GuruGuru Posted December 5, 2017 Author Share Posted December 5, 2017 (edited) MoonLoader doesn't have function to check if is in SA-MP? If not: Load "kernel32" library; Get "GetModuleHandleA" procedure; Call it sending "SAMP.dll"; Check the return value. So you can have both SAMP and non-SAMP versions installed at the same time, even using the same .lua file. idk why i didn't think of this before,thanks. Que impresionante compa, que bien programado. No es taan impresionante realmente.Si le das una ojeada al código te darás cuenta New update with a few vital fixes,pls redownload Edited December 5, 2017 by guru_guru Link to comment Share on other sites More sharing options...
Junior_Djjr Posted December 6, 2017 Share Posted December 6, 2017 As reported in comments, the object collision was not disabled... A guy said there is an "invisible wall" bellow the plane. (on SAMP, at least) I recommend to disable the collision to each frame to force it. You noped 0x53DCA2 twice (nothing important...) As you know, BS also disables the moon (NOPs at 0x53DCA2 and 0x53DFA0). To disable just the stars and keep the moon (and some other things?), instead of this, just write "0" (byte) in: 0x713F1A - so will render "0" stars, but it's a "do-while" loop, then will keep 1 star, so 0x713EE7 - and there is a special star, so we need also 0x713FED. Then you have the moon without stars with a simple way without patching at all _Israel_ and EternalFlakko 2 Link to comment Share on other sites More sharing options...
GuruGuru Posted December 8, 2017 Author Share Posted December 8, 2017 (edited) As reported in comments, the object collision was not disabled... A guy said there is an "invisible wall" bellow the plane. (on SAMP, at least) I recommend to disable the collision to each frame to force it. that's weird. but i don't feel like doing that just for this one dude. Edited December 8, 2017 by guru_guru Link to comment Share on other sites More sharing options...
Junior_Djjr Posted December 8, 2017 Share Posted December 8, 2017 As reported in comments, the object collision was not disabled... A guy said there is an "invisible wall" bellow the plane. (on SAMP, at least) I recommend to disable the collision to each frame to force it. that's weird. but i don't feel like doing that just for this one dude. It is difficult to know how many other people go through this problem, still seeing that for laypeople an invisible wall has nothing to do with a sky, so they would be confused without knowing which mod is doing it and will not report, besides dependent from the sky, there are large and small collisions, some collisions should not be noticed, confusing even more. I think you could do this for some upcoming update, even more that set on each frame there is absolutely no performance effect, all this opcode does is apply a flag on the object, just a bitwise, an extremely simple and fast operation that fixes a bug, even if it's rare. Link to comment Share on other sites More sharing options...
WeedSR Posted December 8, 2017 Share Posted December 8, 2017 As reported in comments, the object collision was not disabled... A guy said there is an "invisible wall" bellow the plane. (on SAMP, at least) I recommend to disable the collision to each frame to force it. that's weird. but i don't feel like doing that just for this one dude. I can confirm this bug too. Link to comment Share on other sites More sharing options...
Elissay Posted December 8, 2017 Share Posted December 8, 2017 I dont wana look stupid but how do i install the mod ? Link to comment Share on other sites More sharing options...
LaDiDa Posted December 8, 2017 Share Posted December 8, 2017 Drag and drop after installing all essential plugins listed GuruGuru 1 Link to comment Share on other sites More sharing options...
Junior_Djjr Posted December 8, 2017 Share Posted December 8, 2017 As reported in comments, the object collision was not disabled... A guy said there is an "invisible wall" bellow the plane. (on SAMP, at least) I recommend to disable the collision to each frame to force it. that's weird. but i don't feel like doing that just for this one dude. I can confirm this bug too. Only in SA-MP or also SP? Link to comment Share on other sites More sharing options...
Elissay Posted December 8, 2017 Share Posted December 8, 2017 Drag and drop after installing all essential plugins listed I have all but is still not work Link to comment Share on other sites More sharing options...
GuruGuru Posted December 8, 2017 Author Share Posted December 8, 2017 Drag and drop after installing all essential plugins listed I have all but is still not workSend me your moonloader.log Link to comment Share on other sites More sharing options...
jrnaufal2 Posted December 10, 2017 Share Posted December 10, 2017 Why better skybox doesn't have 4 time version (4 dff and 4 txd)? Link to comment Share on other sites More sharing options...
GuruGuru Posted December 10, 2017 Author Share Posted December 10, 2017 Why better skybox doesn't have 4 time version (4 dff and 4 txd)? Cuz 15 > 4 If you don't like that many skies you can just repeat the IDs. Link to comment Share on other sites More sharing options...
MBT Posted December 14, 2017 Share Posted December 14, 2017 (edited) Without SkyGfx looks ugly (like in paint (screenshot here), with SAMP!). Any solutions to have this great skybox without Skygfx?I don't like skygfx because is not working with sampfuncs.asi. Maybe If you give me a solution to change time in SAMP without a mod based on sampfuncs.asi, I will forget about this sampfuncs. I want it to be day in game all time. Edited December 14, 2017 by MBT Link to comment Share on other sites More sharing options...
