GuruGuru Posted August 15, 2017 Share Posted August 15, 2017 (edited) Better Skybox is a mod that aims to enhance San Andreas atmosphere by adding multiple different skyboxes to the world map.These skyboxes changes their textures smoothly accordingly to current time,weather and/or location.This means that the sky on Los Santos won't be same as the sky in Country Side,for example.But since a picture is worth more than a thousand words here are a few pics and here are more sh*tty ones just for the lulz This was 'inspired' by the old SkyBox.cs scripts,so this mod also fixes all the problems caused by those script such as models stuck on savegame,deletion of peds and cars randomly...Required Mods: MoonLoader MoonAdditions Open Limit Adjuster ModLoader SkyGfx (only the Dual Pass option from this mod is required.) Changes: v1.1: Optimized the code a loooot. Removed UseThisSetForAllWeathers,it only existed because the prev version was a piece of sh*t in terms of performance(it's on the .ini but it's not used by the script) Added Auto-Delete,only works on vanilla save games pickups v1.2: Removed Project2DFX dependecy Added NighStartsAt/DayStartsAt , may be useful for certain 24h timecycs... v1.3 (updated by Junior_Djjr) Peds are back DXT5 compression on textures,less FPS loss. Added Open Limit Adjuster , Fastman92 Limit Adjuster support Removed 5 ~ 10 sec delay on creation of models Added source code and the remaining skies (this was the only thing I did so yay me) v1.3.1 fixed auto-delet added bDisableCloud (straight outta MixSets) added bGetWeatherReportEachFrame (check the .ini for more info) stars won't rotate anymore v2.0.0 Rewritten from scratch to Lua Deletion of skies on save game menu Few improvements,perfomance hit should be lesser. v2.0.1 fixed FPS-dependant sky rotation speed.v2.0.2 fixed crashes when trying to load a save file fixed deletion of skyboxes on save game menu merged samp and SP versions Downloads: 2.0.2 (script & textures) 2.0.3 (script only) Alternate textures Suggestions,feedback and death threats are all welcome in the comments Edited February 8, 2018 by guru_guru jaqub, Junior_Djjr, EternalFlakko and 37 others 40 Link to comment Share on other sites More sharing options...
El Dorado Posted August 15, 2017 Share Posted August 15, 2017 Sun glare is ok, but go easy on the lens flare effect. I'm seeing the game with my own eyes, not through a camera. Otherwise, looks decent Link to comment Share on other sites More sharing options...
_𝓐𝓖 Posted August 15, 2017 Share Posted August 15, 2017 Looks good. - deletion of the skyboxes if you are near a savegame pickup I'm stil working on this,but for now use LCtrl + S to delete/create the skyboxes A suggestion about this. Skybox should be deleted when menu is showing up. Link to comment Share on other sites More sharing options...
ImKubass Posted August 16, 2017 Share Posted August 16, 2017 Is in necessary use Project2dfx? I am not using It and stars/clouds are not too far, so they are in front of objects.And I use it with modloader and it looks like it works fine The Implex, GuruGuru and CyberRock 2 1 Link to comment Share on other sites More sharing options...
SkillR3x Posted August 16, 2017 Share Posted August 16, 2017 Nice mod, looking forward to this. Link to comment Share on other sites More sharing options...
XMDS Posted August 18, 2017 Share Posted August 18, 2017 Nice Link to comment Share on other sites More sharing options...
Junior_Djjr Posted August 20, 2017 Share Posted August 20, 2017 Finally a good skybox....... first ever to have a good script. LaDiDa, Gramps, GuruGuru and 1 other 4 Link to comment Share on other sites More sharing options...
PHSantos Posted August 20, 2017 Share Posted August 20, 2017 (edited) It's normal? http://i.imgur.com/3bcyOXi.png screenshot from SA:MP Edited August 20, 2017 by PHSantos XaosOfficial and GuruGuru 2 Link to comment Share on other sites More sharing options...
LaDiDa Posted August 20, 2017 Share Posted August 20, 2017 Why not have your own models/textures instead of replacing parts of LC (or any other existing model/texture)? MichaelAce 1 Link to comment Share on other sites More sharing options...
