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Idea: easy solution to PvP suicide turds.


fatdog
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I don't care about kd. But I won't let 4 cowards jump me without fighting back like a bitch.

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Lol:

 

 

 

 

 

I think there's going to be a lot of people doing that once the update hits :devil:

Well, it might be dripfed, but I wasn't wrong.

 

 

 

Hard to see (they didn't typically use explosives to do it) but there was a lot of suicide there. The Hunter's quite good for them actually. The moment they see a barrage go off, they generally cr*p themselves and can't aim the RPG properly, so the suicide+RPG thing can go on for ages.

 

Not to mention the cannon has a nice range, so if you have a co-pilot you can get too far for an RPG to have a good chance of hitting you anyway.

Edited by Happy Hunter
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FrugalDangerMan

We need to match a group of these tryhards together.

 

See who can kill themselves the most times in a set period of time.

 

If course they need to smack talk each other over open mics the entire game.

 

If pay to watch that much cringe.

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I don't care about kd. But I won't let 4 cowards jump me without fighting back...

This. My K/D is meaningless to me. But if I get attacked 4v1 and they don't hold me to zero kills (which they won't), I'm talking all the trash. And if any of them off themselves when they've got those kinds of odds in their favor, I'm insulting them, their parents, their dog, their mailman, their ancestors, etc... I realize that there's no "honor" in GTA, but come on.

 

If you want to preserve your K/D, lose less fights. Period. Offing yourself to avoid taking a loss is lowkey rage-quitting. You lost and couldn't handle it. Learn to play better. That's why a heavy sniper w/ explosive rounds is bae. EWO is useless against it. The only thing you can do to keep me from denting your K/D is to leave. And, K/D queens actually do leave when it's brought into play because they can no longer cheat the kill-count.

Edited by We Are Ninja
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It is amusing sometimes being able to make someone die that easily. Like, here I just hover around a bit - instant death.

 

 

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It is amusing sometimes being able to make someone die that easily. Like, here I just hover around a bit - instant death.

 

 

 

:lol:

 

And people wonder why I have no respect for PvP or people who think K/D matters.

 

Personally, I've recently become fond of walling people in with proximity mines and watching them commit suicide when they can't escape.

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BST+heavy sniper. No mid-fight ewo´s since you blast them oneshot. Where is the problem?

What about EWO + Heavy Snipers. It's like replacing the RPG with the Heavy. I already got quite a few kills doing that.

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Simple solution; abusing EWO/suiciding excessively (5 to 10 times in PvP combat in 3 minutes) will gradually award more BS points, deduct more cash, affect K/D ratio, and give the kill to the last damaging player.

 

Also, stop awarding BS points for blowing up armed vehicles (Kuruma, Insurgent, APC, PAs) and players shouldn't pay insurance for weaponized vehicles and PAs

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I play a lot of solo stunt races. I try to pull off as many spins and flips off every ramp as I can. As a result I die quite a lot. The game is constantly telling me I committed suicide.

Currently my kd/r is .39.

It would be hilarious if suicide counted against kills. My ratio would be like .0000013

A 0.00 K/D is possible lol

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  • 3 months later...

If it's that big of a deal for so many people, simply have suicide cost the player 1 death. Easy to implement, would solve issues with most people that find it an issue.

 

However, to be honest, why does it matter? You don't get the kill and complain that they want to fabricate their KD, but you're obviously concerned about your own too. Play that way and you wont enjoy GTA as much as if you just played and didn't give a crap about a meaningless statistic.

 

A bit late to the party, but google lead me here, so;

 

I really don't much care for my K/D as I don't actively go for fights. I'm only interested in how it affects the state of the game...

 

Now, lets imagine a very common scenario where I'm just minding my business, doing work or taking selfies with npc's that died funny etc. and someone comes along and kills me. Fine. It's very expected in GTA. No problem at all! What I gather from it; they challenge me.

What do you know, it's a day when I actually feel like PvP and accept being challenged.

 

"Let's do this."

I engage in that fight that he one-sidedly started with an unexpected attack and it becomes PvP. Or so I think.

But then, every time I get close or land one bullet to him... *insert fart noise here* he killed himself. Try again *fart* ... get close *fart* ...

Point a finger aggressively at him around the corner *fart* ... Turn to his general direction intimidatingly *fart*.

 

Same repeats until I accept that there will be no PvP between me and him/her.

As such, I think it completely defeats the purpose. The EWO-oriented are not into PvP, unlike quite a few here suggest (based on the fact that they care about their K/D)... They are into getting kills, sure, but not being challenged while doing so.

They do not engage in PvP.