GuruGuru Posted December 14, 2017 Author Share Posted December 14, 2017 Without SkyGfx looks ugly (like in paint (screenshot here), with SAMP!). Any solutions to have this great skybox without Skygfx? I don't like skygfx because is not working with sampfuncs.asi. Maybe If you give me a solution to change time in SAMP without a mod based on sampfuncs.asi, I will forget about this sampfuncs. I want it to be day in game all time. SilentPatch has dual pass too,so you can use that instead of Skygfx. IIRC, MoonLoader has sampfuncs ,so could try with that. Link to comment Share on other sites More sharing options...
MBT Posted December 14, 2017 Share Posted December 14, 2017 Without SkyGfx looks ugly (like in paint (screenshot here), with SAMP!). Any solutions to have this great skybox without Skygfx? I don't like skygfx because is not working with sampfuncs.asi. Maybe If you give me a solution to change time in SAMP without a mod based on sampfuncs.asi, I will forget about this sampfuncs. I want it to be day in game all time. SilentPatch has dual pass too,so you can use that instead of Skygfx. IIRC, MoonLoader has sampfuncs ,so could try with that. Working with silentpatch, but when I put sampfuncs, i have the same problem off-topic: removed sampfuncs.asi and I put setWeather&Time.lua in moonloader and I get crash, maybe you can help me. Link to comment Share on other sites More sharing options...
zqh9843 Posted December 15, 2017 Share Posted December 15, 2017 Is ModLoader necessary? I am thinking about replacing OpenLimitsAdjuster with some other limit breaking plugins that I am currently using(because the test I conducted previously indicated they are more effective). Link to comment Share on other sites More sharing options...
LaDiDa Posted December 15, 2017 Share Posted December 15, 2017 It shouldn't be, placing them within gta3.img should work just fine, but modloader is more organized with lots of mods and allows switching between mods that replace the same files on the fly. Link to comment Share on other sites More sharing options...
zqh9843 Posted December 15, 2017 Share Posted December 15, 2017 (edited) I installed all of them except OpenLimitAdjuster and SkyGFX(I use Silent's Patch instead) in ModLoader but there was no effect. Perhaps it's incompatible with custom timecyc and cloud particle. BTW I have also installed SRt3 Mipmap 2014 previously. Anyway I will test this plugin on a clean copy of GTASA later. Edit: Succeeded on clean GTASA. Now trying to make it works with modified version. Edit2: Succeeded on modified GTASA. For now the only problem is that I can't find the moon at night. Edited December 15, 2017 by zqh9843 Link to comment Share on other sites More sharing options...
GuruGuru Posted December 15, 2017 Author Share Posted December 15, 2017 I installed all of them except OpenLimitAdjuster and SkyGFX(I use Silent's Patch instead) in ModLoader but there was no effect. Perhaps it's incompatible with custom timecyc and cloud particle. BTW I have also installed SRt3 Mipmap 2014 previously. Anyway I will test this plugin on a clean copy of GTASA later. Edit: Succeeded on clean GTASA. Now trying to make it works with modified version. Edit2: Succeeded on modified GTASA. For now the only problem is that I can't find the moon at night. Better Skybox® by default tries to load customs IDs on SinglePlayer, that's why it doesn't work if Open Limit Adjuster isn't installed.You can change these IDs by editing the settings on the script itself (betterskybox.lua) with notepad. Link to comment Share on other sites More sharing options...
zqh9843 Posted December 16, 2017 Share Posted December 16, 2017 What timecyc and particle are you using in the screenshots? Link to comment Share on other sites More sharing options...
De1mA Posted December 16, 2017 Share Posted December 16, 2017 hello. Why can't I see skybox? I think I've done everyhting properly. Thank you in advance Link to comment Share on other sites More sharing options...
GuruGuru Posted December 17, 2017 Author Share Posted December 17, 2017 What timecyc and particle are you using in the screenshots? PS2 timecyc in the logo, Skyline Timecyc in the OP and iirc, True Skies Timecyc 2.0 on the imgur album. hello. Why can't I see skybox? I think I've done everyhting properly. Thank you in advance Idk,you probably messed up the required mods installation. LaDiDa 1 Link to comment Share on other sites More sharing options...
LaDiDa Posted December 17, 2017 Share Posted December 17, 2017 Damn, that timecyc is exactly what I was looking for ._. Thanks! GuruGuru 1 Link to comment Share on other sites More sharing options...
kagikn Posted December 18, 2017 Share Posted December 18, 2017 (edited) After saving game with this mod then remove this mod and load the save game, the game did crash and I realized this mod actually didn't delete sky objects properly. I didn't realized loading invalid models from save games crashes the game until then, though. So I uploaded a fixed version. http://www.mediafire.com/file/bsoe322aezh4b5b/Fixed_BetterSkybox_2.0.2.zip All I had to do to resolve this problem, was add this trick function makeObjectUnsaveable(obj) local objPtr = getObjectPointer(obj) objPtr = objPtr + 0x13C memory.write(objPtr, 6, 1)end This makes objects persistent but unsaveable. EDIT: Fixed the code and the archive. sh*t, I'm familiar with C# (and C++ to a certain degree) but not familiar with Lua much, and I didn't think '+=' is unavailable in Lua. Anyway, the trick works at least in singleplayer, of course. Edited December 18, 2017 by kagikn GuruGuru 1 Link to comment Share on other sites More sharing options...
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