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Idea: easy solution to PvP suicide turds.


fatdog
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-0.01 k/d per suicide

Problem solved

 

 

 

Whenever you kill someone, it should start a short timer, when any of your suicide counts as a frag to the player you killed last. One to two minutes is optimal. So competitive PvP will no longer be a suicide fest, players gonna have to fight for their lives till the end.

If you like the idea, spread it around and make sure RS will hear it.

 

id prefer like 10-20 seconds

i use it a lot just because of cops

then use an exlosive, easy way out is meant to get out of places easily if you get stuck.
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CarimboHanky

in all fairness "competitive pvp" should only take place in dm mode or any of the adversary modes.

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BST+heavy sniper. No mid-fight ewo´s since you blast them oneshot. Where is the problem?

-

 

Well 1st off running around guzzling BST and using Heavy Sniper is boring as f*ck. And doesn't solve anything.

 

But the problem is.. You're dealing someone whos trying to kill you, who will kill themselves anytime they feel threatened constantly.. They don't give a sh*t.

 

The 1st thing they do when they spawn is toss a sticky by their feet. You shoot, and if you miss.. They kill themselves.. Again.. and again.. and again. Finally they spawn in a better place and get the drop on you and attack.

 

Its almost like all these Suicide Drama Queens saw the same video of "How to be a bitch' in GTA O. Because they all pretty much act the exact same.

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MaddenedGhost

I can't count how many times I got killed by completely random things in this game and still said that I committed suicide, it wasn't intentionally.

 

Removing the KD ratio would be a better option, people care too much about it.

 

I don't think anything will change though, it's been like that since 2013, but here's the idea based on my experience, you can join their game and kill yourself mid-fight, or you can just .. you know .. leave? .. you remember you have that option right? if you think they take the game too seriously, don't be like them, a worthless fight is worthless, right? if someone will just beat you to it by killing themselves mid-fight, you can always not participate in such toxic fights.. leave them, or leave the lobby, just make sure you don't get annoyed by a couple of tryhards.

 

I would understand if it's about a gamemode, but in that case, doing a stupid thing like committing suicide will have a negative impact on your overall scores, in a DM or an AM, what matters is that 'Winner" screen by the end of it, not how many kills a player got, it is there yeah but it won't matter as much if they or their team lost the gamemode.

Edited by Maddened_Ghost
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in all fairness "competitive pvp" should only take place in dm mode or any of the adversary modes.

in GTAO I agree since most tryhards get their kicks out of getting easy kills in freeroam but generally competitive PvP needs to take place on dedicated servers (or at least have the teams rotate who's hosting). That's obvioulsy not gonna happen so i totally agree that competitive PvP should only be in AM... which most likely won't happen either since R* needs to cater to tryhards too.
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here's simple solution :

avoid it if you don't like fighting dirty players

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FrugalDangerMan

How about instead of all that just remove the KDR stat?

Get out of here with your logical solution. There's no place for you here.

 

BE GONE HEATHEN!

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Why does it piss you off? I think we need to talk about why exactly is this a problem rather than just trying to fix something that's not broken.

 

Coz it simply destroyed PvP, turning it into suicide competition. Gta pvp is all about how fast you can kill yourself, which is absolute nonsense.This is why I love GTAIV's multiplayer over GTAV's. You lose your weapons upon death in GTAIV whereas you don't in GTAV. I think because of that, alot of the time they would fight to the death or flee but rarely did they suicide. I don't even have enough hair on my body to count how many people I've seen commit suicide during a gunfight in GTAO.
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Guys you wanna make tryhards mad and suicidal?

 

Use BST for the first time ever, put on explosive bullets, kill them once, talk sh*t and leave!

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Suicide lowers kdr, problem solved. It might show incorrect pvp numbers when you die by other causes but it would be a great indicator of survivability.

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Furry_Monkey

 

 

So adding a timer with logic behind it is easier than simply increasing the number of deaths by players?