Junior_Djjr Posted August 21, 2017 Share Posted August 21, 2017 (edited) - deletion of the skyboxes if you are near a savegame pickup I'm stil working on this,but for now use LCtrl + S to delete/create the skyboxes A suggestion about this.Skybox should be deleted when menu is showing up. Sadly only possible with .asi or .lua (btw I think adapting this mod to .lua is not difficult, It should be worth it) CLEO should have "events" from the beginning... Edited August 21, 2017 by Junior_Djjr Link to comment Share on other sites More sharing options...
ImKubass Posted August 21, 2017 Share Posted August 21, 2017 It's normal? http://i.imgur.com/3bcyOXi.png screenshot from SA:MP It happening to me if not using Project2dfx. Probably it is necessary to use Project2dfx Link to comment Share on other sites More sharing options...
GuruGuru Posted August 22, 2017 Author Share Posted August 22, 2017 It's normal? http://i.imgur.com/3bcyOXi.png screenshot from SA:MP Yes,it's normal if you don't use dualPass.Use SilentPatch's two pass rendering or SkyGFX's dual pass to fix it. Is in necessary use Project2dfx? I am not using It and stars/clouds are not too far, so they are in front of objects. And I use it with modloader and it looks like it works fine Yes ,for now... But I'm only using the DrawDistanceChanger from it.You can install it, enable that ,set MinDrawDistanceOnTheGround to whatever you like and disable the rest of the stuff. Why not have your own models/textures instead of replacing parts of LC (or any other existing model/texture)? That why the ini exist tho... Link to comment Share on other sites More sharing options...
lostmeogaccnt04 Posted August 23, 2017 Share Posted August 23, 2017 I tired so many skyboxes and some did not work and some were meh....I like this one, can see the clouds, stars etc, it is really good imo. Link to comment Share on other sites More sharing options...
Finn The Human Posted August 24, 2017 Share Posted August 24, 2017 This mod not work for me, is it need Project 2dfx to work? Link to comment Share on other sites More sharing options...
GuruGuru Posted August 24, 2017 Author Share Posted August 24, 2017 This mod not work for me, is it need Project 2dfx to work? yes and newOpcodes too. I forgot to say that on the OP ,my bad Link to comment Share on other sites More sharing options...
Finn The Human Posted August 25, 2017 Share Posted August 25, 2017 (edited) This mod not work for me, is it need Project 2dfx to work? yes and newOpcodes too. I forgot to say that on the OP ,my badI already installed newopcodes, and I really want it work with Fastman92 Limit Adjuster but FLA does not support Project2dfx... Edited August 25, 2017 by Finn The Human GuruGuru 1 Link to comment Share on other sites More sharing options...
GuruGuru Posted August 31, 2017 Author Share Posted August 31, 2017 This mod not work for me, is it need Project 2dfx to work? yes and newOpcodes too. I forgot to say that on the OP ,my badI already installed newopcodes, and I really want it work with Fastman92 Limit Adjuster but FLA does not support Project2dfx...yeah,now works without p2dfx,I should check plugin SDK first next time... Link to comment Share on other sites More sharing options...
_𝓐𝓖 Posted September 1, 2017 Share Posted September 1, 2017 Just got a little "bug" if is possible to call it so, clouds flickr. Using Project2dfx, but it also happen w/o it. GuruGuru 1 Link to comment Share on other sites More sharing options...
Grinch_ Posted September 1, 2017 Share Posted September 1, 2017 A True Pice of work.Really Wonderful work you done there.Looking forward to the bug fixes. GuruGuru 1 Link to comment Share on other sites More sharing options...
Finn The Human Posted September 1, 2017 Share Posted September 1, 2017 (edited) I found that it crash in the evening, can you fix it? I installed it with ImvehFT 2.1.1 idk if it has conflicts can you fix it? Edited September 1, 2017 by Finn The Human GuruGuru 1 Link to comment Share on other sites More sharing options...
GuruGuru Posted September 1, 2017 Author Share Posted September 1, 2017 Just got a little "bug" if is possible to call it so, clouds flickr. Using Project2dfx, but it also happen w/o it. fixed it I found that it crash in the evening, can you fix it? I installed it with ImvehFT 2.1.1 idk if it has conflicts can you fix it? lol,I'm not even messing around with vehicles... But AFAIK,ImVehFt 2.1.1 is incompatible with Modloader, the game will crash after a while if you use both. Try using the 2.0.2 version of ImVehFt _𝓐𝓖 1 Link to comment Share on other sites More sharing options...
