Avant_SA Posted August 10, 2017 Share Posted August 10, 2017 (edited) Hello there! I want to get "smooth" traffic, i mean the random cars spawn in traffic. I tried a lot of mods and cleo scripts, but anything really can help. The last thing, that helps is fastman's limit adjuster, but it supports only 63 cars in one cargrp line, i have nearly 80... But when i replaced cars, the traffic got bad again. There is only 5 cars, that riding around city, i want to get random car spawn, or random spawn from cargrp line without car limit. Is it possible? May be there is some mods, that i missed? P.S. Traffic & Travel crashs the game after ~10 min of playing My machine is: Intel Core i5 3470 (stock frequency + turboboost) 8gb DDR3 1600 mhz (HyperX blu) Gigabyte Geforce GTX 780 Windforce 3X GHz Edition (3gb) WD Blue 500gb HDD (SATA2), no SSD The CPU load is only nearly 40% (20-35%) The GPU load is nearly 40% (with ENB) So, it's not because of PC. Edited August 10, 2017 by Avant_SA Link to comment Share on other sites More sharing options...
Richie Makyura Posted August 10, 2017 Share Posted August 10, 2017 (edited) Are you trying change this values in F92 LA? ; VehicleStructs (50) ; Max number of vehicles with different IDs loaded. VehicleStructs = 80 put a higher number if you pc supports and this in car streaming: Cargrp cars per group = 25 put 63 Streaming_DesiredNumberOfVehiclesLoaded = 24 put 62 ignore this and add a # in the line, when you activate this, only 5 or 10 id cars spawn in the same time, well in my case ; Car generators (500) #Car generators = 500 ; Number of process counter passes for car generators (4) #Number of process counter passes for car generators = 4 ; Should CCarGenerator_extended be used? #se extended format for car generators = 1 ; Accept any ID for car generator? #Accept any ID for car generator = 1 i have the my settings set like this and works, also vehicle.ide affecs the cargrp, vehicles with ignore dosen,t spawn, you need to put normal, worker, poorfamily or richfamily to spawn like monsters or hotrings Edited August 10, 2017 by Richie Makyura Link to comment Share on other sites More sharing options...
Avant_SA Posted August 10, 2017 Author Share Posted August 10, 2017 (edited) Are you trying change this values in F92 LA? ; VehicleStructs (50) ; Max number of vehicles with different IDs loaded. VehicleStructs = 80 put a higher number if you pc supports and this in car streaming: Cargrp cars per group = 25 put 63 Streaming_DesiredNumberOfVehiclesLoaded = 24 put 62 ignore this and add a # in the line, when you activate this, only 5 or 10 id cars spawn in the same time, well in my case ; Car generators (500) #Car generators = 500 ; Number of process counter passes for car generators (4) #Number of process counter passes for car generators = 4 ; Should CCarGenerator_extended be used? #se extended format for car generators = 1 ; Accept any ID for car generator? #Accept any ID for car generator = 1 i have the my settings set like this and works, also vehicle.ide affecs the cargrp, vehicles with ignore dosen,t spawn, you need to put normal, worker, poorfamily or richfamily to spawn like monsters or hotrings Yeah: VehicleStructs = 300 Cargrp cars per group = 63 Streaming_DesiredNumberOfVehiclesLoaded = 62 Car generators = 1000 Remain is with #. Edited August 10, 2017 by Avant_SA Link to comment Share on other sites More sharing options...
Foxter Diaz Posted November 26, 2018 Share Posted November 26, 2018 (edited) Dude, you gotta try increasing the values in stream.ini and edit popcycle.dat. In stream.ini increase these values to whatever your pc can handle. memory devkit_memory vehicles I would recommend 2048 for both memories and 45 for vehicles. Then in popcycle, you can increase the amount of cars on the streets and the different car models to avoid repetition. It is by areas like residential poor, ganglands, desert, etc. Usually in each area there is only one type of group from cargrp.dat that spawn. WIth this you can increase more groups, like business groups, worker groups, etc, in each zone. Hopefully this will help you! It's not about increasing cargrp.dat too much, its better to just use more car groups for each area. For example, the desert areas can have the desert group (obviously), the poor car group, the middle class group, the park cars group, beach car groups, businesses cars group, etc. All of those vehicles groups spawning at once! It is very easy to edit. Just remember that all the percentage of groups have to add to 100 or it might not work. Example: 20 workers group, 20 business groups, 30 middle class group, 30 poor class group = 100 Hope I helped you! Edited November 26, 2018 by Foxter Diaz Link to comment Share on other sites More sharing options...