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Why are fixed guns always so weak on vehicles?


justinlynch3
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SkylineGTRFreak

 

 

Isn't this kinda backwards thinking on Rockstar end.

 

It's a prime example of R* logic in action. You can use Nightshark to tow AA trailer in a mission, but not everywhere else.

Eh? You can, just not your own. (Which sucks as well, but...)

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Arrows to Athens

These cars are basically the Annihilators of ground vehicles.

I think they decided to add the Annhiliator's guns on these cars.

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Because R* logic, that's why. They just makes the most dumbest and stupid decisions and they're the most lazy and incompetent developers ever on the entire planet.

That would be Ubisoft/Massive lol

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Ruslan Mashinov

 

 

 

Isn't this kinda backwards thinking on Rockstar end.

The only time they think at all is when it's backwards.

 

I cannot seem to understand how did you make the connection between the decision to decrease the damage on a fixed weapon and laziness, are you guys f*cking kidding me? lmao

Think of a better reason, look beyond your petty pain.

Hows "because R* is f*cking stupid" do it for ya?

 

 

A company of that scale doesn't make decisions out of no where, there's always a reason for everything.

Yes, and that reason is shark cards. :^)

 

i think its about balance...

  • Oppressor's 20 ultra-accurate Rockets
  • Heavy Sniper MKII's Explosive Rounds
  • Homing Launchers that are only effective against unarmed helicopters.
  • Passive mode not being disabled in combat vehicles, instead choosing to disable it in golden planes since bottles of champagnes are coded as weapons somehow.
  • Rhino still being kept pathetically weak despite the increased amount of competition.
  • APC's rapid-fire "Anti-Air" Missiles that are only designed to harass ground CEOs and MCs without worrying that much about damage or getting killed due to the APC's armor.
  • Wall breaches that existed since release on old-gen being exploited to this day.
  • Savage's armor.

You honestly think Rockstar gives any damn about balance? They put in those guns to make the cars seem more appealing to the petty and obnoxious tryhards who have actual mental episodes if they're not driving neon pink-lime green combat vehicles, that is it.

 

This isn't even exploring the imbalance going on in racing and Rockstar's tactic of releasing a quick expensive car first and releasing a faster and more expensive car a few months later.

This. C* is so bad at balancing they could make Masahiro Sakurai look like a f*cking genius.

 

 

So you suggest that Rockstar should be updating the game with new content for free? The goal is to make money, not to lick your entitled ass.

Edited by Ruslan Mashinov
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CrysisAverted

Considering every like 5 rounds of incendiary ammo is actually incendiary, I'm starting to think

 

Most things that are fixed are shooting blanks, so it kinda makes sense

is true, f*cking 99% of the rounds the fixed guns use are for show and are just shooting blanks
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So you suggest that Rockstar should be updating the game with new content for free? The goal is to make money, not to lick your entitled ass.

>says there's always a reason

>I state the obvious reason C* does anything anymore

>waaah entitled ass!!!

 

Rockstar fanboyism is a mental illness. Get yourself treated please.

Edited by Picklez
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GoodTimesAhead

R* sucked you in with a weak line-up of sh*tmobiles that look great on the surface but are really just a couple of sh*tpuppets in their own lil sh*tplay. You plant sh*t seeds your gonna get... sh*tweeds.

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I feel like a grizzled veteran now as I recall the days of 2013-2014 when I used the Annihilator guns to quite effectively shoot down hapless Buzzard pilots who didn't know how to fight other helicopters...

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