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BH Team

MoonAdditions

Recommended Posts

BH Team

MoonAdditions


Originally was made by DK22Pac for CLEO and published under the name NewOpcodes, I rewrote it completely and altered for MoonLoader.
MoonAdditions adds more than a hundred (195, counting the class fields and overloaded functions) scripting functions for mod developers. Includes such features as drawing text, shapes, textures, working with vectors, matrices, quaternions, interacting with character's bones, interacting with vehicle components, including retexturing and RGBA-recoloring of each individual component, working with texture dictionaries (TXD), drawing light, shadows, spotlights, changing entities transparency, getting sun properties, etc.

The project is open-source and has neat docs in English, although descriptions for most functions are not done yet, but it's ok, everything is pretty clear even without descriptions.
There are also some examples in the form of complete scripts. Source code, changes history, examples, documentation and all release versions are available on GitHub: https://github.com/THE-FYP/MoonAdditions
If you have a desire to help the project, feel free to contribute to the wiki, propose new examples and features, it's always welcome!

Screenshots of example scripts
nDjpPZmt.png BtUoiatt.png S0KGJnVt.png lMKIGmDt.png
g7HRwmit.png he3SHsht.png C1cyEZdt.gif 9YxVD9It.gif

Authors:
NewOpcodes - DK22Pac
MoonAdditions - FYP

Download
Installation:
download file MoonAdditions.dll and copy it into your moonloader/lib folder
Requires MoonLoader Edited by BH Team
  • Like 16

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kkjj

Does it now make possible to use MTA scripts in Single Player???

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kkjj

Okk

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Davve95

Awesome!

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Crspy

btw , is the autocomplete working with moonadditions functions ?

 

 

also , there's a typo in the main post > " Installation: download file MoonLoader.dll and copy it into your moonloader/lib folder "

 

I am sure you meant MoonAdditions.dll

 

 

Also as a part of MoonAdditions , i am sure this plugin "Cleo Shader API" worth to be included http://gtaforums.com/topic/703763-relcleo-shader-api/ also made by DK22Pac anyway.

Edited by Crspy

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BH Team

btw , is the autocomplete working with moonadditions functions ?

Unfortunately no, not for now.

 

also , there's a typo in the main post > " Installation: download file [/size]

MoonLoader.dll and copy it into your [/size]moonloader/lib folder "[/size]

 

I am sure you meant MoonAdditions.dll

Yep, fixed.

 

 

Also as a part of MoonAdditions , i am sure this plugin "Cleo Shader API" worth to be included http://gtaforums.com/topic/703763-relcleo-shader-api/ also made by DK22Pac anyway.

Definitely worth it, maybe it will be included... someday. Anyway, project is open to PRs. Edited by BH Team
  • Like 1

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Junior_Djjr

RGBA-recoloring of each individual component

I think you made a mistake saying this... ...or was added, because NewOpcodes doesn't have this.

 

And, to what extent will MoonAdditions have additions?

The name itself is somewhat generic (as well as NewOpcodes). Will it include additions other than NewOpcodes?

This guy created some nice things, but links was broken...

Edited by Junior_Djjr

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BH Team

 

RGBA-recoloring of each individual component

I think you made a mistake saying this... ...or was added, because NewOpcodes doesn't have this.

 

And, to what extent will MoonAdditions have additions?

The name itself is somewhat generic (as well as NewOpcodes). Will it include additions other than NewOpcodes?

This guy created some nice things, but links was broken...

 

It was added. There is more another small features which NewOpcodes doesn't have.

 

MoonAdditions is open for any common things like those which it already has. For AntTweakBar, Bass and stuff like that it is better to do separate modules, in my opinion.

Edited by BH Team
  • Like 2

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Akiri

could anyone tell me how to get that animated car color effect?

I install the plugin but it doesn't have such effect

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