 

So, a player like this keeps coming at me while I try to do something else, what do I do? Can't keep at what I was doing, yet he doesn't engage in any way if I play "his game."

 

[Edit: If your reply to this is; find a new session, then I gotta say the games design on this is 10/10 - Flawless]

 

I can't imagine how much it frustrates those who are actually into PvP;

Try to find fun fights and all you get is a dude that flops around dying like a wet noodle any time you exhale at their direction.

Though sure, now I have adapted and when I notice the enemy kills himself, I stop trying. Since he did it the first time, he'll keep it at it.

He'll EWO to the end of days, or go passive, or teleport to facility/apartment and come back with a jet or so - and first sign of challenge, it repeats.

 

If this is intended by Rockstar games, they might aswell make a passive mode where you can still use guns but not be killed.

Same effect and destroys most aspects of competition or "pvp".

 

BST+heavy sniper. No mid-fight ewo´s since you blast them oneshot. Where is the problem?

So in the event of an EWO addict, the PvP game has gone from "a ton of variety" to one whole thing?

Hot damn, that is impressive.

Edited by Sarcasm83
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AsphaltTrench

Sorry for the necro bump.

 

Ever since they released the Avenger, I have been using it against suicide tryhards as soon as I know that's their way of fighting.

I'll fly the Avenger and put it in Autopilot when I'm high enough where they struggle to hit me with RPGs/Explosive Heavy Sniper/Pump Shotgun, but still allowing me to attack them from afar without feeling too much repercussions. And by the time they do get me out of the Avenger, I would have either teleport into my Facility; either ready to fight with the Avenger again, wait for the spam of hate messages, or have my RPG aimed at my foot since I'm guaranteed to spawn next to them when I spawn from my Avenger.

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Whenever you kill someone, it should start a short timer, when any of your suicide counts as a frag to the player you killed last. One to two minutes is optimal. So competitive PvP will no longer be a suicide fest, players gonna have to fight for their lives till the end.

If you like the idea, spread it around and make sure RS will hear it.

 

 

Sounds like you should be in the rage quit thread.

 

 

LMFAO!! :blink:

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Whenever you kill someone, it should start a short timer, when any of your suicide counts as a frag to the player you killed last. One to two minutes is optimal. So competitive PvP will no longer be a suicide fest, players gonna have to fight for their lives till the end.

If you like the idea, spread it around and make sure RS will hear it.

 

 

Sounds like you should be in the rage quit thread.

 

 

LMFAO!! :blink:

 

 

LMFAO :lol:

 

Sounds like you need to learn how to read a calender. That post's 5 months old mate.

 

OT. Don't fight them. Simple.

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Bloodytears1666

Iron logic here, ewo could't count as pvp kd ratio. Simple.

 

The only thing could be changed, as like with aircraft, if you manages one hit, death could count towards you.

 

The popular message here "I don't go pvp usually, don't care about kd, but still very care about someone killing themselves". :^:

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Whenever you kill someone, it should start a short timer, when any of your suicide counts as a frag to the player you killed last. One to two minutes is optimal. So competitive PvP will no longer be a suicide fest, players gonna have to fight for their lives till the end.

If you like the idea, spread it around and make sure RS will hear it.

 

 

Sounds like you should be in the rage quit thread.

 

 

LMFAO!! :blink:

 

 

Don´t bother with him. I encountered him once, killing him with my unbuffed savage over 20 times. He said i have some kind of cheat or something like that.

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I don't do combat but I've noticed these players who are obsessed with their kill to death ratios. "so and so took the easy way out" after they kill 5 people. I'm sure it's really sickening for the people battling them.

 

I remember when we played the Batlefield games like Battlefield 1942 it would cost you 2 pts if you killed yourself intentionally or a teammate. And you only got 1 pt for a kill.

 

Rockstar could send the person to the opposite side of the map when they take the easy way out, like onto one of those islands near Mount Gordo where they will probably just change lobbies rather than call for a helicopter or swim it.

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Yellow Dog with Cone

So I was thinking, aside from being as unsporting as possible in the name of K/D ratio, most tryhards go EWO to refill their health right (even when snacks are a thing in the game, but that takes actual effort I guess)?

 

What if we could fully regen our health (instead of only half of it) by taking cover? I guess the health regeneration could also get a buff because currently is kinda slow unless you're near a CEO you're working for.

 

That, combined with penalizing EWO spam and intentional suicide could actually deter them from going EWO I guess. Thoughts?

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So I was thinking, aside from being as unsporting as possible in the name of K/D ratio, most tryhards go EWO to refill their health right (even when snacks are a thing in the game, but that takes actual effort I guess)?

