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I could really really use some help and/or details!


Faberbrembel
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Faberbrembel

Hi all,

 

I've always been a fan of GTA 5, but besides from having it on ps3 and borrowing it from a friend for the ps4 I never owned the game. Until now.

I still had some money left from doing heists a while ago and I want to hop in the gunrunning, drugslab, biker club part of GTA online.

 

I would't consider myself as a noob in the gameplay, as for driving, shooting and flying. The problem is that I have literally no idea what to do. I bought a clubhouse and started a MC (some friend will join later as it is holiday time) and bought a bunker, both in an impulse to start off with the newest DLC's.

 

Besides from the set up mission for gunrunning (i think?) and a contract mission for the MC I have no clue what to do next. There is a big chance that I'll play most of my time alone, but definitely not always. Of course I want to start making big money, with growing weed for example. But I'm missing out on the money to buy a farm (and other essentials if there are any?)

 

I do not really have an idea what to do with the bunker or the MC, the meaning of CEO and such and basically how to start with 'working' or what buildings are necessary to run business/labs.

 

I can imagine that no one is going to give me a complete guide on what, how and when (would be awesome though), so any information, help, tips, links to guides or youtube content are also welcome.

There are way more questions that I could ask, but I guess that when I understand the overall idea the rest will follow!

 

Thanks in advance :)!

 

P.S. Any (relatively) new players, in this particular situation, could always add me! I'm from the Netherlands, but my English should be good enough!

Edited by Faberbrembel
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Well since u bought a bunker I'd start doing supply missions and set ur research team to just manufacturing that way they turn ur supplies into product cause you need to make money. The research is to unlock gun attachments to weapons and vehicles and is concentrate on just having it make u money.

 

As for biker biz I'd say save up and buy the cocaine factory. It makes the most profit for you. Meth comes in 2nd, counterfeit cash 3rd, Weed 4th and the other ones not even worth it.

 

Big tip, make sure u upgrade staff and the other one ( can't remember). I wouldn't bother upgrading security. This is for both the Bunker and ur eventual cocaine/meth lab.

 

While bunker supplies and ur future biker biz supplies are being turned into product do VIP work with an eye towards buying a CEO office in the future.

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Faberbrembel

Well since u bought a bunker I'd start doing supply missions and set ur research team to just manufacturing that way they turn ur supplies into product cause you need to make money. The research is to unlock gun attachments to weapons and vehicles and is concentrate on just having it make u money.

 

As for biker biz I'd say save up and buy the cocaine factory. It makes the most profit for you. Meth comes in 2nd, counterfeit cash 3rd, Weed 4th and the other ones not even worth it.

 

Big tip, make sure u upgrade staff and the other one ( can't remember). I wouldn't bother upgrading security. This is for both the Bunker and ur eventual cocaine/meth lab.

 

While bunker supplies and ur future biker biz supplies are being turned into product do VIP work with an eye towards buying a CEO office in the future.

 

Thanks for your reply mate. I was planning on starting a weed farm, but I'll skip that one I guess. What is exactly needed for a cocaine business? Is a lab enough? Or do I need to buy more buildings, cars or something else?

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Smooth Longsack

I'd skip all the biker business and focus on making money with the bunker. I'd save that money for an office, a buzzard, small cargo warehouse and a vehicle warehouse. After that, I'd get an oppressor, apc amd a hydra.

 

I'd do all that in order.

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Faberbrembel

I'd skip all the biker business and focus on making money with the bunker. I'd save that money for an office, a buzzard, small cargo warehouse and a vehicle warehouse. After that, I'd get an oppressor, apc amd a hydra.

 

I'd do all that in order.

 

I've been reading that making money with the bunker isn't that efficient and takes long in comparison to the profit. Isn't that true?

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Faberbrembel

There is just one thing that really stays unanswered: is it possible to share earnings form businesses (bunker/labs/CEO related)?

 

If so, how?

If not, why on earth will people (friends) ever join my MC, for example, because all the earnings will only belong to me.

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There is just one thing that really stays unanswered: is it possible to share earnings form businesses (bunker/labs/CEO related)?

 

If so, how?

If not, why on earth will people (friends) ever join my MC, for example, because all the earnings will only belong to me.

 

No, your MC-crew gets a (small) money reward after completion of a mission, your bodyguards get paid every x minutes (not much). It's not that profitable for them.

Usually, people take turns and help each other out. You should be associate/bodyguard for your friends as well.

This is the way you share earnings.

Edited by pptz84
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I'd skip all the biker business and focus on making money with the bunker. I'd save that money for an office, a buzzard, small cargo warehouse and a vehicle warehouse. After that, I'd get an oppressor, apc amd a hydra.

 

I'd do all that in order.

 

I've been reading that making money with the bunker isn't that efficient and takes long in comparison to the profit. Isn't that true?

 

 

Best way to make money is with the Import/Export business. Get an office and vehicle warehouse (I would skip the cargo warehouse, the crates stuff is very boring and you can make more money on vehcles so unnecessary)

 

You can do some VIP missions between sales (there is a cooldown timer) like headhunter or sightseeer.

 

Bunker gives a good side income, next to your I/E. After stealing or buying the supplies, it takes some time before guns are made, but every now and then you can make a sale (see other topics for time frames)

Indeed, it takes a lot of time before you get your investment back. But the bunker also adds new gameplay, missions that get you discount on the new gunrunning vehicles, weapon/vehicle upgrades etc. But why do you bother, since you already bought one. You should use it then.

 

Biker business: I would only go for coke or meth business, if you want to add additional gameplay. It terms of money/hour, you don't need it. Don't buy the other businesses and don't get more than one if you decide to buy one at all.

 

Regarding the Import/Export:

look up on the forum the strategie to only source Top range vehicles. In short: setup your garage with 10 standard and 10 midrange cars without duplicates, every (sell duplicates). Every car you source after that is Top range. Sell after customisation to specialist dealer.

Edited by pptz84
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Faberbrembel

 

 

I'd skip all the biker business and focus on making money with the bunker. I'd save that money for an office, a buzzard, small cargo warehouse and a vehicle warehouse. After that, I'd get an oppressor, apc amd a hydra.

 

I'd do all that in order.

 

I've been reading that making money with the bunker isn't that efficient and takes long in comparison to the profit. Isn't that true?

 

 

Best way to make money is with the Import/Export business. Get an office and vehicle warehouse (I would skip the cargo warehouse, the crates stuff is very boring and you can make more money on vehcles so unnecessary)

 

You can do some VIP missions between sales (there is a cooldown timer) like headhunter or sightseeer.

 

Bunker gives a good side income, next to your I/E. After stealing or buying the supplies, it takes some time before guns are made, but every now and then you can make a sale (see other topics for time frames)

Indeed, it takes a lot of time before you get your investment back. But the bunker also adds new gameplay, missions that get you discount on the new gunrunning vehicles, weapon/vehicle upgrades etc. But why do you bother, since you already bought one. You should use it then.

 

Biker business: I would only go for coke or meth business, if you want to add additional gameplay. It terms of money/hour, you don't need it. Don't buy the other businesses and don't get more than one if you decide to buy one at all.

 

Regarding the Import/Export:

look up on the forum the strategie to only source Top range vehicles. In short: setup your garage with 10 standard and 10 midrange cars without duplicates, every (sell duplicates). Every car you source after that is Top range. Sell after customisation to specialist dealer.

 

 

Have been reading a lot about the import/export thing. I noticed that it is quite expensive 1 mil + 1.5 mil for the cheapest option. So, I better start saving money I guess haha.

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