Finn The Human Posted September 2, 2017 Share Posted September 2, 2017 (edited) Just got a little "bug" if is possible to call it so, clouds flickr. Using Project2dfx, but it also happen w/o it. fixed it I found that it crash in the evening, can you fix it? I installed it with ImvehFT 2.1.1 idk if it has conflicts can you fix it? lol,I'm not even messing around with vehicles... But AFAIK,ImVehFt 2.1.1 is incompatible with Modloader, the game will crash after a while if you use both. Try using the 2.0.2 version of ImVehFt It work for me now, thx. Just give up the IVF211 colour system and the fixed blinker Edited September 2, 2017 by Finn The Human Link to comment Share on other sites More sharing options...
Finn The Human Posted September 2, 2017 Share Posted September 2, 2017 (edited) Used with ENB Ultra Graphics Enhancement Finale (Night) Edited September 2, 2017 by Finn The Human The Implex and GuruGuru 2 Link to comment Share on other sites More sharing options...
XaosOfficial Posted September 2, 2017 Share Posted September 2, 2017 My game is crashing. I've installed the modification correctly - hoodlum exe, compact exe and newest version of CLEO4 and ModLoader. Link to comment Share on other sites More sharing options...
Finn The Human Posted September 2, 2017 Share Posted September 2, 2017 My game is crashing. I've installed the modification correctly - hoodlum exe, compact exe and newest version of CLEO4 and ModLoader. newopcodes.cleo needed Link to comment Share on other sites More sharing options...
Crspy Posted September 2, 2017 Share Posted September 2, 2017 (edited) @guru_guru, your script affects peds render causing the peds density to be almost zero ... the streets become almost empty of peds ... tested many times. Edited September 2, 2017 by Crspy GuruGuru 1 Link to comment Share on other sites More sharing options...
GuruGuru Posted September 3, 2017 Author Share Posted September 3, 2017 (edited) ¯\_(ツ)_/¯ I haven't noticed that, I'll take a look when I get back home Edit: Damn,you are right. I don't know what could be causing that,so it will take me a while to figure it out... Edited September 3, 2017 by guru_guru Crspy 1 Link to comment Share on other sites More sharing options...
Junior_Djjr Posted September 4, 2017 Share Posted September 4, 2017 (edited) It's because of the model itself. Change the model in .ini file by e.g. ID 1207 (tinyrock), it wil fix this. I don't know exactly why. btw add DXT5 compression to .txd files in the sky texture, it will increase significantly the FPS and decrease the .txd size. But don't add mip-mapping. The quality loss is almost nothing. And remove the condition of model loaded (0248:) and use 038B: instead. The sky model takes too long to load here, 5~10 secs. It's not cool for anyone who uses save game outside. Edited September 4, 2017 by Junior_Djjr GuruGuru and Crspy 2 Link to comment Share on other sites More sharing options...
Junior_Djjr Posted September 7, 2017 Share Posted September 7, 2017 (edited) I've fixed! Bug fix and improvement: I've added the skies models without replacing and then was fixed this ped issue. I can't explain how........ Download bellow also includes fixed .txd files (DXT5): https://drive.google.com/file/d/0B1sAJQAUfOOYS3JTWV9EZl83VWc/view Check now the mod files, I've added some explanations and it's recommended to use Open Limit Adjuster (or configure fastman92 limit adjuster to add new col files); Updated post on MixMods. Now the mod is almost perfect Edited September 7, 2017 by Junior_Djjr GuruGuru and Crspy 2 Link to comment Share on other sites More sharing options...
kkjj Posted September 7, 2017 Share Posted September 7, 2017 IMO, you should lower the number of stars in city area, it looks weird that ls has Soo much stars at night because the city has so much lights, therefore so much stars doesn't look real... Areas having no light such as country side with stars at night is ok... Can you add rainbow in SA??? The default one is sh*t, hope you will remade it.. Only suggestion! GuruGuru 1 Link to comment Share on other sites More sharing options...