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Idea: easy solution to PvP suicide turds.


fatdog
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Whenever I encounter players like this I just ignore them. All they want is to do their thing and roll around kill themselves after 2 hits. So I don't even engage with them, seems to annoy them even more.

 

It's like when someone sends me one of those "1v1" messages when they're a bit tweaked out - I just message them back with something inane, to try to keep them busy typing while the mugger is on his way to meet them...

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Hmmm. I doubt anyone will see a change to the EWO function.

 

The way I look at is this. You want to fight me? Be prepared to deal with the consequences when you decide to pull the trigger. Same goes for me choosing to fight someone else.

 

My goal is to make the experience as unpleasant as possible so I don't have to fight for long when tryhards ragequit for me EWOing so fast and quick scoping them.

 

It's a double edged sword to me. Nothing is going to fix this mechanic simply because it isn't game breaking.

No offense, but players literally killing themselves in the game to avoid being killed by other players in a PvP game isn't gamebreaking to you?

 

I mean, it doesn't even makes sense, it's called Easy Way Out for a reason, it should carry more weight instead of being a broken tactic abused by players that literally refuse to take the lzzzzzz that they brag about so much.

 

It's madness.

 

It's a game for one thing. If it isn't the EWO tactic then it would be the sticky bomb suicide or the RPG suicide and on and on. You can't make someone play how you want them to. Just deal with it or don't fight or leave.

 

Not every player you encounter fights like this either. It's more like the 1% that do.

Sorry for the quote train, but stickies and RPG would need a refill, which costs money, more reason to play wisely.

 

Most of tryhard have modded money anyway.

 

You know if they will actually add some kind of abuse protection to EWO I might return to the game. Me having the legit 5.0 kd ratio and a rank of 850 I'm just a mayhem to tryhards, and point is I don't play dirty. So when they attack me and use EWO I have no choice but to leave. That shouldn't happen.

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Why does it piss you off? I think we need to talk about why exactly is this a problem rather than just trying to fix something that's not broken.

 

It just seems that everybody is just trying to make this game so much easier, why can't you just accept it as it is. Suicide worked like this since October of 2013 and nothing has changed since. Why are you complaining about it now? Got destroyed by a few players online who knew how to use it to their advantage?

 

If you're in this "competitive" setting, then you'd expect your opponents to agree to a certain ruleset of some sort, otherwise, it's just an unorganized orgy where you don't expect some guy to wanna f*ck you.

 

Super-late reply, but: this is a bullsh*t defense of a terrible mechanic. Constant EWOs is something only the worst tryhard griefers do, and it's precisely because it's completely broken. It protects their k/d, protects their bragging rights, has almost no downside, and no real cooldown either (especially if you mix the menu suicide with explosives at your feet). People who are really dedicated to this almost can't be killed by any means, even though they themselves kill people right and left, which is utterly ridiculous.

 

Should have been fixed a long time ago. GTA Online being not a real "competitive shooter" doesn't mean that obviously broken mechanics should stay broken. Even casual games are improved by emulating the design of skill-based, balanced games with better design. Fix that sh*t... and do something about passive mode too (another broken mechanic that has been basically the same since launch, and has been exploited all that time by griefers and trolls who only want to dish out punishment, not receive it).

Does it really matter to anybody outside those guys who play for the K/D thing? It's their thing, just leave them to it.

 

It matters to anyone who wants the taste of sweet revenge (which drives this game almost as much as GTA$) yet is denied any chance at it by tools who can't fight without exploits.

Edited by Nutduster
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Best solution is to just stop worrying about it. If they wanna worry about their KD than let them.

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Best solution is to just stop worrying about it. If they wanna worry about their KD than let them.

 

I agree that the best solution is to stop worrying, but not because of the reason you said - really, it's because we have 4 years of evidence that Rockstar doesn't give a sh*t about this (or the many other small quality-of-life improvements they could make to the game). They don't lose money from griefing and PvP balance problems (if anything it's the opposite), so why fix it? And therefore, getting worked up about this in 2018 is a pointless waste of energy.