 

 

Kill score counter is tied up with overall kill\death, so changing one without changing another might be tricky. And another thing, my suggestion also affects duel kill score, which tryhards care about even more, actually.

 

 

Okay, do you not realise what the K/D ratio is? It's the number of times you've killed players (K) divided by the number of times players have killed you, or the number of times you've died because of another player (D).

 

It's not a coincidence that it's labelled as K/D ratio. (Hint, K divided by D)

 

It is not tricky to change the K/D ratio if you change the way kill & death counters work. Division does not change because of the origin of the numbers.

 

And don't tell me what "tryhards care about even more". Saying something like that makes you sound narrow minded and very young. I've said it before and I'll say it again - everyone that makes a blanket statement is an idiot.

IMO they should remove Bad Sports from destroying PVs (which has never made sense) and add it to killing yourself 'with your own weapons' instead.

 

Because constantly killing yourself is actually being a bad sport. And those kinds of players should be placed in a different lobby filled with same type of idiots and be done with it.

 

Don't get used to me liking your posts, but that is just bang on.

Edited by Furry_Monkey
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^ exactly, when you suicide you are dying so they could make the suicide script use a figurative player which would lower k/d automatically every time it's used. So basically even though the text would still say "Furry_Monkey took the easy way out" the script would be basicaly stating it as "Furry_Monkey(1) killed Furry_Monkey".

 

Just saying it's not a that hard to implement ...BUT! like the bad sport idea better though, much much more actually so that k/d stays basic (as you explained).

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Meh, I leave them to it. I don't engage them because it's a battle that you won't win. In the words of Mr Miyagi and countless other movies "Even if you win, you lose" and "The only way to win is not to play"

 

Don't entertain them. As soon as they appear in their tryhard uniforms, treat them like agents from the Matrix and retreat to your exits. Starve them of their fun lol.

 

To be fair, they don't really bother me. As I've said before, they have just carved out their own niche way of playing GTAO, so all power to them. It's not for me so I make a tactical withdrawal.

Edited by Big Molio
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Sorry, mine still better, since it's more easier to implement.

No. Just because you say it is better doesn't make it so.

 

 

 

Your idea is absolute trash.

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Just take away K/D ratio from the stats list. I know one thing, it will keep me from padding my K/D ratio. I don't know what it is but I always wanted to see how far I can get that number to go. Meh, consider it a hobby. But some of these suggestions are funny as hell. The amount of people getting stressed over pvp in a game is enjoyable to see.

 

I mean there is also passive and invite-only/crew-only sessions.

 

YES, I AM ONE OF THOSE PVP TURDS. I really don't care how you take it. I don't provide lube so you might want to bring some.

Edited by _47_
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Even if kdr wasn't a thing I would still rpg my feet. Might be an OTR jet somewhere. Ya never know.

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Think I've seen that if a player jumps off from a big height shortly after taking damage from a player it counts as a kill for the other guy.

 

They should implement this in all forms of suicide. Not only will it negatively affect KD, but it will deny someone the satisfaction of denying someone's kill. I've seen people with 0.5 KD's suicide for the sole purpose of denying someone the satisfaction of getting kills.

 

KD will only be affected if you suicide shortly after taking damage from a player. Your KD is safe if you suicide just from messing around.

 

I don't think the KD Stat should be removed. It's a good indicator of the type of player you might be coming across. Not necessarily of skill, but whether they likely to be passive or aggressive. KD is a better indicator of hostility rather than Mental State since it accounts for NPC kills.

Edited by REDDICE
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askinnywhitedildo

Best solution to a suicide queen?

 

Walk the f*ck away from the fight, because they aren't worth it.

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DarkSavageDeathlyCloud

It is actually quite simple.

Whenever you kill yourself by either the interaction menu or just blowing yourself up, if a player actually took away some of your health said player get credited with the kill, unless you restore your full health.