Correct, it's a myth that all tryhards are KD warriors and that making EWO effect the KD negatively would stop it is simply not true.

Every KD warrior is a tryhard, but not every tryhard is KD warrior.

 

Killing yourself after the fight to refill your health is okey in my book, just not mid-fight.

Most tryhards mindset is "Freeroam no rules" and simply don't want to give the opponent a score, which is what really matters to most, not KD, that's imo just a huge myth, most of them don't care about KD.

 

The only way to stop the EWO is:

1. Taking out the option of the Interaction menu completely:

Some spawn, use homing missile and quickly EWO without being hit (especially the military base people)

 

2. Giving the score to the person who last hit the suicide queen, or even the vehicle if they are inside one (I think that's the only true way to make EWO stop)

 

3. No option to take EWO in armored/weaponized vehicles like the Hydra etc. (also no passive mode in those vehicles)

Edited by Cratoz
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JustCallMeNiko

I've got a new idea to make the EWO option seem less appealing to really abuse.

 

If a player is using EWO repeatedly just start spawning them at the hospital. It will take them away from the scene of the action and if they really do abuse it a lot other players will start camping the hospital spawns making it an ineffective tactic.

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CosmicBuffalo

Remove the score screen...make idiots count their own score. Problem solved.

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Arrows to Athens

 

So I was thinking, aside from being as unsporting as possible in the name of K/D ratio, most tryhards go EWO to refill their health right (even when snacks are a thing in the game, but that takes actual effort I guess)?

Correct, it's a myth that all tryhards are KD warriors and that making EWO effect the KD negatively would stop it is simply not true.

Every KD warrior is a tryhard, but not every tryhard is KD warrior.

 

Killing yourself after the fight to refill your health is okey in my book, just not mid-fight.

Most tryhards mindset is "Freeroam no rules" and simply don't want to give the opponent a score, which is what really matters to most, not KD, that's imo just a huge myth, most of them don't care about KD.

 

The only way to stop the EWO is:

1. Taking out the option of the Interaction menu completely:

Some spawn, use homing missile and quickly EWO without being hit (especially the military base people)

 

2. Giving the score to the person who last hit the suicide queen, or even the vehicle if they are inside one (I think that's the only true way to make EWO stop)

 

3. No option to take EWO in armored/weaponized vehicles like the Hydra etc. (also no passive mode in those vehicles)

 

You have a very good point there. They mostly care about that little score on the bottom-left hand of the screen. Getting more kills than deaths is considered ''winning'' to them.

Remove the score screen...make idiots count their own score. Problem solved.

Then they'll just make sh*t up to give off the false impression that they've ''won''.

 

''12-9 haha!''

 

''No, it's actually 12-12, remember?''

 

Tryhards already glitch and make-up the score to make it look they win, so just imagine if there was no score at all.

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Put a timer on EWO

Any damage delt to a player before they EWO counts as a kill if they do EWO or explode themself.

Simple.

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Hmmm. I doubt anyone will see a change to the EWO function.

 

The way I look at is this. You want to fight me? Be prepared to deal with the consequences when you decide to pull the trigger. Same goes for me choosing to fight someone else.

 

My goal is to make the experience as unpleasant as possible so I don't have to fight for long when tryhards ragequit for me EWOing so fast and quick scoping them.

 

It's a double edged sword to me. Nothing is going to fix this mechanic simply because it isn't game breaking.

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Yellow Dog with Cone

Hmmm. I doubt anyone will see a change to the EWO function.

 

The way I look at is this. You want to fight me? Be prepared to deal with the consequences when you decide to pull the trigger. Same goes for me choosing to fight someone else.

 

My goal is to make the experience as unpleasant as possible so I don't have to fight for long when tryhards ragequit for me EWOing so fast and quick scoping them.

 

It's a double edged sword to me. Nothing is going to fix this mechanic simply because it isn't game breaking.

No offense, but players literally killing themselves in the game to avoid being killed by other players in a PvP game isn't gamebreaking to you?

 

I mean, it doesn't even makes sense, it's called Easy Way Out for a reason, it should carry more weight instead of being a broken tactic abused by players that literally refuse to take the lzzzzzz that they brag about so much.

 

It's madness.

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CosmicBuffalo

 

 

So I was thinking, aside from being as unsporting as possible in the name of K/D ratio, most tryhards go EWO to refill their health right (even when snacks are a thing in the game, but that takes actual effort I guess)?

Correct, it's a myth that all tryhards are KD warriors and that making EWO effect the KD negatively would stop it is simply not true.

Every KD warrior is a tryhard, but not every tryhard is KD warrior.

 

Killing yourself after the fight to refill your health is okey in my book, just not mid-fight.