 

It still sucks, but it's no longer worth caring about.

Edited by Nutduster
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CosmicBuffalo

Remember that time R* "patched" ewo while aiming, but it was quickly discovered that if in 1st person all you had to do was hit turn around quickly to ewo while aiming. Aka...flopping like a fish ewo. Most people just switched to stickies.

Edited by GenericGTAO
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Best solution is to just stop worrying about it. If they wanna worry about their KD than let them.

 

I agree that the best solution is to stop worrying, but not because of the reason you said - really, it's because we have 4 years of evidence that Rockstar doesn't give a sh*t about this (or the many other small quality-of-life improvements they could make to the game). They don't lose money from griefing and PvP balance problems (if anything it's the opposite), so why fix it? And therefore, getting worked up about this in 2018 is a pointless waste of energy.

 

It still sucks, but it's no longer worth caring about.

 

I still love the hell out of this game. There's a few solutions to certain annoying problems in GTA. Jet griefers: They just wanna kill you and then do it over and over. Solution: kill yourself until they just leave you alone. All other griefers: Kill yourself until they leave you alone. It's that simple. Passive is another option but I find the EWO animation hilarious with a pistol. I don't give a flying fk about my K/D or anyone else's K/D for that matter. I'm way over that. I just wanna get better with my AR everyday.

 

I play freeaim exclusively. Every once in a blue moon I find someone cool who just wants to fight 1v1 AR (assault rifles) and before you know it we become friends. It takes a lot of time and patience to break those barriers but it makes it more worthwhile. Keep fighting the good fight.

Edited by wehweh01
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Hey, if you're using it to deprive griefers of cheap kills, more power to you. It's still an exploit as far as I'm concerned, but at least you're using it for good, basically. But the vast majority of people I see doing this aren't trying to go about their business. They're starting fights and then refusing to continue on any terms but their own. They'll kill you when they have the drop on you, then EWO when you turn the tables. They'll spawn kill you with a jet and EWO seconds before you shoot them down. They'll pin you down with three friends helping, then start the string of suicides if you go off radar trying to even the odds.

 

It's just a dumb, broken mechanic. Always has been. Some people use it properly as a workaround for other game issues, but if Rockstar would fix their messes, you wouldn't have to counter broken with broken.

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Hey, if you're using it to deprive griefers of cheap kills, more power to you. It's still an exploit as far as I'm concerned, but at least you're using it for good, basically. But the vast majority of people I see doing this aren't trying to go about their business. They're starting fights and then refusing to continue on any terms but their own. They'll kill you when they have the drop on you, then EWO when you turn the tables. They'll spawn kill you with a jet and EWO seconds before you shoot them down. They'll pin you down with three friends helping, then start the string of suicides if you go off radar trying to even the odds.

 

It's just a dumb, broken mechanic. Always has been. Some people use it properly as a workaround for other game issues, but if Rockstar would fix their messes, you wouldn't have to counter broken with broken.

 

 

Couldn't agree more.

 

I rarely if ever participate in PvP but the times I have, the suicide thing was just off the hook. It's got to be the most retarded f*cking game mechanic I've seen. In nearly every scenario, it was most definitely used a tactic to prevent a good fight on even terms.

Agree that a good start would just have it count against KDR and see where it goes. Hell, we STILL have an intricate system that tracks our player's "mental status" that is completely f*cking useless and has been from day one.

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It is annoying to see the same name pop up every 20 seconds using Easy Way Out however I too have used this tactic but very sporadically. Not because I worry about K/D but some of the respawns are terrible and have you in other player's crosshairs already. No-one wants to be killed easily, constantly.

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Da Elite Ninjah

 

Why does it piss you off? I think we need to talk about why exactly is this a problem rather than just trying to fix something that's not broken.

 

Coz it simply destroyed PvP, turning it into suicide competition. Gta pvp is all about how fast you can kill yourself, which is absolute nonsense.

