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guru_guru

Better Skybox

Recommended Posts

xona

Can you help me? I have this...

1522175233-sa-mp-112.png

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guru_guru
Posted (edited)

Can you help me? I have this...

 

 

Use dual-pass rendering from SkyGfx

Edited by guru_guru

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xona

 

Can you help me? I have this...

 

 

Use dual-pass rendering from SkyGfx

 

Ok, it's work TY, but now how I just enable Dual pass?

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guru_guru

Ok, it's work TY, but now how I just enable Dual pass?

 

 

disable all the other stuff by adding a ; at the start of the line like this

;ps2Modulate=1

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kkjj

Silent patch will also work.

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xona

 

Ok, it's work TY, but now how I just enable Dual pass?

 

 

disable all the other stuff by adding a ; at the start of the line like this

;ps2Modulate=1

TY!

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heils0sa

Some parts in Liberty City have no textures after using your beautiful mod. Can you please fix it OP?

 

sa-mp-185.png

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LaDiDa

Ask the SAMP devs to allow added ID's for their multiplayer mod, LC should have some missing models aswell with the SAMP version of betterskybox, nothing the author can do about it. So either don't use this on SAMP or suck it up and accept SAMP is crap for modsupport.

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heils0sa
Posted (edited)

Okay thanks for the help.

Edited by heils0sa

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jahmshut
When I use Better Skybox, the game crashes after loading the save and the following error occurs:


Microsoft Visual C++ Runtime Library.

Runtime Error!

Program: D:\GAMES\GTA San Andreas\gta_sa.exe

This application has requested the Runtime to terminate it in an unusual way.

Please contact the application's support team for more information.


Please, help me to fix this problem.

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jahmshut

I'm sorry for the previous message. Fixed by simple reinstalling moonloader.

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M4rtynGTA

Whats causing this , anyone? njGa8Gj.jpg

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guru_guru

Probably caused by previous skybox sh*tty scripts (SkyBox(1-4).cs)

 

Those objects are stuck on your savegame so you need to delete them with a savegame editor

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M4rtynGTA
Posted (edited)

I havent downloaded any cleo based skyboxes recently.

Edited by M4rtynGTA

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LaDiDa

I havent downloaded any cleo based skyboxes *recently*.

So you did have them installed at some point and probably saved the game while using those scripts. Hence it tucked some objects in your save file.

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M4rtynGTA
Posted (edited)

I started playing after i downloaded that skybox , i have no idea where this sht came from.

 

Oh and i forgot to mention that as soon as you remove the skybox ,save game freezes instantly after you get out of the safehouse.

Edited by M4rtynGTA

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Vills SkyTerror

@guru_guru The mega.nz link for ver. 2.0.2 in main thread is dead. Can you update please?

https://mega.nz/#!8gxj0CKC!v49_DmyrBiTJgdbGaEk5Q7QmsULil_ESrgCL0OkZxto

 

Also for the time being I tested ver. 1.2 and there is a bug of peds and vehicles not loading at all. Even vehicles spawned through car spawner don't show up. Is it fixed in latest version?

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guru_guru

@Vills SkyTerror I accidentally deleted the file from my folder,is up again now.

 

And yes, that's fixed. Don't forget to use download 2.0.3 too

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Vills SkyTerror

Tested the 2.0.2. I have to just put respective files in modloader and moonloader right?

The clouds and stars don't show up at all, nor the game crashes.

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guru_guru

@Vills SkyTerror

If you installed all the required mods then yes, that's all you have to do.

 

If it still doesn't work then PM your moonloader log file

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Vills SkyTerror
Posted (edited)

Saw the log, turns out I didn't had MoonAdditions.dll. Thought I had it when I got MoonImGui. Mod is working now.

 

Except for this bug with trees. Happens with anything that uses alpha, like fences too.

 

Edited by Vills SkyTerror

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guru_guru

@Vills SkyTerror

Yeah, there's nothing I can do about that.

 

You can play around with zwriteThreshold on Skygfx to get better results.

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