Most tryhards mindset is "Freeroam no rules" and simply don't want to give the opponent a score, which is what really matters to most, not KD, that's imo just a huge myth, most of them don't care about KD.

 

The only way to stop the EWO is:

1. Taking out the option of the Interaction menu completely:

Some spawn, use homing missile and quickly EWO without being hit (especially the military base people)

 

2. Giving the score to the person who last hit the suicide queen, or even the vehicle if they are inside one (I think that's the only true way to make EWO stop)

 

3. No option to take EWO in armored/weaponized vehicles like the Hydra etc. (also no passive mode in those vehicles)

 

You have a very good point there. They mostly care about that little score on the bottom-left hand of the screen. Getting more kills than deaths is considered ''winning'' to them.

Remove the score screen...make idiots count their own score. Problem solved.

Then they'll just make sh*t up to give off the false impression that they've ''won''.

 

''12-9 haha!''

 

''No, it's actually 12-12, remember?''

 

Tryhards already glitch and make-up the score to make it look they win, so just imagine if there was no score at all.

No score, no reason to ewo...the whole idea of the ewo is to have a screen that says 20-3 or something similar. Can you imagine tryhards taking screens of so and so killed so and so? Niether can I, to argue over a score is one thing, but these "turds" ops word not mine.....believe these score screens are legitmate after ewoing for 30 mins. I readily admit I use the ewo, but I know the little screen means nothing, it has nothing to do with kd for me, and anyone I have met. Its about annoying your opponent. I can careless if someone kills me. Its more about humiliating my opponent.

 

You also lose the cops, but you usually get them immideately again, and I find traffic to be much problematic.

Edited by GenericGTAO
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Here's a few gameplay mechanics that could help deter the amount of EWO abusers:

-Heavily increased price for those hospital bills
-Increased respawn timer
-Extra ammo lost per suicide
-Cooldown added
-Any score you have against any player killed will drop down by one per suicide, just like in Deathmatches
-If damaged by another player before suiciding, the other player receives a free point

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Hmmm. I doubt anyone will see a change to the EWO function.

 

The way I look at is this. You want to fight me? Be prepared to deal with the consequences when you decide to pull the trigger. Same goes for me choosing to fight someone else.

 

My goal is to make the experience as unpleasant as possible so I don't have to fight for long when tryhards ragequit for me EWOing so fast and quick scoping them.

 

It's a double edged sword to me. Nothing is going to fix this mechanic simply because it isn't game breaking.

No offense, but players literally killing themselves in the game to avoid being killed by other players in a PvP game isn't gamebreaking to you?

 

I mean, it doesn't even makes sense, it's called Easy Way Out for a reason, it should carry more weight instead of being a broken tactic abused by players that literally refuse to take the lzzzzzz that they brag about so much.

 

It's madness.

 

It's a game for one thing. If it isn't the EWO tactic then it would be the sticky bomb suicide or the RPG suicide and on and on. You can't make someone play how you want them to. Just deal with it or don't fight or leave.

 

Not every player you encounter fights like this either. It's more like the 1% that do.

Edited by _47_
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timberbarrackk

Whenever I encounter players like this I just ignore them. All they want is to do their thing and roll around kill themselves after 2 hits. So I don't even engage with them, seems to annoy them even more.

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Yellow Dog with Cone

 

 

Hmmm. I doubt anyone will see a change to the EWO function.

 

The way I look at is this. You want to fight me? Be prepared to deal with the consequences when you decide to pull the trigger. Same goes for me choosing to fight someone else.

 

My goal is to make the experience as unpleasant as possible so I don't have to fight for long when tryhards ragequit for me EWOing so fast and quick scoping them.

 

It's a double edged sword to me. Nothing is going to fix this mechanic simply because it isn't game breaking.

No offense, but players literally killing themselves in the game to avoid being killed by other players in a PvP game isn't gamebreaking to you?

 

I mean, it doesn't even makes sense, it's called Easy Way Out for a reason, it should carry more weight instead of being a broken tactic abused by players that literally refuse to take the lzzzzzz that they brag about so much.

 

It's madness.

 

It's a game for one thing. If it isn't the EWO tactic then it would be the sticky bomb suicide or the RPG suicide and on and on. You can't make someone play how you want them to. Just deal with it or don't fight or leave.

 

Not every player you encounter fights like this either. It's more like the 1% that do.

You're right, it's a game and in a game there's rules that players should abide by.

 

EWO/suicide abuse is the GTAO PvP equivalent of moving the goalpost away every time a team is going to score a goal in soccer, sure, at the end of all "it's a game" but if you're basically denying the other player any possibility of defeating you, then what's the point?

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