 

That's only a problem if you need to see "i killed him" in your screen. Or if their opinion matters to you. (thinking they are good)

 

I just start laughing and go to the next guy... I mean, someone was so scared they killed themself in an online videogame... Hilarious! :D

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Hmmm. I doubt anyone will see a change to the EWO function.

 

The way I look at is this. You want to fight me? Be prepared to deal with the consequences when you decide to pull the trigger. Same goes for me choosing to fight someone else.

 

My goal is to make the experience as unpleasant as possible so I don't have to fight for long when tryhards ragequit for me EWOing so fast and quick scoping them.

 

It's a double edged sword to me. Nothing is going to fix this mechanic simply because it isn't game breaking.

You really think going in to try and make the experience as unpleasant as possible for everyone else doesn't have an effect in the community? There are alot of players with the same mindset and it results in a game that gives many of it's players unpleasant experiences, or at the very least, it results in the game not being as fun as it could be. Yes, we are indeed talking about a video game here and it's purpose is to entertain.

 

Not gamebreaking? Well. If to you the game IS "EWO and annoy", then no, ofcourse it isn't gamebreaking for you.

I can see why it wouldn't be. To you it's exactly what you want from it, I assume? I'm glad for you.

Alot of other gamers and their playstyles might see it differently though.

 

(going to post to everyone in general from now on, so feel free to skip if TL;DR :))

 

 

It's odd that very often when criticising griefers (and the like), a popular comeback is to say "well it's a different playstyle, you gotta respect that" and then they add "Adapt to it, die while bitching or leave/passive" (as even seen in this thread), which then completely disregards other playstyles.

So the argument: only the griefing playstyle should be preserved and everything else should move out the way?

Doesn't sound quite right to me. Though it is how it currently is.

 

To me, it is gamebreaking enough to frequent public sessions way less than I would, if a huge lot of people didn't play with the motivation to .. well.. be a dick. I'm not trying to call people dicks btw - but it really is exactly that and I don't know how else I could say it: they aim to be as hated as and annoying as possible and.. I actually can't even understand it.

To me, it's not fun at all if people think I'm annoying as hell.

I like having fun and encouraging others to do the same. That's what gaming for me has always been about. Relaxing and having a good time. If I pop in with the intention to play with other gamers, then yeah I'd think it would be to have fun together.

It's a real shame that online gaming is continuously growing to the exact opposite direction - with people having fun on other players expense.

Griefing is very popular and these playstyles are certainly not 1%.

 

It'd be quite great to play in public sessions in a more likeminded crowd.

Crewsessions already have been great, but unfortunately invite only or crewsessions don't allow for several activities and require public lobbies. And as it is, public lobbies are always the same due to that one playstyle overwhelming the community:

play with alone or friends-only, while avoiding the lobby wide deathmatch and avoiding people who specifically come at you if they see you doing businesses.

I never pop in a public lobby if I'm having a day when I can't be bothered with being berated or shat on.

That's quite telling of the state of the game. (Though dealing with depression/anxiety certainly plays a part aswell in not wanting to hop in a very hostile crowd.)

 

I suppose that's why I sometimes criticize this side of the game; I can only imagine what could be, if things weren't as toxic. But it is what it is... Anything and everything is turned to the most toxic form it can be; if there's an exploit or a mechanic that can be abused to ruin others days, it will reign for as long as it can.

That is why I think the final responsibility to maintain a game where variety can exist (for a huge variety of people), falls onto Rockstar Games. If they'll restrict even heist preps and businesses to be done in public sessions, then atleast provide a fair environment to do so where it isn't possible for someone to pop in to mess with you and then ewo around every time you take a single shot back at them.

If they want to avoid being shot back at, then they should passive. And when they're in passive, I can rely on not being shot at.

 

You either take part in PvP or don't. That's the only thing I wish for.

 

And for EWO being gamebreaking? Well, no game with PvP would ever sell if it's promotional material advertised you can just kill yourself with a push of a button to avoid being killed. I don't understand why anyone would call it PvP.