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My ego may be high, but I won't tolerate tryhards owning the fights. I mean, I'm minding my own business mostly, but when I see black outfits coming near me and trying to mess with me, I would rather have a fight for so they can f*ck off. When suicide strats kicks in, this is where the fight is going nowhere, and that's R* side to blame, People may have interesting fights, all fair and square, but it's lost it's sense now since everyone can abuse anything. BST, Passive, Suicide, First Person, you name it, and because of that, fights are getting boring, with same strats abuse. How typical.

 

If people would get down on 2013 level, back when sh*t was hard, can't abuse Biker spawn to get an Opressor everytime, when you had to call mechanic, use merryweather flare-missiles system, it was where it was the best, pure skill, awareness of situation, no bullsh*t cheap tricks, no Ghost Organisation every 4 minutes, no need to find a new session, just stand your ground for real.

 

So yeah, I'm all in for balance, and wake me up when they'll do it, because I'm sure they will not, they're not the same Rockstar I used to love.

Edited by puredorian
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bombkangaroo

To everyone suggesting that we just avoid these scumbags: No. We shouldn't have to change sessions, or use pussy mode, or ghost ourselves to them, or whatever else leaves them free to keep being scumbags to other players, because they're still being scumbags, and Rockstar is enabling that.

 

This game (by which I assume everyone understands means Free Roam, because that is 90%+ of the game at the moment) has devolved into, if it didn't start out as, a bullying simulator, where White-emo-haired sh*tters, sweating profusely beneath Bullet Proof Helmets, abusing the hipfire accuracy afforded in first person, spamming explosives, running in passive mode to get a Lazer from Fort Zancudo, wiggle-sniping, and blowing themselves up to pad their K/D, are solely in it for the ego trip they get from attacking and overcoming less well-equipped, less prepared, less well-funded, less experienced, and less skilled players, who don't want to participate in a one-sided PvP game where they have no hope of winning. Power fantasies are absolutely no fun when you're someone else's virtual punching bag.

 

So I ask you, if I don't stick around to stymie the growth of their K/D ratio and protect the newbies from their reign of Bullshark Testosterone fuelled terror, then who will?

 

What more noble calling could there be than to ruin the fun of people whose idea of fun is to ruin other people's fun?

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Even if kdr wasn't a thing I would still rpg my feet. Might be an OTR jet somewhere. Ya never know.

could also break my neck from tripping over the sidewalk ya never know...

 

your excuse doesn't hold up all that well tbh.

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Furry_Monkey

What I think when people suicide in a fight with me...

 

1u1ck5.jpg

 

 

I just leave - it's not a fight. It's a waste of time.

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What I think when people suicide in a fight with me...

 

1u1ck5.jpg

 

 

I just leave - it's not a fight. It's a waste of time.

Hey, all I can say is I gotta maintain those girlish good looks. Breaking a nail is definitely suicide worthy. I mean don't want to take the chance of you or anyone else coming to their senses and realizing they missed and trying to get that "lucky" shot on the next one. Nope.

Edited by _47_
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Even if kdr wasn't a thing I would still rpg my feet. Might be an OTR jet somewhere. Ya never know.

could also break my neck from tripping over the sidewalk ya never know...

 

your excuse doesn't hold up all that well tbh.

Holds up just fine in my book.

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Even if kdr wasn't a thing I would still rpg my feet. Might be an OTR jet somewhere. Ya never know.

could also break my neck from tripping over the sidewalk ya never know...

 

your excuse doesn't hold up all that well tbh.

Holds up just fine in my book.

 

if you KNOW that there is a jet in the air doing all kinds of sh*t (they always do) then sure go for it.

but if you KNOW that there is no such danger in the lobby then it's just that player being a tryhard just like those jets.

 

i mean jet griefing is a low form of playing and "fighting" (can't even call it that) but blowing yourself up while in a fight just to avoid being killed is no better. it's like hopping in and out of passive mode.

 

heck i see that as the ground player's version of jet griefing. both are using those methods because they suck at having a fair fight.

Edited by jdv95
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