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[SA] Script Not Working!


Springfield
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{$CLEO .cs}0000:While Truewait 0     if and        Player.Defined($PLAYER_ACTOR)        0A8D: [email protected] = read_memory 0xB6F5F0 size 4 virtual_protect 0 // read pointer's memory of CPlayer structure     then       0A96: [email protected] = actor $PLAYER_ACTOR struct      [email protected] += 0x2F       end      if        0A8C: write_memory [email protected] size 4 value 3 virtual_protect 1      then      0ACC: show_text_lowpriority "You're inside a Building" time -1      endEND

Well.. i actually sucks and new in this actor, object and vehicles struct. I've made a script that if player is inside a building then '0ACC' will show up on the screen but it did not works properly and made all the surface no-collision. Help me if anyone can.

 

-ThankYou

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Is this what you want (not tested)?

{$CLEO .cs}
0000:

while true
  wait 0
  if Player.Defined($PLAYER_ACTOR) then
    077E: get_active_interior_to 0@
    if 0@ > 0 then //assuming that interior id for outside world is 0
      0ACC: show_text_lowpriority "You're inside a Building" time 1
    end
  end
end

If you still want memory reading:

{$CLEO .cs}
0000:

while true
  wait 0
  if Player.Defined($PLAYER_ACTOR) then
    0A96: 0@ = actor $PLAYER_ACTOR struct
    0@ += 0x2F
    0A8D: 1@ = read_memory 0@ size 1 virtual_protect 0
    if 1@ == 3 then
      0ACC: show_text_lowpriority "You're inside a Building" time 1
    end
  end
end

About size argument:

CPed +0x2F = [byte] Location status:

  • 0 = outside
  • 3 = inside a building

Memory Addresses (SA)

  • 1 byte & bool(ean)
  • 2 word
  • 4 dword & float
  • 8 qword*
  • 10 tenbyte*

http://gtaforums.com/topic/890990-moonloader-development/?p=1069796924

Edited by kosticn101
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What's with the problem for coding, bro.

What's with the peoples of doing Bullsh*ts (multiple accounts) in DYOM, bro.

 

Is this what you want (not tested)?

{$CLEO .cs}0000:while true  wait 0  if Player.Defined($PLAYER_ACTOR)   then     077E: get_active_interior_to [email protected]    if [email protected] > 0 //assuming that interior id for outside world is 0    then      0ACC: show_text_lowpriority "You're inside a Building" time 1    end  endend
If you still want memory reading:

 

{$CLEO .cs}0000:while true  wait 0  if Player.Defined($PLAYER_ACTOR)   then     0A96: [email protected] = actor $PLAYER_ACTOR struct    [email protected] += 0x2F    0A8D: [email protected] = read_memory [email protected] size 1 virtual_protect 0    if [email protected] == 3    then      0ACC: show_text_lowpriority "You're inside a Building" time 1    end  endend
About size argument:

CPed +0x2F = [byte] Location status:

0 = outside

3 = inside a building

Memory Addresses (SA)

[table]

 

byte & bool(ean)1

 

word2

 

dword & float4

 

qword8

 

tenbyte10

[/table]

 

Thank You. Solved! Edited by Springfield
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