 

But like I said in my previous post, if it is intended, they might aswell add passive mode in the game where you can shoot people but can't be shot at. It'd simplify what we have now for the same result.

 

But hey - no offense meant to anyone and ofcourse I will either deal with it or leave.

Just wishing the growing "EWO meta" would get some work on it. Even without this ridiculous aspect discussed here, there would still be a whole ton of ways to be hostile and insulting to others, so it's not like people of that playstyle would need to worry about running out of things to do. They're the biggest crowd this game caters to right now, while more co-op, friendly or business oriented are in closed sessions, use low MTU to completely circumvent even having to go public or wish for atleast a bit more level playingfield when mingling with those red blibs :)

(I'll personally rather quit playing than start abusing those tactics as a counter.)

 

Edit: Wow long post is long. My bad.

Edited by Sarcasm83
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CrysisAverted

Players who use suicide during pvp as a tactic should get this screen

 

 

 

but instead of being respawned, you get called a bundle of sticks and sent to hell which is essentially a freeroam session but the sky is red, red mist everywhere and every player dies instantly when they get within one km to another player. Their stay in suicide hell lobbies will work like bad sport lobbies, of course only those emo kids constantly offing themselves will be regulars there.

 

and R* could introduce a one time payment to bring ewa users back to regular matchmaking instantly, the one time payment would ship a noose to the players home for a small fee of 99.99 cents and the player will have to stick their head through the noose and can only start GTAO once they've kicked the stool from under their feet

Edited by CrysisAverted
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Yellow Dog with Cone

It's odd that very often when criticising griefers (and the like), a popular comeback is to say "well it's a different playstyle, you gotta respect that" and then they add "Adapt to it, die while bitching or leave/passive" (as even seen in this thread), which then completely disregards other playstyles.

So the argument: only the griefing playstyle should be preserved and everything else should move out the way?

Doesn't sound quite right to me. Though it is how it currently is.

Complaining about griefers that abuse EWO and Passive: "It's their playstyle, let them be, part of the game, git gud"

 

Complaining about being unable to do sales in Invite Sessions, wanting more PvE, better game balance, etc: "It's GTA, suck it up or stop playing, you can't complain with free DLC"

 

I said it once and I'll said it again, the most people that defend things like this are the ones who benefit from it, aka, griefers, tryhards and trolls.

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Blasterman4EVER

At this point, suggesting solutions to and hoping for anything positive regarding the suicide-griefing epic problem - it's just depressing.

It's like hoping for... the Browns to win the Super Bowl. We're screwed.


The online PVP is broken and smokin' thanks to the suicide griefers. K/DR, PVP combat, and freemode competition are meaningless because of this problem.

Edited by Blasterman4EVER
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It matters to anyone who wants the taste of sweet revenge (which drives this game almost as much as GTA$) yet is denied any chance at it by tools who can't fight without exploits.

Then that’s your problem. If you hope for revenge against these guys when they materialise, you’re setting yourself up for pain and frustration. Make a tactical withdrawal and starve them of their oxygen.

 

Because you won’t win with them.

 

maxresdefault.jpg

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It matters to anyone who wants the taste of sweet revenge (which drives this game almost as much as GTA$) yet is denied any chance at it by tools who can't fight without exploits.

Then thats your problem. If you hope for revenge against these guys when they materialise, youre setting yourself up for pain and frustration. Make a tactical withdrawal and starve them of their oxygen.

 

Because you wont win with them.

 

maxresdefault.jpg

Captain Obvious to the rescue. Yes, I know this. If someone kills themselves two or three times in a short span while I'm fighting them, I just leave. That's not a good defense of a crappy aspect of the game though. Just because there's a workaround doesn't mean it's any less broken.

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CrysisAverted

R* introduces a kind of bad sport cone hat for pvp suicide turds which is essentially just a noose that players wear around their necks in freeroam and after that any suicide they get sent to a self help seminar that lasts 15 minutes each time before they are allowed back into freeroam

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maxresdefault.jpg

holy sh*t, those colors, the edge, my eyes

them RP in the background

'Best 5 Outfit!'

 

how short must someones attention span be for this to appeal to them

Edited by Guest
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I dunno, how about a petition lol?

 

There's a suggestion feature at GTA online website, maybe shall use it?

 

I mean, knowing that game still getting updates there's a chance, since apparently team does listen to feedback, if it's talked about everywhere.

 

Problem exists, and it will get only bigger over the time, it's got big enough already to finally take some action.

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johnwontscore

I wonder if it's a hard job for R to fix suicide abuse, because it's been going on for ages now. Maybe the programming is just too tricky. I think if I was going to fix it, I'd put a countdown on ewo - 10 seconds, giving the other guy a chance to kill you if you were abusing it. If you killed yourself by any other means, you'd be frozen for 10 seconds after respawn, again giving the other guy a chance to kill you if you were abusing it in a combat situation. But, as I said, maybe the programming is too tricky.

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Yellow Dog with Cone

I wonder if it's a hard job for R to fix suicide abuse, because it's been going on for ages now. Maybe the programming is just too tricky. I think if I was going to fix it, I'd put a countdown on ewo - 10 seconds, giving the other guy a chance to kill you if you were abusing it. If you killed yourself by any other means, you'd be frozen for 10 seconds after respawn, again giving the other guy a chance to kill you if you were abusing it in a combat situation. But, as I said, maybe the programming is too tricky.

Maybe it is, maybe they don't give a frick because it doesn't affect their beloved stinky fishcard sales.

 

By the way, if you shoot a player and that player falls to its death, you get the kill. A similar system could be used for EWO/suicide.

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xwinkx_girlYakuza

I don't really care one bit about my k/d. The logic behind people blowing themselves up to preserve it is really comical. So basically you just care about a number on the screen while not acknowledging the fact that you didn't earn it by truly killing someone more than getting killed. It's like being proud of owning a luxury car that you couldn't afford but went ahead and leased it anyways so strangers would respect you. Like i said.. comical :lol:

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I wonder if it's a hard job for R to fix suicide abuse, because it's been going on for ages now. Maybe the programming is just too tricky. I think if I was going to fix it, I'd put a countdown on ewo - 10 seconds, giving the other guy a chance to kill you if you were abusing it. If you killed yourself by any other means, you'd be frozen for 10 seconds after respawn, again giving the other guy a chance to kill you if you were abusing it in a combat situation. But, as I said, maybe the programming is too tricky.

Maybe it is, maybe they don't give a frick because it doesn't affect their beloved stinky fishcard sales.

 

 

 

^ There it is. It's not that they can't fix it, it's that they have proven hundreds of times over that they will patch money glitches within days but leave obvious bugs and problems alone as long as it's not affecting their bottom line. To be somewhat fair, they have patched a lot of bugs - but many others have never been fixed (and some of those go back to October 2013!). And design flaw stuff they just don't seem to care that much. The game is absolutely infested by griefers abusing EWO, passive mode, and more, and the only thing they've ever really done about any of it was to add that "ghosted" feature that almost nobody ever uses.

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Just make a cooldown for EWO about min or so and we are done. And when u kill yourself you loose 5k. Easy way to make your life more precious so u will try not to die so often.

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I've seen people kill themselves anytime you get within one city block and you weren't even going to kill them... kinda weirdos if you ask me.

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Blasterman4EVER

I've seen people kill themselves anytime you get within one city block and you weren't even going to kill them... kinda weirdos if you ask me.

Yeah this is the saddest.

 

Or, if you even go off radar for any reason, anywhere near them, and they kill themselves until you reappear on radar.

 

I mean, isn't there something demented about doing that?

 

I literally cannot imagine how insane I'd have to be in order to do that. It's...... the most pathetic thing I've ever seen in GTAO - when these guys start killing themselves before you've even fought, just because you're close.

 

Talk about desperately clinging to hope for a stat ---

 

"Dude! You suck at gaming! Give Up. Please leave........"

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